Search found 508 matches
- Fri Sep 13, 2024 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
- Replies: 5
- Views: 236
Re: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
Well, the idea isn't that it goes straight to hosting the game, but that it does straight to the dialog before hosting the game. The way it works now: Multiplayer Load game Click the button to sync mods Restart the game Multiplayer again Load game again And when I say "Load game", first I ...
- Fri Sep 13, 2024 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 22
- Views: 771
Re: Rework of the game's trophies list
Forum search: "Trophies" - 27 matches "Achievements" - 3163 matches Your continuous use of the term "trophies" is a distraction from your main point. But more importantly, it's worth keeping in mind that anything the game developers work on means something else they can...
- Fri Sep 13, 2024 9:55 am
- Forum: Ideas and Suggestions
- Topic: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
- Replies: 5
- Views: 236
Re: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
So I guess what I'm wondering is, if there's a "Join game after sync" and a "Load game after sync", why isn't there a "Host game after sync"?
- Thu Sep 12, 2024 7:05 pm
- Forum: Ideas and Suggestions
- Topic: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
- Replies: 5
- Views: 236
Re: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
What you're missing (because I neglected to mention it ) is that I'm the host, and I don't have that option.
- Thu Sep 12, 2024 7:04 am
- Forum: Gameplay Help
- Topic: Do I remove the chain signals in the middle?
- Replies: 2
- Views: 205
Re: Do I remove the chain signals in the middle?
The simple version: Use chain signals before shared track. Use normal signals after shared track. That's it. I think your tracks are way over-signaled. Start by removing all the signals. Then add chain signals before shared sections, and normal signals after. Then maybe you want to add more normal s...
- Thu Sep 12, 2024 7:01 am
- Forum: Ideas and Suggestions
- Topic: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
- Replies: 5
- Views: 236
Why doesn't multiplayer sync mods and go straight to the game like single-player does?
When I load a single-player game of Factorio, I have the option to sync mods, restart Factorio, and go straight into the loaded game with the correct mods. But when I load a multiplayer game, even if I sync mods, after the restart I have to find the game again, load it again, etc. I'd expect that fo...
- Mon Sep 09, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 180
- Views: 20192
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
These are Alienware Aurora. Do not buy this. Alienware is crap. Agreed. Worst PC I've ever owned is an Alienware. Every so often it just forgets it has a hard drive. Like, it starts up and says there's no hard drive. So I shut it down, wait a while, boot it again, and it's fine. I think it's a non-...
- Sun Sep 08, 2024 9:43 am
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 22
- Views: 771
Re: Rework of the game's trophies list
In my opinion, 38 trophies is too few for the nature of Factorio. 38 is a good amount for an adventure game or a small indie game. Factorio is a strategy game with roguelike characteristics because the runs are repeated and the knowledge learned makes the player go further with each new game. Facto...
- Sat Sep 07, 2024 8:41 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 22
- Views: 771
Re: Rework of the game's trophies list
Almost nothing in the game is rewarded with a trophy. Correct, and this is a good thing, actually. But if you want more custom "trophies," you can use mods like Milestones that track a number of stats and record how quickly you get there: https://mods.factorio.com/mod/Milestones It's cust...
- Sat Sep 07, 2024 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 22
- Views: 771
Re: Rework of the game's trophies list
Please, no. Let's not go the way of Civ V, with an award for losing a game against each civ, and starting a game in each difficulty, and on and on tediously... The list of achievements in Factorio is reasonable. I'm sure it'll be expanded in some ways for Space Age. But it doesn't need to be expande...
- Fri Sep 06, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 180
- Views: 20192
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I was a bit taken aback by this, but I guess what you're saying is:
- Destroyed rocks won't drop stone.
- But mined rocks (and deconstructed rocks) still will.
- Tue Sep 03, 2024 7:27 pm
- Forum: General discussion
- Topic: Towns - Was this done before ?
- Replies: 11
- Views: 879
- Sun Sep 01, 2024 7:21 pm
- Forum: General discussion
- Topic: Robots in player/spidertron inventory full
- Replies: 2
- Views: 270
Re: Robots in player/spidertron inventory full
The "Trash unrequested" feature in Factorio 2.0 may improve this situation for spidertrons, at least. It won't stop robots from collecting stuff, but it'll at least make it less likely that the spidertron inventory will fill up so quickly. You can read about it here (in the "Trash unr...
- Sat Aug 31, 2024 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Locomotives to provide driving power in both directions
- Replies: 6
- Views: 432
- Sun Aug 11, 2024 11:50 am
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 624
Re: Train for construction.
Or, and hear me out here, if you notice yourself swearing, you could just remove that part before you post.
- Mon Aug 05, 2024 8:14 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 20
- Views: 2568
Re: save data space age
So I probably missed this or something but in space age can you use one of your current saves of factorio and continue from there or do you have to start from scratch Keep in mind that you can install the game from a .zip file. So if you have saves you're attached to, you can install 1.1 in one dir...
- Sat Aug 03, 2024 8:47 pm
- Forum: Implemented in 2.0
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 35
- Views: 8586
Re: Would it be possible to make it harder to take off armor?
I swear sometimes people have a microphone listening to office conversations. 3 days ago I changed it so the game won’t let you manually remove your armor if it would spill items and then this post gets bumped from 2021 about the same topic. Anyway, for 2.0 the game won’t let you manually remove yo...
- Fri Aug 02, 2024 9:24 am
- Forum: Ideas and Suggestions
- Topic: stop rendering in the backround
- Replies: 9
- Views: 692
Re: stop rendering in the backround
i would like for the game to stop rendering the world if it is not visible. Are you saying the game does this if it's paused? Or do you mean you're just letting the game run in the background unpaused while you're doing something else? If the latter, well, to me it kind of makes sense that the devs...
- Thu Aug 01, 2024 5:57 am
- Forum: Gameplay Help
- Topic: Refineries are only producing light oil
- Replies: 5
- Views: 534
Re: Refineries are only producing light oil
Are your refineries only producing light oil, or is it just that they're full of light oil?
If they produce all three products but the light oil has nowhere to go, then they'll remain stuck until you can move the light oil somewhere else.
If they produce all three products but the light oil has nowhere to go, then they'll remain stuck until you can move the light oil somewhere else.
- Thu Jul 25, 2024 11:39 am
- Forum: Ideas and Suggestions
- Topic: Don't spill inventory when power armor is held in mouse
- Replies: 4
- Views: 442
Re: Don't spill inventory when power armor is held in mouse
...and preventing you from removing if your inventory is filled prevents intentional removal of the armour. Right, but remember the question I asked: Does anybody really ever intend to remove their armor without replacing it with a different armor? My feeling is: No, nobody ever does this on purpos...