Heey, I was wondering if anybody knows whether the devs already explained how achievements will work in 2.0, with and without the Space Age expansion.
I can imagine that "There Is No Spoon" (finish the game in 8 hours) will be difficult to achieve with the expansion. Additionally, I can imagine the ...
Search found 59 matches
- Sun Jun 16, 2024 11:28 am
- Forum: General discussion
- Topic: Achievements in 2.0 (with/without Space Age expansion)
- Replies: 2
- Views: 3295
- Fri Jan 05, 2024 6:07 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 43253
Re: Friday Facts #392 - Parametrised blueprints
I love programming, I love Factorio, and I absolutely love the fact that Factorio is introducing features especially for programmer-brains more and more
- Fri Aug 14, 2020 5:28 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 109563
Re: Version 1.0.0
Congrats!
Is 1.0.0 stable or experimental?
Currently, it's both: it's the latest stable release as well as the latest experimental release ;) IIRC, we've seen similar behaviour for the 0.x.y stable releases, but I do agree it looks slightly odd for the 1.0.0 release :lol:
Nonetheless ...
- Tue Jan 28, 2020 9:13 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 32776
Re: Version 0.18.2
Is it just me, or is there some indentation missing for the items in the "Sounds" list?FactorioBot wrote: Tue Jan 28, 2020 2:42 pm ...
Sounds...
- New or updated sound effects include:
- Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
- ...
- Fri Nov 15, 2019 7:20 pm
- Forum: Pending
- Topic: Linux: Laptop freeze when exiting game after not saving [0.17.x]
- Replies: 9
- Views: 3711
Re: Linux: Laptop freeze when exiting game after not saving [0.17.x]
Any results so far?bigbadweirdo wrote: Tue Oct 29, 2019 3:22 pm I'm currently on 390.116 which is the current "official" version in Ubuntu 18.04 LTS.
I will do a manual install of the NVidia driver instead which will bring me to 430.50 and see what happens.
- Sat Oct 26, 2019 6:03 pm
- Forum: Pending
- Topic: Linux: Laptop freeze when exiting game after not saving [0.17.x]
- Replies: 9
- Views: 3711
Re: Linux: Laptop freeze when exiting game after not saving [0.17.x]
Sounds like an issue similar to viewtopic.php?f=35&t=54985 except for me the freezing seemingly happens in a random fashion (or at least, I haven't found a pattern yet)
- Fri Sep 27, 2019 1:09 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 54837
Re: Friday Facts #314 - 0.17 stable
Well, that was the post from last Tuesday, the current FFF (#314) seems to be gone...?csduff wrote: Fri Sep 27, 2019 12:59 pmI'm getting this too.
Link should be
https://factorio.com/blog/post/017-stable
- Fri Sep 27, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 54837
Re: Friday Facts #314 - 0.17 stable
Haha, if you look at it like that, the bug war of Factorio will never end!Gergely wrote: Fri Sep 27, 2019 10:52 am Who else thought of biters when reading "the great bug war"?
- Fri Sep 27, 2019 10:57 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 54837
Re: Friday Facts #314 - 0.17 stable
Congrats on the stable! :D
Then the question I'm interested in: what will the version numbers look like for the upcoming releases? I would guess that every (small) feature update would have an incremented minor number (so 0.18, 0.19, 0.20, ...) and subsequent bug fixes have an incremented patch ...
Then the question I'm interested in: what will the version numbers look like for the upcoming releases? I would guess that every (small) feature update would have an incremented minor number (so 0.18, 0.19, 0.20, ...) and subsequent bug fixes have an incremented patch ...
- Sun Sep 08, 2019 9:28 am
- Forum: Releases
- Topic: Version 0.17.68
- Replies: 8
- Views: 15874
Re: Version 0.17.68
I almost thought that 0.17.68 was marked as stable, as I refreshed the Releases forum and all posts for 0.17.x (except this one) were unpinned
@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well?
@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well?
- Wed Aug 14, 2019 12:48 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 33
- Views: 25464
Re: Version 0.17.65
But now it's 0.10001.1000001, which is even nicer
- Fri May 03, 2019 9:48 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 65599
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Regarding spreading the word on Factorio: you could try to mention it in the Friday Facts. I'm sure that most of the people that read the Friday Facts, will also enjoy Factorio
- Thu May 02, 2019 2:46 pm
- Forum: Releases
- Topic: Version 0.17.35
- Replies: 20
- Views: 15345
Re: Version 0.17.35
Well, that is nice.FactorioBot wrote: Thu May 02, 2019 2:31 pm
- Limited the manual rail building distance to 3 times the normal building distance.
- Sat Apr 20, 2019 3:08 pm
- Forum: Implemented Suggestions
- Topic: [0.17.31] Tutorial observations
- Replies: 1
- Views: 2056
[0.17.31] Tutorial observations
Hi, "rookie" player here (only ~500 hours on record). Found a few bugs in the tutorial:
1. I am used to Minecraft controls, where Left Mouse is mining and Right Mouse is building, so I always have my left and right mouse buttons swapped in the options, but only for mining and building. In the first ...
1. I am used to Minecraft controls, where Left Mouse is mining and Right Mouse is building, so I always have my left and right mouse buttons swapped in the options, but only for mining and building. In the first ...
- Sun Apr 07, 2019 4:53 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 10552
Re: [0.16.3][Linux] Video hang on game exit
Another interesting issue on my laptop is that Chromium windows frequently end up with staticy garbage in them after a suspend/resume cycle. This is easily fixed by forcing a redraw on the affected windows (usually by switching tabs). But Chromium uses GPU acceleration for rendering. Something in ...
- Thu Mar 28, 2019 6:59 am
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 15415
Re: Version 0.17.21
I do hope that the devs won't stop adding features after the release of 1.0, though (much like Minecraft, which is already at its fourteenth minor update after their initial release)
- Fri Mar 15, 2019 5:55 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 13652
Re: Version 0.17.13
Must have been a serious bug:
Fixed Artillery targeting remote not showing the correct ability count in the qickbar. (65310)
since it is fixed twice ;)
Naw, the second time its totally different
Fixed Artillery targeting remote not showing the correct ability count in the qickbar .
But ...
- Thu Mar 14, 2019 9:23 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 22241
Re: Version 0.17.12
Or you can just not destroy nature... but that's way less funRanakastrasz wrote: Thu Mar 14, 2019 8:55 pm Hurray. Pollution is more integrated into the game now. At least in that you can see it much better now.
Now we just need air filters or something.
- Wed Mar 13, 2019 6:40 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 22114
Re: Version 0.17.8
Awesome, me too!Sander_Bouwhuis wrote: Wed Mar 13, 2019 9:22 am And, indeed, I'm Dutch (from Holland to be precise).
- Tue Mar 12, 2019 10:02 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 22114
Re: Version 0.17.8
Though, the name Sander Bouwhuis sounds Dutchsteinio wrote: Tue Mar 12, 2019 3:33 pmDanke Merkel.Sander_Bouwhuis wrote: Tue Mar 12, 2019 9:39 am I always use torrents because they are more reliable because of the automatic Merkel tree verification. For instance, with LibreOffice.
Probably German auto correction