Search found 687 matches
- Wed Jun 18, 2025 8:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1991
- Views: 749610
Re: Blueprint city block question
I have a hard time setting the right parameter in the blueprint setup to find the exact position an existent city block has in the factorio world grid.
When I copy any existing given city block, I want to attach to the existing one, I must set the proper parameter to align this with the global ...
- Mon May 26, 2025 8:13 pm
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1124
Re: Second play through, first K2 and vaguely frustrated…
The K2 didn't click for me in the title, and I think I'm probably not the only one.
But OK, you're playing K2, so you're already using mods. There are plenty of mods that give you early construction bots. Why not just use one?
Here's the 2.0 version of one I like to use when I play Space ...
But OK, you're playing K2, so you're already using mods. There are plenty of mods that give you early construction bots. Why not just use one?
Here's the 2.0 version of one I like to use when I play Space ...
- Mon May 26, 2025 9:25 am
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1124
Re: Second play through and vaguely frustrated…
If you don't mind mods, there are plenty of mods that give you some form of construction bots right at the start of the game.
- Mon May 19, 2025 4:36 pm
- Forum: Technical Help
- Topic: Buy Factorio Again
- Replies: 2
- Views: 319
Re: Buy Factorio Again
I think you can buy it again here:
https://factorio.com/buy
It was a bit of a roundabout to get there:
https://factorio.com/buy
It was a bit of a roundabout to get there:
- Support -> FAQ
- Open How do I buy this game then?
- Click the Purchase page link.
- Sat May 17, 2025 9:11 am
- Forum: Ideas and Suggestions
- Topic: Ghost Rail Planner needs to be toggled instead of Held
- Replies: 2
- Views: 221
- Sat May 17, 2025 7:00 am
- Forum: Ideas and Suggestions
- Topic: Ghost Rail Planner needs to be toggled instead of Held
- Replies: 2
- Views: 221
Re: Ghost Rail Planner needs to be toggled instead of Held
This was first changed nearly six years ago:
viewtopic.php?t=69397
(See the first bullet point.)
It used to be 8 rotations, but it's gotten rather worse since it's now 16 rotations to go all the way around.
viewtopic.php?t=69397
(See the first bullet point.)
It used to be 8 rotations, but it's gotten rather worse since it's now 16 rotations to go all the way around.
- Fri May 16, 2025 2:37 pm
- Forum: Not a bug
- Topic: [2.0.43] Campaign tooltip about radars may be misleading
- Replies: 3
- Views: 326
Re: [2.0.43] Campaign tooltip about radars may be misleading
Actual result: the tooltip says "The enemies might attack your radars ...", which might be misleading, because, according to wiki , starting from 2.0.7, enemies no longer actively target radars.
Oddly, there's nothing about that in the patch notes for 2.0.7. I wonder where the wiki got it from.
- Fri May 16, 2025 9:49 am
- Forum: Ideas and Suggestions
- Topic: UX Frustrations.
- Replies: 5
- Views: 428
Re: UX Frustrations.
When you right click your building, you can shift click the requester crates, to say when items they should request. And biochambers does in fact require nutrition. It's almost a bug if you ask me. But when you try to tell the crate what to request, it doesn't request nutrition
I kind of see ...
- Wed May 14, 2025 9:11 am
- Forum: Ideas and Suggestions
- Topic: UX Frustrations.
- Replies: 5
- Views: 428
Re: UX Frustrations.
Item 1: [After right clicking biochamber and shift clicking: IT SHOULD ADD NUTRITION!! By far the biggest issue and I am sure it's a big percentage reason for why so many people absolutely HATES Gleba]
I don't understand this one. When you right-click and then shift-click, what exactly are you ...
- Wed May 14, 2025 8:22 am
- Forum: Gameplay Help
- Topic: is it normal for this to happen?(underground belt)
- Replies: 6
- Views: 601
- Wed May 14, 2025 8:18 am
- Forum: Not a bug
- Topic: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
- Replies: 3
- Views: 305
Re: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
Are you thinking it should just show a lower estimate?
Or that it should actually calculate how many will be used?
If the latter, I wonder if it makes a difference what order they're destroyed in.
Certainly it would have a higher UPS cost than just showing the estimate.
Or that it should actually calculate how many will be used?
If the latter, I wonder if it makes a difference what order they're destroyed in.
Certainly it would have a higher UPS cost than just showing the estimate.
- Tue May 13, 2025 8:24 am
- Forum: Wiki Talk
- Topic: Factorio Wiki is down
- Replies: 5
- Views: 1109
Re: Factorio Wiki is down
It's up at the moment.
- Thu May 08, 2025 11:28 am
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 31
- Views: 3967
Re: The quality system needs a redesign
As soon as any quality above normal was available, I started using it judiciously. Higher-than-normal-quality mech armor still lets me add more equipment than normal mech armor. On Fulgora I made a rare car just for the hit points bonus, so it was less susceptible to lightning strikes while I was ...
- Sun May 04, 2025 11:48 am
- Forum: Ideas and Suggestions
- Topic: Rename Personal Roboport to Portable Roboport
- Replies: 1
- Views: 191
Re: Rename Personal Roboport to Portable Roboport
The Personal Roboport has been around since June 2015:
https://www.factorio.com/blog/post/fff-92
At the time it could only be inserted into the player's modular armor. And it's likely this is still its primary use, even though its functionality has expanded.
https://www.factorio.com/blog/post/fff-92
At the time it could only be inserted into the player's modular armor. And it's likely this is still its primary use, even though its functionality has expanded.
- Fri May 02, 2025 10:10 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 17408
Re: Version 2.0.46
It's great that you posted a summary of the actual changes! However...
This is wrong, as it fails to include the fact that it now crafts 2 red magazines at a time!
Per Magazine the change is:
Copper plates: 5 -> 1
Steel: 1 -> 0.5
Iron plates (in firearm magazine): Unchanged
Crafting time per ...
- Wed Apr 30, 2025 4:48 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 6069
Re: Quality killed this game for me
WTF are Some of you talking about???
I don't get the anger.
There are two ways to get a legendary item: Through luck, from a lower-quality item build with quality modules; or through creating it from legendary components. You can do either one.
It's simple enough to create a set of assembly ...
- Tue Apr 29, 2025 11:25 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 17408
Re: Version 2.0.46
Balancing
Changed piercing ammo recipe to be cheaper.
wait, what is the new Recipe now? (for people who cant open the game right now)
Old:
1 firearm magazine
1 steel plate
5 copper plates
-> 1 piercing magazine
New:
2 firearm magazines
1 steel plate
2 copper plates
-> 2 piercing ...
- Tue Apr 29, 2025 6:14 am
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 6069
Re: Quality killed this game for me
No you cannot, Space Age depends on Quality.
Just tested, and you're right: If playing Space Age, it won't load without quality.
Quality is optional, though. One can choose not to research it and not to use it.
We have made it so that quality is 'invisible' in the game until quality modules ...
- Tue Apr 29, 2025 5:19 am
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 6069
Re: Quality killed this game for me
Quality is a mod.
You can turn it off.
You can turn it off.
- Thu Apr 17, 2025 11:47 am
- Forum: Ideas and Suggestions
- Topic: Hidden hotkey to restart the game, for mod developers
- Replies: 9
- Views: 726
Re: Hidden hotkey to restart the game, for mod developers
You can also install a .zip version of the game so you don't have to run through Steam at all.
Sample link:
https://factorio.com/get-download/2.0.4 ... n64-manual
Sample link:
https://factorio.com/get-download/2.0.4 ... n64-manual