Search found 67 matches

by PunkSkeleton
Tue Oct 13, 2020 7:20 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 155
Views: 16698

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Things I didn't get at first: 1. Pause button. This might seem stupid but I normally pause the game by opening the menu (by esc I believe) so when I accidentally paused by pressing pause key combination I thought there is an error. I know it is in the hotkey options but there are so many of them it ...
by PunkSkeleton
Thu Sep 24, 2020 3:36 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 36
Views: 2922

Re: Fluid Optimization not fixed for release?

IMO wave (assuming that pipes are always partially filled) modelling of pipe flow is the main problem. The pipes should be modelled like water pipes in real life: always full and flow is controlled by pressure and flow resistance. Pressure should be decided by connected sources (including tanks whic...
by PunkSkeleton
Thu Sep 03, 2020 8:37 am
Forum: Multiplayer
Topic: [PL] I'm searching for help with server configuration
Replies: 2
Views: 215

Re: [PL] I'm searching for help with server configuration

Jak chcesz pograć z synem to przecież wystarczy postawić grę na jednym z waszych kompów. Ja się nie bawiłem w dedicated, ale możesz np. stworzyć save z mapą lokalnie i wczytać potem na serwerze. Na wiki jest opisane jak wczytać save.
by PunkSkeleton
Mon Jul 20, 2020 5:23 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 14702

Re: Friday Facts #356 - Blueprint library for real

Greatest FF ever. Return of The King! :) Game is a game, feature is a feature. But that's not features and graphics that made this game great. Not technical side of the game (I still think that single threaded update, even for pathfinding is just... meh). It is the mindset of the team that makes Fac...
by PunkSkeleton
Fri Jan 17, 2020 7:38 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 12334

Re: Friday Facts #330 - Main menu and File Share Shenanigans

ZFS is fantastic! As someone working a few years with T5 servers with ZFS I have to disagree. It was OK unless more than 50% disk usage, otherwise it was getting painfully slow. Now we switched to x86 with a different FS and evweything works fine even at 99% of used space. I don't even know which F...
by PunkSkeleton
Mon Nov 11, 2019 8:33 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 24836

Re: Friday Facts #320 - Color correction

I am usually in the minority so it's no surprise that I really like the new colors. Especially the new night is a big step forward. Anyway, for those who don't like it, I think pollution should desaturate the colors. All clean areas should be vivid but concrete deserts that many players like to buil...
by PunkSkeleton
Thu Sep 19, 2019 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Landfill color on minimap is still green
Replies: 2
Views: 1375

[0.17.69] Landfill color on minimap is still green

Landfill now looks brown in game: https://imagizer.imageshack.com/img921/1412/qs4WEW.png But on the minimap it is still green (it is the same area as previously just zoomed out 1 level): https://imagizer.imageshack.com/img922/5253/HBli8s.png This landfill was created many versions ago. I am not sure...
by PunkSkeleton
Mon Jul 22, 2019 7:34 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 58458

Re: Friday Facts #304 - Small bugs; Big changes

I'm all for the oil change. When I first started playing Factorio there was a commonly used trick to dump light/heavy oil into a steam engine. This was the most efficient way until cracking but it was unintuitive and terrible mechanic and thankfully it was removed. I remember than many people cried ...
by PunkSkeleton
Fri Jun 07, 2019 7:42 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 12000

Re: Version 0.17.47

For the first time since I started playing (and it was in 0.14 times) I will have a WWF (weekend without Factorio) as I can't continue with my game due to loading crash. Please stop releasing on Fridays as this is a known terrible practice. Even if you do fix it you'd probably like to do something e...
by PunkSkeleton
Fri Jun 07, 2019 6:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true
Replies: 8
Views: 563

Re: [0.17.47] RailSignalBase crash

Reposting from topic marked as duplicate: I have the same problem: Error RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true Tried loading from previous autosave - same issue. In this archive you can find log, memory dump and a save that fails to load: ht...
by PunkSkeleton
Fri Jun 07, 2019 5:22 pm
Forum: Duplicates
Topic: [0.17.46] Crash when loading a save
Replies: 3
Views: 220

Re: [0.17.46] Crash when loading a save

I have the same problem: Error RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true Tried loading from previous autosave - same issue. In this archive you can find log, memory dump and a save that fails to load: https://file.io/isFDCT This is a single play...
by PunkSkeleton
Sun May 05, 2019 7:33 pm
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 5755

Re: aliens needs multithreading :D

It's the biters not artillery. FPS go up when biters die not when cannons stop shooting.
by PunkSkeleton
Fri Oct 26, 2018 6:57 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 81339

Re: Friday Facts #266 - Cleanup of mechanics

Please remove durability instead of ingredient limit on assembly machines. Durability is just annoyance, ingredient limit adds some depth to the game and affects the early game strategy for things like PvP or speed runs.
by PunkSkeleton
Sun Oct 21, 2018 6:27 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 2584

Re: Vanilla spoon/speed runs for non speed runners

We are still looking for players. Our first attempt had only 2 people in the game, it was not very successful but still well below 8 hours.
by PunkSkeleton
Wed Oct 03, 2018 7:58 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 8836

Re: The Green Dilemma

I think that efficiency modules need a buff. This is just plain wrong that 3xEff3 = 2xEff2 on a drill. In my opinion: 1. Efficiency modules should be multiplicative instead of additive. Ex. 2x 50% reduction = 75% reduction. 2. There should be no hard limit on savings. 3. The reduction percentages of...
by PunkSkeleton
Wed Sep 19, 2018 7:14 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 2584

Re: Vanilla spoon/speed runs for non speed runners

I'm from Europe so your early afternoon probably fits me.
I think with little organization 3 people should be able to do it in less than 4 hours.
by PunkSkeleton
Sat Aug 18, 2018 2:48 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 288
Views: 118913

Re: Performance optimization - post your saves

If the game slows the more you zoom out I´d say the GPU is the bottleneck. Even though it claims to have only 40% load . Maybe it is the memory interface (no dedicated memory, as far as I can tell from the specs), maybe thermal throtteling. No, this is usually because of render preparation taking m...
by PunkSkeleton
Sat Aug 18, 2018 2:47 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 2584

Re: Vanilla spoon/speed runs for non speed runners

First we need more players... That's the main problem. We can probably do it with 2 players but that's not what I'm looking for.
Then we need some discussion and agreement on the game plan.
And then someone hosts a game and we go and get it.
by PunkSkeleton
Fri Aug 17, 2018 7:05 pm
Forum: Multiplayer
Topic: Vanilla spoon/speed runs for non speed runners
Replies: 19
Views: 2584

Re: Vanilla spoon/speed runs for non speed runners

I don't think there are any pernamemt servers for speed runs. However it is not a problem to host a game... I did TINS with another player in 0.14 and I've always been interested in doing organised run with many players. I am not a fast player myself but I believe with good organisation and many ave...
by PunkSkeleton
Fri Aug 03, 2018 8:07 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 34310

Re: Friday Facts #254 - No research queue for you

Kovarex, You miss the most important pros for some people, especially the ones who have big/mega bases doing infinite research - with research queue you can leave the game running without your attention and not have to be there when the research finishes. Yes, you can do big buffers for science pack...

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