even when the copy don't involve a loader?
thanks forr the answer about mini loader, we will have to hope:d
Search found 24 matches
- Wed Jul 29, 2020 8:51 pm
- Forum: Not a bug
- Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
- Replies: 9
- Views: 3106
- Wed Jul 29, 2020 6:27 pm
- Forum: Not a bug
- Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
- Replies: 9
- Views: 3106
Re: [0.18.37] Small game freeze when pasting with Ctrl+V
Hello I have the same issue on the pybackery server (redmew server 4) pasting a small lueprint (4 entityes) froze the server
- Wed Jun 17, 2020 7:16 am
- Forum: Won't fix.
- Topic: [0.18.32] Pump don't push the last bit of fluid out
- Replies: 4
- Views: 2152
Re: [0.18.32] Pump don't push the last bit of fluid out
Hello! mods : Ceative mode(to provide water + oil to refinery https://drive.google.com/file/d/1_IX-Pc0WeG9snQvkuYerO_1qA5enJsKJ/view?usp=sharing Here You are! checked the next pipe, it is empty! https://cdn.discordapp.com/attachments/722578101116207177/722709899988959232/unknown.png to help you find...
- Wed Jun 17, 2020 12:55 am
- Forum: Implemented Suggestions
- Topic: Fluid Tank fluid count rounding
- Replies: 14
- Views: 7500
Re: Fluid Tank fluid count rounding
No worries, my argument would be that if it's not intended, it should not happen, and then it would be a bug.
I'll accept the dev decision, but rn, it's a question that need to be asked
Lacking feature error Vs bug*
I'll accept the dev decision, but rn, it's a question that need to be asked
Lacking feature error Vs bug*
- Tue Jun 16, 2020 10:46 pm
- Forum: Won't fix.
- Topic: [0.18.32] Pump don't push the last bit of fluid out
- Replies: 4
- Views: 2152
[0.18.32] Pump don't push the last bit of fluid out
Hello I've been playing with mixed fluid design since 0.18.32 (including unmixer https://forums.factorio.com/viewtopic.php?f=6&t=86007) quite a lot of issue I found : one due to rounding (the suggestion one), the second is the inabilty for a pump to push the last drop of liquid The fluid is not ...
- Tue Jun 16, 2020 5:15 pm
- Forum: Implemented Suggestions
- Topic: Fluid Tank fluid count rounding
- Replies: 14
- Views: 7500
Re: Fluid Tank fluid count rounding
Thanks for the feedback, feel free to crosspost in bug report if you want:)
- Tue Jun 16, 2020 12:33 pm
- Forum: Implemented Suggestions
- Topic: Fluid Tank fluid count rounding
- Replies: 14
- Views: 7500
Re: Fluid Tank fluid count rounding
Hello, thanks for the answer.
As shown, there is some liquide in the tanks "petrol 0.0"
however the next fluid can't fill the tank in since the tanks is not empty
BUT the signal say it's rounded as empty
hence we can't split the fluid again
As shown, there is some liquide in the tanks "petrol 0.0"
however the next fluid can't fill the tank in since the tanks is not empty
BUT the signal say it's rounded as empty
hence we can't split the fluid again
- Tue Jun 16, 2020 11:58 am
- Forum: Implemented Suggestions
- Topic: Fluid Tank fluid count rounding
- Replies: 14
- Views: 7500
Fluid Tank fluid count rounding
TL;DR Have Fuid Tank Output one if fluid 0<x<1 What ? New Fluid system seems to support multi-fluid, I would loved if it would be possible to add a way to detect non empty tank to clear them https://i.imgur.com/bnbIUYA.png Why ? it would allow more control on fluid pipe sharing, like belt miximing ...
- Thu Jun 04, 2020 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.29] minor bug: requsted item in requester chest color indicator stays when changed by circuit
- Replies: 1
- Views: 3186
[0.18.29] minor bug: requsted item in requester chest color indicator stays when changed by circuit
Hello, when defining the requester chest by circuit, if a request is removed,, if the last tile is colored, it"s stay colored as long as the tab is open closing and reopening the tab make it good again https://i.imgur.com/WFCNYNk.png Just as a note: modded krastorio 2 + space explo v3 + LTN + L...
- Thu May 07, 2020 6:45 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336614
Re: pY Alien Life - Discussion
thanks for the explanantion, it was not clear
- Wed May 06, 2020 5:54 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336614
Re: pY Alien Life - Discussion
https://imgur.com/a/7BnZXTp
bug fawogae last recipe: a loooot of ressource for lees return than the first:d
bug fawogae last recipe: a loooot of ressource for lees return than the first:d
- Wed May 01, 2019 10:17 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098531
Re: [0.17] Sea Block Pack 0.3.4
no carbon, best would be to use platine, would make sense (to craft it)
- Wed May 01, 2019 5:46 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098531
Re: [0.17] Sea Block Pack 0.3.4
maybe, we can switch the breaking catalyst with "Dirty catalist" that would work exactly somehow like a aluminium filter
and clean it wih acid sulfuric AND purified water, and create a positive loop with the resulting sulfuric wastes byproduct??
and clean it wih acid sulfuric AND purified water, and create a positive loop with the resulting sulfuric wastes byproduct??
- Sat Apr 20, 2019 6:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17]Splitter + Underground belt Half belt failling
- Replies: 6
- Views: 2837
Re: [0.17]Splitter + Underground belt Half belt failling
great, glad that i could help!
- Thu Apr 18, 2019 4:59 pm
- Forum: Minor issues
- Topic: [0.17.x] Belt speed missmatch
- Replies: 6
- Views: 3208
Re: [0.17.x] Belt speed missmatch
Found same issue (both with bob's and another guy's belt speed mod)
work well at 15 /(2*n) (tested with 3.75)
but every other don't
especially the interesting 12 i/s
thought it may be a problem with bob's but same ith other mod
tested on belt consumed one hour run
work well at 15 /(2*n) (tested with 3.75)
but every other don't
especially the interesting 12 i/s
thought it may be a problem with bob's but same ith other mod
tested on belt consumed one hour run
- Tue Feb 26, 2019 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17]Splitter + Underground belt Half belt failling
- Replies: 6
- Views: 2837
Re: [0.17]Splitter + Underground belt Half belt failling
sorry upload failed hence the time
i've put together some test/ finding
i can't make the original graphic glitch work however as during the server session
i've put together some test/ finding
i can't make the original graphic glitch work however as during the server session
- Tue Feb 26, 2019 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17]Splitter + Underground belt Half belt failling
- Replies: 6
- Views: 2837
Re: [0.17]Splitter + Underground belt Half belt failling
splitter position is 81,-100! autosave1_1.zip edit save only work on 0.17 however so take care! 1- seems inconsistent, after reload graphics fixed, and worked again after double reverse (R) of U - BELT, but stay stuck as long as I don't do this action Server was on Redmew 2- emptying (f) near the un...
- Tue Feb 26, 2019 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17]Splitter + Underground belt Half belt failling
- Replies: 6
- Views: 2837
Re: Splitter + Underground belt Half belt failling
first is right lane not working, second is working.
setup used to work in 0.16
horizontal mirroring the setup doesn't show the bug in the mirrored version (working as intended)
setup used to work in 0.16
horizontal mirroring the setup doesn't show the bug in the mirrored version (working as intended)
- Tue Feb 26, 2019 9:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17]Splitter + Underground belt Half belt failling
- Replies: 6
- Views: 2837
[0.17]Splitter + Underground belt Half belt failling
so bottom: splitter throwing on top top underground belt entry going from right to left, and single (no second output), and reverse https://i.imgur.com/uIoB4Ki.jpg with an exit plus normal orientation: (no reverse), graphic glitch: no openingn but work as expected: https://i.imgur.com/n0Q2jqg.jpg
- Fri Dec 15, 2017 9:09 pm
- Forum: Technical Help
- Topic: [0.16.3] Server can't load base:
- Replies: 2
- Views: 1227
Re: [0.16.3] Server can't load base:
Closed, bad install, fixed it:)