Search found 160 matches

by Kyralessa
Mon Sep 14, 2020 10:19 am
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 1421

Re: Rant about universal strategies (main busses)

Koub wrote:
Mon Sep 14, 2020 5:39 am
Impatient wrote:
Mon Sep 14, 2020 3:43 am
I really want to build a "one providing train station per item type" base now. no main bus, just a mess of rail tracks.
Build a main bus of trains :mrgreen:
A train bus?
by Kyralessa
Fri Sep 11, 2020 6:26 pm
Forum: Gameplay Help
Topic: i need a storager bigger
Replies: 3
Views: 176

Re: i need a storager bigger

i need a storager bigger (or an <arrays> of chests to store large amounts of resources and be able to distribute them. i ask someone to tell me how to do this. also I need to have the following case explained to me: I have several passive supplier boxes (logistics) want to do: I want to partially d...
by Kyralessa
Sat Sep 05, 2020 6:52 am
Forum: Gameplay Help
Topic: Tackling purple bottle production
Replies: 13
Views: 325

Re: Tackling purple bottle production

Serenity wrote:
Fri Sep 04, 2020 9:35 pm
Are you constantly inventing new names for things on purpose? It's getting tiresome.
Who's forcing you to post, then? How do you expect a new player to instantly know what everything is called?

Take your rudeness elsewhere.
by Kyralessa
Thu Sep 03, 2020 6:04 pm
Forum: Ideas and Suggestions
Topic: Wired lamps
Replies: 15
Views: 419

Re: Wired lamps

If you use mods, here's an option:

https://mods.factorio.com/mod/LightedPolesPlus
by Kyralessa
Wed Aug 26, 2020 6:44 pm
Forum: General discussion
Topic: Did anyone else delete your achievements at 1.0 launch?
Replies: 9
Views: 812

Re: Did anyone else delete your achievements at 1.0 launch?

I use the .zip install instead of the .exe install so I can have multiple copies of Factorio with different sets of mods.

So I end up with a clean slate of achievements for each install.
by Kyralessa
Fri Aug 21, 2020 5:11 pm
Forum: General discussion
Topic: FFF 361
Replies: 12
Views: 1588

Re: FFF 361

For those who missed FFF 1, here it is:

https://factorio.com/blog/post/here-we-are

There are handy arrows on the bottom of the screen so you can move among the FFFs.
by Kyralessa
Fri Aug 21, 2020 5:08 pm
Forum: Gameplay Help
Topic: stop production of science packs
Replies: 5
Views: 217

Re: stop production of science packs

One way to do this would be to connect a circuit wire to a section of transport belt leading to your labs. Set the circuit to read and hold. Then set the inserter to only function if there are zero red/green/whichever science in that section of belt.
by Kyralessa
Thu Aug 20, 2020 5:53 pm
Forum: Gameplay Help
Topic: I need iron
Replies: 14
Views: 432

Re: I need iron

factoriobiker wrote:
Thu Aug 20, 2020 1:38 pm
I have enought for today, I am exhausted from this game, it wants to take my soul, i play each day like never played another game
This is also normal. :D
by Kyralessa
Thu Aug 20, 2020 12:55 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 22765

Re: Friday Facts #360 - 1.0 is here!

...(artillery wagons are not so practical)... Of course they are! Instead of building a whole base, an expansion of your roboport network, etc., you just build an artillery train and send it around to each train stop in turn. If you want to expand into new territory, all you have to build is tracks...
by Kyralessa
Thu Aug 20, 2020 12:53 pm
Forum: Duplicates
Topic: [1.0.0] Player stuck in wall
Replies: 2
Views: 79

Re: [1.0.0] Player stuck in wall

I've seen this happen. Not sure it'll really be considered a bug, particularly since it's so easy to fix.
by Kyralessa
Thu Aug 20, 2020 12:50 pm
Forum: Gameplay Help
Topic: 2 trains collide on same track, what to do?
Replies: 2
Views: 195

Re: 2 trains collide on same track, what to do?

You need to use train signals so they don't collide (as well as have at least one double-tracked section for them to pass each other, or a loop at at least one end.

Here's a good place to start learning how train signals work:

https://wiki.factorio.com/Tutorial:Train_signals
by Kyralessa
Thu Aug 20, 2020 12:46 pm
Forum: Gameplay Help
Topic: I need iron
Replies: 14
Views: 432

Re: I need iron

I want to make 2 trains for one track...but what if they collide? can that happen? SO one should be loading while the other unloading...?? because the problem is I loose time while one is loading and there is no iron for a while, how do you guys solve it? You have several options here, such as: Hav...
by Kyralessa
Thu Aug 20, 2020 9:20 am
Forum: Gameplay Help
Topic: I need iron
Replies: 14
Views: 432

Re: I need iron

This is normal. Things you can do: Set up more mines Run more trains Make sure you're using stack inserters to empty out the iron ore train cars faster If you look around on the forum or the wiki or other Factorio sites, you'll see examples of ore loading/unloading. It might be that you're using an ...
by Kyralessa
Fri Aug 14, 2020 12:55 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 22765

Re: Friday Facts #360 - 1.0 is here!

I have a huge goofy grin on my face right now. I had a funny feeling Spidertron was going to be sneaked in for 1.0. I've loved the FFF ever since I discovered them 4 years ago. It's been fun to get a personal glimpse behind the scenes. And I think for a lot of us (pity it's not for all of us!) it he...
by Kyralessa
Thu Jul 30, 2020 7:20 pm
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 1386

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

One way to handle this without necessarily having to completely demolish your main base is to create outposts accessible by train that focus on certain things you need, such as different kinds of science or various circuits. If you spread out this way, you can make those outposts as large as you wan...
by Kyralessa
Thu Jul 23, 2020 7:21 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 8128

Re: Question - Is Inserter item drop position intuitive?

Incidentally, to me, personally, debating how this should work is like talking about the precedence of + and * and % and ^ in programming. Yeah, you can memorize the rules in various situations, but if it matters, then use parentheses; don't leave it to chance. Similarly, if it matters which side t...
by Kyralessa
Mon Jul 20, 2020 9:03 am
Forum: Ideas and Suggestions
Topic: Increase player reach for things you can do with blueprints
Replies: 4
Views: 220

Re: Increase player reach for things you can do with blueprints

Couldn't one also argue that placing a power pole, placing a power-pole ghost, and placing a power-pole blueprint, are essentially the same action?
by Kyralessa
Sat Jul 18, 2020 9:55 am
Forum: Ideas and Suggestions
Topic: Quality of life UI improvements to train schedules
Replies: 3
Views: 156

Re: Quality of life UI improvements to train schedules

I thought you could drag-and-drop. Isn't that what the bumpy-looking part on the right of the train stop header is for?
by Kyralessa
Sun Jul 05, 2020 11:42 am
Forum: General discussion
Topic: Criticism of the 0.18.32 fluid mixing changes.
Replies: 11
Views: 1651

Re: Criticism of the 0.18.32 fluid mixing changes.

5thHorseman wrote:
Tue Jun 23, 2020 1:04 am
The way to prevent being sad at fundamental changes to a game in Beta, is to not play a game in Beta. If you can't handle base-destroying changes don't play versions of a game that may have base-destroying changes.
Ah, memories of the Trainpocalypse. :lol:
by Kyralessa
Wed Jul 01, 2020 11:37 am
Forum: Ideas and Suggestions
Topic: A few suggestions
Replies: 5
Views: 336

Re: A few suggestions

Some of these ideas already exist in mods. For others, you might want to post something explaining what's fun about the idea; not everything here strikes me as fun. Here are a few thoughts... 1. Add limits to how much power can be transferred between electric poles (e.g. Small Pole: 10 MW, Medium Po...

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