Search found 24 matches

by Mpmpmpmp
Wed Jul 29, 2020 8:51 pm
Forum: Not a bug
Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
Replies: 9
Views: 3106

Re: [0.18.37] Small game freeze when pasting with Ctrl+V

even when the copy don't involve a loader?

thanks forr the answer about mini loader, we will have to hope:d
by Mpmpmpmp
Wed Jul 29, 2020 6:27 pm
Forum: Not a bug
Topic: [0.18.37] Small game freeze when pasting with Ctrl+V
Replies: 9
Views: 3106

Re: [0.18.37] Small game freeze when pasting with Ctrl+V

Hello I have the same issue on the pybackery server (redmew server 4) pasting a small lueprint (4 entityes) froze the server
by Mpmpmpmp
Wed Jun 17, 2020 7:16 am
Forum: Won't fix.
Topic: [0.18.32] Pump don't push the last bit of fluid out
Replies: 4
Views: 2152

Re: [0.18.32] Pump don't push the last bit of fluid out

Hello! mods : Ceative mode(to provide water + oil to refinery https://drive.google.com/file/d/1_IX-Pc0WeG9snQvkuYerO_1qA5enJsKJ/view?usp=sharing Here You are! checked the next pipe, it is empty! https://cdn.discordapp.com/attachments/722578101116207177/722709899988959232/unknown.png to help you find...
by Mpmpmpmp
Wed Jun 17, 2020 12:55 am
Forum: Implemented Suggestions
Topic: Fluid Tank fluid count rounding
Replies: 14
Views: 7500

Re: Fluid Tank fluid count rounding

No worries, my argument would be that if it's not intended, it should not happen, and then it would be a bug.

I'll accept the dev decision, but rn, it's a question that need to be asked :)

Lacking feature error Vs bug*
by Mpmpmpmp
Tue Jun 16, 2020 10:46 pm
Forum: Won't fix.
Topic: [0.18.32] Pump don't push the last bit of fluid out
Replies: 4
Views: 2152

[0.18.32] Pump don't push the last bit of fluid out

Hello I've been playing with mixed fluid design since 0.18.32 (including unmixer https://forums.factorio.com/viewtopic.php?f=6&t=86007) quite a lot of issue I found : one due to rounding (the suggestion one), the second is the inabilty for a pump to push the last drop of liquid The fluid is not ...
by Mpmpmpmp
Tue Jun 16, 2020 5:15 pm
Forum: Implemented Suggestions
Topic: Fluid Tank fluid count rounding
Replies: 14
Views: 7500

Re: Fluid Tank fluid count rounding

Thanks for the feedback, feel free to crosspost in bug report if you want:)
by Mpmpmpmp
Tue Jun 16, 2020 12:33 pm
Forum: Implemented Suggestions
Topic: Fluid Tank fluid count rounding
Replies: 14
Views: 7500

Re: Fluid Tank fluid count rounding

Hello, thanks for the answer.

As shown, there is some liquide in the tanks "petrol 0.0"

however the next fluid can't fill the tank in since the tanks is not empty

BUT the signal say it's rounded as empty

hence we can't split the fluid again :)
by Mpmpmpmp
Tue Jun 16, 2020 11:58 am
Forum: Implemented Suggestions
Topic: Fluid Tank fluid count rounding
Replies: 14
Views: 7500

Fluid Tank fluid count rounding

TL;DR Have Fuid Tank Output one if fluid 0<x<1 What ? New Fluid system seems to support multi-fluid, I would loved if it would be possible to add a way to detect non empty tank to clear them https://i.imgur.com/bnbIUYA.png Why ? it would allow more control on fluid pipe sharing, like belt miximing ...
by Mpmpmpmp
Thu Jun 04, 2020 1:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.29] minor bug: requsted item in requester chest color indicator stays when changed by circuit
Replies: 1
Views: 3186

[0.18.29] minor bug: requsted item in requester chest color indicator stays when changed by circuit

Hello, when defining the requester chest by circuit, if a request is removed,, if the last tile is colored, it"s stay colored as long as the tab is open closing and reopening the tab make it good again https://i.imgur.com/WFCNYNk.png Just as a note: modded krastorio 2 + space explo v3 + LTN + L...
by Mpmpmpmp
Thu May 07, 2020 6:45 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336614

Re: pY Alien Life - Discussion

thanks for the explanantion, it was not clear :)
by Mpmpmpmp
Wed May 06, 2020 5:54 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336614

Re: pY Alien Life - Discussion

https://imgur.com/a/7BnZXTp

bug fawogae last recipe: a loooot of ressource for lees return than the first:d
by Mpmpmpmp
Wed May 01, 2019 10:17 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098531

Re: [0.17] Sea Block Pack 0.3.4

no carbon, best would be to use platine, would make sense (to craft it)
by Mpmpmpmp
Wed May 01, 2019 5:46 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1098531

Re: [0.17] Sea Block Pack 0.3.4

maybe, we can switch the breaking catalyst with "Dirty catalist" that would work exactly somehow like a aluminium filter


and clean it wih acid sulfuric AND purified water, and create a positive loop with the resulting sulfuric wastes byproduct??
by Mpmpmpmp
Thu Apr 18, 2019 4:59 pm
Forum: Minor issues
Topic: [0.17.x] Belt speed missmatch
Replies: 6
Views: 3208

Re: [0.17.x] Belt speed missmatch

Found same issue (both with bob's and another guy's belt speed mod)

work well at 15 /(2*n) (tested with 3.75)

but every other don't

especially the interesting 12 i/s


thought it may be a problem with bob's but same ith other mod

tested on belt consumed one hour run
by Mpmpmpmp
Tue Feb 26, 2019 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17]Splitter + Underground belt Half belt failling
Replies: 6
Views: 2837

Re: [0.17]Splitter + Underground belt Half belt failling

sorry upload failed hence the time

i've put together some test/ finding

i can't make the original graphic glitch work however as during the server session
by Mpmpmpmp
Tue Feb 26, 2019 10:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.17]Splitter + Underground belt Half belt failling
Replies: 6
Views: 2837

Re: [0.17]Splitter + Underground belt Half belt failling

splitter position is 81,-100! autosave1_1.zip edit save only work on 0.17 however so take care! 1- seems inconsistent, after reload graphics fixed, and worked again after double reverse (R) of U - BELT, but stay stuck as long as I don't do this action Server was on Redmew 2- emptying (f) near the un...
by Mpmpmpmp
Tue Feb 26, 2019 9:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.17]Splitter + Underground belt Half belt failling
Replies: 6
Views: 2837

Re: Splitter + Underground belt Half belt failling

first is right lane not working, second is working.

setup used to work in 0.16

horizontal mirroring the setup doesn't show the bug in the mirrored version (working as intended)
by Mpmpmpmp
Tue Feb 26, 2019 9:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.17]Splitter + Underground belt Half belt failling
Replies: 6
Views: 2837

[0.17]Splitter + Underground belt Half belt failling

so bottom: splitter throwing on top top underground belt entry going from right to left, and single (no second output), and reverse https://i.imgur.com/uIoB4Ki.jpg with an exit plus normal orientation: (no reverse), graphic glitch: no openingn but work as expected: https://i.imgur.com/n0Q2jqg.jpg
by Mpmpmpmp
Fri Dec 15, 2017 9:09 pm
Forum: Technical Help
Topic: [0.16.3] Server can't load base:
Replies: 2
Views: 1227

Re: [0.16.3] Server can't load base:

Closed, bad install, fixed it:)

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