Search found 436 matches

by Kyralessa
Mon Feb 19, 2024 7:15 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1634
Views: 478870

Re: Simple Questions and Short Answers

FritzHugo3 wrote:
Sun Feb 18, 2024 3:00 pm
Also i hate that underground belts build automaticle or the "smart" build mode.
There's an option called Smart belt dragging that enables that. So if you don't like it, you can uncheck that option to disable it.
by Kyralessa
Mon Feb 05, 2024 8:17 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 100
Views: 22646

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

As a software developer myself, I've never seen software with a firm, no-compromise release date actually be good when it's released.

"It'll be ready when it's ready" simply produces better software...when it's ready.
by Kyralessa
Sat Feb 03, 2024 5:45 pm
Forum: Ideas and Suggestions
Topic: Easier deselection in Blueprint mode!!!
Replies: 6
Views: 247

Re: Easier deselection in Blueprint mode!!!

It's also possible to remove tiles or items by right-clicking in the Components...but that only works if you want to remove all of them, or none.
by Kyralessa
Fri Feb 02, 2024 8:01 am
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 13
Views: 1141

Re: [1.1.100] Updating will not work

A few questions for the devs: What exactly is this archive.zip and why is it so important to updating Factorio? I get the impression that it's just a collection of HTML pages or images or something. Why does updating fail without it? On my PC, the only way I can update right now is to download the w...
by Kyralessa
Tue Jan 30, 2024 6:22 pm
Forum: Technical Help
Topic: [1.1.103] Error updating to 1.1.104
Replies: 6
Views: 522

Re: [1.1.103] Error updating to 1.1.104

I'm having, not exactly the same problem, but similar:

This has happened with every version since 1.1.101. The only way I can update is to download the whole thing again and reinstall.
by Kyralessa
Fri Jan 26, 2024 6:43 am
Forum: Multiplayer
Topic: Learn-a-Language Special (Ft. Factorio) [GER]
Replies: 8
Views: 444

Re: Learn-a-Language Special (Ft. Factorio) [GER]

9 hours ahead, actually. Currently I'm writing this at 7:39am, and in Brisbane it's 16:39 (4:39pm). It's 9 hours later in Brisbane. We do Daylight Saving Time in Germany. Since we "spring forward" by setting our clocks an hour later, in that period your time would be 8 hours later. So duri...
by Kyralessa
Thu Jan 25, 2024 11:42 am
Forum: Multiplayer
Topic: Learn-a-Language Special (Ft. Factorio) [GER]
Replies: 8
Views: 444

Re: Learn-a-Language Special (Ft. Factorio) [GER]

Germany's all in one time zone. What time zone are you in, in Australia?
by Kyralessa
Wed Jan 24, 2024 8:11 pm
Forum: Multiplayer
Topic: Learn-a-Language Special (Ft. Factorio) [GER]
Replies: 8
Views: 444

Re: Learn-a-Language Special (Ft. Factorio) [GER]

I'd be interested as well, though I'm not a fluent German speaker; I'm somewhere between B1 and B2. But same problem, what hours of the day would cover everybody?
by Kyralessa
Mon Jan 22, 2024 7:41 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 19
Views: 1369

Re: Is there a specific reason why wood is so useless?

I guess there isn't a real (automated) use for wood, because there isn't an automated way to acquire wood and wood isn't growing back. This precisely. The game is about automation, so why would the devs include a required ingredient whose acquisition can't be automated? As others have mentioned, th...
by Kyralessa
Sun Jan 21, 2024 2:53 pm
Forum: Ideas and Suggestions
Topic: One of my few UI complaints and inconsistency. My idea for a simple change.
Replies: 6
Views: 373

Re: One of my few UI complaints and inconsistency. My idea for a simple change.

But you don't have to have your most common items on 1, you would then have them on 2 or 4 depending on how many bars you use. The idea or point I was trying to make is the default layout feels backward when you look at the full list of taskbars in the background. If you completely removed the numb...
by Kyralessa
Sun Jan 21, 2024 8:48 am
Forum: Ideas and Suggestions
Topic: One of my few UI complaints and inconsistency. My idea for a simple change.
Replies: 6
Views: 373

Re: One of my few UI complaints and inconsistency. My idea for a simple change.

The first thing is the taskbar; I think it should be defaulted to the reverse order than what it currently is when you start a new game. Right now they start with 1 at the top and increase as it goes down, Whereas I think 1 should be at the bottom and increase as it goes up I completely disagree. 1...
by Kyralessa
Thu Jan 18, 2024 2:39 pm
Forum: Technical Help
Topic: construction manager ?
Replies: 13
Views: 518

Re: construction manager ?

Not sure what your native language is, but you might consider writing in that language, and then using DeepL or Google Translate to render your post into English. That might be easier for us to understand.
by Kyralessa
Thu Jan 18, 2024 12:29 pm
Forum: Technical Help
Topic: construction manager ?
Replies: 13
Views: 518

Re: construction manager ?

Can you elaborate more about what you're trying to do? It might also help to include screen shots.
by Kyralessa
Mon Jan 15, 2024 6:28 pm
Forum: Gameplay Help
Topic: Automated train stations. How do I "store" my idle trains?
Replies: 13
Views: 649

Re: Automated train stations. How do I "store" my idle trains?

Not sure how much oil you can store at your stations, but if you can store multiples of 150,000, then you can put in an arithmetic combinator, divide your total oil by 150,000, and set the resulting value to your station's train limit, because it's one train load. So 150,000 would give you 1, 300,00...
by Kyralessa
Fri Jan 12, 2024 4:32 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 220
Views: 40544

Re: Friday Facts #393 - Putting things on top of other things

General Shrooms wrote:
Fri Jan 12, 2024 2:59 pm
Bulk inserters move items in stacks and stack inserters move items in bulk. This update will make the game unplayable
:lol:

It's true, though, the names are backwards. If this change is made, then a stack inserter should become the one that...stacks.
by Kyralessa
Fri Jan 12, 2024 2:35 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 220
Views: 40544

Re: Friday Facts #393 - Putting things on top of other things

I think the green belts should be a more vibrant green.

Currently they look rather washed-out, especially when compared with blue belts.
by Kyralessa
Fri Jan 12, 2024 12:55 pm
Forum: Not a bug
Topic: [1.1.101] can't manually craft
Replies: 6
Views: 805

Re: [1.1.101] can't manually craft

- search by key (there are already many boxes which, when clicked, let you enter a key. there needs to be a search box (could be to the left of search) which, when clicked, searches for the key you enter) This already exists. You just type in the key combination you're looking for. If you're lookin...
by Kyralessa
Tue Jan 02, 2024 12:36 pm
Forum: General discussion
Topic: About new things in shop :D
Replies: 5
Views: 860

Re: About new things in shop :D

LolyP0p wrote:
Sun Dec 31, 2023 6:27 am
this idiot sells tshirt with middle green chip.... imagine how can I come to work to not look like idiot..
You've certainly hit on the best way to get people to take your concerns seriously, which is of course to insult them until they do as you say.
by Kyralessa
Sat Dec 09, 2023 2:11 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 1467

Re: Factorio does not launch

The next thing I would try is to download it directly from the Factorio.com web site (do you have a user name there?) and then try the standalone version. This would help you know whether it's a Factorio issue or a Factorio+Steam issue.
by Kyralessa
Fri Dec 08, 2023 12:57 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 21917

Re: Friday Facts #388 - Smaller things for 2.0

I feel like cliff removal should be super force building only, and no longer in regular force building. It is quite annoying to have to unmark cliffs from decon when building defenses that incorporate cliffs. Not to mention you need to be mindful enough to disable your roboport or remove Cliff Expl...

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