Search found 314 matches

by Kyralessa
Tue Apr 06, 2021 10:32 am
Forum: Ideas and Suggestions
Topic: CTRL + Scroll Wheel to choose crafting amount
Replies: 13
Views: 1048

Re: Middle-click in crafting menu to specify amount

I feel pretty sure that, in a game about automation, anything that makes hand-crafting more convenient is unlikely to happen.
by Kyralessa
Wed Mar 31, 2021 7:40 pm
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 622

Re: Would some good soul give me a copy of factorio?

Thing is, I haven't heard this guy ask for help figuring out how to buy the game.

He's only looking for someone to buy it for him.
by Kyralessa
Wed Mar 31, 2021 5:35 pm
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 622

Re: Would some good soul give me a copy of factorio?

jodokus31 wrote:
Wed Mar 31, 2021 4:01 pm
I mean, gifting a copy to someone is a good way to throw money at Wube.
Especially, if the one can't legally get a copy
I'm sure there are plenty of ways to throw money at Wube (e.g. the "Merch" link) that don't also reward software theft.
by Kyralessa
Wed Mar 31, 2021 3:07 pm
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 622

Re: Would some good soul give me a copy of factorio?

As far as I know, there are several valid ways to pay for Factorio: Pay on factorio.com with a credit card (goes through Humble Bundle and Stripe) Pay on factorio.com with Paypal Buy on Steam Buy on GOG.com The first two options also get you a Steam key. angelgandica, have you investigated all four ...
by Kyralessa
Sat Mar 27, 2021 10:30 am
Forum: Modding discussion
Topic: Industrial Revolution 2 is incompatible with Alien Biomes
Replies: 12
Views: 440

Re: Industrial Revolution 2 is incompatible with Alien Biomes

Isn't there some console command to instantly create an amount of something?

If so, all the OP has to do is generate 5 rubber wood.

From there he can use IR2's forestry to generate any amount of rubber wood.

The console command would disable achievements, but so do mods, don't they?
by Kyralessa
Fri Mar 26, 2021 7:33 pm
Forum: Modding discussion
Topic: Industrial Revolution 2 is incompatible with Alien Biomes
Replies: 12
Views: 440

Re: Industrial Revolution 2 is incompatible with Alien Biomes

I mean...it's not like he promised otherwise. He gave a list of mods it is compatible with. If you choose to go outside that list, obviously there aren't any guarantees.
by Kyralessa
Fri Mar 26, 2021 2:10 pm
Forum: Technical Help
Topic: Save file size issues
Replies: 4
Views: 238

Re: Save file size issues

Have you considered asking Steam to increase the amount of space you have to store saved games in the cloud?
by Kyralessa
Thu Mar 25, 2021 3:57 pm
Forum: Translations
Topic: Rails
Replies: 4
Views: 369

Re: Rails

Except that straight rails and curved rails are distinct, as you'll find if you try to remove just "rails" with a deconstruction planner. If you don't add both types to your deconstruction planner, you won't be removing both.
by Kyralessa
Wed Mar 24, 2021 6:45 am
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 622

Re: Would some good soul give me a copy of factorio?

I would think your question would be more along the lines of "Does anyone have an idea how I can manage to buy a copy of the game, given this situation?" rather than "Can somebody give me a free copy?" Particularly given that you've admitted to piracy. Your question seems to impl...
by Kyralessa
Tue Mar 23, 2021 9:58 am
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 622

Re: Would some good soul give me a copy of factorio?

What's your currency? Lei?
by Kyralessa
Mon Mar 22, 2021 6:21 am
Forum: Ideas and Suggestions
Topic: Set absolute and relative grid separately.
Replies: 7
Views: 227

Re: Set absolute and relative grid separately.

NotRexButCaesar wrote:
Mon Mar 22, 2021 5:23 am
Here is a gui mockup (actually more simple than current gui)
And what exactly would it mean if both Absolute and Relative were checked?
by Kyralessa
Thu Mar 18, 2021 9:54 am
Forum: Questions, reviews and ratings
Topic: Street Lamps
Replies: 5
Views: 313

Re: Street Lamps

This one includes flat in-ground lamps that you won't crash into:

https://mods.factorio.com/mod/DeadlockLargerLamp
by Kyralessa
Tue Mar 16, 2021 11:09 am
Forum: General discussion
Topic: Why pathfinding is so bad?
Replies: 17
Views: 955

Re: Why pathfinding is so bad?

Porter65 wrote:
Tue Mar 16, 2021 10:14 am
Kyralessa wrote:
Tue Mar 16, 2021 9:53 am
So really you're asking why a tool that wasn't designed to be used a certain way doesn't work when used that way?
You should be less certain that your way of playing is the only way.
I'm speaking specifically about the notion of using biter pathfinding for things that are not biters.
by Kyralessa
Tue Mar 16, 2021 9:53 am
Forum: General discussion
Topic: Why pathfinding is so bad?
Replies: 17
Views: 955

Re: Why pathfinding is so bad?

So really you're asking why a tool that wasn't designed to be used a certain way doesn't work when used that way?
by Kyralessa
Tue Mar 16, 2021 9:14 am
Forum: Gameplay Help
Topic: Intriguing red dot
Replies: 11
Views: 779

Re: Intriguing red dot

Usually in my games a small isolated red dot like that means I marked something for bot deconstruction and forgot about it.
by Kyralessa
Mon Mar 15, 2021 12:33 pm
Forum: Ideas and Suggestions
Topic: Enable achievement popups during cutscenes
Replies: 4
Views: 308

Re: Enable achievement popups during cutscenes

How does this happen? What cutscenes are there, once the game is started?
by Kyralessa
Mon Mar 08, 2021 2:57 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 312571

Re: Games Like Factorio

I'd like to play Rim world. Is it difficult? It has a "peaceful" mode where you don't get raided. There are still a few minor threats (e.g. the occasional angry animal attack), but nothing that can't easily be dealt with, especially if you're playing in the default mode (three colonists s...
by Kyralessa
Fri Mar 05, 2021 8:07 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 10
Views: 527

Re: Train horn - warn the user about bumping

This one doesn't make sounds, apparently, but it says it shows warning lights where a train is about to show up. https://mods.factorio.com/mod/theTrolleyProblem There's also this one, that lets you set train speed limits: https://mods.factorio.com/mod/TrainSpeedLimit_018_Port Oh, and finally, here's...
by Kyralessa
Thu Mar 04, 2021 9:18 am
Forum: Ideas and Suggestions
Topic: Personal and/or locker chests
Replies: 7
Views: 414

Re: Personal and/or locker chests

In principle this is an interesting idea, but clearly you've already anticipated the problems it would create, in terms of a player creating a personal chest that gets in the way and no one else being able to remove it or interact with it. But if another player can destroy or otherwise interact with...

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