Search found 13 matches

by Blacksmoke16
Tue Mar 05, 2019 1:34 am
Forum: Resolved Problems and Bugs
Topic: [0.17.5] Crash when loading old save
Replies: 13
Views: 4469

Re: [0.17.5] Crash when loading old save

factorio-current.log
(9.24 KiB) Downloaded 135 times
Error I get when trying to load save from 0.16.51 with no mods.
by Blacksmoke16
Fri Jan 18, 2019 1:23 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65797

Re: Friday Facts #278 - The new quickbar

Amegatron wrote: ↑
Fri Jan 18, 2019 1:22 pm
Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?
keys 1 to 0 will pick the item in the slots of the top selected page. Shift + 1 to Shift + 0 will change the the top selected page.
by Blacksmoke16
Fri Jan 18, 2019 1:23 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65797

Re: Friday Facts #278 - The new quickbar

Will the pages you define for the quick bar persist between game to game or server to server?
by Blacksmoke16
Mon Dec 18, 2017 11:32 pm
Forum: Ideas and Suggestions
Topic: Recipe tooltip time accounting machine crafting speed
Replies: 10
Views: 3470

[UI] Crafting time relative to crafting speed

The energy (crafting time of an item) should reflect the entity's, that it is being crafted in, crafting speed. For example: A solar panel takes 10 seconds to produce when built in a assembler with a crafting speed of 1. If I were to build a solar panel in an Assembler Machine 2, with a crafting spe...
by Blacksmoke16
Wed Dec 13, 2017 4:44 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109835

Re: Version 0.16.0

Is it just me or does it seem strange you do not need an artillery turret to build an artillery wagon?
by Blacksmoke16
Sat May 13, 2017 4:28 am
Forum: Ideas and Suggestions
Topic: Turret Coverage Overlay Overlap Color
Replies: 0
Views: 669

Turret Coverage Overlay Overlap Color

On the map's turret coverage overlay:

If two or more turret ranges overlap; the color on the overlay should be darker for the overlapped portion.
by Blacksmoke16
Thu May 04, 2017 8:08 pm
Forum: Resource Spawner Overhaul
Topic: Error when trying to run remote.call("RSO","regenerate")
Replies: 9
Views: 4197

Re: Error when trying to run remote.call("RSO","regenerate")

Loaded up fresh map with the mods on and it regened fine.

I uploaded the save that still has the issue.
by Blacksmoke16
Thu May 04, 2017 5:27 pm
Forum: Resource Spawner Overhaul
Topic: Error when trying to run remote.call("RSO","regenerate")
Replies: 9
Views: 4197

Re: Error when trying to run remote.call("RSO","regenerate")

Getting the same error.

I've attached a zip of my mods with the log file.
by Blacksmoke16
Thu May 04, 2017 2:44 am
Forum: Duplicates
Topic: [0.15.6] No steam option in circuit network signals
Replies: 3
Views: 1587

[0.15.6] No steam option in circuit network signals

I am using Flow Control's valves to route steam to store it for emergencies. I then went to wire up a speaker to broadcast an alert if the amount of steam amount in the valve was below a certain value, but there is no steam option when selecting the circuit networks signal options.
by Blacksmoke16
Thu Dec 15, 2016 3:25 pm
Forum: Ideas and Suggestions
Topic: Display Total Assembling Time (Factor in crafting speed/module bonuses into crafting time)
Replies: 6
Views: 2634

Re: Factor in crafting speed/module bonuses into crafting time

Yeah sorry if it was confusing. It would just display the actual time it takes to craft something based on what building/modules/effects that building has. So if the base build time is 10 sec and the crafting speed is .5 then it would say 20 sec when you hover over it vs always saying the base time.
by Blacksmoke16
Thu Dec 15, 2016 5:33 am
Forum: Ideas and Suggestions
Topic: Display Total Assembling Time (Factor in crafting speed/module bonuses into crafting time)
Replies: 6
Views: 2634

Re: Factor in crafting speed/module bonuses into crafting time

I do not like that, sorry. It goes against automation: instead of building a second/third assembly (which would solve the problem) the player is bonused by not doing anything. And it is the same game-principle that is used in apps to keep a player playing (and so have him watched as many advertises...
by Blacksmoke16
Thu Dec 15, 2016 4:57 am
Forum: Ideas and Suggestions
Topic: Display Total Assembling Time (Factor in crafting speed/module bonuses into crafting time)
Replies: 6
Views: 2634

Display Total Assembling Time (Factor in crafting speed/module bonuses into crafting time)

It would be a nice feature if you hovered over an item being built in, an assembly machine for example, that the time to craft that item would change based on the bonuses/crafting speed of the building. So, for example i am making item A, which takes 10 seconds to produce,and i am using an assembly ...

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