Search found 15 matches

by Adalonus
Tue Jan 23, 2018 9:33 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 40000

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Bug: When making a blueprint after selecting it from the Planner Picker Menu, the first time I select entities, it does not register there is a blueprint in hand. This requires me to select a second time and often causes crashes in other mods (Bulk Rail Loaders and MiniLoader have had issues). The ...
by Adalonus
Tue Jan 23, 2018 9:26 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 260
Views: 51778

Re: [0.16] Bulk Rail Loaders

The error message you posted seems to indicate that you created a blueprint somehow while not having a blueprint in your hand. I tested PickerExtended's quick pipette blueprint feature (control-Q), but that also seems to work fine. Can you send me a save I can use to try to reproduce? It's possible...
by Adalonus
Mon Jan 22, 2018 10:01 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 260
Views: 51778

Re: [0.16] Bulk Rail Loaders

Which version are you running? Are you doing anything special to create this blueprint, or running other mods that change the blueprint creation process? I have not seen this particular error before. Bulk Rail Loader 0.2.1 Best I can tell that has mods with anything to do with blueprints is: Picker...
by Adalonus
Mon Jan 22, 2018 11:10 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 260
Views: 51778

Re: [0.16] Bulk Rail Loaders

As a quick heads up, the modportal homepage link for Bulk Rail Loaders sends you to the MiniLoaders forum thread, not this one.

Additionally, I am getting the blueprint error as well. I hope it is an easy fix.
by Adalonus
Sun Jun 04, 2017 9:01 am
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 8113

Re: Angel's Smelting Patch

Is it possible this removed the recipe for Solder without supplementing the prerequisites? The recipe for Solder plate was removed, but I can't seem to make any of the machines that lead to Angels Solder without already having some to make Basic Electronic Boards. When I remove your patch the probl...
by Adalonus
Tue Apr 05, 2016 7:32 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 17145

Re: [MOD 0.12.x] Interface Chest - 1.0.2

I'm very excited to use this mod. I'm downloading it right now. Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent of...
by Adalonus
Mon Apr 04, 2016 8:54 pm
Forum: Mods
Topic: [MOD 0.12.12+] Pocket Bots Start v1.0.4
Replies: 27
Views: 47630

Re: [MOD 0.12.12+] Pocket Bots Start v1.0.4

Getting this error now when generating a new world in 12.29 __Pocket-Bots-Start__/control.lua:60: Error while running the event handler: __research-queue__/functions/draw_grid.lua:28: No such node (state) Line 60 in control.lua is player.force.technologies["bot-plan"].researched = true An...
by Adalonus
Mon Apr 04, 2016 8:26 pm
Forum: Mods
Topic: [MOD 0.12.12+] Pocket Bots Start v1.0.4
Replies: 27
Views: 47630

Re: [MOD 0.12.12+] Pocket Bots Start v1.0.4

im sorry if this has been asked already but im new to modding and cannot find the config file for this mod to change it to fast start as describled in the long description tab. thanks Extract the downloaded file with 7zip or WinRAR. Open the folder and then "control.lua" with notepad++ (o...
by Adalonus
Mon Apr 04, 2016 8:02 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 17145

Re: [MOD 0.12.x] Interface Chest - 1.0.2

I'm very excited to use this mod. I'm downloading it right now. Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent of ...
by Adalonus
Fri Apr 01, 2016 10:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 63011

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

Is there interest in this mod? Was combining it with instant void chest mod to clean up some belts that got mixed and spread mixed coper/iron through my whole factory. Slip stream did not work directly but I think it would just need the new transport belt lua functions which I did get working with ...
by Adalonus
Fri Mar 25, 2016 7:46 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 26995

Re: [MOD 0.12.20] GalacticTrade

What are you using to open the config? I use notepad++, so if you aren't using that, maybe try using it. Also, you keep mentioning extracting it. What do you mean you're trying to do? I've been using notepad++, but I can't even get to the actual file to open into notepad++. 7zip fails to open the f...
by Adalonus
Sun Mar 20, 2016 6:22 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 26995

Re: [MOD 0.12.20] GalacticTrade

If I try to edit the config file/extract the folder to make an edit, I get an error saying that it's an unsupported compression method. I can open the control.lua file, but not the config.lua Okay, well, I'm not sure about what's happening, but I think that all you have to do is open it inside of t...
by Adalonus
Sun Mar 20, 2016 1:49 am
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 26995

Re: [MOD 0.12.20] GalacticTrade

If I try to edit the config file/extract the folder to make an edit, I get an error saying that it's an unsupported compression method. I can open the control.lua file, but not the config.lua
by Adalonus
Sun Mar 20, 2016 1:36 am
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 63011

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

does not work for 0.12.26 either on steam says "__Slipstream__/control.lua:15: attempt to index global 'game' (a nil value)" please fix as this mod looks great and i really really want to use it I get the same error. Love Slipstream Chests and I'm curious if there's an update planned. Edi...
by Adalonus
Tue Feb 03, 2015 11:01 pm
Forum: General discussion
Topic: Are UI Mods Possible?
Replies: 3
Views: 1256

Are UI Mods Possible?

Basically the title.

I think it would be nice to tack specific production/consumption statistics (using 5 or 10 min stats) as well as power in the corner to keep an eye on it.

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