Hello,
maybe change to Greenhouses ? -> https://forums.factorio.com/forum/vie ... greenhouse
Search found 44 matches
- Thu Oct 22, 2015 8:56 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 110437
- Wed Oct 21, 2015 4:24 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 76412
Re: [MOD 0.12.x] SimpleTeleporters
Hello,
0.12.11+ any updated news ?
0.12.11+ any updated news ?
- Sat Oct 17, 2015 9:45 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 95603
Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines
No problem
i overread a line too 


- Sat Oct 17, 2015 9:31 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 95603
Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines
Hi,
@ PiggyWhiskey, you missed in my post the "boblibrary_0.12.2" under the list of used BobMod“s
@ SuperSandro2000, yep & there i missed a line of Bob“s post
btw. tested bobassembly_0.12.4 this load“s with 0.12.11 & look“s like it is working fine
@ PiggyWhiskey, you missed in my post the "boblibrary_0.12.2" under the list of used BobMod“s

@ SuperSandro2000, yep & there i missed a line of Bob“s post

btw. tested bobassembly_0.12.4 this load“s with 0.12.11 & look“s like it is working fine
- Sat Oct 17, 2015 9:22 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 305868
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Hi, Tested it with 0.12.11 & it is working, after a few Second“s it, is updating the Train“s List, and is ready to work with :D
The Text showing;
Collapseded Button read“s : Unknown key:"text-trains-collapsed"
& expanded : Unknown key:"text-trains"
is Factorio 0.12.11 related & reported --> https ...
The Text showing;
Collapseded Button read“s : Unknown key:"text-trains-collapsed"
& expanded : Unknown key:"text-trains"
is Factorio 0.12.11 related & reported --> https ...
- Sat Oct 17, 2015 7:46 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 95603
Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines
Hi,
I have updated Factorio to 0.12.11 and now get the following error from bobassembly_0.12.5 @ loading screen ( 2%)
__bobassembly__/data-updates.lua: 21: attempt to index field 'advanced-processing-unit' (a nil value)
used Bob Mod“s;
bobassembly_0.12.5
bobconfig_0.12.1
boblibrary_0.12.2 ...
I have updated Factorio to 0.12.11 and now get the following error from bobassembly_0.12.5 @ loading screen ( 2%)
__bobassembly__/data-updates.lua: 21: attempt to index field 'advanced-processing-unit' (a nil value)
used Bob Mod“s;
bobassembly_0.12.5
bobconfig_0.12.1
boblibrary_0.12.2 ...
- Mon Oct 05, 2015 4:24 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 142791
Re: [0.11.22/0.12.x][v0.12.5] Bob's Modules.
Hello,
First, Thank you for the update“s, but well.. i think i found a Bug;
Tryed your new updated Mod“s and, get the following error Message, on loading Factorio 12.10. [ @ loading mods 2% ]
Error in assignID, item with name'advanced-unit' does not exist
if i remove bobmodules_0.12.5 no error ...
First, Thank you for the update“s, but well.. i think i found a Bug;
Tryed your new updated Mod“s and, get the following error Message, on loading Factorio 12.10. [ @ loading mods 2% ]
Error in assignID, item with name'advanced-unit' does not exist
if i remove bobmodules_0.12.5 no error ...
- Sat Sep 19, 2015 4:11 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 332312
Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack
Yep fixed & working, Thank you
& a big Thank you for, A.) This Mod & B.) Maintaining & expanding it

& a big Thank you for, A.) This Mod & B.) Maintaining & expanding it

- Fri Sep 18, 2015 6:14 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 332312
Re: [MOD 0.12.x] WaiTex 0.8.0: A HD Texture Pack
Hello,
I get here with, Factorio 12.8 & WaiTex 0.8.0 the following Error Message:
__WaiTex__/data-final-fixes.lua:1:
__WaiTex__/prototypes/Override-Functions.lua:29: bad
argument #1 to 'gsub' (string expected, got nil)
Used Mod“s :
AdvancedEquipment 0.41
air-filtering 0.3.1
Aircraft 1.0.0
Alien ...
I get here with, Factorio 12.8 & WaiTex 0.8.0 the following Error Message:
__WaiTex__/data-final-fixes.lua:1:
__WaiTex__/prototypes/Override-Functions.lua:29: bad
argument #1 to 'gsub' (string expected, got nil)
Used Mod“s :
AdvancedEquipment 0.41
air-filtering 0.3.1
Aircraft 1.0.0
Alien ...
- Mon Sep 14, 2015 3:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 25
- Views: 33341
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Hello,
Firstly, thank you for this very helpful Mod. It make“s many Restructuring Projekt“s that where before, a Pain in the A**, very easy & relaxing. :D
Secondly, I found a Bug, if u make a Blueprint with only a Concrete Path on it,
[I use a combo of Vanilla & Color Coding Concrete“s to make a ...
Firstly, thank you for this very helpful Mod. It make“s many Restructuring Projekt“s that where before, a Pain in the A**, very easy & relaxing. :D
Secondly, I found a Bug, if u make a Blueprint with only a Concrete Path on it,
[I use a combo of Vanilla & Color Coding Concrete“s to make a ...
- Sun Aug 23, 2015 1:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] Alien Oil
- Replies: 25
- Views: 46470
Re: [MOD 0.12.x] Alien Oil
Thank you
. It was a very nice mod, to create a .. well.. oil field, with oil pump“s all over a area, like real oil field“s use to be.

- Wed Jul 29, 2015 4:14 pm
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 31630
Re: [0.10.x] Terminal Chests
I'm.. not sure, actually. It's so old....
Probably though, especially if there's interest!
" Slipstream Chests " is written by a guy who was inspired by Terminal Chests so I'd kind of let this fall into low priority, as his mod accomplishes most of what this one does (even if I disagree with its ...
Probably though, especially if there's interest!
" Slipstream Chests " is written by a guy who was inspired by Terminal Chests so I'd kind of let this fall into low priority, as his mod accomplishes most of what this one does (even if I disagree with its ...
- Tue Jul 28, 2015 4:00 pm
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 31630
Re: [0.10.x] Terminal Chests
Hello, any plan“s for updating this beautiful Mod for 0.12.x ?
if u try and create a map or load a save with it enabled, u get this message:
Notiz
_ _terminalcheast_ _/control.lua:8: attempt to index global 'glob' (a nil value)
if u try and create a map or load a save with it enabled, u get this message:
Notiz
_ _terminalcheast_ _/control.lua:8: attempt to index global 'glob' (a nil value)
- Mon Jul 27, 2015 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
- Replies: 3
- Views: 4717
Re: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
Hello,
*phuh* Thank you, i am relieved now,that i dont lose that Factory :D
Sure thing, ;)
0.11 -> Mod“s that where used in 0.11.22 (without 0.11.22 WaiTex 0.6.0: A HD Texture Pack) [Same topic -> Older Versions]
-> https://www.dropbox.com/s/4ykgva1q2585i8n/0.11.zip?dl=0
0.12 -> Mod“s that ...
*phuh* Thank you, i am relieved now,that i dont lose that Factory :D
Sure thing, ;)
0.11 -> Mod“s that where used in 0.11.22 (without 0.11.22 WaiTex 0.6.0: A HD Texture Pack) [Same topic -> Older Versions]
-> https://www.dropbox.com/s/4ykgva1q2585i8n/0.11.zip?dl=0
0.12 -> Mod“s that ...
- Mon Jul 27, 2015 3:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
- Replies: 3
- Views: 4717
[Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
Hello,
I have updated today Factorio from 0.11.22 (with all mod“s) to 0.12.1, and loaded my 0.11.22 Save of my giant factory (414 Hr.)
The Game load“s untill the green bar reaches it“s end, & then crashes, with the log message back to the Desktop. It happens with Mod“s & without any Mod
This ...
I have updated today Factorio from 0.11.22 (with all mod“s) to 0.12.1, and loaded my 0.11.22 Save of my giant factory (414 Hr.)
The Game load“s untill the green bar reaches it“s end, & then crashes, with the log message back to the Desktop. It happens with Mod“s & without any Mod
This ...
- Sun Jul 26, 2015 11:51 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 93790
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Hi after some trail and error i think i succesfully updated this mod.
For anyone wanting a 0.12 working version i'll attach it.
Fixed the issue with the typo
Hello, i just updated to 0.12.1 & i get the following error message with your updated version, can u please look into this ?. Thank you ...
For anyone wanting a 0.12 working version i'll attach it.
Fixed the issue with the typo
Hello, i just updated to 0.12.1 & i get the following error message with your updated version, can u please look into this ?. Thank you ...
- Fri Jul 24, 2015 5:49 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 40893
Re: Come and guess: Stable version of the 0.12
0.12.15
Because i think, you are still hide something from us, what u want to implement before 0.13 8-)
" ...The whole non-dev department is away, kovarex is flying his paraglide somewhere over Macedonia..."
Translation: -> They are on a Nasa Tour, study concept Space Station Blueprint“s :idea:
Because i think, you are still hide something from us, what u want to implement before 0.13 8-)
" ...The whole non-dev department is away, kovarex is flying his paraglide somewhere over Macedonia..."
Translation: -> They are on a Nasa Tour, study concept Space Station Blueprint“s :idea:
- Thu May 07, 2015 6:13 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 47956
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
The 0.3.2 Version posted by JamesOFarrell @ Page 3 of this Thread -> https://forums.factorio.com/forum/viewtopic.php?f=14&t=3798&start=20#p52445 work“s with 11.22
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.
But i doubt, there will be anymore update“s, since Braddock has been ...
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.
But i doubt, there will be anymore update“s, since Braddock has been ...
- Thu Apr 30, 2015 12:33 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 305868
Re: [MOD 0.11.x] The Fat Controller. Remote train management
The first one was named " Joe Bacon ", was then renamed to "1 " and later to " Fluorite Harbor " but the error message is still there...
The second one, is named " Jorik Seisveld " (I let the Trainstop name“s @ the mines, as they where named when placed).
Deconstruction of the first stop ("1" aka ...
The second one, is named " Jorik Seisveld " (I let the Trainstop name“s @ the mines, as they where named when placed).
Deconstruction of the first stop ("1" aka ...
- Thu Apr 30, 2015 9:22 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 305868
Re: [MOD 0.11.x] The Fat Controller. Remote train management
Hi,
I recently started to use your mod, to manage my Train Routes, (atm. 9 Trains @ 6 Train Routes & 12 Train Stop“s). Yesterday all went without a problem, adding train“s etc.
Today if i click @ -> " Trains + " -> " S " (Station“s) i get a error message: (Factorio 0.11.21)
Error while running ...
I recently started to use your mod, to manage my Train Routes, (atm. 9 Trains @ 6 Train Routes & 12 Train Stop“s). Yesterday all went without a problem, adding train“s etc.
Today if i click @ -> " Trains + " -> " S " (Station“s) i get a error message: (Factorio 0.11.21)
Error while running ...