The easiest way, if you have an account on Factorio.com, is to download the .zip version you want.
You can unzip it to a directory of your choosing and then play.
You don't even have to "downgrade"; you can keep both versions on your system.
In fact, if you have several different overhaul mods ...
Search found 855 matches
- Tue May 12, 2026 6:37 pm
- Forum: Questions, reviews and ratings
- Topic: possible to downgrade factorio version in order to play old mods?
- Replies: 4
- Views: 362
- Thu May 07, 2026 1:08 pm
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 5024
Re: The price of the game is way to high
You can buy just the base game and you'll still get most of the 2.0 enhancements. There are also many, many mods you can use to enhance your gameplay in various ways if you want to. This way you cut the price in half, and you can wait till later to get the expansion.
- Wed May 06, 2026 6:03 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 5024
Re: The price of the game is way to high
Recently my son wanted to play with me so we went to look at getting him the game, at $90 Canadian for the full game its just way to much. This very high price has cost a purchase as we will move on to something else.
When you say "full game", I guess you mean Factorio plus Space Age?
That's ...
- Mon May 04, 2026 6:02 am
- Forum: Ideas and Suggestions
- Topic: Demolisher size should be picked at random instead of radially getting larger as you explore further from spawn
- Replies: 3
- Views: 441
Re: Demolisher size should be picked at random instead of radially getting larger as you explore further from spawn
If it were purely random, then it would allow you to end up with all big demolishers in the nearby territories after the initial single small one.
How would you play that?
How would you play that?
- Tue Apr 28, 2026 4:52 pm
- Forum: General discussion
- Topic: What are your game/mods suggetions?
- Replies: 6
- Views: 876
Re: What are your game/mods suggetions?
oh, didn't know IR3 is for 1.1 only, I thought having 2.0 means I have all the other stuff backward compatible.
Does IR2 work with factorio 2.0?
I am not stuck on the above mods mantioned, just looking for ways to diversify the next playthrough a bit, these were just the ones poped into my mind ...
- Tue Apr 28, 2026 7:40 am
- Forum: General discussion
- Topic: What are your game/mods suggetions?
- Replies: 6
- Views: 876
Re: What are your game/mods suggetions?
If you want something really different, Industrial Revolution 3 is a good choice. There's a long steam-pipe era before you get to electricity. Most recipes are broken down into many more smaller parts, so you'll probably use fewer belts and more assembly machines, especially the small 1x1 assembly ...
- Thu Apr 23, 2026 6:36 am
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 9
- Views: 1057
Re: Got stuck around blue science last year, looking for tips
Part of the issue might be the effort involved in the teardowns and rebuilds: Having to uproot everything one-by-one and then having to carefully place each item one-by-one in the new spot.
If that's the case, you might consider a mod that gives you construction bots from the start.
Below are just ...
If that's the case, you might consider a mod that gives you construction bots from the start.
Below are just ...
- Tue Apr 21, 2026 9:17 am
- Forum: Ideas and Suggestions
- Topic: Rail signal to let more than 1 train into a block
- Replies: 2
- Views: 324
Re: Rail signal to let more than 1 train into a block
What if trains are backed up in that block? Should subsequent trains just plow through the first train?
- Sat Apr 11, 2026 10:19 am
- Forum: Ideas and Suggestions
- Topic: Option to allow long trains to work reliably with roundabouts
- Replies: 7
- Views: 1022
Re: Option to allow long trains to work reliably with roundabouts
This seems like kind of a "Doctor, it hurts if I do this" issue.
You're creating track that crosses itself, and then creating a train long enough to hit itself, and then asking how this can be prevented.
Maybe by creating longer track or a shorter train?
You're creating track that crosses itself, and then creating a train long enough to hit itself, and then asking how this can be prevented.
Maybe by creating longer track or a shorter train?
- Thu Apr 09, 2026 1:03 pm
- Forum: This Forum
- Topic: Please unlock the "Gleba!" thread
- Replies: 3
- Views: 2258
Re: Please unlock the "Gleba!" thread
Thank you! 
- Thu Apr 09, 2026 7:16 am
- Forum: This Forum
- Topic: Please unlock the "Gleba!" thread
- Replies: 3
- Views: 2258
Re: Please unlock the "Gleba!" thread
Once again politely asking for the Gleba! thread to be unlocked.
- Wed Apr 08, 2026 6:35 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2088
- Views: 1102295
Re: Simple Questions and Short Answers
Is a big train with 5 resources better than 5 trains with 1 resource? this mostly regards the time that the big train has to gather resources from each section
It depends on how quickly you can fill the train.
If you can fill 5 cars as fast as 1 car, then you're getting 5 times as many ...
- Mon Apr 06, 2026 8:01 pm
- Forum: This Forum
- Topic: Please unlock the "Gleba!" thread
- Replies: 3
- Views: 2258
Please unlock the "Gleba!" thread
For some reason this thread was locked:
https://forums.factorio.com/viewtopic.php?t=131828
This was about the only positive thread about Gleba on the board. I don't understand why it was locked.
If it was due to people arguing, please moderate them; don't kill the whole thread because of a few ...
https://forums.factorio.com/viewtopic.php?t=131828
This was about the only positive thread about Gleba on the board. I don't understand why it was locked.
If it was due to people arguing, please moderate them; don't kill the whole thread because of a few ...
- Wed Apr 01, 2026 1:05 pm
- Forum: Gameplay Help
- Topic: Can a Splitter place items in a 2:1 ratio?
- Replies: 3
- Views: 815
Re: Can a Splitter place items in a 2:1 ratio?
Which, to be fair, one could say about any purely mechanical splitting/balancing mechanism at any ratio.Tertius wrote: Wed Apr 01, 2026 12:39 pm Kyralessa's solution works only if the belt isn't stalling and all output is being consumed.
- Wed Apr 01, 2026 11:31 am
- Forum: Gameplay Help
- Topic: Can a Splitter place items in a 2:1 ratio?
- Replies: 3
- Views: 815
Re: Can a Splitter place items in a 2:1 ratio?
Yes, you just need to split into 4 belts, then feed one belt back into the original splitter, like this.
(Obviously you can combine two of the belts to make it 2:1 instead of 1:1:1.)
(Obviously you can combine two of the belts to make it 2:1 instead of 1:1:1.)
- Mon Mar 23, 2026 10:07 am
- Forum: Gameplay Help
- Topic: Temperature signal?
- Replies: 1
- Views: 580
Re: Temperature signal?
If you connect a heating tower to something else using a red or green wire, you'll see a couple of properties on the heating tower, one of which is temperature. By default, it uses T, which means the T signal value is the temperature value, e.g. T 903.
- Tue Mar 17, 2026 8:19 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 196395
Re: Gleba has killed the game for me.
This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the ...
- Tue Mar 17, 2026 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron legs could target instead of avoid squishy things...
- Replies: 3
- Views: 551
Re: Spidertron legs could target instead of avoid squishy things...
Good point. If you can run over nests and damage biters with a tank, why can't you poke them with Spidertron legs?
- Sun Mar 08, 2026 3:05 pm
- Forum: Gameplay Help
- Topic: Help with evolution / dealing with bitters!
- Replies: 5
- Views: 1992
Re: Help with evolution / dealing with bitters!
What weapons do you have available in your research so far?
One thing many players don't consider: The bugs are attracted by pollution, so see what you can do to stop the pollution.
If you're in a desperate situation, it might make sense to shut down most of your factory :
Clear your research ...
One thing many players don't consider: The bugs are attracted by pollution, so see what you can do to stop the pollution.
If you're in a desperate situation, it might make sense to shut down most of your factory :
Clear your research ...
- Fri Feb 27, 2026 11:20 am
- Forum: Outdated/Not implemented
- Topic: Distance = Enemy with quality (and less)
- Replies: 2
- Views: 1041
Re: Distance = Enemy with quality (and less)
All it took was one nudge of the mouse scroll wheel for me to guess who wrote this. 
Green Cat, you might get more traction for your ideas if each one didn't take three hours to read.
Green Cat, you might get more traction for your ideas if each one didn't take three hours to read.