Could someone familiar with LUA programming resurrect the mod:
https://mods.factorio.com/mod/heroturrets
Also for this to work this library has to be updated:
https://mods.factorio.com/mod/liborio
Search found 7 matches
- Mon Oct 28, 2024 6:10 pm
- Forum: Ideas and Requests For Mods
- Topic: "HeroTurrets" is dead.
- Replies: 0
- Views: 209
- Tue Mar 06, 2018 7:58 am
- Forum: Mods
- Topic: [0.13] FLAN - the mod formerly known as Wireless Networks
- Replies: 13
- Views: 8089
Re: [0.13] FLAN - the mod formerly known as Wireless Networks
when upgrade to ver. 16.X? pls Pls PLS.
In EvoGUI on 10,000 "Y" grids connecting everything with red or green USB cable, means horror and wasting materials.
In EvoGUI on 10,000 "Y" grids connecting everything with red or green USB cable, means horror and wasting materials.
- Wed Sep 27, 2017 5:21 am
- Forum: Mods
- Topic: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
- Replies: 22
- Views: 46183
Re: [MOD 0.12.x] Stainless Steel wagon - a larger cargo wagon
Good idea to update to ver. 15.x: 1. unzip Stainless Steel Wagon_1.0.2.zip 2. enter to folder Stainless Steel Wagon_1.0.2 3. edit "info.json" 4. go to line "factorio_version": "0.14" 5. change this line to "factorio_version": "0.15" 6. save file 7. m...
- Mon Aug 21, 2017 4:54 pm
- Forum: Mods
- Topic: [0.13] FLAN - the mod formerly known as Wireless Networks
- Replies: 13
- Views: 8089
Re: [0.13] FLAN - the mod formerly known as Wireless Networks
Hello. Any chance to update that mod on 0.15? Thank you.
- Tue Feb 21, 2017 2:50 am
- Forum: Ideas and Suggestions
- Topic: Chemical Production Optimization by Temperature (Tempo produkcji zalezne o temperatury płynu.)
- Replies: 8
- Views: 4514
Chemical Production Optimization by Temperature (Tempo produkcji zalezne o temperatury płynu.)
Translation by Dury: OP's suggesting that heating up chemicals to a specific temperature (i.e. 80C) would provide a crafting speed bonus since chemical reactions realistically occur faster at higher temperatures, optionally destroying the assembler/chemplant if the temperature gets too high. It's a...
- Wed Dec 28, 2016 12:20 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587354
Re: [MOD 0.14] AAI Programmable Vehicles
1. I've placed Your (mining) blueprints in my factory. // na stronie gdzie Earendel opisuje swoje instalacje, podał sumy kontrolne do stworzenia schematów w grze, co by szybko układ chałupek z ich ustawieniami w grze postawić 2. I've built miner and Hauler, and place it on terrain. // stworzyłem i p...
- Mon Dec 26, 2016 8:20 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 82680
Re: [MOD 0.14] Crafting Combinator
Can you create pictured instruction?
(Me english language it poor)
(Me english language it poor)