Search found 44 matches

by Lone_Player
Thu Oct 22, 2015 8:56 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 108737

Re: Bug Reports

Hello,

maybe change to Greenhouses ? -> https://forums.factorio.com/forum/vie ... greenhouse
by Lone_Player
Wed Oct 21, 2015 4:24 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 75525

Re: [MOD 0.12.x] SimpleTeleporters

Hello,

0.12.11+ any updated news ?
by Lone_Player
Sat Oct 17, 2015 9:45 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 94529

Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines

No problem ;) i overread a line too ;)
by Lone_Player
Sat Oct 17, 2015 9:31 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 94529

Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines

Hi,

@ PiggyWhiskey, you missed in my post the "boblibrary_0.12.2" under the list of used BobModĀ“s ;)
@ SuperSandro2000, yep & there i missed a line of BobĀ“s post :oops:

btw. tested bobassembly_0.12.4 this loadĀ“s with 0.12.11 & lookĀ“s like it is working fine
by Lone_Player
Sat Oct 17, 2015 9:22 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 302071

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Hi, Tested it with 0.12.11 & it is working, after a few SecondĀ“s it, is updating the TrainĀ“s List, and is ready to work with :D

The Text showing;

Collapseded Button readĀ“s : Unknown key:"text-trains-collapsed"
& expanded : Unknown key:"text-trains"
is Factorio 0.12.11 related & reported --> https ...
by Lone_Player
Sat Oct 17, 2015 7:46 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 94529

Re: [0.11.22/0.12.x][v0.12.5] Bob's Assembly Machines

Hi,

I have updated Factorio to 0.12.11 and now get the following error from bobassembly_0.12.5 @ loading screen ( 2%)

__bobassembly__/data-updates.lua: 21: attempt to index field 'advanced-processing-unit' (a nil value)

used Bob ModĀ“s;

bobassembly_0.12.5
bobconfig_0.12.1
boblibrary_0.12.2 ...
by Lone_Player
Mon Oct 05, 2015 4:24 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 140456

Re: [0.11.22/0.12.x][v0.12.5] Bob's Modules.

Hello,

First, Thank you for the updateĀ“s, but well.. i think i found a Bug;

Tryed your new updated ModĀ“s and, get the following error Message, on loading Factorio 12.10. [ @ loading mods 2% ]

Error in assignID, item with name'advanced-unit' does not exist

if i remove bobmodules_0.12.5 no error ...
by Lone_Player
Sat Sep 19, 2015 4:11 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 329676

Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Yep fixed & working, Thank you :)
& a big Thank you for, A.) This Mod & B.) Maintaining & expanding it :D
by Lone_Player
Fri Sep 18, 2015 6:14 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 329676

Re: [MOD 0.12.x] WaiTex 0.8.0: A HD Texture Pack

Hello,

I get here with, Factorio 12.8 & WaiTex 0.8.0 the following Error Message:

__WaiTex__/data-final-fixes.lua:1:
__WaiTex__/prototypes/Override-Functions.lua:29: bad
argument #1 to 'gsub' (string expected, got nil)

Used ModĀ“s :

AdvancedEquipment 0.41
air-filtering 0.3.1
Aircraft 1.0.0
Alien ...
by Lone_Player
Mon Sep 14, 2015 3:04 am
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 33063

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Hello,

Firstly, thank you for this very helpful Mod. It makeĀ“s many Restructuring ProjektĀ“s that where before, a Pain in the A**, very easy & relaxing. :D

Secondly, I found a Bug, if u make a Blueprint with only a Concrete Path on it,
[I use a combo of Vanilla & Color Coding ConcreteĀ“s to make a ...
by Lone_Player
Sun Aug 23, 2015 1:33 am
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 46276

Re: [MOD 0.12.x] Alien Oil

Thank you :D . It was a very nice mod, to create a .. well.. oil field, with oil pumpĀ“s all over a area, like real oil fieldĀ“s use to be.
by Lone_Player
Wed Jul 29, 2015 4:14 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 31317

Re: [0.10.x] Terminal Chests

I'm.. not sure, actually. It's so old....

Probably though, especially if there's interest!

" Slipstream Chests " is written by a guy who was inspired by Terminal Chests so I'd kind of let this fall into low priority, as his mod accomplishes most of what this one does (even if I disagree with its ...
by Lone_Player
Tue Jul 28, 2015 4:00 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 31317

Re: [0.10.x] Terminal Chests

Hello, any planĀ“s for updating this beautiful Mod for 0.12.x ?

if u try and create a map or load a save with it enabled, u get this message:

Notiz
_ _terminalcheast_ _/control.lua:8: attempt to index global 'glob' (a nil value)
by Lone_Player
Mon Jul 27, 2015 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
Replies: 3
Views: 4648

Re: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash

Hello,

*phuh* Thank you, i am relieved now,that i dont lose that Factory :D

Sure thing, ;)

0.11 -> ModĀ“s that where used in 0.11.22 (without 0.11.22 WaiTex 0.6.0: A HD Texture Pack) [Same topic -> Older Versions]
-> https://www.dropbox.com/s/4ykgva1q2585i8n/0.11.zip?dl=0


0.12 -> ModĀ“s that ...
by Lone_Player
Mon Jul 27, 2015 3:12 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash
Replies: 3
Views: 4648

[Twinsen]Loading 0.11.22 Save with 0.12.0 or 0.12.1 = Crash

Hello,

I have updated today Factorio from 0.11.22 (with all modĀ“s) to 0.12.1, and loaded my 0.11.22 Save of my giant factory (414 Hr.)
The Game loadĀ“s untill the green bar reaches itĀ“s end, & then crashes, with the log message back to the Desktop. It happens with ModĀ“s & without any Mod
This ...
by Lone_Player
Sun Jul 26, 2015 11:51 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 92983

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Hi after some trail and error i think i succesfully updated this mod.
For anyone wanting a 0.12 working version i'll attach it.
Fixed the issue with the typo

Hello, i just updated to 0.12.1 & i get the following error message with your updated version, can u please look into this ?. Thank you ...
by Lone_Player
Fri Jul 24, 2015 5:49 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 40568

Re: Come and guess: Stable version of the 0.12

0.12.15

Because i think, you are still hide something from us, what u want to implement before 0.13 8-)

" ...The whole non-dev department is away, kovarex is flying his paraglide somewhere over Macedonia..."
Translation: -> They are on a Nasa Tour, study concept Space Station BlueprintĀ“s :idea:
by Lone_Player
Thu May 07, 2015 6:13 pm
Forum: Mods
Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
Replies: 42
Views: 47467

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

The 0.3.2 Version posted by JamesOFarrell @ Page 3 of this Thread -> https://forums.factorio.com/forum/viewtopic.php?f=14&t=3798&start=20#p52445 workĀ“s with 11.22
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.

But i doubt, there will be anymore updateĀ“s, since Braddock has been ...
by Lone_Player
Thu Apr 30, 2015 12:33 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 302071

Re: [MOD 0.11.x] The Fat Controller. Remote train management

The first one was named " Joe Bacon ", was then renamed to "1 " and later to " Fluorite Harbor " but the error message is still there...
The second one, is named " Jorik Seisveld " (I let the Trainstop nameĀ“s @ the mines, as they where named when placed).

Deconstruction of the first stop ("1" aka ...
by Lone_Player
Thu Apr 30, 2015 9:22 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 302071

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Hi,

I recently started to use your mod, to manage my Train Routes, (atm. 9 Trains @ 6 Train Routes & 12 Train StopĀ“s). Yesterday all went without a problem, adding trainĀ“s etc.

Today if i click @ -> " Trains + " -> " S " (StationĀ“s) i get a error message: (Factorio 0.11.21)

Error while running ...

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