Search found 43 matches
- Fri Sep 08, 2023 2:17 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 820
- Views: 180774
Re: Friday Facts #375 - Quality
This is awesome. Will add great tool for my futur mega factory, great new challenge to mass produce quality. Those who don't like it, can just ignore it ... Will ores have quality ? Will plate be recyclable ? (I suppose if they have quality) The reclycler seems to gain from quality of the item you p...
- Fri Apr 14, 2023 8:35 pm
- Forum: General discussion
- Topic: Nuclear reactor over 1000°C - ideas?
- Replies: 4
- Views: 3656
Re: Nuclear reactor over 1000°C - ideas?
Heat over 1000°C should damage the reactor. Not much, about 10-15% for a full cell but the reactor can only be repaired when not working.
Under 50% it has a small chance to explode, increasing while damaged.
Will spice a little bit the game
Under 50% it has a small chance to explode, increasing while damaged.
Will spice a little bit the game
- Fri Jul 12, 2019 8:39 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 63392
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
Well ... YesAre you waiting for stable to play a new playthrough?
I spend 1000 hours on my last game don't want to start a new one with some major rules changes while I play it.
And I bought my 2 copies on your shop, this is pretty unusual for me ... want to support your team
- Sun May 27, 2018 9:53 pm
- Forum: Combinator Creations
- Topic: My smart smelter serviced by train
- Replies: 1
- Views: 3424
My smart smelter serviced by train
Hi, Just to show my last creation. :) Goals : - Don't use robot (my religion) - Smelt copper, iron, steel and brick when needed. - Cut power when a line is not used I use 2-6 trains for copper and iron ore, 1-3 trains for stone and plate, 1-1-1 train for the rest. The ore stations : https://i.imgur....
- Fri Jan 19, 2018 12:05 pm
- Forum: Ideas and Suggestions
- Topic: A way to know logistic needs
- Replies: 2
- Views: 1192
A way to know logistic needs
TL;DR You see the notification on the map that are saying that logistic bot need some stuff to complete the build. Make them readable and usable by circuit network. What ? Factorio is a game of automation. Dev think some information are important enough to give them to the player on his screen but ...
- Tue Jan 16, 2018 4:48 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 418041
Re: Friday Facts #225 - Bots versus belts (part 2)
Remove beacons... In an earlier post, someone remarked that bots allow more beacons than you can fit with belts. Simple solution: remove beacons. But let’s say you want to keep beacons for some reason. What solution would allow maximum beacons if you chose to use belts instead of bots? I like the s...
- Sat Jan 06, 2018 10:39 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 387930
Re: Friday Facts #224 - Bots versus belts
Instead of thinking "How do we nerf bots to make belts better" you need to think "What could we do to make belts better than bots" You can increase the speed of robots. But what if there was a space science research that allowed you to increase the capacity of belts to hold more...
- Sat Jan 06, 2018 10:00 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 387930
Re: Friday Facts #224 - Bots versus belts
Bye bots ! Bots ruin the end-game gameplay. They ruin it because there is no limitation (or so little with the charging process) and you can just get out of belt. Can I suggest you to just put some limitation ? - Bot carry only one item. - Only one Bot at a time moving good to a requester chest (ca...
- Sat Jan 06, 2018 9:45 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 387930
Re: Friday Facts #224 - Bots versus belts
Bye bots ! Bots ruin the end-game gameplay. They ruin it because there is no limitation (or so little with the charging process) and you can just get out of belt. Can I suggest you to just put some limitation ? - Bot carry only one item. - Only one Bot at a time moving good to a requester chest (can...
- Thu Jan 04, 2018 10:08 am
- Forum: Balancing
- Topic: Acceleration bonus power creep
- Replies: 27
- Views: 11201
Re: Acceleration bonus power creep
Who cares about train fuel efficiency ? For train it is all about how many train you can put on a line and what is the output of a station. Acceleration is the only way to go. If a train arrive full speed on a shared line it will slow down less the train already on the line. With acceleration train ...
- Sat Dec 30, 2017 10:39 am
- Forum: Balancing
- Topic: Artillery targets undiscovered entities.
- Replies: 3
- Views: 2166
Re: Artillery targets undiscovered entities.
I agree, we should get some sort of end-game radar that match arty range. Of course more mat to build more energy to maintain.
- Fri Dec 29, 2017 10:18 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 33513
Re: Version 0.16.8
How does that make sense? Barrels are more complicated to set up than a fluid wagon and pipes and take more to keep running due to the constant need for empty barrels and such. It is clearly more complicated, which is fine. But should't the player be rewarded for choosing the more complex alternati...
- Fri Dec 29, 2017 8:41 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 33513
Re: Version 0.16.8
Right, but it also nerfed belt transport of fluid almost equally. By reducing the capacity of the barrel, if you want to transport say, 1,000 liquid in barrels, you now need 20 barrels instead of 5, which means more belt space and more belts needed. As far as fluid throughput on belts it is still t...
- Fri Dec 29, 2017 8:28 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 33513
Re: Version 0.16.8
Right, but it also nerfed belt transport of fluid almost equally. By reducing the capacity of the barrel, if you want to transport say, 1,000 liquid in barrels, you now need 20 barrels instead of 5, which means more belt space and more belts needed. As far as fluid throughput on belts it is still t...
- Fri Dec 29, 2017 7:52 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 33513
Re: Version 0.16.8
This make barrel pointless. Tanker are better than barrel and wagon. Pipe move more liquid with less design than barrel and belt. Ho yes barrel is still more storage than tank but what is the point of storage in a game of flux ? And what is the point of using barrel for storage when you can just bui...
- Wed Dec 27, 2017 3:33 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 73034
Re: Version 0.16.7
... Overall these numbers make barrels still useful for long term storage and transport via bots, though fluid wagons really should be brought down to 20 or 25kL. What is the point of long term storage ? If you need long terme storage your design is not good enough. Exept for energy ? Overall these...
- Wed Dec 27, 2017 2:15 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 73034
Re: Version 0.16.7
This is my major concern. But this is only divised by 2 right ? I'm afraid not, it's currently a whopping 250. Then i am really desapointed :( This is a divide by 5. This negate all interest in barreling. Now a blue belt of barrels have a 10k output but you need 2 blue belt, one for the barrel full...
- Tue Dec 26, 2017 4:27 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 73034
Re: Version 0.16.7
This is my major concern. But this is only divised by 2 right ? So just need to double the beltsAvezo wrote:If barrels are nerfed though, I wonder what will happen with those huge nuclear power plants that needed huge throughput of water provided through belts.
- Tue Dec 26, 2017 4:10 pm
- Forum: Balancing
- Topic: Fluid wagon and barrels balancing
- Replies: 18
- Views: 8876
Re: Fluid wagon and barrels balancing
50 and 25k (for the tanker) seems balanced. Yes this is not bad. I hope that belt with barrel will still compete vs pipe for the effort to put a liquid in barrel. And we need two belt one to move the barrel full and an other one to bring back the empty barrel) I will still use tanker for mining U o...
- Tue Nov 21, 2017 1:04 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 418
- Views: 269182
Re: Performance optimization - post your saves
Hi, I really like my game but this is now significantly dropping on FSP. Do you know what I can do to keep going with this save ? Thanks a lot. You simply have a ton of belts. There's nothing new in that to optimize - if you want it to run faster you just can't build that much. Thanks for looking a...