Search found 12 matches
- Thu Jan 11, 2018 12:58 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
I feel that bots lack complexity. You begin the game mining manually, then you put down some miners, then attach them to furnaces, add belts, get power, make asemblers, find oil, refine... and then you get logistics and go back to the level of "attaching miners to furnaces", a complete drop in ...
- Sat Jan 06, 2018 8:41 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
I don't know is this would require too many changes to logistic robots' logic, but I think that playing with different overlaping logistic areas that have a limit to its number of active logistic bots would be interesting, it would make logistics more fun to play with and at the same time we would ...
- Fri Jan 05, 2018 10:53 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
After a little more thinking, apart from what I said before (https://forums.factorio.com/viewtopic.php?f=38&t=56218&start=180#p331099) I think a research of MAXIMUM ACTIVE ROBOTS per LOGISTIC NETWORK would help to nerf them a bit forcing you to make more research if you want to use them elsewhere ...
- Fri Jan 05, 2018 10:12 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
I personally don't like logistic bots moving items between chests, it feels too much like cheating, I normally only use requester chest to suply fuel for my trains.
That said I don't want to see bots nerfed, I would like to see belts buffed in the lategame, at that point its gets frustating to ...
That said I don't want to see bots nerfed, I would like to see belts buffed in the lategame, at that point its gets frustating to ...
- Fri Jan 05, 2018 1:08 am
- Forum: Ideas and Suggestions
- Topic: Doodads deconstruction planer
- Replies: 0
- Views: 758
Doodads deconstruction planer
I would like an option in the deconstruction planer that erases bushes and rocks, right now some of my railtracks look like this, and there is no way to get rid of those rocks.


- Thu Dec 07, 2017 9:49 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 101377
Re: Friday Facts #219 - Cliffs
More or less since 0.15 became stable I have been visiting the forum only to check Friday Facts every Friday, since I read this last week I have visited a hundred time hoping to see more news about 0.16!
- Sat Jun 17, 2017 11:05 pm
- Forum: General discussion
- Topic: Robot Battery Research
- Replies: 15
- Views: 8924
Re: Robot Battery Research
That moment when a cloud of robots is about to deliver your mats but decide they are low on battery one meter before reaching you. By the way, logistic network is ok as it is, it makes all that belt madness pointless, and that just kills the game's core, specially for beginners. If you want them ...
- Sat Feb 25, 2017 11:26 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 61785
Re: Friday Facts #179 - New resource graphics & concrete
So the Uranium ore is not definitive? If I could choose how uranium ore goes I would go for a blackish Ore with just some green spots that glow in the darkness. That would be so cool!!!
http://i.imgur.com/DAxObwX.jpg
This is just a fast concept, It should be some more greenish parts and be MOre ...
http://i.imgur.com/DAxObwX.jpg
This is just a fast concept, It should be some more greenish parts and be MOre ...
- Sun Jan 15, 2017 8:18 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 97779
Re: Friday Facts #173 - Nuclear stuff is almost done
Why dont make them two separate researchs? On one side be have the nuclear power plan research, it can work on its own, and in the other we have the closed water cycle that can improve our energy generation systems. I think u should let the door open to add it later on.
- Mon Nov 21, 2016 4:31 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 52679
Re: Friday Facts #165 - Death by a thousand cuts
backup file?dinodod wrote:
Oh yea I didn't know that! But the base is destroyed now. How do you prevent that, Oh Smartone?
On the other hand, nice to hear about that massive optimization.
- Tue Nov 08, 2016 11:46 am
- Forum: Technical Help
- Topic: Help buying the game
- Replies: 4
- Views: 1784
Re: Help buying the game
Yeh, it works, but I prefer to get it from here. For now i will try getting the amazon method to succeed, if i cant and no one has another solution i will get it from steam.
- Tue Nov 08, 2016 10:28 am
- Forum: Technical Help
- Topic: Help buying the game
- Replies: 4
- Views: 1784
Help buying the game
Hello, I want to get the game from the web, my problem is i dont have a credit card and i dont want to link my bank account to pay via paypal. When I buy games via steam i just get a paysafecard ticket. My question is, is there an easy way to buy the game using the paysafecard method? I have been ...