Bug:
When making a blueprint after selecting it from the Planner Picker Menu, the first time I select entities, it does not register there is a blueprint in hand. This requires me to select a second time and often causes crashes in other mods (Bulk Rail Loaders and MiniLoader have had issues ...
Search found 15 matches
- Tue Jan 23, 2018 9:33 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 74437
- Tue Jan 23, 2018 9:26 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 127289
Re: [0.16] Bulk Rail Loaders
The error message you posted seems to indicate that you created a blueprint somehow while not having a blueprint in your hand. I tested PickerExtended's quick pipette blueprint feature (control-Q), but that also seems to work fine. Can you send me a save I can use to try to reproduce? It's possible ...
- Mon Jan 22, 2018 10:01 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 127289
Re: [0.16] Bulk Rail Loaders
Which version are you running? Are you doing anything special to create this blueprint, or running other mods that change the blueprint creation process? I have not seen this particular error before.
Bulk Rail Loader 0.2.1
Best I can tell that has mods with anything to do with blueprints is ...
Bulk Rail Loader 0.2.1
Best I can tell that has mods with anything to do with blueprints is ...
- Mon Jan 22, 2018 11:10 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 127289
Re: [0.16] Bulk Rail Loaders
As a quick heads up, the modportal homepage link for Bulk Rail Loaders sends you to the MiniLoaders forum thread, not this one.
Additionally, I am getting the blueprint error as well. I hope it is an easy fix.
Additionally, I am getting the blueprint error as well. I hope it is an easy fix.
- Sun Jun 04, 2017 9:01 am
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 13371
Re: Angel's Smelting Patch
Is it possible this removed the recipe for Solder without supplementing the prerequisites? The recipe for Solder plate was removed, but I can't seem to make any of the machines that lead to Angels Solder without already having some to make Basic Electronic Boards. When I remove your patch the ...
- Tue Apr 05, 2016 7:32 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 28861
Re: [MOD 0.12.x] Interface Chest - 1.0.2
I'm very excited to use this mod. I'm downloading it right now.
Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent ...
Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent ...
- Mon Apr 04, 2016 8:54 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Pocket Bots Start v1.0.4
- Replies: 27
- Views: 57428
Re: [MOD 0.12.12+] Pocket Bots Start v1.0.4
Getting this error now when generating a new world in 12.29
__Pocket-Bots-Start__/control.lua:60: Error while running the event handler: __research-queue__/functions/draw_grid.lua:28: No such node (state)
Line 60 in control.lua is
player.force.technologies["bot-plan"].researched = true
Any ...
__Pocket-Bots-Start__/control.lua:60: Error while running the event handler: __research-queue__/functions/draw_grid.lua:28: No such node (state)
Line 60 in control.lua is
player.force.technologies["bot-plan"].researched = true
Any ...
- Mon Apr 04, 2016 8:26 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Pocket Bots Start v1.0.4
- Replies: 27
- Views: 57428
Re: [MOD 0.12.12+] Pocket Bots Start v1.0.4
im sorry if this has been asked already but im new to modding and cannot find the config file for this mod to change it to fast start as describled in the long description tab. thanks
Extract the downloaded file with 7zip or WinRAR. Open the folder and then "control.lua" with notepad++ (or ...
Extract the downloaded file with 7zip or WinRAR. Open the folder and then "control.lua" with notepad++ (or ...
- Mon Apr 04, 2016 8:02 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 28861
Re: [MOD 0.12.x] Interface Chest - 1.0.2
I'm very excited to use this mod. I'm downloading it right now.
Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent of ...
Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent of ...
- Fri Apr 01, 2016 10:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 85899
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
Is there interest in this mod?
Was combining it with instant void chest mod to clean up some belts that got mixed and spread mixed coper/iron through my whole factory.
Slip stream did not work directly but I think it would just need the new transport belt lua functions which I did get working ...
Was combining it with instant void chest mod to clean up some belts that got mixed and spread mixed coper/iron through my whole factory.
Slip stream did not work directly but I think it would just need the new transport belt lua functions which I did get working ...
- Fri Mar 25, 2016 7:46 pm
- Forum: Mods
- Topic: [MOD 0.12.20] GalacticTrade
- Replies: 33
- Views: 35671
Re: [MOD 0.12.20] GalacticTrade
What are you using to open the config? I use notepad++, so if you aren't using that, maybe try using it.
Also, you keep mentioning extracting it. What do you mean you're trying to do?
I've been using notepad++, but I can't even get to the actual file to open into notepad++. 7zip fails to open ...
- Sun Mar 20, 2016 6:22 pm
- Forum: Mods
- Topic: [MOD 0.12.20] GalacticTrade
- Replies: 33
- Views: 35671
Re: [MOD 0.12.20] GalacticTrade
If I try to edit the config file/extract the folder to make an edit, I get an error saying that it's an unsupported compression method. I can open the control.lua file, but not the config.lua
Okay, well, I'm not sure about what's happening, but I think that all you have to do is open it inside of ...
Okay, well, I'm not sure about what's happening, but I think that all you have to do is open it inside of ...
- Sun Mar 20, 2016 1:49 am
- Forum: Mods
- Topic: [MOD 0.12.20] GalacticTrade
- Replies: 33
- Views: 35671
Re: [MOD 0.12.20] GalacticTrade
If I try to edit the config file/extract the folder to make an edit, I get an error saying that it's an unsupported compression method. I can open the control.lua file, but not the config.lua
- Sun Mar 20, 2016 1:36 am
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 85899
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
does not work for 0.12.26 either on steam
says "__Slipstream__/control.lua:15: attempt to index global 'game' (a nil value)"
please fix as this mod looks great and i really really want to use it
I get the same error. Love Slipstream Chests and I'm curious if there's an update planned.
Edit:
So ...
says "__Slipstream__/control.lua:15: attempt to index global 'game' (a nil value)"
please fix as this mod looks great and i really really want to use it
I get the same error. Love Slipstream Chests and I'm curious if there's an update planned.
Edit:
So ...
- Tue Feb 03, 2015 11:01 pm
- Forum: General discussion
- Topic: Are UI Mods Possible?
- Replies: 3
- Views: 2329
Are UI Mods Possible?
Basically the title.
I think it would be nice to tack specific production/consumption statistics (using 5 or 10 min stats) as well as power in the corner to keep an eye on it.
I think it would be nice to tack specific production/consumption statistics (using 5 or 10 min stats) as well as power in the corner to keep an eye on it.