Search found 883 matches

by Kyralessa
Sun Aug 09, 2026 3:17 pm
Forum: Ideas and Suggestions
Topic: Ensure new players get fair world seed.
Replies: 9
Views: 1635

Re: Ensure new players get fair world seed.

yoinkysploink59 wrote: Wed Aug 05, 2026 11:10 pm If this problem has already been addressed please disregard. I am making this suggestion on behalf of new players.
Are you personally acquainted with some new players who are having this problem?

It might help with interest in your suggestion if you describe some specific cases.
by Kyralessa
Fri Aug 07, 2026 5:26 am
Forum: Ideas and Suggestions
Topic: Radar scanning needs to be faster
Replies: 1
Views: 231

Re: Radar scanning needs to be faster

If you set up multiple radars together, they won't scan the same chunks as each other; they'll divide the work.
by Kyralessa
Wed Jul 29, 2026 6:14 am
Forum: Ideas and Suggestions
Topic: Deconstruction planner - new filter option for mined out miners
Replies: 7
Views: 2113

Re: Deconstruction planner - new filter option for mined out miners

SerhiiS wrote: Tue Jul 28, 2026 8:15 am NO
Calm down, nobody's forcing you to use any mod you don't want to use. :roll:
by Kyralessa
Mon Jul 20, 2026 11:10 am
Forum: General discussion
Topic: Energy shields on tank or spidertron are bad.
Replies: 12
Views: 2794

Re: Energy shields on tank or spidertron are bad.


The shield should behave the same whether its in armor or a tank, Roboports, exoskeletons, solar panels etc. All do.

If the default behavior in player armor is to inherit resistances, then they should inherit in the tank. This is a bug.


If it's inconsistent, then sure, it's a bug, but then I ...
by Kyralessa
Sat Jul 18, 2026 8:11 pm
Forum: General discussion
Topic: Energy shields on tank or spidertron are bad.
Replies: 12
Views: 2794

Re: Energy shields on tank or spidertron are bad.

I'm baffled at why anyone would think this is a bug.

Shields are a different *kind* of thing from armor.

It makes sense that they wouldn't have the same resistances as armor, and potentially that they wouldn't have any resistances at all.
by Kyralessa
Wed Jul 15, 2026 7:34 am
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 550

Re: Foundation should be for Aquilo only


I haven't been to Aquilo yet. Don't you need Foundation so your hot buildings don't melt through the ice?


https://wiki.factorio.com/Foundation


Foundation is an advanced version of landfill that is the only way to fill lava lakes on Vulcanus or oil oceans on Fulgora. Despite being unlocked on ...
by Kyralessa
Tue Jul 14, 2026 12:01 pm
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 550

Re: Foundation should be for Aquilo only

juliawtapp wrote: Tue Jul 14, 2026 11:15 am wouldn't that just make foundation completely useless?
Yeah, foundation is not a thing you need on Aquilo.

So really what this guy is asking for is to have foundation removed from the game.
by Kyralessa
Sun Jul 12, 2026 6:37 am
Forum: Not a bug
Topic: [2.1.9] Unreachable small island on Fulgora
Replies: 6
Views: 719

Re: [2.1.9] Unreachable small island on Fulgora

It's not really unreachable, though, is it?


Once you have mech armor, you can fly up to it.
Once you get cliff explosives on Vulcanus, you can destroy these cliffs.
If you have good armor and good construction bot range now, you can harvest the vault without having to get up there.
And ...
by Kyralessa
Wed Jul 08, 2026 9:00 am
Forum: Ideas and Suggestions
Topic: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"
Replies: 6
Views: 4782

Re: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"

Counterpoint: For those of us who do already know how to use pins, this new button takes up space where I'd prefer to see more of the screen instead.

I'd be more amenable to it if it only showed up until I added my first pin, and then disappeared forever.

Of course, if someone only uses this ...
by Kyralessa
Mon Jul 06, 2026 5:09 pm
Forum: Ideas and Suggestions
Topic: Mixed quality crafting
Replies: 9
Views: 963

Re: Mixed quality crafting

100% guarantee...

As soon as they add this in the base game, there are going to be a hundred posts all saying:

"This assembly machine ate my legendary XYZ piece! How could you awful devs let this happen!?"
by Kyralessa
Thu Jul 02, 2026 7:17 am
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2041

Re: Obtaining stone from space

It is kind of funny that the one thing you can't get from space rocks is...rocks. :D
by Kyralessa
Wed Jul 01, 2026 4:16 pm
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 505

Re: Recycler (toggle) to output belt stacks only


I think compared to every other assembler type building it would be weird for one of them, especially something with as little philosophical sophistication as something that crushes trash, to keep stock and only output in groups of items. No other machine does this and you would least except the ...
by Kyralessa
Wed Jul 01, 2026 12:56 pm
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 505

Re: Recycler (toggle) to output belt stacks only

The recycler only has 12 internal slots.

This change would require it to have quite a lot of internal slots.

Just to hold the various scrap/quality output would take 60 slots.

If you're also feeding non-scrap items back into the recyclers to break them down further, now you're talking about...no ...
by Kyralessa
Wed Jul 01, 2026 12:43 pm
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 505

Re: Recycler (toggle) to output belt stacks only

You can do this yourself with a chest, combinator, and stack inserter per recycler. As I recall it's something like this:


Have each recycler output into a steel chest.
With an arithmetic combinator, do an each operation on the chest contents, taking items with count ≥ 16.
Set a stack inserter ...
by Kyralessa
Mon Jun 29, 2026 11:47 am
Forum: Ideas and Suggestions
Topic: [2.1] Allow high quality ingredients for low quality items
Replies: 13
Views: 1260

Re: [2.1] Allow high quality ingredients for low quality items


And accidentally losing your rare iron gears to the common engine factory sounds like its own kind of error prone.


To me this sounds a lot worse than just having a bunch of low-quality items floating around.

Imagine e.g. a legendary gear getting wasted on creating a common engine because you ...
by Kyralessa
Mon Jun 29, 2026 6:34 am
Forum: Not a bug
Topic: [2.1.8] Labs are eager now?
Replies: 8
Views: 665

Re: [2.1.8] Labs are eager now?


Change is that science packs are no longer tools so labs will consume science pack in 1 tick and then do reserach from internally tracked remaining durability. Previously the science packs would be partially used up by a lab on the top of the chain during that 1 tick but the item would stay in the ...
by Kyralessa
Mon Jun 29, 2026 6:31 am
Forum: Not a bug
Topic: [2.1.8] Labs are eager now?
Replies: 8
Views: 665

Re: [2.1.8] Labs are eager now?

eugenekay wrote: Sun Jun 28, 2026 2:39 pm And here are 4 reasons Why:
That was all edited in after I posted, which is why I asked the question instead of just reading that.
by Kyralessa
Sun Jun 28, 2026 9:19 am
Forum: Not a bug
Topic: [2.1.8] Labs are eager now?
Replies: 8
Views: 665

Re: [2.1.8] Labs are eager now?

boskid wrote: Sun Jun 28, 2026 9:15 am Still not a bug.
I don't doubt your word.
Kyralessa wrote: Sun Jun 28, 2026 9:15 am ...but when and why was it changed?
by Kyralessa
Sun Jun 28, 2026 9:15 am
Forum: Not a bug
Topic: [2.1.8] Labs are eager now?
Replies: 8
Views: 665

Re: [2.1.8] Labs are eager now?

boskid wrote: Sun Jun 28, 2026 9:14 amNot a bug.
OK, but when and why was it changed?

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