Search found 83 matches
- Tue Oct 22, 2024 9:00 pm
- Forum: General discussion
- Topic: Early Game on Rails
- Replies: 28
- Views: 2303
Re: Early Game on Rails
If I understand correctly OP's point is that trigger research is annoying for experienced players. I'm not far in my playthrough (with my 8 years old son) but so far (and I'm a rather experienced player with all achievements and more than a thousand hours into base game) only having to mine oil befo...
- Sat Aug 12, 2023 4:34 pm
- Forum: Multiplayer
- Topic: Biter Clash 1v1 Tournament
- Replies: 2
- Views: 1577
Re: Biter Clash 1v1 Tournament
You owned me . Correcting it now, don't know how it occured to me that it would be a shortcut of /color .
Thanks, it would indeed ruin the whole tournament.
Thanks, it would indeed ruin the whole tournament.
- Sat Aug 12, 2023 1:48 pm
- Forum: Multiplayer
- Topic: Biter Clash 1v1 Tournament
- Replies: 2
- Views: 1577
Biter Clash 1v1 Tournament
About Biter Clash: Biter Clash is an indirect PvP Factorio mod that is heavily influenced by Biter Battles scenario. If you want to compete in Factorio, normal PvP seems not fun for you and speedrunning seems too repetitive (or you if want to do something else from time to time) then this might be a...
- Mon Aug 07, 2023 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Colorblindness/Accessibility Improvements
- Replies: 10
- Views: 2382
Re: Colorblindness/Accessibility Improvements
I do agree with the OP. I am not colorblind but I can definitely see how difficult the game would be for me if I were.
Yes, there are mods for this but not everybody can or wants to play with mods. Especially new player experience is definitely not about mods.
Yes, there are mods for this but not everybody can or wants to play with mods. Especially new player experience is definitely not about mods.
- Mon Jul 31, 2023 4:58 pm
- Forum: General discussion
- Topic: This game is a masterpiece, but I'm honestly really disappointed...
- Replies: 3
- Views: 3401
Re: This game is a masterpiece, but I'm honestly really disappointed...
Is it a rant about a bad connection? Because I honestly don't have a problem with Factorio netcode, there are even online tournaments that involve fighting biters (like BBC) and players don't seem to have a problem there. Of course with cross-continental play the delay is definitely there but it is ...
- Sat Apr 08, 2023 4:51 pm
- Forum: General discussion
- Topic: Looking for save files
- Replies: 11
- Views: 4237
Re: Looking for save files
Here you are, gigantic marathon deathworld game started way back in 0.15 (last save is from 1.1):
https://drive.google.com/file/d/10dF3ys ... sp=sharing
https://drive.google.com/file/d/10dF3ys ... sp=sharing
- Sat Mar 11, 2023 2:17 pm
- Forum: Modding help
- Topic: Setting Up a Dev Environment
- Replies: 4
- Views: 1549
Re: Setting Up a Dev Environment
I'm developing my 1st mod now and it's almost done so I'll try to answer some questions and give some advice. My goal is to get my mod done not setup myself for working as a mod developer. The points below are just my personal opinion. 1. For a dev environment simple text editor (like Notepad++) is ...
- Fri Jan 27, 2023 8:54 pm
- Forum: General discussion
- Topic: vanilla death world too hard
- Replies: 34
- Views: 14394
Re: vanilla death world too hard
I've just tried deathworld again after some years. The biters are not a problem, you can kill them with pickaxe + fish. However the only copper nearby was under a nest and that proved too hard.
So yes, some deathworld maps are probably impossible.
So yes, some deathworld maps are probably impossible.
- Wed Mar 02, 2022 9:33 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591155
Re: We support Ukraine
How about a stupid question? I hope the developers of the game Factorio will not block access to Russian players? And then I recently wanted to buy a game, until the ruble finally depreciated, but the possibility of sanctions against a simple person who cannot influence anything scares me. I alread...
- Wed Mar 02, 2022 9:24 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591155
Re: We support Ukraine
Did you see what lies Ukrainian media outlets are writing about the war? Lies and propaganda are from both sides. As matter of the fact, my entire family (me, my parents, my relatives and my grandparents) had to run from Ukraine for our lives and immigrate to Israel 21 year ago. Run away from racis...
- Sat Feb 12, 2022 10:10 am
- Forum: General discussion
- Topic: How's the pvp in the game?
- Replies: 9
- Views: 6909
Re: How's the pvp in the game?
There is indirect PvP in the form of Biter Battles. I am taking part in Biter Battles Championship league that is just nearing its end:
https://bbchampions.org/
Some VoD, one of the shorter games: https://www.twitch.tv/videos/1288209758?t=0h13m49s
https://bbchampions.org/
Some VoD, one of the shorter games: https://www.twitch.tv/videos/1288209758?t=0h13m49s
- Sat Oct 02, 2021 5:21 pm
- Forum: General discussion
- Topic: Using the graphics card to help the CPU out…
- Replies: 40
- Views: 18306
Re: Using the graphics card to help the CPU out…
First you need to make Factorio run efficently on arbitrary number of CPU threads, which is not the case. That is way, way easier than using GPU.
Only then you can think about using GPU to simulate parts of the factory and try to solve all the problems related to GPU computing.
Only then you can think about using GPU to simulate parts of the factory and try to solve all the problems related to GPU computing.
- Wed Feb 17, 2021 7:01 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 182817
Re: Friday Facts #365 - Future plans
As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all). Now the main problem is slow and very long early game. It takes a lot of time before ...
- Mon Feb 15, 2021 8:28 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 182817
Re: Friday Facts #365 - Future plans
As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all). Now the main problem is slow and very long early game. It takes a lot of time before y...
- Tue Nov 24, 2020 2:28 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 147110
Re: Version 1.1.0
Many great features. I like the quickbar change as changing items on the quick bar was slow and painful process for me. My son couldn't even do that (he's 4.5). As for performance optimizations it depends on the case as always. Your base and your hardware. My mega base with many trains and many sepa...
- Fri Nov 20, 2020 7:01 pm
- Forum: General discussion
- Topic: Performance while running the game on Android phone
- Replies: 11
- Views: 10990
Re: Performance while running the game on Android phone
It seems to mainly be a problem with rendering, probably the emulator does not use phone GPU at all. As for UPS 11 is not that bad IMO for emulation of very complex instruction set that has been evolving for like 40 years.
- Tue Oct 13, 2020 7:20 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91475
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Things I didn't get at first: 1. Pause button. This might seem stupid but I normally pause the game by opening the menu (by esc I believe) so when I accidentally paused by pressing pause key combination I thought there is an error. I know it is in the hotkey options but there are so many of them it ...
- Thu Sep 24, 2020 3:36 pm
- Forum: General discussion
- Topic: Fluid Optimization not fixed for release?
- Replies: 38
- Views: 14687
Re: Fluid Optimization not fixed for release?
IMO wave (assuming that pipes are always partially filled) modelling of pipe flow is the main problem. The pipes should be modelled like water pipes in real life: always full and flow is controlled by pressure and flow resistance. Pressure should be decided by connected sources (including tanks whic...
- Thu Sep 03, 2020 8:37 am
- Forum: Multiplayer
- Topic: [PL] I'm searching for help with server configuration
- Replies: 2
- Views: 1714
Re: [PL] I'm searching for help with server configuration
Jak chcesz pograć z synem to przecież wystarczy postawić grę na jednym z waszych kompów. Ja się nie bawiłem w dedicated, ale możesz np. stworzyć save z mapą lokalnie i wczytać potem na serwerze. Na wiki jest opisane jak wczytać save.
- Mon Jul 20, 2020 5:23 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62190
Re: Friday Facts #356 - Blueprint library for real
Greatest FF ever. Return of The King! :) Game is a game, feature is a feature. But that's not features and graphics that made this game great. Not technical side of the game (I still think that single threaded update, even for pathfinding is just... meh). It is the mindset of the team that makes Fac...