If BaseAttackParameters → activation_type is not defined, the default appears to be "shot" rather than "shoot".
This means the item tooltip shows Unknown key: "tooltip-category.shot"
Search found 183 matches
- Mon Nov 11, 2024 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] BaseAttackParameters → activation_type default incorrect
- Replies: 1
- Views: 316
- Tue Oct 22, 2024 7:27 am
- Forum: Ideas and Suggestions
- Topic: Improve "website" purchase process
- Replies: 0
- Views: 182
Improve "website" purchase process
TL;DR
"Website" purchase of Space Age was frustrating
What ?
Ideally: automate "Factorio website" purchase so I don't need to be logging into 3rd party websites with unspecified login credentials
Minimally: Indicate on https://factorio.com/buy-space-age that:
you will actually be buying from ...
"Website" purchase of Space Age was frustrating
What ?
Ideally: automate "Factorio website" purchase so I don't need to be logging into 3rd party websites with unspecified login credentials
Minimally: Indicate on https://factorio.com/buy-space-age that:
you will actually be buying from ...
- Wed Nov 22, 2023 4:37 pm
- Forum: Technical Help
- Topic: Prevent log to powershell window
- Replies: 0
- Views: 418
Prevent log to powershell window
I have a powershell script to launch Factorio on Win10.
pwsh -FilePath Factorio.ps1
The script finishes with the launch command...
$process = (Start-Process -FilePath C:\Factorio\bin\x64\Factorio.exe)
I've used the above command for years now, but since I recently started Factorio-ising again ...
pwsh -FilePath Factorio.ps1
The script finishes with the launch command...
$process = (Start-Process -FilePath C:\Factorio\bin\x64\Factorio.exe)
I've used the above command for years now, but since I recently started Factorio-ising again ...
- Fri Nov 10, 2023 3:54 pm
- Forum: Minor issues
- Topic: [1.1.92] data.raw JSON dump serializes empty arrays wrong
- Replies: 11
- Views: 2065
Re: [1.1.92] data.raw JSON dump serializes empty arrays wrong
Why is it inconsistent though?
vs
Please can we have empty flags in JSON dump as follows?
Code: Select all
"flags":
[
"placeable-neutral",
"player-creation"
],
Code: Select all
"flags":
{},
Code: Select all
"flags":
[],
- Wed Oct 11, 2023 1:31 pm
- Forum: Modding help
- Topic: entity.previous_recipe is empty
- Replies: 0
- Views: 412
entity.previous_recipe is empty
Has the furnace LuaEntity.html#previous_recipe functionality changed?
I thought it used to show the previously crafted recipe even if it was the same as the currently crafted recipe from LuaEntity.html#get_recipe . EG: after each craft of a copper-plate, the previous_recipe would update to copper ...
I thought it used to show the previously crafted recipe even if it was the same as the currently crafted recipe from LuaEntity.html#get_recipe . EG: after each craft of a copper-plate, the previous_recipe would update to copper ...
- Wed Sep 27, 2023 6:34 pm
- Forum: Modding interface requests
- Topic: horizontal & vertical window_bounding_box for storage-tank
- Replies: 1
- Views: 514
horizontal & vertical window_bounding_box for storage-tank
I would like the pipe prototype's horizontal_window_bounding_box & vertical_window_bounding_box on the storage-tank prototype so I can make asymmetrical storage tanks with an off-centre fluid window.
As it stands, the storage-tank prototype only has window_bounding_box.
As it stands, the storage-tank prototype only has window_bounding_box.
- Sun Mar 26, 2023 2:56 pm
- Forum: Modding help
- Topic: API for setting tile building area?
- Replies: 0
- Views: 535
API for setting tile building area?
Is there a programmatic way to change the size of the tile building area (numpad+/- functionality)?
- Thu Mar 16, 2023 10:17 am
- Forum: Implemented Suggestions
- Topic: Factorio data-dump mode
- Replies: 14
- Views: 7352
Re: Factorio data-dump mode
Implemented Factorio v1.1.77 :
Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
Added a command line flag (dump-prototype-locale) to dump prototype locale to ...
Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
Added a command line flag (dump-prototype-locale) to dump prototype locale to ...
- Thu Mar 16, 2023 7:04 am
- Forum: Modding help
- Topic: Event for entity configuration changes
- Replies: 2
- Views: 963
Re: Event for entity configuration changes
Thanks. No easy answer so will rethink!
Cheers.
Cheers.
- Wed Mar 15, 2023 5:40 pm
- Forum: Modding help
- Topic: Event for entity configuration changes
- Replies: 2
- Views: 963
Event for entity configuration changes
Is there an event when the filter is changed on a filter inserter or splitter?
What about events for change to splitter filter, combinator configuration or inserter pickup/drop location?
Thanks.
What about events for change to splitter filter, combinator configuration or inserter pickup/drop location?
Thanks.
- Tue Jun 14, 2022 6:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
- Replies: 2
- Views: 2534
Re: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
Thanks.
Agreed - I was just trial & erroring since the docs on what the various properties do are a quite... streamlined
Agreed - I was just trial & erroring since the docs on what the various properties do are a quite... streamlined

- Tue Jun 14, 2022 5:57 pm
- Forum: Implemented mod requests
- Topic: reverse_entity_type_filters please
- Replies: 10
- Views: 3395
Re: reverse_entity_type_filters please
I'm talking specifically about the filters...
EG: For normal select I can specify entity_type_filters so the selection-tool will only select wooden-chests...
entity_type_filters = { "wooden-chest"}
Similarly there is alt_entity_type_filters to restrict what the selection-tool will select when ...
EG: For normal select I can specify entity_type_filters so the selection-tool will only select wooden-chests...
entity_type_filters = { "wooden-chest"}
Similarly there is alt_entity_type_filters to restrict what the selection-tool will select when ...
- Tue Jun 14, 2022 1:56 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 110890
Re: Small documentation improvement requests
Prototype/Animation.layers documentation was copy/pasta from Types/Animation.layers and doesn't really make sense here.
layers
Type: table of Animation
If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. Each ...
layers
Type: table of Animation
If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. Each ...
- Tue Jun 14, 2022 11:01 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 110890
Re: Small documentation improvement requests
RE: FluidStream.particle_buffer_size prototype documentation... the value must be greater than zero! So...
0 < particle_buffer_size < 256
Also: It appears this setting determines the number of spawned children of the stream... could this be documented please?
-> Thank you Honktown for adding ...
0 < particle_buffer_size < 256
Also: It appears this setting determines the number of spawned children of the stream... could this be documented please?
-> Thank you Honktown for adding ...
- Tue Jun 14, 2022 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
- Replies: 2
- Views: 2534
[1.1.60] Crash when FluidStream.particle_buffer_size = 0
Setting FluidStream.particle_buffer_size = 0 causes a crash when trying to surface.create_entity() the stream.
26.252 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff7d0a7e461
ModuleBase: 0x00007ff7d0770000, ImageSize: 01dc2000, RelativeAddress: 0030e461
26.252 Error ...
26.252 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff7d0a7e461
ModuleBase: 0x00007ff7d0770000, ImageSize: 01dc2000, RelativeAddress: 0030e461
26.252 Error ...
- Tue Jun 14, 2022 9:24 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 110890
Re: Small documentation improvement requests
It appears to be the same requirements as type "beam", but it would be nice to be sure.
-> Mostly similar, yep, thanks. Added for 1.1.70.
- Tue Jun 14, 2022 7:00 am
- Forum: Implemented mod requests
- Topic: reverse_entity_type_filters please
- Replies: 10
- Views: 3395
Re: reverse_entity_type_filters please
Selection tools have 3 events:
Normal select (left-drag)
on_player_selected_area
Alt select (default shift-left-drag) - vanilla use is to cancel upgrades, deconstruction etc.
on_player_alt_selected_area
Reverse select (default right-drag) - vanilla use is to downgrade with the upgrade planner ...
Normal select (left-drag)
on_player_selected_area
Alt select (default shift-left-drag) - vanilla use is to cancel upgrades, deconstruction etc.
on_player_alt_selected_area
Reverse select (default right-drag) - vanilla use is to downgrade with the upgrade planner ...
- Mon Jun 13, 2022 8:12 pm
- Forum: Implemented mod requests
- Topic: reverse_entity_type_filters please
- Replies: 10
- Views: 3395
reverse_entity_type_filters please
Prototype/SelectionTool has
entity_filters
alt_entity_filters
entity_type_filters
alt_entity_type_filters
but no reverse_entity_filters or reverse_entity_type_filters.
"reverse" can't help it they are a little bit backward - they still deserve some filter love? please?
entity_filters
alt_entity_filters
entity_type_filters
alt_entity_type_filters
but no reverse_entity_filters or reverse_entity_type_filters.
"reverse" can't help it they are a little bit backward - they still deserve some filter love? please?
- Sun Jun 12, 2022 12:24 am
- Forum: General discussion
- Topic: Alt-F4 #62 - AngelBob vs. Space Exploration vs Industrial Revolution
- Replies: 1
- Views: 2709
Re: Alt-F4 #62 - AngelBob vs. Space Exploration vs Industrial Revolution
You inspired me to have a look at Space Exploration next run thanks.
RE: Graphics of Bob's mod... Kirazy has done good work with Artisanal Reskins: Bob's Mods that brings HD graphics including more distinct icons and entities and more consistency.
RE: Graphics of Bob's mod... Kirazy has done good work with Artisanal Reskins: Bob's Mods that brings HD graphics including more distinct icons and entities and more consistency.
- Wed May 18, 2022 7:11 pm
- Forum: Modding help
- Topic: What does regenerate_entity() actually do?
- Replies: 0
- Views: 782
What does regenerate_entity() actually do?
What is LuaSurface.regenerate_entity() actually supposed to do?
I was hoping it would create "natural" patches of ore for me like at map generation time. Does it only work on un-revealed chunks?
I've run the following code dozens of times - the first two calls hang Factorio for a few seconds, but ...
I was hoping it would create "natural" patches of ore for me like at map generation time. Does it only work on un-revealed chunks?
I've run the following code dozens of times - the first two calls hang Factorio for a few seconds, but ...