Please please PLEASE make the locomotive/cargo wagon go faster if you're wearing lots of exoskeletons!"Players can push locomotives with their feet, flintstone style".
Search found 5 matches
- Fri Mar 22, 2024 3:54 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 50909
Re: Friday Facts #403 - Train stops 2.0
- Wed Oct 18, 2017 2:41 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 64332
Re: Factorio need IRL Stuff (Merchandise).
I would buy boxes of Factorios on a monthly basis.
- Fri Jul 21, 2017 11:44 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 88746
Re: Friday Facts #200 - Plans for 0.16
I like to read the FFF's whenever I remember. They're very fascinating and I think it's really cool to see how things go on in the background.
I've been thinking of learning myself some Lua to write a mod that adds the idea of "Underground".
You'd have to mine out the areas you want to use ...
I've been thinking of learning myself some Lua to write a mod that adds the idea of "Underground".
You'd have to mine out the areas you want to use ...
- Fri Nov 18, 2016 10:21 pm
- Forum: Modding help
- Topic: Collision Boxes? Is there a Collision circle option?
- Replies: 8
- Views: 3549
Re: Collision Boxes? Is there a Collision circle option?
Thanks for the info. I don't suppose there would be an event such as "on_entity_enter_radius" or equivalent would there?No, nothing in Factorio does circle collision.
Thanks,
voxelv
- Fri Nov 18, 2016 7:45 pm
- Forum: Modding help
- Topic: Collision Boxes? Is there a Collision circle option?
- Replies: 8
- Views: 3549
Collision Boxes? Is there a Collision circle option?
Hello,
I've just recently been looking at some other mods' code and realized my idea for a mod may not work due to collision boxes only able to be defined as boxes.
Is there a way to define a circle collision area instead of a box?
I just wanted to ask and make sure before I started a Mod ...
I've just recently been looking at some other mods' code and realized my idea for a mod may not work due to collision boxes only able to be defined as boxes.
Is there a way to define a circle collision area instead of a box?
I just wanted to ask and make sure before I started a Mod ...