Search found 49 matches

by Pirion
Mon Sep 16, 2019 5:26 am
Forum: Desyncs with mods
Topic: Desync when using Industrial Rev (+ 2 others)
Replies: 1
Views: 1490

Re: Desync when using Industrial Rev (+ 2 others)

tried to attach desync reports and they failed to post.
by Pirion
Mon Sep 16, 2019 5:25 am
Forum: Desyncs with mods
Topic: Desync when using Industrial Rev (+ 2 others)
Replies: 1
Views: 1490

Desync when using Industrial Rev (+ 2 others)

Desync when using Industrial Rev (+ 2 others). Can you tell if this is mod or server?
by Pirion
Sat Jul 27, 2019 5:49 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1100001

Re: [0.17] Sea Block Pack 0.3.6

Looks like there is a new modpack category to add this to. Might be worth adding the tag?

Thanks for the easy install!
by Pirion
Fri Mar 29, 2019 6:47 pm
Forum: Duplicates
Topic: [0.17.21] Automatic updater fails updating to 0.17.23
Replies: 2
Views: 1226

Re: [0.17.21] Automatic updater fails updating to 0.17.23

Came to report the same. .17 to .23 fails on the last step. HttpSharedState.cpp:146: Downloading https://updater.factorio.com/updater/get-download?package=core-win64&from=0.17.22&to=0.17.23&isTarget=true&username=Pirion&token=<private>&apiVersion=2 247.944 Info HttpSharedStat...
by Pirion
Sat Dec 16, 2017 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 13602

Re: [0.16.2] Lamps no longer stagger

I would also add they turn on too late, after the factory is already dark - and turn off too early.
by Pirion
Thu Dec 14, 2017 2:27 am
Forum: Not a bug
Topic: Checkboxes and RadioButtons are no longer firing click event
Replies: 4
Views: 2449

Re: Checkboxes and RadioButtons are no longer firing click event

I checked the lua-api and saw the following:

Image

If that is the case, can we update the docs to include this change?

Thanks!
by Pirion
Wed Dec 13, 2017 10:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Replies: 9
Views: 4451

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Not sure if you want mine as it isn't an upgrade issue, but here it is.
by Pirion
Wed Dec 13, 2017 10:53 pm
Forum: Not a bug
Topic: Checkboxes and RadioButtons are no longer firing click event
Replies: 4
Views: 2449

Re: Checkboxes and RadioButtons are no longer firing click event

Steps: Become admin (if gui doesn't appear, run /c create_admin_gui(game.player.name)) Open Character, and try to control run speed.. All events fire except these. Uses Event.register(defines.events.on_gui_click, gui_click) in admin.lua runs line 68: starting here local function gui_click(event) if ...
by Pirion
Wed Dec 13, 2017 10:49 pm
Forum: Not a bug
Topic: Checkboxes and RadioButtons are no longer firing click event
Replies: 4
Views: 2449

Checkboxes and RadioButtons are no longer firing click event

Checkboxes and RadioButtons are no longer firing click events when using the 3ra scenario.

Image
by Pirion
Wed Dec 13, 2017 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Replies: 9
Views: 4451

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Mine is not related to upgrading. Mine is corner glitched when another force places the belt.

Image

I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.
by Pirion
Wed Dec 13, 2017 7:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Replies: 9
Views: 4451

Multiple Forces/Belts

When there are multiple forces, blueprints connect up to belts and cause odd behavior.

Screenshot below is Admin force belt blueprint into Player belt

Image
by Pirion
Wed Dec 13, 2017 5:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Enemy Artillery Turrets/Wagons count in range check.
Replies: 1
Views: 2602

[Rseding91] Enemy Artillery Turrets/Wagons count in range check.

My Setup:
Image

Count of targets:
Image

Proof they're not in my team:
Image

If you open the save, I've used /c game.players.Pirion.selected.force = "enemy" on each of the turrets.
by Pirion
Sun Nov 19, 2017 2:22 pm
Forum: Pending
Topic: Desync
Replies: 1
Views: 1268

Desync

I was deleted concrete. Some guys were working on rails..I have no idea what else happened, but report attached.
by Pirion
Fri Aug 11, 2017 2:47 pm
Forum: Outdated/Not implemented
Topic: Change wording in deconstruction planner
Replies: 7
Views: 3107

Re: Change wording in deconstruction planner

I think excluding would work better than excepting.
by Pirion
Fri Aug 11, 2017 2:44 pm
Forum: Implemented Suggestions
Topic: Another state for Train Stops: Closed
Replies: 2
Views: 1855

Another state for Train Stops: Closed

Another state for Train Stops: Closed I'd like to allow trains currently in route to continue to a train stop even if the train stop is disabled. If the train has already selected the station to route and station is set to "closed", then the trains that are currently routing should continu...
by Pirion
Fri Aug 11, 2017 2:35 pm
Forum: Implemented Suggestions
Topic: Set Max # of Trains
Replies: 1
Views: 1181

Set Max # of Trains

1) For each train stop, I'd like to be able to set the number of trains that can path to it at one point. Right now, if you have multiple train stations of the same name...they will send all available trains to whichever is available. What I would like to do instead is to set a max number of trains ...
by Pirion
Tue May 02, 2017 3:10 am
Forum: Not a bug
Topic: Peers are blocking peers
Replies: 2
Views: 1356

Peers are blocking peers

We're getting alot of connection issues when a server is restarted. Peers are blocking peers after restart alot more than .14.

Image

File too big
by Pirion
Sat Apr 29, 2017 7:53 am
Forum: Pending
Topic: [15.3] Server Crash: Unhandled exception: Flush failed: Broken pipe
Replies: 1
Views: 1262

[15.3] Server Crash: Unhandled exception: Flush failed: Broken pipe

On a large number of people joining, it has very bad behavior (clients blocking clients, etc). We've also had a few crashes in a row. Unhandled exception: Flush failed: Broken pipe Factorio crashed. Generating symbolized stacktrace, please wait ... 449.580 Info TransferSource.cpp:159: Block request ...
by Pirion
Sat Apr 29, 2017 4:28 am
Forum: Resolved Problems and Bugs
Topic: Savefile Corruption
Replies: 3
Views: 2888

Savefile Corruption

We receive a corrupt savefile.
by Pirion
Sat Apr 29, 2017 3:03 am
Forum: Duplicates
Topic: [15.2] Crash on: "InputActionDefragmenter::assemble"
Replies: 4
Views: 2448

15.03 Entire client list crash (InputActionDefragmenter::assemble)

Everyone on the game crashed at the same time. This is using the 3ra Enhanced Vanilla Scenario.

Server was completely unaffected.

Go to advanced search