Search found 45 matches

by omegasrevenge
Sat Nov 21, 2015 3:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 57342

Re: [MOD 0.12.x] Fluid Void

I am currently playing a 0.12.5 version of the game with three dozen different mods, which is why I haven't updated the game. I have tried both the >=0.12.11 as well as the 0.11.x version of this mod, and both don't work. Could you please post the correct older version for me? Would be very nice of ...
by omegasrevenge
Sun Nov 02, 2014 12:45 pm
Forum: Resolved Problems and Bugs
Topic: Cannot Have 3+ Players connected at the same time.
Replies: 20
Views: 21560

Re: Cannot Have 3+ Players connected at the same time.

Thank you god, me and my friends are not the only ones with this problem!
by omegasrevenge
Sun Nov 02, 2014 12:43 pm
Forum: Technical Help
Topic: Forwarding ports without logging into your router
Replies: 6
Views: 49102

Re: Forwarding ports without logging into your router

Image

What other info do you need of me to help me fix it?
by omegasrevenge
Sun Nov 02, 2014 12:13 pm
Forum: Multiplayer
Topic: Ultimate software for multiplayer.
Replies: 2
Views: 12297

Re: Ultimate software for multiplayer.

You are right, Evolve has several different advantages over Hamachi, including but not limited to the 5 player per group limit cap in Hamachi. However, Evolve is a hundred times less stable - yesterday me and a few friends were playing using Hamachi without problems. Then they switched to Evolve, be...
by omegasrevenge
Sat Nov 01, 2014 12:16 am
Forum: Multiplayer
Topic: [GER][DE] TeamSpeak 3 Server
Replies: 9
Views: 18175

Re: [GER][DE] TeamSpeak 3 Server

Please: - go into the IRC or use PM. This forum is not a gameserver. - Use English language in this board. Thanks. :) At first, I wanted to answer the creator of the thread, but then I read this. Could you please make a Multiplayer section where people could find each other? Just like minecraft has...
by omegasrevenge
Sat Nov 01, 2014 12:12 am
Forum: Multiplayer
Topic: Searching for a server!
Replies: 4
Views: 7072

Re: Searching for a server!

Hey, I would also like to try my hand at Factorio multiplayer. Unfortunately, I cannot host. Also open to 4 player games :)
by omegasrevenge
Thu Sep 04, 2014 12:59 am
Forum: Ideas and Requests For Mods
Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
Replies: 4
Views: 6368

Re: (Request) Lantean Innovations Mod (now with TL;DR!)

Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones. It is possible to check the position where the buildings are, and as such calculate the distance between the buildings and get the space that way. As for the dark area, it can just be an ...
by omegasrevenge
Fri Aug 15, 2014 8:42 am
Forum: Ideas and Requests For Mods
Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
Replies: 4
Views: 6368

Re: (Request) Lantean Innovations Mod (now with TL;DR!)

Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones. It is possible to check the position where the buildings are, and as such calculate the distance between the buildings and get the space that way. As for the dark area, it can just be an ...
by omegasrevenge
Fri Aug 08, 2014 8:21 am
Forum: Ideas and Requests For Mods
Topic: (Request) Enderchests
Replies: 4
Views: 4600

Re: (Request) Enderchests

So, in a game of logistics you want to remove the challenge of logistics?... I want an endgame goal that turns old technologies obsolete, like in real life. Trains and conveyor belts get substituted by superior logistic robots, and enderchests would substitute those, at the right price. (500k iron ...
by omegasrevenge
Thu Aug 07, 2014 9:54 am
Forum: Ideas and Requests For Mods
Topic: (Request) Enderchests
Replies: 4
Views: 4600

Re: (Request) Enderchests

Take a look at this: https://forums.factorio.com/forum/viewtopic.php?f=14&t=3134 Put luquids into barrels and you have your mod request =] I already knew about this mod, but this is just not the same. I want a chest that contains dozens of millions of items, and hundreds of different types of i...
by omegasrevenge
Wed Aug 06, 2014 12:14 pm
Forum: Ideas and Requests For Mods
Topic: (Request) Enderchests
Replies: 4
Views: 4600

(Request) Enderchests

Hello guys, I would love to have the Enderchests and Endertanks from Minecraft! - All Enderchests of the same color are connected and share same space Example: You put in an Iron plate in chest A and chest B which is of the same color also has an iron plate in its inventory. If you take out the plat...
by omegasrevenge
Sun Aug 03, 2014 11:24 am
Forum: Ideas and Requests For Mods
Topic: (Request) Logistic Collector Chest
Replies: 8
Views: 6718

Re: (Request) Logistic Collector Chest

Neotix wrote:It was bug in 0.10.4, fixed in 0.10.5. Right now we have 0.10.6.
I downloaded the latest experimental release just to try this. It still does not work.
by omegasrevenge
Sat Aug 02, 2014 10:08 pm
Forum: Ideas and Requests For Mods
Topic: (Request) Logistic Collector Chest
Replies: 8
Views: 6718

Re: (Request) Logistic Collector Chest

ssilk wrote:I bet, this is a known bug. Try to replace (just place some other chest over the first) some of the chests. This will reset their entries in the transport network.
I tried, and it doesn't seem to work. :/
by omegasrevenge
Sat Aug 02, 2014 10:02 pm
Forum: Mods
Topic: [0.10.4+] Bumpers (not multiplayer compatible)
Replies: 14
Views: 15204

Re: [0.10.4+] Bumpers

The orgasm that I had after seeing this mod turned the entire interior of my house white.
by omegasrevenge
Thu Jul 31, 2014 9:54 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 50570

Re: Friday Facts #44 - Decision making

The gattling gun in the top right corner of the bottom picture had me salivating *_*;; That aside, I am really hyped up for the multiplayer. I have already played 100 hours of factorio and the game, even modded, has already lost its luster - but I know multiplayer can fix that! When I think of Facto...
by omegasrevenge
Sun Jul 27, 2014 7:54 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 298969

Re: [MOD 0.10.x] Landfill (2.0)

Rseding91 wrote::D the moved dirt has to go somewhere.
The ocean's floor? :P
by omegasrevenge
Sun Jul 27, 2014 2:34 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 310220

Re: [0.10.0] Bob's Metals and Chemicals mod

Remember I started writing this mod for V0.9.8 of the game? I started playing this game less than 2 weeks ago. Why would you need tin in the early game? Changes I havn't made yet. I implore you to focus on parts of the game that are lacking in vanilla, not changing working, existing game mechanics....
by omegasrevenge
Sun Jul 27, 2014 1:28 pm
Forum: Mods
Topic: Bob's Electronic Circuits revamp (plan)
Replies: 5
Views: 10910

Re: Bob's Electronic Circuits revamp (plan)

I like intermediates. I like more complicated intermediates more. But I like useful stuff the most. If you put in more and more useful buildings or items which are more and more complex to make, then you are fulfilling the wishes of all factorio players everywhere. That's why we play this game.
by omegasrevenge
Sun Jul 27, 2014 1:24 pm
Forum: Ideas and Requests For Mods
Topic: Mega Factory?
Replies: 2
Views: 3633

Re: Mega Factory?

Yeah, the ME System from Minecraft as the endgame goal in Factorio would be awesome.
by omegasrevenge
Sun Jul 27, 2014 8:19 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 310220

Re: [0.10.0] Bob's Metals and Chemicals mod

I put the starting area is high This means a large area where only Copper, Iron, Coal, Stone and Tin can be found. Why would you need tin in the early game? This is a balance concern; in the early game you are trying to build up infrastructure that is completely dependant on iron, copper and depend...

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