Search found 62 matches

by tecxx
Thu Oct 03, 2019 4:57 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 12603

Re: Friday Facts #314 - 0.17 stable

With level scaling, monsters conveniently scale to your level in the zone where you are, so you can quest at any place without having to avoid too high or low levels areas relative to your level.. But I consider this to be actually plague of any game where it appears. thank you. i couldn't have sai...
by tecxx
Thu Feb 28, 2019 8:47 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 10096

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

side question: my landmines are all dying in fire now. is this new/intended, i don't remember this from 0.16? i noticed that my robots are replacing them, but they get destroyed immediately, sending the robot in a loop. that definitely wasn't the case two days ago.....
by tecxx
Sat Apr 02, 2016 5:13 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 34401

Re: Friday Facts #132 - Side Project

you really got me with the "stop car to handle factorio notification". my head was like... "are you f**** serious?!"

probably the best aprils fools i have ever read, because of how subtle it was communicated. +1 to you.
by tecxx
Sun Mar 27, 2016 3:12 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 30292

Re: Friday Facts #131 - Roadmap shuffle

all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little. still love everything else, but it seems like we need less shiny things, more fun...
by tecxx
Fri Mar 11, 2016 5:15 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 72576

Re: Friday Facts #129 - The late game

very nice FFF. good that you notice the endgame issues and turn your attention to them :) my comment on the long term mining drills: don't! it just adds more micro-managing to something you have already done a thousand times. instead of those i would opt for a "large ass mining drill". a single unit...
by tecxx
Sat Mar 05, 2016 12:21 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 108558

Re: Friday Facts #128 - Back down to earth

i agree with the guy who posted that the "inserter minigame" is overrated. factorio becomes tedious after a while, once you have done your personal "perfect" factory several times, it's not that challenging anymore and you're craving for something else. mind you, factorio is great, but after a good ...
by tecxx
Sat Jan 30, 2016 4:33 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 51539

Re: Friday Facts #123 - Better circuit network (Part 2)

3) I also really want to see a push button entity (generates a 1 tick signal) This opens up a huge world of possibilities. Imagine building tetris or snake in game, you need up/down/left/right buttons. don't take this personal please, i just find this comment to be the best example of why i think t...
by tecxx
Sat Jan 30, 2016 4:21 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 51539

Re: Friday Facts #123 - Better circuit network (Part 2)

The problem that I see is these huge 1x1 blocks just make no sense at all. You have all these cool machines, but for simple tasks of comparing values and whatnot, you need computers 1000% the size of what we use today. Sensors aren't that big, and mobile phones are capable of everything necessary f...
by tecxx
Wed Feb 11, 2015 5:40 pm
Forum: Off topic
Topic: What's actually happening on the planet
Replies: 6
Views: 9668

Re: What's actually happening on the planet

moon is a nicely done movie, +1
by tecxx
Mon Jan 26, 2015 6:43 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 42563

Re: [0.11.x] Marathon Mod

hy,
coming from this post, i was directed here. looks great, will test this out asap!
by tecxx
Mon Jan 26, 2015 6:31 pm
Forum: Balancing
Topic: too fast "early stage", balancing for midgame
Replies: 17
Views: 18219

Re: too fast "early stage", balancing for midgame

edit: sorry i misinterpreted your post.
looks like a great mod, will check it out. seems to be exactly what i was writing about.
hope some of this make it into the main game!
cheers
by tecxx
Mon Jan 26, 2015 5:53 pm
Forum: Balancing
Topic: too fast "early stage", balancing for midgame
Replies: 17
Views: 18219

too fast "early stage", balancing for midgame

hy, tldr; early stage is passing too fast and needs more love. trains and basic train networks should be useable much earlier, especially and clearly before robotics the long post: i want to give personal opinion / feedback regarding the early and mid stage of a typical factorio game. early stage: 9...
by tecxx
Thu Jan 22, 2015 6:43 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 176
Views: 195360

Re: Games Like Factorio

eve online.
resource gathering and industrial processing at its finest. no automation like factorio though.
(be warned, i lost three years and a relationship in this game. made my decision to never play a game without a pause button again)
by tecxx
Wed Jan 21, 2015 4:51 pm
Forum: General discussion
Topic: Why I hate factorio
Replies: 7
Views: 3271

Re: Why I hate factorio

+1
by tecxx
Sun Jan 18, 2015 3:57 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 43517

Re: Version 0.11.12

are you guys serious? sp1 for win7 was released in 2010. there is no excuse for beeing on the internet and not patching your OS, let alone install the available service packs.
by tecxx
Sat Jan 17, 2015 11:38 am
Forum: Ideas and Suggestions
Topic: Explorer Pack
Replies: 13
Views: 2036

Re: Explorer Pack

+1 for the night vision replacement suggestion by explorer bot. altough it would be much cooler if explorer bots actually would help you "explore", e.g. find not yet discovered resource patches, or show direction there, etc, or help you clear the forest to make a trail.
by tecxx
Fri Jan 16, 2015 1:19 pm
Forum: General discussion
Topic: Is this normal?
Replies: 10
Views: 1839

Re: Is this normal?

to answer the question, yes that is normal. easier settings than this quickly get boring, so i'd call it a baseline for current game mechanics ;)
by tecxx
Thu Jan 15, 2015 5:07 pm
Forum: General discussion
Topic: Laser Turrets and their Speed Upgrades
Replies: 17
Views: 3039

Re: Laser Turrets and their Speed Upgrades

why cant you make real lasers then, i mean, laser beams starting at the turrent, ending at the target, and not some weird "bolts" of light moving around?
it would look way cooler that way anyway.
by tecxx
Sat Jan 10, 2015 10:44 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 139244

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

hello,
when i try to start a multiplayer game (0.10.11), factorio crashes. statusbar on screen shows "loading new map" at this moment. using rso 1.0.6.
no other clients are involved at this moment, its just me, trying to start the game.
any idea why this happens?

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