Search found 733 matches

by Kyralessa
Fri Oct 10, 2025 8:53 am
Forum: General discussion
Topic: How is the Factorio Forum / Wiki made ?
Replies: 2
Views: 148

Re: How is the Factorio Forum / Wiki made ?

If you look at the bottom of each forum page, you can see "Powered by phpBB", and there's a link to the software.

The wiki runs on MediaWiki, and at the lower-right of every wiki page, there are links to MediaWiki and to Semantic MediaWiki.
by Kyralessa
Mon Oct 06, 2025 6:43 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 91
Views: 46951

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game


When this stops (and i am scared that will happen) then i have lost a really wonderfull game..


I know what you mean, there are currently only 5883 mods compatible with 2.0.

If I play an average of one mod a day, that's only 16 years' worth of mods.

And when I run out, then what?

THEN WHAT ...
by Kyralessa
Wed Oct 01, 2025 6:55 am
Forum: Gameplay Help
Topic: Train ignores waiting bay
Replies: 10
Views: 623

Re: Train ignores waiting bay

As a side note, it looks to me like you have way more signals than you need.

The fundamental rule is:


Chain signal at each entrance to a shared section.
Regular signal at each exit from a shared section.


This ensures that a train doesn't enter a shared section unless it can also exit that ...
by Kyralessa
Tue Sep 30, 2025 9:01 am
Forum: Assigned
Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
Replies: 7
Views: 327

Re: [2.0.68] Smart belt placing underground in place of a curved belt

On some versions of Windows you can just hit PrintScreen/PrtScn and it'll freeze the screen image while you make the screen shot.
by Kyralessa
Sat Sep 27, 2025 9:52 am
Forum: Outdated/Not implemented
Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
Replies: 8
Views: 577

Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else

I think their idea is that "no path" where *no* tracks connect is different from "no path" where *some* tracks connect.

In other words, if there's a tiny hole in your otherwise-connected tracks, you get the same no path as if there are two completely different sets of tracks that don't connect at ...
by Kyralessa
Sat Sep 20, 2025 11:22 am
Forum: Fixed for 2.1
Topic: Hello
Replies: 5
Views: 1602

Re: Hello

I don't see no lock on the door.
mmmPI wrote: Sat Sep 20, 2025 7:55 am not allowed.jpg
by Kyralessa
Thu Sep 18, 2025 3:52 pm
Forum: Ideas and Suggestions
Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
Replies: 5
Views: 703

Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously

I fired it up to test, and it seems like D and W override A and S respectively. So if you push D and W both, you'll go East, and if you push A and S both, you'll go North.
by Kyralessa
Tue Sep 16, 2025 8:12 am
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7871

Re: Mobile Version in the future?



If this has been addressed in another thread, i apologize and would love a li k to it, since i didnt see one when i searched.


https://forums.factorio.com/viewtopic.php?f=5&t=299
https://forums.factorio.com/viewtopic.php?f=6&t=3451
https://forums.factorio.com/viewtopic.php?f=5&t=25825
https ...
by Kyralessa
Wed Sep 10, 2025 11:50 am
Forum: Ideas and Suggestions
Topic: New building: Train depo for automating
Replies: 2
Views: 382

Re: New building: Train depo for automating

Have you tried the Logistic Train Network? It does a lot of what you're looking for, automating train deliveries through requests and providers.

This is the version of it that works with Factorio 2.0:

https://mods.factorio.com/mod/LogisticTrainNetwork

I myself wrote a simple beginner's guide for ...
by Kyralessa
Sat Sep 06, 2025 6:37 am
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3490

Re: People who have just one save file...why?


Part of it is that with cloud saving and a terrible internet connection, all the manual saves will eventually try to sync with Steam so if/when I do close out, it's like 10 minutes to push 100 saves to the cloud. And if I do hop on my music computer and play a little, then I have to sync down to ...
by Kyralessa
Fri Sep 05, 2025 11:15 am
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1571

Re: Demolisher sizes as weapon tech gates


I'm more inclined for giving different rewards for killing them with different ways. For example, if you shoot a demolisher with turrets, you damage its skin and tungsten ore fly everywhere and you can pick them up even if you don't manage to kill it. If you kill it with (uranium) canon shells ...
by Kyralessa
Wed Sep 03, 2025 10:31 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2033
Views: 849582

Re: Simple Questions and Short Answers

Hugorscht wrote: Wed Sep 03, 2025 6:49 am Can i disable only Space Age Music ? I realy don´t like it. classic Music is the best music.
You might be able to do it with this:

https://mods.factorio.com/mod/music_playlist_extender

I think you can just disable the Space Age tracks.
by Kyralessa
Tue Sep 02, 2025 12:19 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 8989

Re: Version 2.0.66

Hares wrote: Tue Sep 02, 2025 12:17 pm
FactorioBot wrote: Tue Sep 02, 2025 12:07 pm Changes
  • Reverted belt building changes from 2.0.61.
Why?..
viewtopic.php?t=130603
by Kyralessa
Tue Sep 02, 2025 12:17 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 8989

Re: Version 2.0.66

Windows executables now undergo code signing.
Hooray! No more sus executables!
by Kyralessa
Mon Sep 01, 2025 9:32 am
Forum: Gameplay Help
Topic: Better Factory Setup
Replies: 5
Views: 560

Re: Better Factory Setup

The simplest approach (which is also reasonably rewarding) is to chase bottlenecks.

Look for machines that are starved for input. What ingredient are they missing? Trace it backwards until you find the root cause, and then figure out how to improve the production of that item. That might mean just ...
by Kyralessa
Mon Aug 25, 2025 7:19 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 33
Views: 2924

Re: Allow Biolabs on every planet *except* Gleba


Agreed. Biolabs being Nauvis only is the only thing preventing the terrible design and balance of Vulcanus from “infecting” the entire rest of the game. And just barely, it still greatly affects quality and the early/mid game. It’s too late to change the entire planet, so its impact on the rest of ...
by Kyralessa
Mon Aug 25, 2025 12:13 pm
Forum: Ideas and Suggestions
Topic: Atomic bomb should destroy ore patches in the explosion area
Replies: 15
Views: 1381

Re: Atomic bomb should destroy ore patches in the explosion area

I think it's not a good idea.

A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?

It'll just mean that atomic bombs never get used.

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