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Search found 733 matches
- Fri Oct 10, 2025 8:53 am
- Forum: General discussion
- Topic: How is the Factorio Forum / Wiki made ?
- Replies: 2
- Views: 148
- Mon Oct 06, 2025 6:43 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 91
- Views: 46951
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
When this stops (and i am scared that will happen) then i have lost a really wonderfull game..
I know what you mean, there are currently only 5883 mods compatible with 2.0.
If I play an average of one mod a day, that's only 16 years' worth of mods.
And when I run out, then what?
THEN WHAT ...
- Thu Oct 02, 2025 2:08 pm
- Forum: Not a bug
- Topic: Is this bug? Underground pipes not connecting near lava on vulcanus.
- Replies: 3
- Views: 242
- Wed Oct 01, 2025 6:55 am
- Forum: Gameplay Help
- Topic: Train ignores waiting bay
- Replies: 10
- Views: 623
Re: Train ignores waiting bay
As a side note, it looks to me like you have way more signals than you need.
The fundamental rule is:
Chain signal at each entrance to a shared section.
Regular signal at each exit from a shared section.
This ensures that a train doesn't enter a shared section unless it can also exit that ...
The fundamental rule is:
Chain signal at each entrance to a shared section.
Regular signal at each exit from a shared section.
This ensures that a train doesn't enter a shared section unless it can also exit that ...
- Tue Sep 30, 2025 9:01 am
- Forum: Assigned
- Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
- Replies: 7
- Views: 327
Re: [2.0.68] Smart belt placing underground in place of a curved belt
On some versions of Windows you can just hit PrintScreen/PrtScn and it'll freeze the screen image while you make the screen shot.
- Sat Sep 27, 2025 10:28 am
- Forum: Ideas and Suggestions
- Topic: Fix that agriculture tip implies hand planting is impossible.
- Replies: 1
- Views: 235
Re: Fix that agriculture tip implies hand planting is impossible.
Wait...you can hand-plant seeds? 

- Sat Sep 27, 2025 9:52 am
- Forum: Outdated/Not implemented
- Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
- Replies: 8
- Views: 577
Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else
I think their idea is that "no path" where *no* tracks connect is different from "no path" where *some* tracks connect.
In other words, if there's a tiny hole in your otherwise-connected tracks, you get the same no path as if there are two completely different sets of tracks that don't connect at ...
In other words, if there's a tiny hole in your otherwise-connected tracks, you get the same no path as if there are two completely different sets of tracks that don't connect at ...
- Sat Sep 20, 2025 11:22 am
- Forum: Fixed for 2.1
- Topic: Hello
- Replies: 5
- Views: 1602
- Thu Sep 18, 2025 3:52 pm
- Forum: Ideas and Suggestions
- Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
- Replies: 5
- Views: 703
Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
I fired it up to test, and it seems like D and W override A and S respectively. So if you push D and W both, you'll go East, and if you push A and S both, you'll go North.
- Tue Sep 16, 2025 8:12 am
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 20
- Views: 7871
Re: Mobile Version in the future?
If this has been addressed in another thread, i apologize and would love a li k to it, since i didnt see one when i searched.
https://forums.factorio.com/viewtopic.php?f=5&t=299
https://forums.factorio.com/viewtopic.php?f=6&t=3451
https://forums.factorio.com/viewtopic.php?f=5&t=25825
https ...
- Wed Sep 10, 2025 11:50 am
- Forum: Ideas and Suggestions
- Topic: New building: Train depo for automating
- Replies: 2
- Views: 382
Re: New building: Train depo for automating
Have you tried the Logistic Train Network? It does a lot of what you're looking for, automating train deliveries through requests and providers.
This is the version of it that works with Factorio 2.0:
https://mods.factorio.com/mod/LogisticTrainNetwork
I myself wrote a simple beginner's guide for ...
This is the version of it that works with Factorio 2.0:
https://mods.factorio.com/mod/LogisticTrainNetwork
I myself wrote a simple beginner's guide for ...
- Sat Sep 06, 2025 6:37 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3490
Re: People who have just one save file...why?
Part of it is that with cloud saving and a terrible internet connection, all the manual saves will eventually try to sync with Steam so if/when I do close out, it's like 10 minutes to push 100 saves to the cloud. And if I do hop on my music computer and play a little, then I have to sync down to ...
- Fri Sep 05, 2025 11:15 am
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 13
- Views: 1571
Re: Demolisher sizes as weapon tech gates
I'm more inclined for giving different rewards for killing them with different ways. For example, if you shoot a demolisher with turrets, you damage its skin and tungsten ore fly everywhere and you can pick them up even if you don't manage to kill it. If you kill it with (uranium) canon shells ...
- Wed Sep 03, 2025 10:31 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2033
- Views: 849582
Re: Simple Questions and Short Answers
You might be able to do it with this:Hugorscht wrote: Wed Sep 03, 2025 6:49 am Can i disable only Space Age Music ? I realy don´t like it. classic Music is the best music.
https://mods.factorio.com/mod/music_playlist_extender
I think you can just disable the Space Age tracks.
- Tue Sep 02, 2025 12:19 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 8989
Re: Version 2.0.66
viewtopic.php?t=130603
- Tue Sep 02, 2025 12:17 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 8989
Re: Version 2.0.66
Hooray! No more sus executables!Windows executables now undergo code signing.
- Mon Sep 01, 2025 9:32 am
- Forum: Gameplay Help
- Topic: Better Factory Setup
- Replies: 5
- Views: 560
Re: Better Factory Setup
The simplest approach (which is also reasonably rewarding) is to chase bottlenecks.
Look for machines that are starved for input. What ingredient are they missing? Trace it backwards until you find the root cause, and then figure out how to improve the production of that item. That might mean just ...
Look for machines that are starved for input. What ingredient are they missing? Trace it backwards until you find the root cause, and then figure out how to improve the production of that item. That might mean just ...
- Sun Aug 31, 2025 7:20 am
- Forum: Ideas and Suggestions
- Topic: Option To Stop Transport Belts Animating Due To Eye Strain
- Replies: 2
- Views: 237
- Mon Aug 25, 2025 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Allow Biolabs on every planet *except* Gleba
- Replies: 33
- Views: 2924
Re: Allow Biolabs on every planet *except* Gleba
Agreed. Biolabs being Nauvis only is the only thing preventing the terrible design and balance of Vulcanus from “infecting” the entire rest of the game. And just barely, it still greatly affects quality and the early/mid game. It’s too late to change the entire planet, so its impact on the rest of ...
- Mon Aug 25, 2025 12:13 pm
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 15
- Views: 1381
Re: Atomic bomb should destroy ore patches in the explosion area
I think it's not a good idea.
A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?
It'll just mean that atomic bombs never get used.
A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?
It'll just mean that atomic bombs never get used.