Search found 667 matches

by Kyralessa
Thu Apr 03, 2025 5:30 pm
Forum: Ideas and Suggestions
Topic: Heating tower: don't flash the "no fuel" icon when at max temp
Replies: 9
Views: 1120

Re: Heating tower: don't flash the "no fuel" icon when at max temp

Though the icon will still show up, you can stop it from flashing...

Uncheck the option below.

I agree, though, it does seem a bit silly that the heating tower is always warning about lack of fuel when it's by design that sometimes it has no fuel. (The nuclear reactors do the same thing, as I ...
by Kyralessa
Wed Apr 02, 2025 3:32 pm
Forum: Ideas and Suggestions
Topic: Idea: Mark Drill etc. for Deconstruction Conditionally
Replies: 5
Views: 206

Re: Idea: Mark Drill etc. for Deconstruction Conditionally

pioruns wrote: Wed Apr 02, 2025 1:15 pm Before SA, I used mod which marked mining drills for deconstruction when ore patch was empty.
It's been updated for Space Age:

https://mods.factorio.com/mod/AutoDeconstruct
by Kyralessa
Mon Mar 31, 2025 4:40 pm
Forum: Gameplay Help
Topic: [SA] Quality railgun turrets: where...?
Replies: 5
Views: 353

Re: [SA] Quality railgun turrets: where...?

NineNine wrote: Mon Mar 31, 2025 2:38 am but shipping fluoroketone in barrels to another planet seems a little crazy.
Why?

Clearly it's intended that you be able to do that, or it would be an unbarrelable fluid. There are some fluids in the game that you can't put in barrels, but fluoroketone isn't one of them.
by Kyralessa
Mon Mar 31, 2025 3:21 pm
Forum: General discussion
Topic: Space Age feels too scripted
Replies: 15
Views: 3938

Re: Space Age feels too scripted

pioruns wrote: Mon Mar 31, 2025 2:41 pm Has anyone ever run out of 20M scrap field?
Use big miners with productivity modules and it'll last for gazillions of years.
by Kyralessa
Sun Mar 30, 2025 4:29 pm
Forum: Ideas and Suggestions
Topic: Construction bots should follow logistic chest priority (space age version)
Replies: 5
Views: 329

Re: Construction bots should follow logistic chest priority (space age version)

Just to add documentation, here's what the wiki says about this:

https://wiki.factorio.com/Logistic_network#Construction

When construction robots want to build a ghost, they look for the chests that is closest to the ghost they want to build. The type of chest does not matter.[2]

That "2" links ...
by Kyralessa
Sun Mar 30, 2025 4:21 pm
Forum: Ideas and Suggestions
Topic: For space platforms, logistics requests and construction requests should be two different things
Replies: 0
Views: 96

For space platforms, logistics requests and construction requests should be two different things

In my current Space Age game, I'm finding that a lot of my space platforms are getting stuck due to unfulfilled requests.

The trouble is, the actual unfulfilled requests are like the image below.

This isn't a logistics request; this is an automatic construction request because I told my platform ...
by Kyralessa
Fri Mar 28, 2025 7:52 pm
Forum: This Forum
Topic: Why have Off Topic, then?
Replies: 7
Views: 462

Re: Why have Off Topic, then?

No, this is stupid. There was no vitriol in what I wrote.

Remind me: How many pages did that Ukraine/Russia thread go?

Either have an Off Topic, or don't. If even Off Topic has to relate to Factorio somehow, then you need to rename it. "Tangential Topics" or something similar.
by Kyralessa
Fri Mar 28, 2025 5:57 pm
Forum: This Forum
Topic: Why have Off Topic, then?
Replies: 7
Views: 462

Why have Off Topic, then?

It seems that this topic got locked:

viewtopic.php?t=127812

Why was this locked?

What exactly is the point of having Off Topic, then?

Why not just get rid it?
by Kyralessa
Fri Mar 28, 2025 4:35 pm
Forum: Ideas and Suggestions
Topic: Always show "Made in" when I hover
Replies: 1
Views: 164

Always show "Made in" when I hover

When I open the character screen and hover over the plastic bar, which has a red background, I can see that I can make it in a chemical plant or a cryogenic plant.

But when I hover over the electronic circuit, the "Made in" section doesn't appear. It would be helpful, though. While I can make an ...
by Kyralessa
Fri Mar 28, 2025 4:23 pm
Forum: Ideas and Suggestions
Topic: Search with the words out of order
Replies: 3
Views: 139

Re: Search with the words out of order


There are cases where this would be very handy. There are also cases (thinking of modded games here) where you want only and exactly what you typed. Maybe a toggle for exact match?


In search engines that's usually done by putting quotes around the item.

It could also be handled by listing ...
by Kyralessa
Fri Mar 28, 2025 10:30 am
Forum: Ideas and Suggestions
Topic: Search with the words out of order
Replies: 3
Views: 139

Search with the words out of order

Feature request: The overview search should work even if individual words are out of order.

For example, if I search for assembly machines making cargo bays, it should find them whether I type "cargo bay" or "bay cargo".

This would work together nicely with my other feature request:

Search ...
by Kyralessa
Fri Mar 28, 2025 10:26 am
Forum: Ideas and Suggestions
Topic: Search assembly machines, etc. by quality of recipe
Replies: 0
Views: 63

Search assembly machines, etc. by quality of recipe

Feature request:

In the overview where I can search for machines with recipes, e.g. all assembly (and other) machines making electronic circuits, allow me also to search by quality, so I can find all machines making legendary items, epic items, whatever.

I think it would make sense to do this ...
by Kyralessa
Thu Mar 27, 2025 4:52 pm
Forum: Off topic
Topic: Factorio to distract from societal collapse?
Replies: 2
Views: 583

Re: Factorio to distract from societal collapse?

Speaking as a fellow American (who lives, however, in Germany), what exactly do you think is collapsing?
by Kyralessa
Thu Mar 27, 2025 12:06 pm
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 12
Views: 606

Re: Do you plan the whole factory from the start?

For Space Age, at least, design-from-the-start wouldn't really work anyway, unless you plan to never refactor later.

In the course of the game, you get:


beacons
turbo belts
electromagnetic plants
foundries
stack inserters
biolabs
recyclers
cryogenic plants
etc....


Granted, turbo ...
by Kyralessa
Thu Mar 27, 2025 9:49 am
Forum: Pending
Topic: Duplicate items
Replies: 4
Views: 222

Re: Duplicate items

But does this scale? Can you really get infinite spoilage from it? Or do you just get too much spoilage one time?

Seems like it would take a lot of micromanagement to get this scenario to really produce "infinite" spoilage.
by Kyralessa
Wed Mar 26, 2025 2:36 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 9397

Re: Version 2.0.43

FactorioBot wrote: Wed Mar 26, 2025 1:38 pm Minor Features
  • Added support for volume and speed activity matching for persistent working sounds.
What does this mean?
by Kyralessa
Mon Mar 24, 2025 4:53 pm
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 2192

Re: Agricultual Science Pack


ooor u can set ag science to 99 hour spoil time by changing the spoil rate in map settings file


Holy cow, this is the first time I've heard that spoilage rate (and also asteroid spawning rate) can be changed in the new game settings. :o

Of course, there are implications: Your agricultural ...
by Kyralessa
Mon Mar 24, 2025 4:49 pm
Forum: Ideas and Suggestions
Topic: Belt feed recyclers without inserters
Replies: 3
Views: 168

Re: Belt feed recyclers without inserters



If this were changed, it would break any existing construction where belts go behind recyclers, because suddenly the recyclers would be hoovering up items where they didn't before.


It would take only if belt is in position to input, so no feeding if it's pointed sideways or using underground ...
by Kyralessa
Mon Mar 24, 2025 12:56 pm
Forum: Ideas and Suggestions
Topic: Belt feed recyclers without inserters
Replies: 3
Views: 168

Re: Belt feed recyclers without inserters

If this were changed, it would break any existing construction where belts go behind recyclers, because suddenly the recyclers would be hoovering up items where they didn't before.
by Kyralessa
Mon Mar 24, 2025 12:54 pm
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 1174

Re: Factorio is particularly attractive to autistic people?

pioruns wrote: Mon Mar 24, 2025 12:18 pm If you don't like video format, sorry...
Indeed, I don't.

If you have written sources, or transcripts of the videos, I'm happy to read 'em.

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