Except that now it takes about 5x as much bots/belts to move the same amount of barrels as before, which means worse performance. That completely goes against what the devs have said before about want to increase game performance.
This is a design decision. In my opinion a very good one.
You can ...
Search found 11 matches
- Fri Dec 29, 2017 8:09 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 36406
- Fri Dec 29, 2017 7:38 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 36406
Re: Version 0.16.8
I like the new barrels, because I think that barrels were way overpowered until this release.
Yes the throughput is lowered and you need more machines and belts/bots to fill and transport your barrels, but that's not even bad.
Redesign your base - it's an experimental release.
Yes the throughput is lowered and you need more machines and belts/bots to fill and transport your barrels, but that's not even bad.
Redesign your base - it's an experimental release.

- Fri Aug 11, 2017 9:08 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 83774
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
I'm using the fastet MacBook Pro on the market - in pause mode Factorio still uses above 20% CPU power - on a very small map
On a larger map 130% when running but also about 60% CPU power in sleep mode thought...
Ahh, you're doing it wrong. This is the proper way to play on a mac:
http://media ...
On a larger map 130% when running but also about 60% CPU power in sleep mode thought...
Ahh, you're doing it wrong. This is the proper way to play on a mac:
http://media ...
- Fri Aug 11, 2017 5:39 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 83774
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Requester chests are not a source for your bots. You can feed machines from buffer chests, but bots will grab from it too.Mooncat wrote:I think I missed one thing.... will we still need requester chest?
I think... it depends.

- Thu Dec 29, 2016 8:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1778737
Re: Development and Discussion
167.42 tungsten plates per ore if you use 6 prod level 8 modules (+240%) in chem-plant 4 and electric-mpp-furnace 2. Wow.ukezi wrote:I think you can get with prod. 8 up to 100 plates/ore.

It's a bit overpowered...
- Sun Dec 04, 2016 12:21 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 68583
Re: Friday Facts #167 - Reactors Operational
Yeah, I like it. :-)
But I also think that the electrical network itself needs some rework. Currently you can power your multiple GW consuming base through a single cable. That's easy, but not really good. The electrical network should be more complicated (like the fluid system). The maximum ...
But I also think that the electrical network itself needs some rework. Currently you can power your multiple GW consuming base through a single cable. That's easy, but not really good. The electrical network should be more complicated (like the fluid system). The maximum ...
- Fri Nov 04, 2016 8:50 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
- Replies: 101
- Views: 86038
Re: [0.12.x][v0.12.1] Bob's Greenhouse mod
The cropped fertilizer symbol did not suit me, so I made another one.
I also checked the Google picture search.
I also checked the Google picture search.

fertiliser
Feel free to take it, if you like it.- Mon Oct 31, 2016 10:12 am
- Forum: Angels Mods
- Topic: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
- Replies: 10
- Views: 17887
Re: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
I guess it's yEd: http://www.yworks.com/products/yed
There are similarities to my graph: viewtopic.php?p=219736#p219736
There are similarities to my graph: viewtopic.php?p=219736#p219736
- Sun Oct 30, 2016 5:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1778737
Re: Development and Discussion
I can see it in my crafting UI. "Dirt Water Electrolysis" is the 1st icon in the 3rd row.
Factorio 0.14, petrochem 0.2.1
Factorio 0.14, petrochem 0.2.1
- Sun Oct 30, 2016 12:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1778737
Re: Development and Discussion
Hi, I made an (ugly? wicked?) almost complete graph for the current PetroChem mod within the free yEd Graph Editor.
The forum doesn't let me upload the source file here easily, but you can have a look at my export.
I'm still trying to make it look nice and clear, but that's a challenge... ;)
Have ...
The forum doesn't let me upload the source file here easily, but you can have a look at my export.
I'm still trying to make it look nice and clear, but that's a challenge... ;)
Have ...
- Wed Oct 05, 2016 8:33 pm
- Forum: Show your Creations
- Topic: Binary decoder
- Replies: 26
- Views: 50757
Re: Binary decoder
This combinator stuff is very nice. Especially if you use them with the knowledge of the integer overflow quirk.
Large displays with 1 combinator per row are really easy now. Yeah. :-)
For those, who hasn't understood how it works (like me), I wrote this little tool (C code, 32bit int, q&d) that ...
Large displays with 1 combinator per row are really easy now. Yeah. :-)
For those, who hasn't understood how it works (like me), I wrote this little tool (C code, 32bit int, q&d) that ...