Search found 74 matches

by jimmy_1283
Sun Jan 12, 2025 10:38 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 2.0] Power Armor MK3+

An easy mistake to make, I deliberately changed my MK3 battery to be identical to base Factorio, and unfortunately can't hide my version from filters and what-not. I'll be adding a migration script to the next mod version when I have something to add/change, but in the meantime the above commands ...
by jimmy_1283
Sun Jan 12, 2025 10:20 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 2.0] Power Armor MK3+



When trying to make the Mk4 armor, the Personal MK3 battery is not recognized.

Unable to make the final armor.


Do you have both versions of the MK3 battery available or just one? I've tried replicating the issue and it seems the only way this should happen is if you're on Space Age and using ...
by jimmy_1283
Tue Dec 24, 2024 8:12 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 1.1] Power Armor MK3

Considering making the PAMK4 and SE significantly more expensive/endgame for Space Age. Requiring materials from other planets, being made in certain environments, in certain machines (Cryogenic Plant maybe?), etc.

If anyone has any thoughts on balancing and such, please do let me know here, on the ...
by jimmy_1283
Fri Dec 20, 2024 7:49 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 1.1] Power Armor MK3

Update is live, please let me know if there are any issues, or suggestions for changes/improvements.
by jimmy_1283
Mon Jul 31, 2023 10:58 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 1.1] Power Armor MK3

Newest update is just for Polish locale.
by jimmy_1283
Mon Jun 07, 2021 2:50 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 1.1] Power Armor MK3

SUPERBESTWIZARD wrote: Sun Jun 06, 2021 5:03 pm Please fix BUG in new version Power Armor MK3_0.3.06.

I attach a screen to the message.
Sorry about that, was tired and did something weird apparently, fix is up.
by jimmy_1283
Sat Nov 28, 2020 11:09 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 1.0] Power Armor MK3

eksdee wrote: Wed Nov 25, 2020 12:39 pm please update the mod for 1.1.x
Graploos wrote: Wed Nov 25, 2020 8:10 pm Love the mod, hope you can update it for 1.1.
Updated for 1.1.x, enjoy! :D
by jimmy_1283
Fri Mar 27, 2020 4:41 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3

Looking to expand the list of compatible mods/optional dependencies, so if you have a mod or mods that you would like integration with, then please submit a list of recipes, research costs, research dependencies and such for consideration. Please use the 'code names' rather than the in-game names ...
by jimmy_1283
Thu Mar 05, 2020 4:09 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3

Repairmanski wrote: Wed Mar 04, 2020 4:05 pm Sorry if the test wasn't as helpful as it could have been.
No problem, so long as it worked and the recipes, tech and effects are all good, I'm happy. Did you end up trying the last version I posted by chance?
by jimmy_1283
Wed Mar 04, 2020 5:03 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3


I had to do some finagling to get it going on 0.18.x and I'm still testing but here's what I note so far.

night-vision-mk2-equipment icon is broken.
night-vision-mk2-equipment will require an additional property 'color_lookup' which is a LUT reference. You probably already know this, but it looks ...
by jimmy_1283
Mon Mar 02, 2020 4:20 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3


-snip-


Nice, thanks again for the input, here's what I've managed so far, I'd appreciate feedback from as many people as possible, just to make sure I didn't miss anything important, but I'm pretty sure I got most of it done. Don't mind the version number too much, it's the latest for my 0.17 ...
by jimmy_1283
Fri Feb 28, 2020 2:39 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3


I hadn't really looked at those yet. The costs are probably fine, the pre-reqs may require some modification. I'll try to look at those tonight along with the outstanding recipes. I've been banging my head against a 3d printer build with pretty much all my free time of late.


No worries, and no ...
by jimmy_1283
Tue Feb 25, 2020 9:43 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3


No problem at all. Happy to help as I've used both your mod and IR rather extensively. My way of saying thanks, I suppose.


So I've had a chance to poke around in the IR code (and wasn't that painful, lol), and I agree with the suggestions so far. I can change the attributes of both the MK3 ...
by jimmy_1283
Tue Feb 25, 2020 2:01 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3


-snip-


Thank you for the input, I've not played with IR myself so I really needed it, I'll definitely take your suggestions under advisement.
Having said that though this retro 0.17 update may be a while coming, as I'll be out of town for the next week on business, hopefully a 0.18 version of ...
by jimmy_1283
Fri Feb 21, 2020 10:13 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3

Making a call out to those that use Industrial Revolution, I'm looking for suggestions on alternate recipes using IR components, so that I can list IR as an optional dependency and not have it bork the IR tech tree.

Thanks in advance for any help.
by jimmy_1283
Mon Feb 17, 2020 6:04 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3

Version 0.2.15 is now out, if you're one of the 10 people who downloaded the update before I took it down and re-uploaded a quick fix, you may have to DL again to get the German Locale update.
by jimmy_1283
Mon Jan 27, 2020 12:53 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 353370

Re: [MOD 0.18] Orbital Ion Cannon 1.8.0

Supercheese wrote: Mon Jan 27, 2020 12:21 am Version 1.8.0 released, thanks for the help there jimmy!

The standard library 1.4.0 was released, so that's been set as the new version dependency.
No problems, thanks for the update!
by jimmy_1283
Thu Jan 23, 2020 11:17 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 353370

Re: [MOD 0.17] Orbital Ion Cannon 1.7.2

Links removed.
by jimmy_1283
Thu Jan 23, 2020 12:01 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.18] Power Armor MK3

Updated to 0.18
by jimmy_1283
Wed Jan 15, 2020 5:17 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70447

Re: [Mod 0.17] Power Armor MK3


when I disable the fusion battery in the settings, the power armor mk4 recipe still requires it, even though I am unable to craft any


Hmmm, well that's a bit of an oversight, I'll have to see about disabling anything that requires already disabled items. Thanks for the report.

Changed the ...

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