Search found 5 matches
- Thu Oct 08, 2015 12:55 pm
- Forum: General discussion
- Topic: About early game motivation
- Replies: 17
- Views: 20699
Re: About early game motivation
For me personally, once I'd done it in my very first map after 50 hours of play... I never cared about winning the game again. You say that you have no motivation to continue playing and yet you are still here and are clearly still restarting on new maps. I don't think that even you have a problem ...
- Thu Sep 11, 2014 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bot network usage statistics
- Replies: 2
- Views: 2095
Re: Logistic bot network usage statistics
This is a really nice idea, breakdown similar to the production menu (press 'p') or the electricity network would be really interesting if nothing else!
- Wed Sep 03, 2014 2:51 pm
- Forum: Gameplay Help
- Topic: Running out of Iron on New Hope 2
- Replies: 7
- Views: 3826
Re: Running out of Iron on New Hope 2
Your guess is right, build the railway first.
I believe the scenario is set up such that you have to get the "far-away" iron in order to complete it.
I believe the scenario is set up such that you have to get the "far-away" iron in order to complete it.
- Thu Jul 31, 2014 1:09 pm
- Forum: Balancing
- Topic: Supression of the size shift of electric furnaces
- Replies: 86
- Views: 65637
Re: Supression of the size shift of electric furnaces
People always seem to neglect the fact that we have infinitely large maps. There is really no reason to consider the size of something a problem. That said, I like the fact that there is no "right" way to play the game, if you prefer to optimise for space you can use steel furnaces, if you...
- Wed Jul 30, 2014 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Connecting two chest for ignoring a request
- Replies: 39
- Views: 16835
Re: Connecting two chest for ignoring a request
*This is the dubious part, why you want more chests involved. TBH, items should not be moved until you know where you want them because it's probably wasted effort. Eg: moving them to a central location is unproductive if you end up wanting them delivered to near where they were first collected. De...