Search found 38 matches

by H_Sage
Sat Dec 09, 2023 1:51 pm
Forum: Ideas and Suggestions
Topic: Change the R key to a mode switch for construction
Replies: 7
Views: 1206

Re: Change the R key to a mode switch for construction

No mods, vanilla. The main mechanics of the game should be perfect, without any complaints. Not everyone plays with mods. But even those who play may simply not know what mod they need, whether it exists, or whether such an option is even possible.
by H_Sage
Sat Dec 09, 2023 1:48 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 35481

Re: Friday Facts #388 - Smaller things for 2.0

Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). N...
by H_Sage
Sat Oct 07, 2023 4:59 pm
Forum: Ideas and Suggestions
Topic: Change the R key to a mode switch for construction
Replies: 7
Views: 1206

Re: Change the R key to a mode switch for construction

No, it's about auto-rotating the conveyors when they are built. I lead the conveyor down, move the mouse to the right and the conveyor turns right. I don't have to press R to turn it, it does it automatically. Look at how conveyors are built in the Mindustry videos.
by H_Sage
Sat Sep 30, 2023 8:49 am
Forum: Ideas and Suggestions
Topic: Pre-Manufactured items from Blueprints
Replies: 2
Views: 786

Re: Pre-Manufactured items from Blueprints

Reminds me of "Empirion". I think you can make a blueprint reader block that will generate signals for a Circuit network at the output. These signals can be used for automatic production or loading into a transportation system.
by H_Sage
Sat Sep 30, 2023 8:37 am
Forum: Ideas and Suggestions
Topic: Change the R key to a mode switch for construction
Replies: 7
Views: 1206

Change the R key to a mode switch for construction

Suggestion: Change the function of the R key to "switch" to change the construction mode of the conveyor. Why: It is quite often necessary to change direction when building conveyor lines. "Mindustri" has made this very convenient: the conveyor automatically rotates in the direct...
by H_Sage
Tue Mar 02, 2021 7:47 pm
Forum: Not a bug
Topic: [1.1.26] Equipment grid collapses
Replies: 5
Views: 1855

Re: [1.1.26] Equipment grid collapses

You are using custom UI scaling, return to default to fix your issue. Thanks! It helped, I didn't even think about it. But at 75% (standard) the icons are too small at this resolution and blurry. It would be great if the description is hidden in this way, not the grid. 100% https://i.ibb.co/bNGJzVf...
by H_Sage
Tue Mar 02, 2021 6:42 pm
Forum: Not a bug
Topic: [1.1.26] Equipment grid collapses
Replies: 5
Views: 1855

Re: [1.1.26] The window with modules collapses

Loewchen wrote: ↑Tue Mar 02, 2021 4:32 pm Post your log file, see 3638.
https://dropmefiles.com/3wh4Q
by H_Sage
Tue Mar 02, 2021 4:30 pm
Forum: Not a bug
Topic: [1.1.26] Equipment grid collapses
Replies: 5
Views: 1855

[1.1.26] Equipment grid collapses

google translate Laptop 1366x768 Inserting modules into the armor causes the window to be minimized. In the screenshot with the spider window, it is completely minimized, I lost access to the modules. https://i.ibb.co/bbPvYqj/factorio-err2.png https://i.ibb.co/XyGVGmn/factorio-err3.png https://i.ib...
by H_Sage
Fri Oct 30, 2020 6:35 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 20585

Re: [1.0.x] Bob's Mods: General Discussion

kirazy wrote: ↑Fri Oct 30, 2020 6:14 pm
You have to uncheck the "Color Update" setting under one of Bob's mods.
Thanks a lot, I found it!

For others: its "Bob's Metals, Chemicals and Intermediates mod" in settings.
by H_Sage
Fri Oct 30, 2020 5:09 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 20585

Re: [1.0.x] Bob's Mods: General Discussion

In the mod files, I found two versions of the icons. One of them is located in the "colour-coded" folder and are installed by default. Is it possible to somehow switch the use of "color" to "standard" in the settings? I searched but couldn't find.
by H_Sage
Fri Oct 30, 2020 5:05 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 20585

Re: [1.0.x] Bob's Mods: General Discussion

Admit it, deep inside you actually want to use this: https://mods.factorio.com/mod/reskins-bobs Thanks, but I prefer a different rank distinction. The factory rainbow doesn't look good. Devices will look better if the colors are less conspicuous. It is better to paint not walls, but patterns and li...
by H_Sage
Fri Oct 30, 2020 4:47 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 20585

Re: [1.0.x] Bob's Mods: General Discussion

These are really great icons. They can be clearly seen on the conveyor belt, they differ well from each other and are clearly drawn. They also show what rank they are, without even knowing it. I think that the difference in rank should be seen in style, not color, and these icons clearly show that. ...
by H_Sage
Fri Oct 30, 2020 1:34 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 20585

Re: [1.0.x] Bob's Mods: General Discussion

The first one from https://forums.factorio.com/viewtopic.php?t=46948 Title: "Original Bob's electronics" http://i.imgur.com/vw7bbIv.png I always play with this icons before update to 1.0, so i'm confuse. I thought these were original icons. Same pics: (from this post: https://forums.factor...
by H_Sage
Fri Oct 30, 2020 11:19 am
Forum: Ideas and Suggestions
Topic: Interface customization request
Replies: 2
Views: 1112

Re: Interface customization request

Exactly, thanks! But why is this a modification and not a game option ? After all, many players start playing factorio 1.0, not knowing about the light interface. Really need a button to switch the light / dark interface, like in applications. (Light for the day and dark for the night) When changing...
by H_Sage
Fri Oct 30, 2020 11:11 am
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 20585

Re: [1.0.x] Bob's Mods: General Discussion

0.18 https://image.prntscr.com/image/kTLxPBxkT3Ku1zaeZ8bvrw.png 1.0 https://image.prntscr.com/image/XCKqi6F1RxO63vDMpvjQ8A.png Did I do something wrong? Why icons changed? I realy like the first one. Maybe some mod changed it? But which one? Tell me please! https://twemoji.maxcdn.com/2/72x72/1f914.p...
by H_Sage
Fri Oct 30, 2020 10:42 am
Forum: Ideas and Suggestions
Topic: Interface customization request
Replies: 2
Views: 1112

Interface customization request

A satisfying game interface is essential for a good game. This is how it was before the 0.17 update. I didn't want to upgrade to a new version of the game, waiting for the players to be given the opportunity to customize the interface to their liking. But then version 1.0 came out and this did not h...
by H_Sage
Wed Nov 21, 2018 10:26 am
Forum: Ideas and Suggestions
Topic: Textures
Replies: 1
Views: 888

Textures

google translate

The game is updated and with it updated textures. But some people like past textures. Why not add to the game the ability to change the game textures? It will also allow mod creators to create their own textures.
by H_Sage
Wed Nov 21, 2018 10:23 am
Forum: Ideas and Suggestions
Topic: Steam age
Replies: 25
Views: 10183

More steampunk

google translate Before the electric age was the age of steam. Why not expand that 'steampunk' in the factorio? For example, add an assembly machine that produces simple basic components. For example, gears, wires or boards. It works on steam or coal. This will allow to establish basic automation b...
by H_Sage
Wed Nov 21, 2018 10:02 am
Forum: Ideas and Suggestions
Topic: Between belt and rail: MiniCarts!
Replies: 15
Views: 9292

Mining carts

https://www.renderhub.com/weeray/mining-cart-1b/mining-cart-1b-01.jpg google translate Trains are good for transporting materials from long distances, but bad at short distances. For local transportation are good mining carts . Mining carts fit very well into the atmosphere of factorio. They are mu...
by H_Sage
Wed Nov 21, 2018 9:31 am
Forum: Ideas and Suggestions
Topic: Fix oil generation
Replies: 2
Views: 1520

Fix oil generation

google translate Some people like me like to play with low resource settings. Normal resources are usually generated, but with oil is a serious problem. I can not generate oil in such a way that the number of deposits was 1-6 and no more. Here are some examples. Low frequency, high size. http://dl3...

Go to advanced search