Search found 14 matches
- Fri Sep 30, 2016 9:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.12] [Rseding91] Client and server both crashed on remove_play
- Replies: 1
- Views: 2251
[0.14.12] [Rseding91] Client and server both crashed on remove_play
Was in the game messing with the console. When I called: /c game.remove_offline_players() Both the server and client crashed. Factorio crashed. Generating symbolized stacktrace, please wait ... 311.892 Warning Logger.cpp:364: Symbols.size() == 26, usedSize == 17 #0 0x80a6ed in logStacktrace at /tmp/...
- Fri Sep 30, 2016 1:32 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Planning Calculator (Excel)
- Replies: 1
- Views: 9568
Re: Planning Calculator (Excel)
Very nice!
- Thu Sep 29, 2016 6:35 pm
- Forum: 1 / 0 magic
- Topic: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
- Replies: 4
- Views: 1974
Re: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
I do have an ATI 290x, but it was passed through to my windows vm at the time. I have installed it on linux now, since I got sick of the tearing of my igpu and since factorio runs fine in linux. I can not reproduce the issue now, I've opened the overlay a lot, but it won't crash. I guess that it was...
- Thu Sep 29, 2016 10:57 am
- Forum: 1 / 0 magic
- Topic: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
- Replies: 4
- Views: 1974
Re: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
It's Arch Linux. No other overlays, but I do have compton running. Perhaps that could be the cause? My WM is i3.
- Wed Sep 28, 2016 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Report of our MMO event.
- Replies: 9
- Views: 3437
Re: [0.14.9] Report of our MMO event.
I'm watching Steejo's stream for the MMO test 2 and I see you guys have some difficulty explaining the "Server not responding" events. I don't mean to nag, but I'm not sure that you noticed my comment in this thread about that problem. (My not uploading the logs might have been a distracti...
- Wed Sep 28, 2016 8:44 pm
- Forum: Pending
- Topic: [0.14.10] Crash to desktop when spam connecting Steejo's
- Replies: 3
- Views: 1668
[0.14.10] Crash to desktop when spam connecting Steejo's
Arch Linux running Factorio via Steam.
I was spam clicking "Connect to server" > OK > OK to try and get into the server while the password was still up. After quite a few times Factorio crashed.
I was spam clicking "Connect to server" > OK > OK to try and get into the server while the password was still up. After quite a few times Factorio crashed.
- Wed Sep 28, 2016 2:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Report of our MMO event.
- Replies: 9
- Views: 3437
Re: [0.14.9] Report of our MMO event.
You are right. I shouldn't have uploaded the first log. Everybody got disconnected and I restarted the server since I thought it would be faster to restart than to wait for everybody to time-out. Nice to hear that you found one bug. I'll make a point of saving the game on the client after a server c...
- Mon Sep 26, 2016 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Report of our MMO event.
- Replies: 9
- Views: 3437
Re: [0.14.9] Report of our MMO event.
I'm sorry for the confusion. I have now removed the ip addresses from the logs and attached them to this post.
The crash is not reproducible. It happened under load, the save is an auto-save from a few minutes before the last crash.
The crash is not reproducible. It happened under load, the save is an auto-save from a few minutes before the last crash.
- Sun Sep 25, 2016 10:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Report of our MMO event.
- Replies: 9
- Views: 3437
Re: [0.14.9] Report of our MMO event.
I have emailed it to factorio@factorio.comLoewchen wrote:Please upload the complete log.
Three crashes at the end of the logs mostly. Added some other findings since I thought they might be interesting.Loewchen wrote:What exactly is the bug you are reporting?
- Sun Sep 25, 2016 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Report of our MMO event.
- Replies: 9
- Views: 3437
[0.14.9] Report of our MMO event.
We organised the /r/factorio MMO event today, trying to get the server to crash, and we did it! At it's peak we had 125 people online and 258 unique players joined. At the start we had some issues with the login server. Thanks a LOT for responding to that on a Sunday evening. We really appreciate it...
- Sat Sep 24, 2016 10:09 pm
- Forum: 1 / 0 magic
- Topic: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
- Replies: 4
- Views: 1974
[Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
Used the overlay without problems to chat with someone. At some point the game crashed.
Not using mods.
Not using mods.
- Sat Sep 24, 2016 2:06 am
- Forum: Pending
- Topic: 0.14.9 Trains lose schedule when no path found.
- Replies: 5
- Views: 2076
Re: 0.14.9 Trains lose schedule when no path found.
I think it must have been one dedicated troll. At some point one guy was driving through trains with a monster train. After I banned him it seemed to stop happening.
- Fri Sep 23, 2016 5:52 pm
- Forum: Pending
- Topic: 0.14.9 Trains lose schedule when no path found.
- Replies: 5
- Views: 2076
Re: 0.14.9 Trains lose schedule when no path found.
I'm beginning to think so as well. Seems like I jumped to conclusions.
It must have been a coincidence that it happened exactly when I had path problems. Twice..
Can't reproduce it now. Is there a way to log player actions?
It must have been a coincidence that it happened exactly when I had path problems. Twice..
Can't reproduce it now. Is there a way to log player actions?
- Fri Sep 23, 2016 5:15 pm
- Forum: Pending
- Topic: 0.14.9 Trains lose schedule when no path found.
- Replies: 5
- Views: 2076
0.14.9 Trains lose schedule when no path found.
We're running a server with a pretty big factory ( [EU] /r/factorio MMO ) and when I logged in today all trains had lost their schedule. At first we thought it was somebody trolling, but when it happened again I looked into it. It seems that once a train get into a state where it cannot find a path,...