Search found 83 matches

by PunkSkeleton
Tue Oct 22, 2024 9:00 pm
Forum: General discussion
Topic: Early Game on Rails
Replies: 28
Views: 2303

Re: Early Game on Rails

If I understand correctly OP's point is that trigger research is annoying for experienced players. I'm not far in my playthrough (with my 8 years old son) but so far (and I'm a rather experienced player with all achievements and more than a thousand hours into base game) only having to mine oil befo...
by PunkSkeleton
Sat Aug 12, 2023 4:34 pm
Forum: Multiplayer
Topic: Biter Clash 1v1 Tournament
Replies: 2
Views: 1577

Re: Biter Clash 1v1 Tournament

You owned me :). Correcting it now, don't know how it occured to me that it would be a shortcut of /color :oops: .
Thanks, it would indeed ruin the whole tournament.
by PunkSkeleton
Sat Aug 12, 2023 1:48 pm
Forum: Multiplayer
Topic: Biter Clash 1v1 Tournament
Replies: 2
Views: 1577

Biter Clash 1v1 Tournament

About Biter Clash: Biter Clash is an indirect PvP Factorio mod that is heavily influenced by Biter Battles scenario. If you want to compete in Factorio, normal PvP seems not fun for you and speedrunning seems too repetitive (or you if want to do something else from time to time) then this might be a...
by PunkSkeleton
Mon Aug 07, 2023 7:17 pm
Forum: Ideas and Suggestions
Topic: Colorblindness/Accessibility Improvements
Replies: 10
Views: 2382

Re: Colorblindness/Accessibility Improvements

I do agree with the OP. I am not colorblind but I can definitely see how difficult the game would be for me if I were.
Yes, there are mods for this but not everybody can or wants to play with mods. Especially new player experience is definitely not about mods.
by PunkSkeleton
Mon Jul 31, 2023 4:58 pm
Forum: General discussion
Topic: This game is a masterpiece, but I'm honestly really disappointed...
Replies: 3
Views: 3401

Re: This game is a masterpiece, but I'm honestly really disappointed...

Is it a rant about a bad connection? Because I honestly don't have a problem with Factorio netcode, there are even online tournaments that involve fighting biters (like BBC) and players don't seem to have a problem there. Of course with cross-continental play the delay is definitely there but it is ...
by PunkSkeleton
Sat Apr 08, 2023 4:51 pm
Forum: General discussion
Topic: Looking for save files
Replies: 11
Views: 4237

Re: Looking for save files

Here you are, gigantic marathon deathworld game started way back in 0.15 (last save is from 1.1):
https://drive.google.com/file/d/10dF3ys ... sp=sharing
by PunkSkeleton
Sat Mar 11, 2023 2:17 pm
Forum: Modding help
Topic: Setting Up a Dev Environment
Replies: 4
Views: 1549

Re: Setting Up a Dev Environment

I'm developing my 1st mod now and it's almost done so I'll try to answer some questions and give some advice. My goal is to get my mod done not setup myself for working as a mod developer. The points below are just my personal opinion. 1. For a dev environment simple text editor (like Notepad++) is ...
by PunkSkeleton
Fri Jan 27, 2023 8:54 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 14394

Re: vanilla death world too hard

I've just tried deathworld again after some years. The biters are not a problem, you can kill them with pickaxe + fish. However the only copper nearby was under a nest and that proved too hard.
So yes, some deathworld maps are probably impossible.
by PunkSkeleton
Wed Mar 02, 2022 9:33 pm
Forum: News
Topic: We support Ukraine
Replies: 3348
Views: 591155

Re: We support Ukraine

How about a stupid question? I hope the developers of the game Factorio will not block access to Russian players? And then I recently wanted to buy a game, until the ruble finally depreciated, but the possibility of sanctions against a simple person who cannot influence anything scares me. I alread...
by PunkSkeleton
Wed Mar 02, 2022 9:24 pm
Forum: News
Topic: We support Ukraine
Replies: 3348
Views: 591155

Re: We support Ukraine

Did you see what lies Ukrainian media outlets are writing about the war? Lies and propaganda are from both sides. As matter of the fact, my entire family (me, my parents, my relatives and my grandparents) had to run from Ukraine for our lives and immigrate to Israel 21 year ago. Run away from racis...
by PunkSkeleton
Sat Feb 12, 2022 10:10 am
Forum: General discussion
Topic: How's the pvp in the game?
Replies: 9
Views: 6909

Re: How's the pvp in the game?

There is indirect PvP in the form of Biter Battles. I am taking part in Biter Battles Championship league that is just nearing its end:
https://bbchampions.org/
Some VoD, one of the shorter games: https://www.twitch.tv/videos/1288209758?t=0h13m49s
by PunkSkeleton
Sat Oct 02, 2021 5:21 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 18306

Re: Using the graphics card to help the CPU out…

First you need to make Factorio run efficently on arbitrary number of CPU threads, which is not the case. That is way, way easier than using GPU.
Only then you can think about using GPU to simulate parts of the factory and try to solve all the problems related to GPU computing.
by PunkSkeleton
Wed Feb 17, 2021 7:01 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 182817

Re: Friday Facts #365 - Future plans

As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all). Now the main problem is slow and very long early game. It takes a lot of time before ...
by PunkSkeleton
Mon Feb 15, 2021 8:28 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 182817

Re: Friday Facts #365 - Future plans

As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all). Now the main problem is slow and very long early game. It takes a lot of time before y...
by PunkSkeleton
Tue Nov 24, 2020 2:28 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 147110

Re: Version 1.1.0

Many great features. I like the quickbar change as changing items on the quick bar was slow and painful process for me. My son couldn't even do that (he's 4.5). As for performance optimizations it depends on the case as always. Your base and your hardware. My mega base with many trains and many sepa...
by PunkSkeleton
Fri Nov 20, 2020 7:01 pm
Forum: General discussion
Topic: Performance while running the game on Android phone
Replies: 11
Views: 10990

Re: Performance while running the game on Android phone

It seems to mainly be a problem with rendering, probably the emulator does not use phone GPU at all. As for UPS 11 is not that bad IMO for emulation of very complex instruction set that has been evolving for like 40 years.
by PunkSkeleton
Tue Oct 13, 2020 7:20 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 91475

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Things I didn't get at first: 1. Pause button. This might seem stupid but I normally pause the game by opening the menu (by esc I believe) so when I accidentally paused by pressing pause key combination I thought there is an error. I know it is in the hotkey options but there are so many of them it ...
by PunkSkeleton
Thu Sep 24, 2020 3:36 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 14687

Re: Fluid Optimization not fixed for release?

IMO wave (assuming that pipes are always partially filled) modelling of pipe flow is the main problem. The pipes should be modelled like water pipes in real life: always full and flow is controlled by pressure and flow resistance. Pressure should be decided by connected sources (including tanks whic...
by PunkSkeleton
Thu Sep 03, 2020 8:37 am
Forum: Multiplayer
Topic: [PL] I'm searching for help with server configuration
Replies: 2
Views: 1714

Re: [PL] I'm searching for help with server configuration

Jak chcesz pograć z synem to przecież wystarczy postawić grę na jednym z waszych kompów. Ja się nie bawiłem w dedicated, ale możesz np. stworzyć save z mapą lokalnie i wczytać potem na serwerze. Na wiki jest opisane jak wczytać save.
by PunkSkeleton
Mon Jul 20, 2020 5:23 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 62190

Re: Friday Facts #356 - Blueprint library for real

Greatest FF ever. Return of The King! :) Game is a game, feature is a feature. But that's not features and graphics that made this game great. Not technical side of the game (I still think that single threaded update, even for pathfinding is just... meh). It is the mindset of the team that makes Fac...

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