Search found 18 matches
- Thu Sep 14, 2023 5:19 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance. Hilariously, ...
- Thu Sep 14, 2023 5:05 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
We aren't supposed to use it that way, but a lot of people get the idea. I think Wube should not have used Electronic Circuit as the example in the video. It makes it look like quality spam everywhere across the factory. In a real mall it would be a Gun Turret or some Power Armor, and the random pa...
- Thu Sep 14, 2023 7:30 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
I can't support this. Let's say you're making copper wire. My trains pick up a specific amount because I have them keyed to certain ratios. Now all of that is going to be thrown out the window if I enable this. People are going to have to babysit their boxes at all times until they unlock logistics...
- Thu Sep 14, 2023 7:17 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
When I first read the Friday Facts, I was panicking about my ratios all getting messed up. Then I thought about it for a bit. After a bit of though, I really like the concept. Quality is all over real life, and this seems like a fairly good way to bring it into the game. If you don't want to mess w...
- Wed Sep 13, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
I have no issue with this but there should not be so many qualities in vannila because its getting overcomplicated very fast. 3 qualities is more than enough to complicate this very much. I can't disagree with you on the complexity part lol. Not sure if you're part of the Discord server, but since ...
- Wed Sep 13, 2023 1:43 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
I think that 5 qualities is too much and makes lots of unessesarly issues. 3 Qualities would be much more better and would make more sence and make game more clear. I you have to do this feature at all cost then do only 3 quality types and it could be like: Q1 = Low quality Q2 = Standard quality Q3...
- Wed Sep 13, 2023 8:12 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine...
- Tue Sep 12, 2023 10:14 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
Every single time you want to have a quality version of an item, you *must* build a disassembler loop. I would like to point out a disassembler loop is a brute-force method of getting quality items. I would like to point that this would be the way how everyone will use this quality nonsence. Altern...
- Sun Sep 10, 2023 3:02 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
One tiny minority of players doesn't invalidate the rather large amount of criticism this "feature" is receiving from a far broader range of players. There are probably more members of that "small minority" in this thread alone than voted in that poll. I help small businesses ma...
- Fri Sep 08, 2023 8:11 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
I'm not a fan of quality tiers, but I think I could live with them. I'm fine with random products, though I think 5 tiers are too much. For me, 3 tiers would be ok, because I won't use intermediates anyway. When I build my next 10^n SPM megabase, I use only highest tiers of everything because they ...
- Fri Sep 08, 2023 7:52 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
This is absolutely awesome. Some of the negative posts sound as if they didn't read through the post a couple times to grasp the full idea of how the quality will work and how it's completely optional. 100% name changes are required (also would love to see just a star system in place instead of col...
- Fri Sep 08, 2023 1:15 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
This is part of the DLC only or it will be integrated in the whole game? I hope you could turn this stupid RNG off. If this is activated by DLC I really starting to considered to not buy it righ now Because it is so HUGE game changing thing that you would have to change absolutely whole facotry from...
- Fri Sep 08, 2023 1:01 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 198949
Re: Friday Facts #375 - Quality
Absolutely stupid idea. Now you dowgraded into stupid MMORPG games where you enchant items with some low probability RNG and you waste your time and resources in HUGE scale! Also why dont you just do it like a real facotries? Just make some switch in factories what kind of quality would you like to ...
- Sat Apr 04, 2020 7:16 pm
- Forum: Technical Help
- Topic: Block client side saving
- Replies: 1
- Views: 775
Block client side saving
Hello, is there a way to block clients from saving map to PC? Its a little issue because if you play PVP and you save map you can load this map locally and look at others teams bases. So Iam looking for setting that will allow saving map only for server and administrators (or server only). Is there ...
- Fri Jan 31, 2020 3:06 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 28466
Re: Version 0.18.3
Can you make the belt sound less annoying because your update doesnt help it is still soooo annoying. At least turn volume of the belts down or even better just make option to turn it off completely. I dont want to mute whole game bucause of one stupid annoying sound but there is no way.
- Tue Jan 28, 2020 4:29 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 31624
Re: Version 0.18.2
Any chance to geat old sounds back beside to downgrade because its not an solution because sooner or later that bad sounds will be part of game. So I hope you will not implement that annoying sounds. Factories, warning sound and especially sond of belts. Anlso the inserters sound was better.
- Tue Jan 28, 2020 4:21 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 31624
Re: Version 0.18.2
Agree. Please mute, change disable or whaever to not heat that annoying belt sound. It sounds like broken fridgethatguy321 wrote: βTue Jan 28, 2020 4:03 pm Thanks for all the hard work! But please, please, please let me disable the transport belt sound effect. It makes the game unplayable.
- Mon Sep 26, 2016 4:23 am
- Forum: Technical Help
- Topic: Desync loop with slow PC or slow internet connection
- Replies: 0
- Views: 932
Desync loop with slow PC or slow internet connection
Hi, I wonder if there is solution (or will be in future) with connection to server desync issue (version 0.14.x). I found that if you have slow internet connection or slow PC you cant connect to server with big world (saves with 30MB+). If you have slow connection you will desync before you can down...