Search found 60 matches

by thecatlover1996
Fri Feb 21, 2025 4:05 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 16019

Re: Version 2.0.34



While it happens to me sometimes, that undo is just not feasible due to the large number of ctrl-z to undo a single drag, I would prefer some option for ctrl-z undoing whole drag. Like said before, fibonacci-pattern on undo or option in menu, or (we don't have enough keys yet!) a modifier key ...
by thecatlover1996
Sun Jun 16, 2024 11:28 am
Forum: General discussion
Topic: Achievements in 2.0 (with/without Space Age expansion)
Replies: 2
Views: 3667

Achievements in 2.0 (with/without Space Age expansion)

Heey, I was wondering if anybody knows whether the devs already explained how achievements will work in 2.0, with and without the Space Age expansion.

I can imagine that "There Is No Spoon" (finish the game in 8 hours) will be difficult to achieve with the expansion. Additionally, I can imagine the ...
by thecatlover1996
Fri Jan 05, 2024 6:07 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 53347

Re: Friday Facts #392 - Parametrised blueprints

I love programming, I love Factorio, and I absolutely love the fact that Factorio is introducing features especially for programmer-brains more and more πŸ€“
by thecatlover1996
Fri Aug 14, 2020 5:28 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 112742

Re: Version 1.0.0


Congrats!

Is 1.0.0 stable or experimental?


Currently, it's both: it's the latest stable release as well as the latest experimental release ;) IIRC, we've seen similar behaviour for the 0.x.y stable releases, but I do agree it looks slightly odd for the 1.0.0 release :lol:

Nonetheless ...
by thecatlover1996
Tue Jan 28, 2020 9:13 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 33938

Re: Version 0.18.2

FactorioBot wrote: Tue Jan 28, 2020 2:42 pm ...
Sounds
  • New or updated sound effects include:
  • Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
  • ...
...
Is it just me, or is there some indentation missing for the items in the "Sounds" list?
by thecatlover1996
Fri Nov 15, 2019 7:20 pm
Forum: Pending
Topic: Linux: Laptop freeze when exiting game after not saving [0.17.x]
Replies: 9
Views: 4818

Re: Linux: Laptop freeze when exiting game after not saving [0.17.x]

bigbadweirdo wrote: Tue Oct 29, 2019 3:22 pm I'm currently on 390.116 which is the current "official" version in Ubuntu 18.04 LTS.
I will do a manual install of the NVidia driver instead which will bring me to 430.50 and see what happens.
Any results so far? :)
by thecatlover1996
Sat Oct 26, 2019 6:03 pm
Forum: Pending
Topic: Linux: Laptop freeze when exiting game after not saving [0.17.x]
Replies: 9
Views: 4818

Re: Linux: Laptop freeze when exiting game after not saving [0.17.x]

Sounds like an issue similar to viewtopic.php?f=35&t=54985 except for me the freezing seemingly happens in a random fashion (or at least, I haven't found a pattern yet)
by thecatlover1996
Fri Sep 27, 2019 1:09 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 57751

Re: Friday Facts #314 - 0.17 stable

csduff wrote: Fri Sep 27, 2019 12:59 pm
Nosferatu wrote: Fri Sep 27, 2019 12:47 pm
Page not found
Did someone remove the blog post?
I'm getting this too.

Link should be
https://factorio.com/blog/post/017-stable
Well, that was the post from last Tuesday, the current FFF (#314) seems to be gone...?
by thecatlover1996
Fri Sep 27, 2019 11:01 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 57751

Re: Friday Facts #314 - 0.17 stable

Gergely wrote: Fri Sep 27, 2019 10:52 am Who else thought of biters when reading "the great bug war"?
Haha, if you look at it like that, the bug war of Factorio will never end! :lol:
by thecatlover1996
Fri Sep 27, 2019 10:57 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 57751

Re: Friday Facts #314 - 0.17 stable

Congrats on the stable! :D

Then the question I'm interested in: what will the version numbers look like for the upcoming releases? I would guess that every (small) feature update would have an incremented minor number (so 0.18, 0.19, 0.20, ...) and subsequent bug fixes have an incremented patch ...
by thecatlover1996
Sun Sep 08, 2019 9:28 am
Forum: Releases
Topic: Version 0.17.68
Replies: 8
Views: 16130

Re: Version 0.17.68

I almost thought that 0.17.68 was marked as stable, as I refreshed the Releases forum and all posts for 0.17.x (except this one) were unpinned 😱

@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well? :)
by thecatlover1996
Wed Aug 14, 2019 12:48 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 33
Views: 26855

Re: Version 0.17.65

Gergely wrote: Wed Aug 14, 2019 11:36 am There goes the stable candidate version 0.10001.1000000
But now it's 0.10001.1000001, which is even nicer :D
by thecatlover1996
Fri May 03, 2019 9:48 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 70289

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Regarding spreading the word on Factorio: you could try to mention it in the Friday Facts. I'm sure that most of the people that read the Friday Facts, will also enjoy Factorio :lol:
by thecatlover1996
Thu May 02, 2019 2:46 pm
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 15794

Re: Version 0.17.35

FactorioBot wrote: Thu May 02, 2019 2:31 pm
  • Limited the manual rail building distance to 3 times the normal building distance.
Well, that is nice. :D
by thecatlover1996
Sat Apr 20, 2019 3:08 pm
Forum: Implemented Suggestions
Topic: [0.17.31] Tutorial observations
Replies: 1
Views: 2130

[0.17.31] Tutorial observations

Hi, "rookie" player here (only ~500 hours on record). Found a few bugs in the tutorial:

1. I am used to Minecraft controls, where Left Mouse is mining and Right Mouse is building, so I always have my left and right mouse buttons swapped in the options, but only for mining and building. In the first ...
by thecatlover1996
Sun Apr 07, 2019 4:53 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 10974

Re: [0.16.3][Linux] Video hang on game exit


Another interesting issue on my laptop is that Chromium windows frequently end up with staticy garbage in them after a suspend/resume cycle. This is easily fixed by forcing a redraw on the affected windows (usually by switching tabs). But Chromium uses GPU acceleration for rendering. Something in ...
by thecatlover1996
Thu Mar 28, 2019 6:59 am
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 15674

Re: Version 0.17.21

I do hope that the devs won't stop adding features after the release of 1.0, though :) (much like Minecraft, which is already at its fourteenth minor update after their initial release)
by thecatlover1996
Fri Mar 15, 2019 5:55 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 14103

Re: Version 0.17.13




Must have been a serious bug:

Fixed Artillery targeting remote not showing the correct ability count in the qickbar. (65310)

since it is fixed twice ;)


Naw, the second time its totally different
Fixed Artillery targeting remote not showing the correct ability count in the qickbar .


But ...
by thecatlover1996
Thu Mar 14, 2019 9:23 pm
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 22854

Re: Version 0.17.12

Ranakastrasz wrote: Thu Mar 14, 2019 8:55 pm Hurray. Pollution is more integrated into the game now. At least in that you can see it much better now.

Now we just need air filters or something.
Or you can just not destroy nature... but that's way less fun :twisted:
by thecatlover1996
Wed Mar 13, 2019 6:40 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 22730

Re: Version 0.17.8

Sander_Bouwhuis wrote: Wed Mar 13, 2019 9:22 am And, indeed, I'm Dutch (from Holland to be precise).
Awesome, me too! :D

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