Search found 181 matches
- Wed Nov 22, 2023 4:37 pm
- Forum: Technical Help
- Topic: Prevent log to powershell window
- Replies: 0
- Views: 280
Prevent log to powershell window
I have a powershell script to launch Factorio on Win10. pwsh -FilePath Factorio.ps1 The script finishes with the launch command... $process = (Start-Process -FilePath C:\Factorio\bin\x64\Factorio.exe) I've used the above command for years now, but since I recently started Factorio-ising again it's s...
- Fri Nov 10, 2023 3:54 pm
- Forum: Minor issues
- Topic: [1.1.92] data.raw JSON dump serializes empty arrays wrong
- Replies: 8
- Views: 1223
Re: [1.1.92] data.raw JSON dump serializes empty arrays wrong
Why is it inconsistent though?
vs
Please can we have empty flags in JSON dump as follows?
Code: Select all
"flags":
[
"placeable-neutral",
"player-creation"
],
Code: Select all
"flags":
{},
Code: Select all
"flags":
[],
- Wed Oct 11, 2023 1:31 pm
- Forum: Modding help
- Topic: entity.previous_recipe is empty
- Replies: 0
- Views: 294
entity.previous_recipe is empty
Has the furnace LuaEntity.html#previous_recipe functionality changed? I thought it used to show the previously crafted recipe even if it was the same as the currently crafted recipe from LuaEntity.html#get_recipe . EG: after each craft of a copper-plate, the previous_recipe would update to copper-pl...
- Wed Sep 27, 2023 6:34 pm
- Forum: Modding interface requests
- Topic: horizontal & vertical window_bounding_box for storage-tank
- Replies: 1
- Views: 367
horizontal & vertical window_bounding_box for storage-tank
I would like the pipe prototype's horizontal_window_bounding_box & vertical_window_bounding_box on the storage-tank prototype so I can make asymmetrical storage tanks with an off-centre fluid window.
As it stands, the storage-tank prototype only has window_bounding_box.
As it stands, the storage-tank prototype only has window_bounding_box.
- Sun Mar 26, 2023 2:56 pm
- Forum: Modding help
- Topic: API for setting tile building area?
- Replies: 0
- Views: 398
API for setting tile building area?
Is there a programmatic way to change the size of the tile building area (numpad+/- functionality)?
- Thu Mar 16, 2023 10:17 am
- Forum: Implemented Suggestions
- Topic: Factorio data-dump mode
- Replies: 14
- Views: 5921
Re: Factorio data-dump mode
Implemented Factorio v1.1.77 : Added a command line flag (dump-data) to dump data-raw to the script output folder as json. Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder. Added a command line flag (dump-prototype-locale) to dump prototype locale to ...
- Thu Mar 16, 2023 7:04 am
- Forum: Modding help
- Topic: Event for entity configuration changes
- Replies: 2
- Views: 747
Re: Event for entity configuration changes
Thanks. No easy answer so will rethink!
Cheers.
Cheers.
- Wed Mar 15, 2023 5:40 pm
- Forum: Modding help
- Topic: Event for entity configuration changes
- Replies: 2
- Views: 747
Event for entity configuration changes
Is there an event when the filter is changed on a filter inserter or splitter?
What about events for change to splitter filter, combinator configuration or inserter pickup/drop location?
Thanks.
What about events for change to splitter filter, combinator configuration or inserter pickup/drop location?
Thanks.
- Tue Jun 14, 2022 6:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
- Replies: 2
- Views: 2082
Re: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
Thanks.
Agreed - I was just trial & erroring since the docs on what the various properties do are a quite... streamlined
Agreed - I was just trial & erroring since the docs on what the various properties do are a quite... streamlined
- Tue Jun 14, 2022 5:57 pm
- Forum: Implemented mod requests
- Topic: reverse_entity_type_filters please
- Replies: 10
- Views: 2783
Re: reverse_entity_type_filters please
I'm talking specifically about the filters... EG: For normal select I can specify entity_type_filters so the selection-tool will only select wooden-chests... entity_type_filters = { "wooden-chest"} Similarly there is alt_entity_type_filters to restrict what the selection-tool will select w...
- Tue Jun 14, 2022 1:56 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 91906
Re: Small documentation improvement requests
Prototype/Animation.layers documentation was copy/pasta from Types/Animation.layers and doesn't really make sense here. layers Type: table of Animation If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. Each item...
- Tue Jun 14, 2022 11:01 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 91906
Re: Small documentation improvement requests
RE: FluidStream.particle_buffer_size prototype documentation... the value must be greater than zero! So... 0 < particle_buffer_size < 256 Also: It appears this setting determines the number of spawned children of the stream... could this be documented please? -> Thank you Honktown for adding this t...
- Tue Jun 14, 2022 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Crash when FluidStream.particle_buffer_size = 0
- Replies: 2
- Views: 2082
[1.1.60] Crash when FluidStream.particle_buffer_size = 0
Setting FluidStream.particle_buffer_size = 0 causes a crash when trying to surface.create_entity() the stream. 26.252 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff7d0a7e461 ModuleBase: 0x00007ff7d0770000, ImageSize: 01dc2000, RelativeAddress: 0030e461 26.252 Error CrashHan...
- Tue Jun 14, 2022 9:24 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 91906
Re: Small documentation improvement requests
It appears to be the same requirements as type "beam", but it would be nice to be sure.
-> Mostly similar, yep, thanks. Added for 1.1.70.
- Tue Jun 14, 2022 7:00 am
- Forum: Implemented mod requests
- Topic: reverse_entity_type_filters please
- Replies: 10
- Views: 2783
Re: reverse_entity_type_filters please
Selection tools have 3 events: Normal select (left-drag) on_player_selected_area Alt select (default shift-left-drag) - vanilla use is to cancel upgrades, deconstruction etc. on_player_alt_selected_area Reverse select (default right-drag) - vanilla use is to downgrade with the upgrade planner (see i...
- Mon Jun 13, 2022 8:12 pm
- Forum: Implemented mod requests
- Topic: reverse_entity_type_filters please
- Replies: 10
- Views: 2783
reverse_entity_type_filters please
Prototype/SelectionTool has
entity_filters
alt_entity_filters
entity_type_filters
alt_entity_type_filters
but no reverse_entity_filters or reverse_entity_type_filters.
"reverse" can't help it they are a little bit backward - they still deserve some filter love? please?
entity_filters
alt_entity_filters
entity_type_filters
alt_entity_type_filters
but no reverse_entity_filters or reverse_entity_type_filters.
"reverse" can't help it they are a little bit backward - they still deserve some filter love? please?
- Sun Jun 12, 2022 12:24 am
- Forum: General discussion
- Topic: Alt-F4 #62 - AngelBob vs. Space Exploration vs Industrial Revolution
- Replies: 1
- Views: 2298
Re: Alt-F4 #62 - AngelBob vs. Space Exploration vs Industrial Revolution
You inspired me to have a look at Space Exploration next run thanks.
RE: Graphics of Bob's mod... Kirazy has done good work with Artisanal Reskins: Bob's Mods that brings HD graphics including more distinct icons and entities and more consistency.
RE: Graphics of Bob's mod... Kirazy has done good work with Artisanal Reskins: Bob's Mods that brings HD graphics including more distinct icons and entities and more consistency.
- Wed May 18, 2022 7:11 pm
- Forum: Modding help
- Topic: What does regenerate_entity() actually do?
- Replies: 0
- Views: 634
What does regenerate_entity() actually do?
What is LuaSurface.regenerate_entity() actually supposed to do? I was hoping it would create "natural" patches of ore for me like at map generation time. Does it only work on un-revealed chunks? I've run the following code dozens of times - the first two calls hang Factorio for a few secon...
- Sun Apr 10, 2022 2:04 pm
- Forum: Modding help
- Topic: Number of characters in utf8 string
- Replies: 1
- Views: 737
Number of characters in utf8 string
Any suggestions on how to get the number of displayed characters in a lua string that may contain utf8 chars? #str & string.len(str) return the number of bytes rather than number of characters. There is the utf8 string module in lua 5.3, but it's not found in game (not sure if Factorio is still ...
- Fri Apr 08, 2022 3:53 pm
- Forum: Technical Help
- Topic: Font fallback weirdness in Load Game window
- Replies: 0
- Views: 667
Font fallback weirdness in Load Game window
Why do font fallback characters in the Load Game window appear larger/bold than the primary font? DejaVu Sans appears correct size/weight when it's the only font, but not when it's the fallback... Load-Fallback2.png The above created by removing all fallback fonts in locale\en\info.json and then cha...