Search found 5 matches

by voxelv
Fri Mar 22, 2024 3:54 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 35310

Re: Friday Facts #403 - Train stops 2.0

"Players can push locomotives with their feet, flintstone style".
Please please PLEASE make the locomotive/cargo wagon go faster if you're wearing lots of exoskeletons! :D
by voxelv
Wed Oct 18, 2017 2:41 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 55599

Re: Factorio need IRL Stuff (Merchandise).

I would buy boxes of Factorios on a monthly basis.
by voxelv
Fri Jul 21, 2017 11:44 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 75947

Re: Friday Facts #200 - Plans for 0.16

I like to read the FFF's whenever I remember. They're very fascinating and I think it's really cool to see how things go on in the background.

I've been thinking of learning myself some Lua to write a mod that adds the idea of "Underground".

You'd have to mine out the areas you want to use ...
by voxelv
Fri Nov 18, 2016 10:21 pm
Forum: Modding help
Topic: Collision Boxes? Is there a Collision circle option?
Replies: 8
Views: 3115

Re: Collision Boxes? Is there a Collision circle option?

No, nothing in Factorio does circle collision.
Thanks for the info. I don't suppose there would be an event such as "on_entity_enter_radius" or equivalent would there?

Thanks,

voxelv
by voxelv
Fri Nov 18, 2016 7:45 pm
Forum: Modding help
Topic: Collision Boxes? Is there a Collision circle option?
Replies: 8
Views: 3115

Collision Boxes? Is there a Collision circle option?

Hello,

I've just recently been looking at some other mods' code and realized my idea for a mod may not work due to collision boxes only able to be defined as boxes.

Is there a way to define a circle collision area instead of a box?

I just wanted to ask and make sure before I started a Mod ...

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