Search found 44 matches

by Lone_Player
Thu Oct 22, 2015 8:56 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 110437

Re: Bug Reports

Hello,

maybe change to Greenhouses ? -> https://forums.factorio.com/forum/vie ... greenhouse
by Lone_Player
Wed Oct 21, 2015 4:24 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 76412

Re: [MOD 0.12.x] SimpleTeleporters

Hello,

0.12.11+ any updated news ?
by Lone_Player
Sat Oct 17, 2015 9:45 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 95603

Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines

No problem ;) i overread a line too ;)
by Lone_Player
Sat Oct 17, 2015 9:31 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 95603

Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines

Hi,

@ PiggyWhiskey, you missed in my post the "boblibrary_0.12.2" under the list of used BobMod“s ;)
@ SuperSandro2000, yep & there i missed a line of Bob“s post :oops:

btw. tested bobassembly_0.12.4 this load“s with 0.12.11 & look“s like it is working fine
by Lone_Player
Sat Oct 17, 2015 9:22 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 305868

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Hi, Tested it with 0.12.11 & it is working, after a few Second“s it, is updating the Train“s List, and is ready to work with :D

The Text showing;

Collapseded Button read“s : Unknown key:"text-trains-collapsed"
& expanded : Unknown key:"text-trains"
is Factorio 0.12.11 related & reported --> https ...
by Lone_Player
Sat Oct 17, 2015 7:46 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 95603

Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines

Hi,

I have updated Factorio to 0.12.11 and now get the following error from bobassembly_0.12.5 @ loading screen ( 2%)

__bobassembly__/data-updates.lua: 21: attempt to index field 'advanced-processing-unit' (a nil value)

used Bob Mod“s;

bobassembly_0.12.5
bobconfig_0.12.1
boblibrary_0.12.2 ...
by Lone_Player
Mon Oct 05, 2015 4:24 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 142791

Re: [0.11.22/0.12.x][v0.12.5] Bob's Modules.

Hello,

First, Thank you for the update“s, but well.. i think i found a Bug;

Tryed your new updated Mod“s and, get the following error Message, on loading Factorio 12.10. [ @ loading mods 2% ]

Error in assignID, item with name'advanced-unit' does not exist

if i remove bobmodules_0.12.5 no error ...
by Lone_Player
Sat Sep 19, 2015 4:11 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 332312

Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Yep fixed & working, Thank you :)
& a big Thank you for, A.) This Mod & B.) Maintaining & expanding it :D
by Lone_Player
Fri Sep 18, 2015 6:14 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 332312

Re: [MOD 0.12.x] WaiTex 0.8.0: A HD Texture Pack

Hello,

I get here with, Factorio 12.8 & WaiTex 0.8.0 the following Error Message:

__WaiTex__/data-final-fixes.lua:1:
__WaiTex__/prototypes/Override-Functions.lua:29: bad
argument #1 to 'gsub' (string expected, got nil)

Used Mod“s :

AdvancedEquipment 0.41
air-filtering 0.3.1
Aircraft 1.0.0
Alien ...
by Lone_Player
Mon Sep 14, 2015 3:04 am
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 33341

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Hello,

Firstly, thank you for this very helpful Mod. It make“s many Restructuring Projekt“s that where before, a Pain in the A**, very easy & relaxing. :D

Secondly, I found a Bug, if u make a Blueprint with only a Concrete Path on it,
[I use a combo of Vanilla & Color Coding Concrete“s to make a ...
by Lone_Player
Sun Aug 23, 2015 1:33 am
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 46470

Re: [MOD 0.12.x] Alien Oil

Thank you :D . It was a very nice mod, to create a .. well.. oil field, with oil pump“s all over a area, like real oil field“s use to be.
by Lone_Player
Wed Jul 29, 2015 4:14 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 31630

Re: [0.10.x] Terminal Chests

I'm.. not sure, actually. It's so old....

Probably though, especially if there's interest!

" Slipstream Chests " is written by a guy who was inspired by Terminal Chests so I'd kind of let this fall into low priority, as his mod accomplishes most of what this one does (even if I disagree with its ...
by Lone_Player
Tue Jul 28, 2015 4:00 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 31630

Re: [0.10.x] Terminal Chests

Hello, any plan“s for updating this beautiful Mod for 0.12.x ?

if u try and create a map or load a save with it enabled, u get this message:

Notiz
_ _terminalcheast_ _/control.lua:8: attempt to index global 'glob' (a nil value)
by Lone_Player
Mon Jul 27, 2015 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
Replies: 3
Views: 4717

Re: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash

Hello,

*phuh* Thank you, i am relieved now,that i dont lose that Factory :D

Sure thing, ;)

0.11 -> Mod“s that where used in 0.11.22 (without 0.11.22 WaiTex 0.6.0: A HD Texture Pack) [Same topic -> Older Versions]
-> https://www.dropbox.com/s/4ykgva1q2585i8n/0.11.zip?dl=0


0.12 -> Mod“s that ...
by Lone_Player
Mon Jul 27, 2015 3:12 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
Replies: 3
Views: 4717

[Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash

Hello,

I have updated today Factorio from 0.11.22 (with all mod“s) to 0.12.1, and loaded my 0.11.22 Save of my giant factory (414 Hr.)
The Game load“s untill the green bar reaches it“s end, & then crashes, with the log message back to the Desktop. It happens with Mod“s & without any Mod
This ...
by Lone_Player
Sun Jul 26, 2015 11:51 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 93790

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Hi after some trail and error i think i succesfully updated this mod.
For anyone wanting a 0.12 working version i'll attach it.
Fixed the issue with the typo

Hello, i just updated to 0.12.1 & i get the following error message with your updated version, can u please look into this ?. Thank you ...
by Lone_Player
Fri Jul 24, 2015 5:49 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 40893

Re: Come and guess: Stable version of the 0.12

0.12.15

Because i think, you are still hide something from us, what u want to implement before 0.13 8-)

" ...The whole non-dev department is away, kovarex is flying his paraglide somewhere over Macedonia..."
Translation: -> They are on a Nasa Tour, study concept Space Station Blueprint“s :idea:
by Lone_Player
Thu May 07, 2015 6:13 pm
Forum: Mods
Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
Replies: 42
Views: 47956

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

The 0.3.2 Version posted by JamesOFarrell @ Page 3 of this Thread -> https://forums.factorio.com/forum/viewtopic.php?f=14&t=3798&start=20#p52445 work“s with 11.22
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.

But i doubt, there will be anymore update“s, since Braddock has been ...
by Lone_Player
Thu Apr 30, 2015 12:33 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 305868

Re: [MOD 0.11.x] The Fat Controller. Remote train management

The first one was named " Joe Bacon ", was then renamed to "1 " and later to " Fluorite Harbor " but the error message is still there...
The second one, is named " Jorik Seisveld " (I let the Trainstop name“s @ the mines, as they where named when placed).

Deconstruction of the first stop ("1" aka ...
by Lone_Player
Thu Apr 30, 2015 9:22 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 305868

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Hi,

I recently started to use your mod, to manage my Train Routes, (atm. 9 Trains @ 6 Train Routes & 12 Train Stop“s). Yesterday all went without a problem, adding train“s etc.

Today if i click @ -> " Trains + " -> " S " (Station“s) i get a error message: (Factorio 0.11.21)

Error while running ...

Go to advanced search