Search found 847 matches

by Kyralessa
Sat Apr 11, 2026 10:19 am
Forum: Ideas and Suggestions
Topic: Option to allow long trains to work reliably with roundabouts
Replies: 2
Views: 107

Re: Option to allow long trains to work reliably with roundabouts

This seems like kind of a "Doctor, it hurts if I do this" issue.

You're creating track that crosses itself, and then creating a train long enough to hit itself, and then asking how this can be prevented.

Maybe by creating longer track or a shorter train?
by Kyralessa
Thu Apr 09, 2026 1:03 pm
Forum: This Forum
Topic: Please unlock the "Gleba!" thread
Replies: 3
Views: 600

Re: Please unlock the "Gleba!" thread

Thank you! :)
by Kyralessa
Thu Apr 09, 2026 7:16 am
Forum: This Forum
Topic: Please unlock the "Gleba!" thread
Replies: 3
Views: 600

Re: Please unlock the "Gleba!" thread

Once again politely asking for the Gleba! thread to be unlocked.
by Kyralessa
Wed Apr 08, 2026 6:35 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2080
Views: 1050871

Re: Simple Questions and Short Answers


Is a big train with 5 resources better than 5 trains with 1 resource? this mostly regards the time that the big train has to gather resources from each section


It depends on how quickly you can fill the train.

If you can fill 5 cars as fast as 1 car, then you're getting 5 times as many ...
by Kyralessa
Mon Apr 06, 2026 8:01 pm
Forum: This Forum
Topic: Please unlock the "Gleba!" thread
Replies: 3
Views: 600

Please unlock the "Gleba!" thread

For some reason this thread was locked:

https://forums.factorio.com/viewtopic.php?t=131828

This was about the only positive thread about Gleba on the board. I don't understand why it was locked.

If it was due to people arguing, please moderate them; don't kill the whole thread because of a few ...
by Kyralessa
Wed Apr 01, 2026 1:05 pm
Forum: Gameplay Help
Topic: Can a Splitter place items in a 2:1 ratio?
Replies: 3
Views: 624

Re: Can a Splitter place items in a 2:1 ratio?

Tertius wrote: Wed Apr 01, 2026 12:39 pm Kyralessa's solution works only if the belt isn't stalling and all output is being consumed.
Which, to be fair, one could say about any purely mechanical splitting/balancing mechanism at any ratio.
by Kyralessa
Wed Apr 01, 2026 11:31 am
Forum: Gameplay Help
Topic: Can a Splitter place items in a 2:1 ratio?
Replies: 3
Views: 624

Re: Can a Splitter place items in a 2:1 ratio?

Yes, you just need to split into 4 belts, then feed one belt back into the original splitter, like this.

(Obviously you can combine two of the belts to make it 2:1 instead of 1:1:1.)
04-01-2026, 13-30-09.png
04-01-2026, 13-30-09.png (2.74 MiB) Viewed 615 times
by Kyralessa
Mon Mar 23, 2026 10:07 am
Forum: Gameplay Help
Topic: Temperature signal?
Replies: 1
Views: 465

Re: Temperature signal?

If you connect a heating tower to something else using a red or green wire, you'll see a couple of properties on the heating tower, one of which is temperature. By default, it uses T, which means the T signal value is the temperature value, e.g. T 903.
by Kyralessa
Tue Mar 17, 2026 8:19 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 180762

Re: Gleba has killed the game for me.


This guy has over 5 thousand hours in factorio.

After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.

That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the ...
by Kyralessa
Tue Mar 17, 2026 3:30 pm
Forum: Ideas and Suggestions
Topic: Spidertron legs could target instead of avoid squishy things...
Replies: 3
Views: 357

Re: Spidertron legs could target instead of avoid squishy things...

Good point. If you can run over nests and damage biters with a tank, why can't you poke them with Spidertron legs?
by Kyralessa
Sun Mar 08, 2026 3:05 pm
Forum: Gameplay Help
Topic: Help with evolution / dealing with bitters!
Replies: 5
Views: 929

Re: Help with evolution / dealing with bitters!

What weapons do you have available in your research so far?

One thing many players don't consider: The bugs are attracted by pollution, so see what you can do to stop the pollution.

If you're in a desperate situation, it might make sense to shut down most of your factory :


Clear your research ...
by Kyralessa
Fri Feb 27, 2026 11:20 am
Forum: Outdated/Not implemented
Topic: Distance = Enemy with quality (and less)
Replies: 2
Views: 645

Re: Distance = Enemy with quality (and less)

All it took was one nudge of the mouse scroll wheel for me to guess who wrote this. :roll:

Green Cat, you might get more traction for your ideas if each one didn't take three hours to read.
by Kyralessa
Tue Feb 24, 2026 4:35 pm
Forum: Ideas and Suggestions
Topic: Option to disable mouse dragging the camera in remote view or adjustable delay
Replies: 1
Views: 311

Re: Option to disable mouse dragging the camera in remote view or adjustable delay

I would like to second this suggestion. I run into this often.

Wiring is the worst, but other types of close repetitive work also get messed up in remote view due to accidentally dragging.

I'd like to have the option to completely disable dragging the view in remote view.
by Kyralessa
Tue Feb 24, 2026 12:03 pm
Forum: Outdated/Not implemented
Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
Replies: 3
Views: 601

Re: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long

Green Cat, when you write your wall-of-text suggestions, please take pity on the rest of us. Learn from Antoine de Saint Exupéry:
It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove.
by Kyralessa
Mon Feb 23, 2026 5:46 pm
Forum: Gameplay Help
Topic: Output issue
Replies: 4
Views: 500

Re: Output issue

What mods are you using?
by Kyralessa
Fri Feb 20, 2026 4:17 pm
Forum: Off topic
Topic: Optimising a factory with “random bonuses”
Replies: 1
Views: 407

Re: Optimising a factory with “random bonuses”

Are you using the selector combinator? One of its modes is to take a random signal from its incoming signals. You can set how often you want it to switch signals.
by Kyralessa
Thu Feb 19, 2026 8:07 am
Forum: General discussion
Topic: Gleba!
Replies: 42
Views: 9200

Re: Gleba!



Another good option is to ship fish. Even though one fish only yields 20 nutrients, a fish also has a spoil time of just over two hours, vs. 30 minutes for a biter egg. Then you can save the biter eggs for overgrowth soil instead.

Fish are nutrient negative. On average, 100 nutrients gives you ...
by Kyralessa
Wed Feb 18, 2026 8:34 am
Forum: General discussion
Topic: Gleba!
Replies: 42
Views: 9200

Re: Gleba!

Another good option is to ship fish. Even though one fish only yields 20 nutrients, a fish also has a spoil time of just over two hours, vs. 30 minutes for a biter egg. Then you can save the biter eggs for overgrowth soil instead.
by Kyralessa
Sat Feb 14, 2026 6:29 pm
Forum: Ideas and Suggestions
Topic: Suggestion from my son (CZ)
Replies: 4
Views: 588

Re: Suggestion from my son (CZ)

ChatGPT translation from the original Czech:

Good day,

I would like you to add transport airplanes to Factorio, and also bombers that can drop grenades. On Fulgora, transporting things by car and roboports can’t reach from island to island. And those bombers too, because the monsters already ...
by Kyralessa
Fri Feb 13, 2026 3:19 pm
Forum: Ideas and Suggestions
Topic: Secret Seeds
Replies: 5
Views: 817

Re: Secret Seeds


In terraria there are secret seeds that really change how the game is played. It would be cool if that came to Factorio. Maybe some start you off on different planets or even in space. One could make every type of enemy spawn on all planets. Maybe it changes the tech tree around or completely ...

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