Search found 59 matches
- Sun Jun 16, 2024 11:28 am
- Forum: General discussion
- Topic: Achievements in 2.0 (with/without Space Age expansion)
- Replies: 2
- Views: 2446
Achievements in 2.0 (with/without Space Age expansion)
Heey, I was wondering if anybody knows whether the devs already explained how achievements will work in 2.0, with and without the Space Age expansion. I can imagine that "There Is No Spoon" (finish the game in 8 hours) will be difficult to achieve with the expansion. Additionally, I can im...
- Fri Jan 05, 2024 6:07 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 35522
Re: Friday Facts #392 - Parametrised blueprints
I love programming, I love Factorio, and I absolutely love the fact that Factorio is introducing features especially for programmer-brains more and more
- Fri Aug 14, 2020 5:28 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106629
Re: Version 1.0.0
Congrats! Is 1.0.0 stable or experimental? Currently, it's both: it's the latest stable release as well as the latest experimental release ;) IIRC, we've seen similar behaviour for the 0.x.y stable releases, but I do agree it looks slightly odd for the 1.0.0 release :lol: Nonetheless, congrats on t...
- Tue Jan 28, 2020 9:13 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 31331
Re: Version 0.18.2
Is it just me, or is there some indentation missing for the items in the "Sounds" list?FactorioBot wrote: βTue Jan 28, 2020 2:42 pm...
Sounds...
- New or updated sound effects include:
- Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
- ...
- Fri Nov 15, 2019 7:20 pm
- Forum: Pending
- Topic: Linux: Laptop freeze when exiting game after not saving [0.17.x]
- Replies: 9
- Views: 3565
Re: Linux: Laptop freeze when exiting game after not saving [0.17.x]
Any results so far?bigbadweirdo wrote: βTue Oct 29, 2019 3:22 pmI'm currently on 390.116 which is the current "official" version in Ubuntu 18.04 LTS.
I will do a manual install of the NVidia driver instead which will bring me to 430.50 and see what happens.
- Sat Oct 26, 2019 6:03 pm
- Forum: Pending
- Topic: Linux: Laptop freeze when exiting game after not saving [0.17.x]
- Replies: 9
- Views: 3565
Re: Linux: Laptop freeze when exiting game after not saving [0.17.x]
Sounds like an issue similar to viewtopic.php?f=35&t=54985 except for me the freezing seemingly happens in a random fashion (or at least, I haven't found a pattern yet)
- Fri Sep 27, 2019 1:09 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52252
Re: Friday Facts #314 - 0.17 stable
Well, that was the post from last Tuesday, the current FFF (#314) seems to be gone...?csduff wrote: βFri Sep 27, 2019 12:59 pmI'm getting this too.
Link should be
https://factorio.com/blog/post/017-stable
- Fri Sep 27, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52252
- Fri Sep 27, 2019 10:57 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52252
Re: Friday Facts #314 - 0.17 stable
Congrats on the stable! :D Then the question I'm interested in: what will the version numbers look like for the upcoming releases? I would guess that every (small) feature update would have an incremented minor number (so 0.18, 0.19, 0.20, ...) and subsequent bug fixes have an incremented patch numb...
- Sun Sep 08, 2019 9:28 am
- Forum: Releases
- Topic: Version 0.17.68
- Replies: 8
- Views: 15566
Re: Version 0.17.68
I almost thought that 0.17.68 was marked as stable, as I refreshed the Releases forum and all posts for 0.17.x (except this one) were unpinned
@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well?
@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well?
- Wed Aug 14, 2019 12:48 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 33
- Views: 24047
- Fri May 03, 2019 9:48 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 61979
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Regarding spreading the word on Factorio: you could try to mention it in the Friday Facts. I'm sure that most of the people that read the Friday Facts, will also enjoy Factorio
- Thu May 02, 2019 2:46 pm
- Forum: Releases
- Topic: Version 0.17.35
- Replies: 20
- Views: 14873
Re: Version 0.17.35
Well, that is nice.FactorioBot wrote: βThu May 02, 2019 2:31 pm
- Limited the manual rail building distance to 3 times the normal building distance.
- Sat Apr 20, 2019 3:08 pm
- Forum: Implemented Suggestions
- Topic: [0.17.31] Tutorial observations
- Replies: 1
- Views: 1471
[0.17.31] Tutorial observations
Hi, "rookie" player here (only ~500 hours on record). Found a few bugs in the tutorial: 1. I am used to Minecraft controls, where Left Mouse is mining and Right Mouse is building, so I always have my left and right mouse buttons swapped in the options, but only for mining and building. In ...
- Sun Apr 07, 2019 4:53 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 10010
Re: [0.16.3][Linux] Video hang on game exit
Another interesting issue on my laptop is that Chromium windows frequently end up with staticy garbage in them after a suspend/resume cycle. This is easily fixed by forcing a redraw on the affected windows (usually by switching tabs). But Chromium uses GPU acceleration for rendering. Something in t...
- Thu Mar 28, 2019 6:59 am
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 15025
Re: Version 0.17.21
I do hope that the devs won't stop adding features after the release of 1.0, though (much like Minecraft, which is already at its fourteenth minor update after their initial release)
- Fri Mar 15, 2019 5:55 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 13159
Re: Version 0.17.13
Must have been a serious bug: Fixed Artillery targeting remote not showing the correct ability count in the qickbar. (65310) since it is fixed twice ;) Naw, the second time its totally different Fixed Artillery targeting remote not showing the correct ability count in the qickbar . But they did fix...
- Thu Mar 14, 2019 9:23 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21626
Re: Version 0.17.12
Or you can just not destroy nature... but that's way less funRanakastrasz wrote: βThu Mar 14, 2019 8:55 pmHurray. Pollution is more integrated into the game now. At least in that you can see it much better now.
Now we just need air filters or something.
- Wed Mar 13, 2019 6:40 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 21515
Re: Version 0.17.8
Awesome, me too!Sander_Bouwhuis wrote: βWed Mar 13, 2019 9:22 amAnd, indeed, I'm Dutch (from Holland to be precise).
- Tue Mar 12, 2019 10:02 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 21515
Re: Version 0.17.8
Though, the name Sander Bouwhuis sounds Dutchsteinio wrote: βTue Mar 12, 2019 3:33 pmDanke Merkel.Sander_Bouwhuis wrote: βTue Mar 12, 2019 9:39 amI always use torrents because they are more reliable because of the automatic Merkel tree verification. For instance, with LibreOffice.
Probably German auto correction