I agree with this. Currently I can't just control-click quality modules into a machine, because that might replace a better quality module with a worse one. Basically it looks like higher levels replace lower levels...
Q2 replaces Q1
Q3 replaces Q2 or Q1
...without regard for whether that actually ...
Search found 766 matches
- Fri Dec 26, 2025 10:19 am
- Forum: Ideas and Suggestions
- Topic: priority inserting modules into machines
- Replies: 5
- Views: 999
- Fri Dec 26, 2025 10:14 am
- Forum: Ideas and Suggestions
- Topic: Shift clicking modules to look at % boost
- Replies: 1
- Views: 238
- Sun Dec 21, 2025 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 13
- Views: 816
Re: Replace inserter with fast inserter
Stargateur, if you want to put forth a proposal and not have it discussed, maybe don't post it on a discussion board. 
- Wed Dec 17, 2025 8:29 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 142966
Re: Gleba has killed the game for me.
This is a game about automation, right? You shouldn't be rushing around hand-filling machines on Gleba. The idea on Gleba is the same as on every other planet: To create a self-sustaining system. It's just that on the other planets you slap down a row of assembly machines, inserters, and belts, and ...
- Wed Dec 17, 2025 8:05 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 935774
Re: Simple Questions and Short Answers
You can't hit them with any weapon I know of, but if you have enough exoskeletons, you might be able to dodge them, and if you have some energy shields, then they won't hurt your health.
- Thu Dec 11, 2025 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Add planet icons next to alerts and seperate them by planet.
- Replies: 3
- Views: 601
Re: Add planet icons next to alerts and seperate them by planet.
It would be pretty great to have little planet icons on the alerts, or something similar, to make it clear which planet an alert originates from.
In my current playthrough I'm constantly noticing that something is being attacked, but I can't tell at a glance whether it's a planet I really need to ...
In my current playthrough I'm constantly noticing that something is being attacked, but I can't tell at a glance whether it's a planet I really need to ...
- Tue Dec 09, 2025 5:06 pm
- Forum: Questions, reviews and ratings
- Topic: Earth Mod Getting into Space.
- Replies: 3
- Views: 378
Re: Earth Mod Getting into Space.
The mod description says
In Base Factorio, you can't go to space.Base Factorio v2 only - no Space Age support.
- Sun Dec 07, 2025 8:51 am
- Forum: Duplicates
- Topic: Denser belt items with manual drop [2.0.72]
- Replies: 2
- Views: 257
Re: Denser belt items with manual drop [2.0.72]
Isn't it related to this?
https://www.factorio.com/blog/post/fff-231
The solution was, that whenever there is any gap bigger than the standard distance between items on a belt, item can be inserted there and for a (usually) brief moment, the items are squashed together closer than usual. But ...
https://www.factorio.com/blog/post/fff-231
The solution was, that whenever there is any gap bigger than the standard distance between items on a belt, item can be inserted there and for a (usually) brief moment, the items are squashed together closer than usual. But ...
- Fri Dec 05, 2025 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Map view bookmarks hotkeys.
- Replies: 2
- Views: 1346
Re: Map view bookmarks hotkeys.
This could work nicely with the pin feature, where Control-1 through Control-0 would let you go to your first ten pins.
- Thu Dec 04, 2025 4:34 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 822
Re: Need help about my mods showing zero downloads ingame.
It's some peculiarity to the search results, since the mod pages show the number of downloads.
Maybe what's meant by the caching is that the search results are cached.
Maybe the search result updating is stuck somehow.
Maybe what's meant by the caching is that the search results are cached.
Maybe the search result updating is stuck somehow.
- Wed Dec 03, 2025 7:45 am
- Forum: Translations
- Topic: Czech language error
- Replies: 6
- Views: 500
Re: Czech language error
I showed ChatGPT the picture, and it said:
The line “Znečištění pohlcování: 1.84/min na sektor” is not natural Czech.
The problem is word order.
Czech normally puts the thing being consumed/absorbed first, and the process second.
So it should be:
„Pohlcování znečištění“ = absorption of ...
The line “Znečištění pohlcování: 1.84/min na sektor” is not natural Czech.
The problem is word order.
Czech normally puts the thing being consumed/absorbed first, and the process second.
So it should be:
„Pohlcování znečištění“ = absorption of ...
- Tue Dec 02, 2025 10:07 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improved Vehicle Control
- Replies: 11
- Views: 10364
Re: Improved Vehicle Control
There is a mod which perfectly solves this issue. It's called Vehicle Snap. Please integrate it into vanilla.
No need for complex solutions, or breaking changes here.
Snapping has been done already, as of April 2025:
https://forums.factorio.com/viewtopic.php?p=670413#p670413
Minor ...
- Thu Nov 20, 2025 11:22 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 3231
Re: Gleba!
I don't see a benefit to mixing the positivity of this thread with the negativity of that one.
- Thu Nov 20, 2025 10:42 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 3231
Re: Gleba!
I enjoy Gleba now, but my initial frustration with it was based on a single fundamental error:
Bots.
After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
Bots.
After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
- Tue Nov 18, 2025 4:22 pm
- Forum: Gameplay Help
- Topic: I decided to play with the standard settings, but with the "Narrow World" option
- Replies: 9
- Views: 738
Re: I decided to play with the standard settings, but with the "Narrow World" option
If you're choosing to play Ribbon World, it's not the devs playing an evil joke on you. You're playing the evil joke on yourself.Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
- Sun Nov 16, 2025 10:38 am
- Forum: Off topic
- Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
- Replies: 12
- Views: 9475
Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
And to be fair, it's not as though humans don't disseminate tons of incorrect information as well.
So maybe artificially intelligence mimics us too accurately.
So maybe artificially intelligence mimics us too accurately.
- Wed Nov 12, 2025 9:29 am
- Forum: F.A.R.L
- Topic: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
- Replies: 4
- Views: 4680
Re: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
sicky337, I realize you're probably trying to ask politely, but the way you're asking is in fact rude.
"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .
It carries the connotation "I can't believe I even have to ask this; you obviously ...
"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .
It carries the connotation "I can't believe I even have to ask this; you obviously ...
- Wed Nov 05, 2025 5:31 pm
- Forum: Gameplay Help
- Topic: "2" is considered False when using AND/OR combinators
- Replies: 4
- Views: 583
Re: "2" is considered False when using AND/OR combinators
Mabbus, you do know that AND/OR/XOR are bitwise, not boolean, right?
If you do A=5 AND B=6 and output as C, you'll get C=4. This is because the bit positions are 1, 2, 4, 8, 16... So 5 is 1 + 4, and 6 is 2 + 4, so the 4 is what they have in common. If you use A=5 OR B=6 -> C, you'll get C=7. If you ...
If you do A=5 AND B=6 and output as C, you'll get C=4. This is because the bit positions are 1, 2, 4, 8, 16... So 5 is 1 + 4, and 6 is 2 + 4, so the 4 is what they have in common. If you use A=5 OR B=6 -> C, you'll get C=7. If you ...
- Fri Oct 31, 2025 7:05 am
- Forum: Translations
- Topic: [2.0.72] Map search is giving inconsistent result
- Replies: 5
- Views: 1181
Re: [2.0.72] Map search is giving inconsistent result
Because it should show the "Minerai d'uranium" matches when you search for uranium with the apostrophe, but it doesn't.Shirasik wrote: Fri Oct 31, 2025 5:05 am Search engine looks for specified string. You specified single quote character so search engine does look for it too. How this is a bug?
- Fri Oct 31, 2025 7:02 am
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2047
Re: Why is the Quality mod required for Space Age?
I'd guess, it's a dependency issue.
space age needs quality, because of recyclers for fulgora.
when you do vanilla with quality, you need recyclers, too.
recyclers can't be in space age only, so they are inside the quality mod.
Solution would be to extract recyclers as own mod, which can be used ...