Search found 715 matches
- Mon Aug 25, 2025 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Allow Biolabs on every planet *except* Gleba
- Replies: 14
- Views: 730
Re: Allow Biolabs on every planet *except* Gleba
Agreed. Biolabs being Nauvis only is the only thing preventing the terrible design and balance of Vulcanus from “infecting” the entire rest of the game. And just barely, it still greatly affects quality and the early/mid game. It’s too late to change the entire planet, so its impact on the rest of ...
- Mon Aug 25, 2025 12:13 pm
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 6
- Views: 378
Re: Atomic bomb should destroy ore patches in the explosion area
I think it's not a good idea.
A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?
It'll just mean that atomic bombs never get used.
A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?
It'll just mean that atomic bombs never get used.
- Sun Aug 24, 2025 9:15 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 80
- Views: 104116
Re: How did you discover Factorio?
I saw it as a new listing on GOG back in June 2016.
As soon as I watched the demo videos, I was sold.
As soon as I watched the demo videos, I was sold.
- Fri Aug 22, 2025 6:00 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
Re: People who have just one save file...why?
I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over 15000 saves, so I think it's probably enough space.
So your rig loads OS and all software from network and all your local storage is RAID0 array which is hooked up as Factorio's ...
- Fri Aug 22, 2025 10:22 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
Re: People who have just one save file...why?
Then Whatever3, Whatever4, Whatever 53, Whatever 108.1, etc.
Where did you get infinite storage space?
Based on what others say here, apparently it's from not using Steam.
I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over ...
- Thu Aug 21, 2025 1:42 pm
- Forum: General discussion
- Topic: Does space age change anything?
- Replies: 8
- Views: 1270
Re: Does space age change anything?
Initially it'll play more or less the same, though there are some quality-of-life improvements.
Once you can create rockets (which happens much earlier in the expansion), you'll be able to travel to space, then to other planets. On those planets, the gameplay is very different from on Nauvis (the ...
Once you can create rockets (which happens much earlier in the expansion), you'll be able to travel to space, then to other planets. On those planets, the gameplay is very different from on Nauvis (the ...
- Tue Aug 19, 2025 6:31 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
Re: People who have just one save file...why?
How old are you? I guess you're a bit older. Probably you grew up with computers malfunctioning, hardware and software. A sudden crash, and all your work is destroyed, because there are no autosaves. Someone who grew up with earlier computers will save every few minutes as reflex. In contrast to ...
- Mon Aug 18, 2025 4:14 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
Re: People who have just one save file...why?
Well I thought the 108 saves number was hyperbolic, I doubt many people will cycle more than ten, most just three. I cycle three saves but only save manually when ending a session so I should never lose more than that session even when all autosaves are corrupted as well. But I also never had a ...
- Mon Aug 18, 2025 1:43 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
Re: People who have just one save file...why?
Most people do that, but for the common corruption it does not help because the saves do not get corrupted themselves, what gets corrupted is the game in memory, it is then saved to file. They will not notice that the saves are broken until they try to load them at which point they likely cycled ...
- Mon Aug 18, 2025 1:41 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
Re: People who have just one save file...why?
Edit: There is a reason to only have 3/5/10/whatever Autosaves by default: Savegame synchronization (such as Steam Sync) has a limit to the amount of data (1GB?) that can be stored for each game. With a large map and lots of auto saves you can exceed this - breaking auto-sync. Manual action is ...
- Mon Aug 18, 2025 12:49 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 31
- Views: 1504
People who have just one save file...why?
I see so many topics here about people whose save file has been corrupted (usually due to their computer's failing memory or a misbehaving mod), so I have to ask:
Why do you only have one save file?
When I start a new game and save it, I save it with my designated name, e.g. Whatever1.
Then next ...
Why do you only have one save file?
When I start a new game and save it, I save it with my designated name, e.g. Whatever1.
Then next ...
- Mon Aug 18, 2025 11:39 am
- Forum: Ideas and Suggestions
- Topic: A settable quality cap on buildings
- Replies: 15
- Views: 800
Re: A settable quality cap on buildings
This is not exactly what you're looking for, but it might help you get the same results in the end:
https://mods.factorio.com/mod/quality-down-binning
https://mods.factorio.com/mod/quality-down-binning
- Mon Aug 18, 2025 9:59 am
- Forum: Ideas and Suggestions
- Topic: A settable quality cap on buildings
- Replies: 15
- Views: 800
Re: A settable quality cap on buildings
I’d like to ask about adding a way to set a quality ‘cap’ on buildings, so that a building will never produce something of a quality higher then what the player sets, and anything above the threshold gets turned into the highest possible quality.
So you don't mean the highest possible quality ...
- Sun Aug 17, 2025 7:08 am
- Forum: Ideas and Suggestions
- Topic: A settable quality cap on buildings
- Replies: 15
- Views: 800
Re: A settable quality cap on buildings
Are you saying you want production to work the same way as now, except that items with a lower quality than the cap...just don't get produced?
A gear assembly machine with quality modules would normally it make a lot of normal gears, fewer uncommon gears, fewer rare, even fewer epic...
So with ...
A gear assembly machine with quality modules would normally it make a lot of normal gears, fewer uncommon gears, fewer rare, even fewer epic...
So with ...
- Fri Aug 15, 2025 1:43 pm
- Forum: Gameplay Help
- Topic: Next to no Tungsten nor Coal on Vulcanus?
- Replies: 9
- Views: 705
- Thu Aug 14, 2025 10:04 am
- Forum: Gameplay Help
- Topic: Next to no Tungsten nor Coal on Vulcanus?
- Replies: 9
- Views: 705
Re: Next to no Tungsten nor Coal on Vulcanus?
Dude, your map has the measles. 

- Sun Aug 03, 2025 10:01 am
- Forum: Ideas and Suggestions
- Topic: Windows Headless Server Edition
- Replies: 11
- Views: 641
Re: Windows Headless Server Edition
How does this further the discussion?pioruns wrote: Wed Jul 16, 2025 4:14 pm We hear what YOU want.
But consider what other people use. And switch to Linux.What you need Windows Server for, anyway?
For example, I have a Linux server and Linux workstation at my home. Have not used Windows OS for last couple of years.

- Sat Aug 02, 2025 5:54 pm
- Forum: Modding discussion
- Topic: nevermind -- Any desire or need for a new guide?
- Replies: 4
- Views: 372
Re: nevermind -- Any desire or need for a new guide?
There are other venues for video. What about X? You can easily upload long videos there, and X has revenue sharing.Kingdud wrote: Sat Aug 02, 2025 2:48 am As for youtube, it's pretty simple. I refuse to give google my phone number for any reason.[...]
- Fri Aug 01, 2025 10:12 am
- Forum: Implemented Suggestions
- Topic: Extra mode for train stop - "Closing" or "No schedule"
- Replies: 3
- Views: 1626
- Tue Jul 29, 2025 6:58 am
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1285
Re: How to get rid of item less than 100% health?
Damaged items become ineligible for fulfilling logistic requests, only construction ghosts.
I agree with this. If a damaged item can't be used as an ingredient, the bots shouldn't be grabbing it.
If that means it just sits in a chest damaged for the rest of time, that's still better than ...