Search found 38 matches
- Sat Dec 09, 2023 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 7
- Views: 1550
Re: Change the R key to a mode switch for construction
No mods, vanilla. The main mechanics of the game should be perfect, without any complaints. Not everyone plays with mods. But even those who play may simply not know what mod they need, whether it exists, or whether such an option is even possible.
- Sat Dec 09, 2023 1:48 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 44709
Re: Friday Facts #388 - Smaller things for 2.0
Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R ...
- Sat Oct 07, 2023 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 7
- Views: 1550
Re: Change the R key to a mode switch for construction
No, it's about auto-rotating the conveyors when they are built. I lead the conveyor down, move the mouse to the right and the conveyor turns right. I don't have to press R to turn it, it does it automatically. Look at how conveyors are built in the Mindustry videos.
- Sat Sep 30, 2023 8:49 am
- Forum: Ideas and Suggestions
- Topic: Pre-Manufactured items from Blueprints
- Replies: 2
- Views: 1108
Re: Pre-Manufactured items from Blueprints
Reminds me of "Empirion". I think you can make a blueprint reader block that will generate signals for a Circuit network at the output. These signals can be used for automatic production or loading into a transportation system.
- Sat Sep 30, 2023 8:37 am
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 7
- Views: 1550
Change the R key to a mode switch for construction
Suggestion:
Change the function of the R key to "switch" to change the construction mode of the conveyor.
Why:
It is quite often necessary to change direction when building conveyor lines. "Mindustri" has made this very convenient: the conveyor automatically rotates in the direction of the mouse ...
Change the function of the R key to "switch" to change the construction mode of the conveyor.
Why:
It is quite often necessary to change direction when building conveyor lines. "Mindustri" has made this very convenient: the conveyor automatically rotates in the direction of the mouse ...
- Tue Mar 02, 2021 7:47 pm
- Forum: Not a bug
- Topic: [1.1.26] Equipment grid collapses
- Replies: 5
- Views: 2055
Re: [1.1.26] Equipment grid collapses
You are using custom UI scaling, return to default to fix your issue.
Thanks! It helped, I didn't even think about it. But at 75% (standard) the icons are too small at this resolution and blurry. It would be great if the description is hidden in this way, not the grid.
100%
https://i.ibb ...
- Tue Mar 02, 2021 6:42 pm
- Forum: Not a bug
- Topic: [1.1.26] Equipment grid collapses
- Replies: 5
- Views: 2055
- Tue Mar 02, 2021 4:30 pm
- Forum: Not a bug
- Topic: [1.1.26] Equipment grid collapses
- Replies: 5
- Views: 2055
[1.1.26] Equipment grid collapses
google translate
Laptop 1366x768
Inserting modules into the armor causes the window to be minimized. In the screenshot with the spider window, it is completely minimized, I lost access to the modules.
https://i.ibb.co/bbPvYqj/factorio-err2.png
https://i.ibb.co/XyGVGmn/factorio-err3.png ...
Laptop 1366x768
Inserting modules into the armor causes the window to be minimized. In the screenshot with the spider window, it is completely minimized, I lost access to the modules.
https://i.ibb.co/bbPvYqj/factorio-err2.png
https://i.ibb.co/XyGVGmn/factorio-err3.png ...
- Fri Oct 30, 2020 6:35 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 23153
Re: [1.0.x] Bob's Mods: General Discussion
Thanks a lot, I found it!kirazy wrote: Fri Oct 30, 2020 6:14 pm
You have to uncheck the "Color Update" setting under one of Bob's mods.
For others: its "Bob's Metals, Chemicals and Intermediates mod" in settings.
- Fri Oct 30, 2020 5:09 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 23153
Re: [1.0.x] Bob's Mods: General Discussion
In the mod files, I found two versions of the icons. One of them is located in the "colour-coded" folder and are installed by default. Is it possible to somehow switch the use of "color" to "standard" in the settings? I searched but couldn't find.
- Fri Oct 30, 2020 5:05 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 23153
Re: [1.0.x] Bob's Mods: General Discussion
Admit it, deep inside you actually want to use this:
https://mods.factorio.com/mod/reskins-bobs
Thanks, but I prefer a different rank distinction. The factory rainbow doesn't look good. Devices will look better if the colors are less conspicuous. It is better to paint not walls, but patterns ...
- Fri Oct 30, 2020 4:47 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 23153
Re: [1.0.x] Bob's Mods: General Discussion
These are really great icons. They can be clearly seen on the conveyor belt, they differ well from each other and are clearly drawn. They also show what rank they are, without even knowing it. I think that the difference in rank should be seen in style, not color, and these icons clearly show that ...
- Fri Oct 30, 2020 1:34 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 23153
Re: [1.0.x] Bob's Mods: General Discussion
The first one from https://forums.factorio.com/viewtopic.php?t=46948
Title: "Original Bob's electronics"
http://i.imgur.com/vw7bbIv.png
I always play with this icons before update to 1.0, so i'm confuse. I thought these were original icons.
Same pics:
(from this post: https://forums.factorio.com ...
Title: "Original Bob's electronics"
http://i.imgur.com/vw7bbIv.png
I always play with this icons before update to 1.0, so i'm confuse. I thought these were original icons.
Same pics:
(from this post: https://forums.factorio.com ...
- Fri Oct 30, 2020 11:19 am
- Forum: Ideas and Suggestions
- Topic: Interface customization request
- Replies: 2
- Views: 1263
Re: Interface customization request
Exactly, thanks! But why is this a modification and not a game option ? After all, many players start playing factorio 1.0, not knowing about the light interface. Really need a button to switch the light / dark interface, like in applications. (Light for the day and dark for the night)
When ...
When ...
- Fri Oct 30, 2020 11:11 am
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 23153
Re: [1.0.x] Bob's Mods: General Discussion
0.18
https://image.prntscr.com/image/kTLxPBxkT3Ku1zaeZ8bvrw.png
1.0
https://image.prntscr.com/image/XCKqi6F1RxO63vDMpvjQ8A.png
Did I do something wrong? Why icons changed? I realy like the first one. Maybe some mod changed it? But which one? Tell me please!
https://twemoji.maxcdn.com/2/72x72 ...
https://image.prntscr.com/image/kTLxPBxkT3Ku1zaeZ8bvrw.png
1.0
https://image.prntscr.com/image/XCKqi6F1RxO63vDMpvjQ8A.png
Did I do something wrong? Why icons changed? I realy like the first one. Maybe some mod changed it? But which one? Tell me please!
https://twemoji.maxcdn.com/2/72x72 ...
- Fri Oct 30, 2020 10:42 am
- Forum: Ideas and Suggestions
- Topic: Interface customization request
- Replies: 2
- Views: 1263
Interface customization request
A satisfying game interface is essential for a good game. This is how it was before the 0.17 update. I didn't want to upgrade to a new version of the game, waiting for the players to be given the opportunity to customize the interface to their liking. But then version 1.0 came out and this did not ...
- Wed Nov 21, 2018 10:26 am
- Forum: Ideas and Suggestions
- Topic: Textures
- Replies: 1
- Views: 970
Textures
google translate
The game is updated and with it updated textures. But some people like past textures. Why not add to the game the ability to change the game textures? It will also allow mod creators to create their own textures.
The game is updated and with it updated textures. But some people like past textures. Why not add to the game the ability to change the game textures? It will also allow mod creators to create their own textures.
- Wed Nov 21, 2018 10:23 am
- Forum: Ideas and Suggestions
- Topic: Steam age
- Replies: 25
- Views: 12481
More steampunk
google translate
Before the electric age was the age of steam. Why not expand that 'steampunk' in the factorio?
For example, add an assembly machine that produces simple basic components. For example, gears, wires or boards. It works on steam or coal. This will allow to establish basic ...
Before the electric age was the age of steam. Why not expand that 'steampunk' in the factorio?
For example, add an assembly machine that produces simple basic components. For example, gears, wires or boards. It works on steam or coal. This will allow to establish basic ...
- Wed Nov 21, 2018 10:02 am
- Forum: Ideas and Suggestions
- Topic: Between belt and rail: MiniCarts!
- Replies: 15
- Views: 10108
Mining carts
https://www.renderhub.com/weeray/mining-cart-1b/mining-cart-1b-01.jpg
google translate
Trains are good for transporting materials from long distances, but bad at short distances. For local transportation are good mining carts .
Mining carts fit very well into the atmosphere of factorio.
They ...
google translate
Trains are good for transporting materials from long distances, but bad at short distances. For local transportation are good mining carts .
Mining carts fit very well into the atmosphere of factorio.
They ...
- Wed Nov 21, 2018 9:31 am
- Forum: Ideas and Suggestions
- Topic: Fix oil generation
- Replies: 2
- Views: 1657
Fix oil generation
google translate
Some people like me like to play with low resource settings. Normal resources are usually generated, but with oil is a serious problem. I can not generate oil in such a way that the number of deposits was 1-6 and no more.
Here are some examples.
Low frequency, high size ...
Some people like me like to play with low resource settings. Normal resources are usually generated, but with oil is a serious problem. I can not generate oil in such a way that the number of deposits was 1-6 and no more.
Here are some examples.
Low frequency, high size ...