Though the icon will still show up, you can stop it from flashing...
Uncheck the option below.
I agree, though, it does seem a bit silly that the heating tower is always warning about lack of fuel when it's by design that sometimes it has no fuel. (The nuclear reactors do the same thing, as I ...
Search found 667 matches
- Thu Apr 03, 2025 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Heating tower: don't flash the "no fuel" icon when at max temp
- Replies: 9
- Views: 1120
- Wed Apr 02, 2025 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Idea: Mark Drill etc. for Deconstruction Conditionally
- Replies: 5
- Views: 206
Re: Idea: Mark Drill etc. for Deconstruction Conditionally
It's been updated for Space Age:pioruns wrote: Wed Apr 02, 2025 1:15 pm Before SA, I used mod which marked mining drills for deconstruction when ore patch was empty.
https://mods.factorio.com/mod/AutoDeconstruct
- Mon Mar 31, 2025 4:40 pm
- Forum: Gameplay Help
- Topic: [SA] Quality railgun turrets: where...?
- Replies: 5
- Views: 353
Re: [SA] Quality railgun turrets: where...?
Why?NineNine wrote: Mon Mar 31, 2025 2:38 am but shipping fluoroketone in barrels to another planet seems a little crazy.
Clearly it's intended that you be able to do that, or it would be an unbarrelable fluid. There are some fluids in the game that you can't put in barrels, but fluoroketone isn't one of them.
- Mon Mar 31, 2025 3:21 pm
- Forum: General discussion
- Topic: Space Age feels too scripted
- Replies: 15
- Views: 3938
Re: Space Age feels too scripted
Use big miners with productivity modules and it'll last for gazillions of years.
- Sun Mar 30, 2025 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Construction bots should follow logistic chest priority (space age version)
- Replies: 5
- Views: 329
Re: Construction bots should follow logistic chest priority (space age version)
Just to add documentation, here's what the wiki says about this:
https://wiki.factorio.com/Logistic_network#Construction
When construction robots want to build a ghost, they look for the chests that is closest to the ghost they want to build. The type of chest does not matter.[2]
That "2" links ...
https://wiki.factorio.com/Logistic_network#Construction
When construction robots want to build a ghost, they look for the chests that is closest to the ghost they want to build. The type of chest does not matter.[2]
That "2" links ...
- Sun Mar 30, 2025 4:21 pm
- Forum: Ideas and Suggestions
- Topic: For space platforms, logistics requests and construction requests should be two different things
- Replies: 0
- Views: 96
For space platforms, logistics requests and construction requests should be two different things
In my current Space Age game, I'm finding that a lot of my space platforms are getting stuck due to unfulfilled requests.
The trouble is, the actual unfulfilled requests are like the image below.
This isn't a logistics request; this is an automatic construction request because I told my platform ...
The trouble is, the actual unfulfilled requests are like the image below.
This isn't a logistics request; this is an automatic construction request because I told my platform ...
- Fri Mar 28, 2025 7:52 pm
- Forum: This Forum
- Topic: Why have Off Topic, then?
- Replies: 7
- Views: 462
Re: Why have Off Topic, then?
No, this is stupid. There was no vitriol in what I wrote.
Remind me: How many pages did that Ukraine/Russia thread go?
Either have an Off Topic, or don't. If even Off Topic has to relate to Factorio somehow, then you need to rename it. "Tangential Topics" or something similar.
Remind me: How many pages did that Ukraine/Russia thread go?
Either have an Off Topic, or don't. If even Off Topic has to relate to Factorio somehow, then you need to rename it. "Tangential Topics" or something similar.
- Fri Mar 28, 2025 5:57 pm
- Forum: This Forum
- Topic: Why have Off Topic, then?
- Replies: 7
- Views: 462
Why have Off Topic, then?
It seems that this topic got locked:
viewtopic.php?t=127812
Why was this locked?
What exactly is the point of having Off Topic, then?
Why not just get rid it?
viewtopic.php?t=127812
Why was this locked?
What exactly is the point of having Off Topic, then?
Why not just get rid it?
- Fri Mar 28, 2025 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Always show "Made in" when I hover
- Replies: 1
- Views: 164
Always show "Made in" when I hover
When I open the character screen and hover over the plastic bar, which has a red background, I can see that I can make it in a chemical plant or a cryogenic plant.
But when I hover over the electronic circuit, the "Made in" section doesn't appear. It would be helpful, though. While I can make an ...
But when I hover over the electronic circuit, the "Made in" section doesn't appear. It would be helpful, though. While I can make an ...
- Fri Mar 28, 2025 4:23 pm
- Forum: Ideas and Suggestions
- Topic: Search with the words out of order
- Replies: 3
- Views: 139
Re: Search with the words out of order
There are cases where this would be very handy. There are also cases (thinking of modded games here) where you want only and exactly what you typed. Maybe a toggle for exact match?
In search engines that's usually done by putting quotes around the item.
It could also be handled by listing ...
- Fri Mar 28, 2025 10:30 am
- Forum: Ideas and Suggestions
- Topic: Search with the words out of order
- Replies: 3
- Views: 139
Search with the words out of order
Feature request: The overview search should work even if individual words are out of order.
For example, if I search for assembly machines making cargo bays, it should find them whether I type "cargo bay" or "bay cargo".
This would work together nicely with my other feature request:
Search ...
For example, if I search for assembly machines making cargo bays, it should find them whether I type "cargo bay" or "bay cargo".
This would work together nicely with my other feature request:
Search ...
- Fri Mar 28, 2025 10:26 am
- Forum: Ideas and Suggestions
- Topic: Search assembly machines, etc. by quality of recipe
- Replies: 0
- Views: 63
Search assembly machines, etc. by quality of recipe
Feature request:
In the overview where I can search for machines with recipes, e.g. all assembly (and other) machines making electronic circuits, allow me also to search by quality, so I can find all machines making legendary items, epic items, whatever.
I think it would make sense to do this ...
In the overview where I can search for machines with recipes, e.g. all assembly (and other) machines making electronic circuits, allow me also to search by quality, so I can find all machines making legendary items, epic items, whatever.
I think it would make sense to do this ...
- Thu Mar 27, 2025 4:52 pm
- Forum: Off topic
- Topic: Factorio to distract from societal collapse?
- Replies: 2
- Views: 583
Re: Factorio to distract from societal collapse?
Speaking as a fellow American (who lives, however, in Germany), what exactly do you think is collapsing?
- Thu Mar 27, 2025 12:06 pm
- Forum: Gameplay Help
- Topic: Do you plan the whole factory from the start?
- Replies: 12
- Views: 606
Re: Do you plan the whole factory from the start?
For Space Age, at least, design-from-the-start wouldn't really work anyway, unless you plan to never refactor later.
In the course of the game, you get:
beacons
turbo belts
electromagnetic plants
foundries
stack inserters
biolabs
recyclers
cryogenic plants
etc....
Granted, turbo ...
In the course of the game, you get:
beacons
turbo belts
electromagnetic plants
foundries
stack inserters
biolabs
recyclers
cryogenic plants
etc....
Granted, turbo ...
- Thu Mar 27, 2025 9:49 am
- Forum: Pending
- Topic: Duplicate items
- Replies: 4
- Views: 222
Re: Duplicate items
But does this scale? Can you really get infinite spoilage from it? Or do you just get too much spoilage one time?
Seems like it would take a lot of micromanagement to get this scenario to really produce "infinite" spoilage.
Seems like it would take a lot of micromanagement to get this scenario to really produce "infinite" spoilage.
- Wed Mar 26, 2025 2:36 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 9397
Re: Version 2.0.43
What does this mean?FactorioBot wrote: Wed Mar 26, 2025 1:38 pm Minor Features
- Added support for volume and speed activity matching for persistent working sounds.
- Mon Mar 24, 2025 4:53 pm
- Forum: General discussion
- Topic: Agricultual Science Pack
- Replies: 32
- Views: 2192
Re: Agricultual Science Pack
ooor u can set ag science to 99 hour spoil time by changing the spoil rate in map settings file
Holy cow, this is the first time I've heard that spoilage rate (and also asteroid spawning rate) can be changed in the new game settings. :o
Of course, there are implications: Your agricultural ...
- Mon Mar 24, 2025 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Belt feed recyclers without inserters
- Replies: 3
- Views: 168
Re: Belt feed recyclers without inserters
If this were changed, it would break any existing construction where belts go behind recyclers, because suddenly the recyclers would be hoovering up items where they didn't before.
It would take only if belt is in position to input, so no feeding if it's pointed sideways or using underground ...
- Mon Mar 24, 2025 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Belt feed recyclers without inserters
- Replies: 3
- Views: 168
Re: Belt feed recyclers without inserters
If this were changed, it would break any existing construction where belts go behind recyclers, because suddenly the recyclers would be hoovering up items where they didn't before.
- Mon Mar 24, 2025 12:54 pm
- Forum: Off topic
- Topic: Factorio is particularly attractive to autistic people?
- Replies: 14
- Views: 1174
Re: Factorio is particularly attractive to autistic people?
Indeed, I don't.
If you have written sources, or transcripts of the videos, I'm happy to read 'em.