Search found 45 matches
- Sat Nov 21, 2015 3:33 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fluid Void
- Replies: 27
- Views: 57342
Re: [MOD 0.12.x] Fluid Void
I am currently playing a 0.12.5 version of the game with three dozen different mods, which is why I haven't updated the game. I have tried both the >=0.12.11 as well as the 0.11.x version of this mod, and both don't work. Could you please post the correct older version for me? Would be very nice of ...
- Sun Nov 02, 2014 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: Cannot Have 3+ Players connected at the same time.
- Replies: 20
- Views: 21560
Re: Cannot Have 3+ Players connected at the same time.
Thank you god, me and my friends are not the only ones with this problem!
- Sun Nov 02, 2014 12:43 pm
- Forum: Technical Help
- Topic: Forwarding ports without logging into your router
- Replies: 6
- Views: 49102
Re: Forwarding ports without logging into your router
What other info do you need of me to help me fix it?
- Sun Nov 02, 2014 12:13 pm
- Forum: Multiplayer
- Topic: Ultimate software for multiplayer.
- Replies: 2
- Views: 12297
Re: Ultimate software for multiplayer.
You are right, Evolve has several different advantages over Hamachi, including but not limited to the 5 player per group limit cap in Hamachi. However, Evolve is a hundred times less stable - yesterday me and a few friends were playing using Hamachi without problems. Then they switched to Evolve, be...
- Sat Nov 01, 2014 12:16 am
- Forum: Multiplayer
- Topic: [GER][DE] TeamSpeak 3 Server
- Replies: 9
- Views: 18175
Re: [GER][DE] TeamSpeak 3 Server
Please: - go into the IRC or use PM. This forum is not a gameserver. - Use English language in this board. Thanks. :) At first, I wanted to answer the creator of the thread, but then I read this. Could you please make a Multiplayer section where people could find each other? Just like minecraft has...
- Sat Nov 01, 2014 12:12 am
- Forum: Multiplayer
- Topic: Searching for a server!
- Replies: 4
- Views: 7072
Re: Searching for a server!
Hey, I would also like to try my hand at Factorio multiplayer. Unfortunately, I cannot host. Also open to 4 player games
- Thu Sep 04, 2014 12:59 am
- Forum: Ideas and Requests For Mods
- Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
- Replies: 4
- Views: 6368
Re: (Request) Lantean Innovations Mod (now with TL;DR!)
Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones. It is possible to check the position where the buildings are, and as such calculate the distance between the buildings and get the space that way. As for the dark area, it can just be an ...
- Fri Aug 15, 2014 8:42 am
- Forum: Ideas and Requests For Mods
- Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
- Replies: 4
- Views: 6368
Re: (Request) Lantean Innovations Mod (now with TL;DR!)
Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones. It is possible to check the position where the buildings are, and as such calculate the distance between the buildings and get the space that way. As for the dark area, it can just be an ...
- Fri Aug 08, 2014 8:21 am
- Forum: Ideas and Requests For Mods
- Topic: (Request) Enderchests
- Replies: 4
- Views: 4600
Re: (Request) Enderchests
So, in a game of logistics you want to remove the challenge of logistics?... I want an endgame goal that turns old technologies obsolete, like in real life. Trains and conveyor belts get substituted by superior logistic robots, and enderchests would substitute those, at the right price. (500k iron ...
- Thu Aug 07, 2014 9:54 am
- Forum: Ideas and Requests For Mods
- Topic: (Request) Enderchests
- Replies: 4
- Views: 4600
Re: (Request) Enderchests
Take a look at this: https://forums.factorio.com/forum/viewtopic.php?f=14&t=3134 Put luquids into barrels and you have your mod request =] I already knew about this mod, but this is just not the same. I want a chest that contains dozens of millions of items, and hundreds of different types of i...
- Wed Aug 06, 2014 12:14 pm
- Forum: Ideas and Requests For Mods
- Topic: (Request) Enderchests
- Replies: 4
- Views: 4600
(Request) Enderchests
Hello guys, I would love to have the Enderchests and Endertanks from Minecraft! - All Enderchests of the same color are connected and share same space Example: You put in an Iron plate in chest A and chest B which is of the same color also has an iron plate in its inventory. If you take out the plat...
- Sun Aug 03, 2014 11:24 am
- Forum: Ideas and Requests For Mods
- Topic: (Request) Logistic Collector Chest
- Replies: 8
- Views: 6718
Re: (Request) Logistic Collector Chest
I downloaded the latest experimental release just to try this. It still does not work.Neotix wrote:It was bug in 0.10.4, fixed in 0.10.5. Right now we have 0.10.6.
- Sat Aug 02, 2014 10:08 pm
- Forum: Ideas and Requests For Mods
- Topic: (Request) Logistic Collector Chest
- Replies: 8
- Views: 6718
Re: (Request) Logistic Collector Chest
I tried, and it doesn't seem to work. :/ssilk wrote:I bet, this is a known bug. Try to replace (just place some other chest over the first) some of the chests. This will reset their entries in the transport network.
- Sat Aug 02, 2014 10:02 pm
- Forum: Mods
- Topic: [0.10.4+] Bumpers (not multiplayer compatible)
- Replies: 14
- Views: 15204
Re: [0.10.4+] Bumpers
The orgasm that I had after seeing this mod turned the entire interior of my house white.
- Thu Jul 31, 2014 9:54 pm
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 50570
Re: Friday Facts #44 - Decision making
The gattling gun in the top right corner of the bottom picture had me salivating *_*;; That aside, I am really hyped up for the multiplayer. I have already played 100 hours of factorio and the game, even modded, has already lost its luster - but I know multiplayer can fix that! When I think of Facto...
- Sun Jul 27, 2014 7:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 298969
Re: [MOD 0.10.x] Landfill (2.0)
The ocean's floor?Rseding91 wrote: the moved dirt has to go somewhere.
- Sun Jul 27, 2014 2:34 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 310220
Re: [0.10.0] Bob's Metals and Chemicals mod
Remember I started writing this mod for V0.9.8 of the game? I started playing this game less than 2 weeks ago. Why would you need tin in the early game? Changes I havn't made yet. I implore you to focus on parts of the game that are lacking in vanilla, not changing working, existing game mechanics....
- Sun Jul 27, 2014 1:28 pm
- Forum: Mods
- Topic: Bob's Electronic Circuits revamp (plan)
- Replies: 5
- Views: 10910
Re: Bob's Electronic Circuits revamp (plan)
I like intermediates. I like more complicated intermediates more. But I like useful stuff the most. If you put in more and more useful buildings or items which are more and more complex to make, then you are fulfilling the wishes of all factorio players everywhere. That's why we play this game.
- Sun Jul 27, 2014 1:24 pm
- Forum: Ideas and Requests For Mods
- Topic: Mega Factory?
- Replies: 2
- Views: 3633
Re: Mega Factory?
Yeah, the ME System from Minecraft as the endgame goal in Factorio would be awesome.
- Sun Jul 27, 2014 8:19 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 310220
Re: [0.10.0] Bob's Metals and Chemicals mod
I put the starting area is high This means a large area where only Copper, Iron, Coal, Stone and Tin can be found. Why would you need tin in the early game? This is a balance concern; in the early game you are trying to build up infrastructure that is completely dependant on iron, copper and depend...