Search found 75 matches

by PunkSkeleton
Wed Mar 02, 2022 9:33 pm
Forum: News
Topic: We support Ukraine
Replies: 3160
Views: 154689

Re: We support Ukraine

How about a stupid question? I hope the developers of the game Factorio will not block access to Russian players? And then I recently wanted to buy a game, until the ruble finally depreciated, but the possibility of sanctions against a simple person who cannot influence anything scares me. I alread...
by PunkSkeleton
Wed Mar 02, 2022 9:24 pm
Forum: News
Topic: We support Ukraine
Replies: 3160
Views: 154689

Re: We support Ukraine

Did you see what lies Ukrainian media outlets are writing about the war? Lies and propaganda are from both sides. As matter of the fact, my entire family (me, my parents, my relatives and my grandparents) had to run from Ukraine for our lives and immigrate to Israel 21 year ago. Run away from racis...
by PunkSkeleton
Sat Feb 12, 2022 10:10 am
Forum: General discussion
Topic: How's the pvp in the game?
Replies: 9
Views: 3366

Re: How's the pvp in the game?

There is indirect PvP in the form of Biter Battles. I am taking part in Biter Battles Championship league that is just nearing its end:
https://bbchampions.org/
Some VoD, one of the shorter games: https://www.twitch.tv/videos/1288209758?t=0h13m49s
by PunkSkeleton
Sat Oct 02, 2021 5:21 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 6546

Re: Using the graphics card to help the CPU out…

First you need to make Factorio run efficently on arbitrary number of CPU threads, which is not the case. That is way, way easier than using GPU.
Only then you can think about using GPU to simulate parts of the factory and try to solve all the problems related to GPU computing.
by PunkSkeleton
Wed Feb 17, 2021 7:01 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 109043

Re: Friday Facts #365 - Future plans

As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all). Now the main problem is slow and very long early game. It takes a lot of time before ...
by PunkSkeleton
Mon Feb 15, 2021 8:28 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 109043

Re: Friday Facts #365 - Future plans

As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all). Now the main problem is slow and very long early game. It takes a lot of time before y...
by PunkSkeleton
Tue Nov 24, 2020 2:28 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 81360

Re: Version 1.1.0

Many great features. I like the quickbar change as changing items on the quick bar was slow and painful process for me. My son couldn't even do that (he's 4.5). As for performance optimizations it depends on the case as always. Your base and your hardware. My mega base with many trains and many sepa...
by PunkSkeleton
Fri Nov 20, 2020 7:01 pm
Forum: General discussion
Topic: Performance while running the game on Android phone
Replies: 11
Views: 3598

Re: Performance while running the game on Android phone

It seems to mainly be a problem with rendering, probably the emulator does not use phone GPU at all. As for UPS 11 is not that bad IMO for emulation of very complex instruction set that has been evolving for like 40 years.
by PunkSkeleton
Tue Oct 13, 2020 7:20 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 54321

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Things I didn't get at first: 1. Pause button. This might seem stupid but I normally pause the game by opening the menu (by esc I believe) so when I accidentally paused by pressing pause key combination I thought there is an error. I know it is in the hotkey options but there are so many of them it ...
by PunkSkeleton
Thu Sep 24, 2020 3:36 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 8335

Re: Fluid Optimization not fixed for release?

IMO wave (assuming that pipes are always partially filled) modelling of pipe flow is the main problem. The pipes should be modelled like water pipes in real life: always full and flow is controlled by pressure and flow resistance. Pressure should be decided by connected sources (including tanks whic...
by PunkSkeleton
Thu Sep 03, 2020 8:37 am
Forum: Multiplayer
Topic: [PL] I'm searching for help with server configuration
Replies: 2
Views: 863

Re: [PL] I'm searching for help with server configuration

Jak chcesz pograć z synem to przecież wystarczy postawić grę na jednym z waszych kompów. Ja się nie bawiłem w dedicated, ale możesz np. stworzyć save z mapą lokalnie i wczytać potem na serwerze. Na wiki jest opisane jak wczytać save.
by PunkSkeleton
Mon Jul 20, 2020 5:23 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 36619

Re: Friday Facts #356 - Blueprint library for real

Greatest FF ever. Return of The King! :) Game is a game, feature is a feature. But that's not features and graphics that made this game great. Not technical side of the game (I still think that single threaded update, even for pathfinding is just... meh). It is the mindset of the team that makes Fac...
by PunkSkeleton
Fri Jan 17, 2020 7:38 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 24820

Re: Friday Facts #330 - Main menu and File Share Shenanigans

ZFS is fantastic! As someone working a few years with T5 servers with ZFS I have to disagree. It was OK unless more than 50% disk usage, otherwise it was getting painfully slow. Now we switched to x86 with a different FS and evweything works fine even at 99% of used space. I don't even know which F...
by PunkSkeleton
Mon Nov 11, 2019 8:33 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 48479

Re: Friday Facts #320 - Color correction

I am usually in the minority so it's no surprise that I really like the new colors. Especially the new night is a big step forward. Anyway, for those who don't like it, I think pollution should desaturate the colors. All clean areas should be vivid but concrete deserts that many players like to buil...
by PunkSkeleton
Thu Sep 19, 2019 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Landfill color on minimap is still green
Replies: 2
Views: 2388

[0.17.69] Landfill color on minimap is still green

Landfill now looks brown in game: https://imagizer.imageshack.com/img921/1412/qs4WEW.png But on the minimap it is still green (it is the same area as previously just zoomed out 1 level): https://imagizer.imageshack.com/img922/5253/HBli8s.png This landfill was created many versions ago. I am not sure...
by PunkSkeleton
Mon Jul 22, 2019 7:34 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 130953

Re: Friday Facts #304 - Small bugs; Big changes

I'm all for the oil change. When I first started playing Factorio there was a commonly used trick to dump light/heavy oil into a steam engine. This was the most efficient way until cracking but it was unintuitive and terrible mechanic and thankfully it was removed. I remember than many people cried ...
by PunkSkeleton
Fri Jun 07, 2019 7:42 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 15778

Re: Version 0.17.47

For the first time since I started playing (and it was in 0.14 times) I will have a WWF (weekend without Factorio) as I can't continue with my game due to loading crash. Please stop releasing on Fridays as this is a known terrible practice. Even if you do fix it you'd probably like to do something e...
by PunkSkeleton
Fri Jun 07, 2019 6:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true
Replies: 8
Views: 1482

Re: [0.17.47] RailSignalBase crash

Reposting from topic marked as duplicate: I have the same problem: Error RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true Tried loading from previous autosave - same issue. In this archive you can find log, memory dump and a save that fails to load: ht...
by PunkSkeleton
Fri Jun 07, 2019 5:22 pm
Forum: Duplicates
Topic: [0.17.46] Crash when loading a save
Replies: 3
Views: 793

Re: [0.17.46] Crash when loading a save

I have the same problem: Error RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true Tried loading from previous autosave - same issue. In this archive you can find log, memory dump and a save that fails to load: https://file.io/isFDCT This is a single play...
by PunkSkeleton
Sun May 05, 2019 7:33 pm
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 9696

Re: aliens needs multithreading :D

It's the biters not artillery. FPS go up when biters die not when cannons stop shooting.

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