Search found 181 matches

by moon69
Wed Nov 22, 2023 4:37 pm
Forum: Technical Help
Topic: Prevent log to powershell window
Replies: 0
Views: 181

Prevent log to powershell window

I have a powershell script to launch Factorio on Win10. pwsh -FilePath Factorio.ps1 The script finishes with the launch command... $process = (Start-Process -FilePath C:\Factorio\bin\x64\Factorio.exe) I've used the above command for years now, but since I recently started Factorio-ising again it's s...
by moon69
Fri Nov 10, 2023 3:54 pm
Forum: Minor issues
Topic: [1.1.92] data.raw JSON dump serializes empty arrays wrong
Replies: 8
Views: 790

Re: [1.1.92] data.raw JSON dump serializes empty arrays wrong

Why is it inconsistent though?

Code: Select all

      "flags": 
      [
        "placeable-neutral",
        "player-creation"
      ],
vs

Code: Select all

      "flags": 
      {},
Please can we have empty flags in JSON dump as follows?

Code: Select all

 "flags": 
      [],
by moon69
Wed Oct 11, 2023 1:31 pm
Forum: Modding help
Topic: entity.previous_recipe is empty
Replies: 0
Views: 196

entity.previous_recipe is empty

Has the furnace LuaEntity.html#previous_recipe functionality changed? I thought it used to show the previously crafted recipe even if it was the same as the currently crafted recipe from LuaEntity.html#get_recipe . EG: after each craft of a copper-plate, the previous_recipe would update to copper-pl...
by moon69
Wed Sep 27, 2023 6:34 pm
Forum: Modding interface requests
Topic: horizontal & vertical window_bounding_box for storage-tank
Replies: 1
Views: 214

horizontal & vertical window_bounding_box for storage-tank

I would like the pipe prototype's horizontal_window_bounding_box & vertical_window_bounding_box on the storage-tank prototype so I can make asymmetrical storage tanks with an off-centre fluid window.

As it stands, the storage-tank prototype only has window_bounding_box.
by moon69
Sun Mar 26, 2023 2:56 pm
Forum: Modding help
Topic: API for setting tile building area?
Replies: 0
Views: 312

API for setting tile building area?

Is there a programmatic way to change the size of the tile building area (numpad+/- functionality)?
by moon69
Thu Mar 16, 2023 10:17 am
Forum: Implemented Suggestions
Topic: Factorio data-dump mode
Replies: 14
Views: 5115

Re: Factorio data-dump mode

Implemented Factorio v1.1.77 : Added a command line flag (dump-data) to dump data-raw to the script output folder as json. Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder. Added a command line flag (dump-prototype-locale) to dump prototype locale to ...
by moon69
Thu Mar 16, 2023 7:04 am
Forum: Modding help
Topic: Event for entity configuration changes
Replies: 2
Views: 567

Re: Event for entity configuration changes

Thanks. No easy answer so will rethink!

Cheers.
by moon69
Wed Mar 15, 2023 5:40 pm
Forum: Modding help
Topic: Event for entity configuration changes
Replies: 2
Views: 567

Event for entity configuration changes

Is there an event when the filter is changed on a filter inserter or splitter?

What about events for change to splitter filter, combinator configuration or inserter pickup/drop location?

Thanks.
by moon69
Tue Jun 14, 2022 6:10 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
Replies: 2
Views: 1808

Re: [1.1.60] Crash when FluidStream.particle_buffer_size = 0

Thanks.

Agreed - I was just trial & erroring since the docs on what the various properties do are a quite... streamlined :)
by moon69
Tue Jun 14, 2022 5:57 pm
Forum: Implemented mod requests
Topic: reverse_entity_type_filters please
Replies: 10
Views: 2347

Re: reverse_entity_type_filters please

I'm talking specifically about the filters... EG: For normal select I can specify entity_type_filters so the selection-tool will only select wooden-chests... entity_type_filters = { "wooden-chest"} Similarly there is alt_entity_type_filters to restrict what the selection-tool will select w...
by moon69
Tue Jun 14, 2022 1:56 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 79802

Re: Small documentation improvement requests

Prototype/Animation.layers documentation was copy/pasta from Types/Animation.layers and doesn't really make sense here. layers Type: table of Animation If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. Each item...
by moon69
Tue Jun 14, 2022 11:01 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 79802

Re: Small documentation improvement requests

RE: FluidStream.particle_buffer_size prototype documentation... the value must be greater than zero! So... 0 < particle_buffer_size < 256 Also: It appears this setting determines the number of spawned children of the stream... could this be documented please? -> Thank you Honktown for adding this t...
by moon69
Tue Jun 14, 2022 10:54 am
Forum: Resolved Problems and Bugs
Topic: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
Replies: 2
Views: 1808

[1.1.60] Crash when FluidStream.particle_buffer_size = 0

Setting FluidStream.particle_buffer_size = 0 causes a crash when trying to surface.create_entity() the stream. 26.252 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff7d0a7e461 ModuleBase: 0x00007ff7d0770000, ImageSize: 01dc2000, RelativeAddress: 0030e461 26.252 Error CrashHan...
by moon69
Tue Jun 14, 2022 9:24 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 79802

Re: Small documentation improvement requests

LuaSurface.create_entity documentation doesn't have advice for "stream" type entities.

It appears to be the same requirements as type "beam", but it would be nice to be sure.


-> Mostly similar, yep, thanks. Added for 1.1.70.
by moon69
Tue Jun 14, 2022 7:00 am
Forum: Implemented mod requests
Topic: reverse_entity_type_filters please
Replies: 10
Views: 2347

Re: reverse_entity_type_filters please

Selection tools have 3 events: Normal select (left-drag) on_player_selected_area Alt select (default shift-left-drag) - vanilla use is to cancel upgrades, deconstruction etc. on_player_alt_selected_area Reverse select (default right-drag) - vanilla use is to downgrade with the upgrade planner (see i...
by moon69
Mon Jun 13, 2022 8:12 pm
Forum: Implemented mod requests
Topic: reverse_entity_type_filters please
Replies: 10
Views: 2347

reverse_entity_type_filters please

Prototype/SelectionTool has
entity_filters
alt_entity_filters

entity_type_filters
alt_entity_type_filters

but no reverse_entity_filters or reverse_entity_type_filters.

"reverse" can't help it they are a little bit backward - they still deserve some filter love? please?
by moon69
Sun Jun 12, 2022 12:24 am
Forum: General discussion
Topic: Alt-F4 #62 - AngelBob vs. Space Exploration vs Industrial Revolution
Replies: 1
Views: 2065

Re: Alt-F4 #62 - AngelBob vs. Space Exploration vs Industrial Revolution

You inspired me to have a look at Space Exploration next run thanks.

RE: Graphics of Bob's mod... Kirazy has done good work with Artisanal Reskins: Bob's Mods that brings HD graphics including more distinct icons and entities and more consistency.
by moon69
Wed May 18, 2022 7:11 pm
Forum: Modding help
Topic: What does regenerate_entity() actually do?
Replies: 0
Views: 536

What does regenerate_entity() actually do?

What is LuaSurface.regenerate_entity() actually supposed to do? I was hoping it would create "natural" patches of ore for me like at map generation time. Does it only work on un-revealed chunks? I've run the following code dozens of times - the first two calls hang Factorio for a few secon...
by moon69
Sun Apr 10, 2022 2:04 pm
Forum: Modding help
Topic: Number of characters in utf8 string
Replies: 1
Views: 618

Number of characters in utf8 string

Any suggestions on how to get the number of displayed characters in a lua string that may contain utf8 chars? #str & string.len(str) return the number of bytes rather than number of characters. There is the utf8 string module in lua 5.3, but it's not found in game (not sure if Factorio is still ...
by moon69
Fri Apr 08, 2022 3:53 pm
Forum: Technical Help
Topic: Font fallback weirdness in Load Game window
Replies: 0
Views: 562

Font fallback weirdness in Load Game window

Why do font fallback characters in the Load Game window appear larger/bold than the primary font? DejaVu Sans appears correct size/weight when it's the only font, but not when it's the fallback... Load-Fallback2.png The above created by removing all fallback fonts in locale\en\info.json and then cha...

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