Search found 15 matches
- Wed Sep 16, 2015 1:59 am
- Forum: General discussion
- Topic: So, how long will your Factory have power? I can help!
- Replies: 3
- Views: 8401
So, how long will your Factory have power? I can help!
Steam Power. It'll last you quiiite a while. Probably. But the question is, exactly HOW long? At what point will you have to think about looking for another coal deposit? While I can't answer the second question, I can certainly help you answer the first! By following the... following... you'll know ...
- Sat Sep 12, 2015 2:32 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Resource Piles
- Replies: 26
- Views: 22952
Re: [MOD 0.12.x] Resource Piles
Sweet. Thanks, man.
- Sat Sep 12, 2015 1:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Resource Piles
- Replies: 26
- Views: 22952
Re: [MOD 0.12.x] Resource Piles
Would it be possible to do one of these for Raw Wood? I do Treefarming in my games and I like the form factor of these things.
- Fri Aug 21, 2015 2:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Manufacturing Units
- Replies: 22
- Views: 39175
Re: [0.12.x] Manufacturing Units
Do you think you could make a Green Science version of the Burner Manufacturing Unit that makes two-item things? In my head, these would make for an excellent low power, albeit not low pollution, way to help keep outposts protected. Craft some AP ammo in an Advanced Burner Manufacturing Unit and ...
- Tue Aug 18, 2015 12:24 am
- Forum: Mods
- Topic: [MOD 0.12.x] Wooden Fences
- Replies: 10
- Views: 17663
Re: [0.12.x] Wooden Fences
Huh. Pretty cool. As with all your mods! I thank you!
- Sun Aug 09, 2015 8:44 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Manufacturing Units
- Replies: 22
- Views: 39175
Re: [0.12.x] Small Manufacturing Unit
This is a great idea for a mod! Testing it now! 

- Tue Aug 04, 2015 1:59 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Designs for ColonelWill
- Replies: 51
- Views: 45953
Re: Belt Designs for ColonelWill
Technically, yes. But from what I've heard and seen in-game, corners don't damage item flow anymore.Urbs wrote:Do these work well in 12.2?Tallinu wrote:I still like my version better - uses two fewer underground belts, looks a little less confusing, and can be built slightly narrower if desired.
- Wed Jul 29, 2015 11:34 am
- Forum: General discussion
- Topic: Dunno about you, but I reckon I'm going to have oil problems
- Replies: 8
- Views: 12114
Re: Dunno about you, but I reckon I'm going to have oil problems
If you can't see my image, I put it in a spoiler. Click the bar in my post.
- Tue Jul 28, 2015 1:19 pm
- Forum: General discussion
- Topic: Dunno about you, but I reckon I'm going to have oil problems
- Replies: 8
- Views: 12114
Dunno about you, but I reckon I'm going to have oil problems

But seriously, though. On normal settings, that is a looooot of oil. Not much copper, though, but I've been managing so far.
- Sat Jul 25, 2015 3:08 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 68911
Re: Version 0.12.1
The fact the Shooting speed bonus increases Energy Consumption is something that DEFINITELY needs adding to the Research Tooltip. Mainly so newbies know that it's supposed to happen, and not flood the bug forum.
- Fri Jul 24, 2015 11:52 pm
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 27812
What are your Factorio quirks?
We all have 'em. A strange habit we just can't break. Maybe it's something simple like always having an input inserter in a particular location or something more complex like how you arrange your storage.
As for me:
I never do anything that requires power until I have my 15 boiler/10 steam ...
As for me:
I never do anything that requires power until I have my 15 boiler/10 steam ...
- Fri Jul 24, 2015 11:39 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 68911
Re: Version 0.12.1
Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
https://lh3.googleusercontent.com/-9rPkK64Dcbc/VUlzB7tefdI/AAAAAAAAAXs/0IEtRrTF8Ls/w426-h435/Anna%2BSQUEE.gif
((REALLY Sorry for Frozen. But it was the only gif I could think of that fits))
But seriously, this ...
- Mon Jan 26, 2015 6:51 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 644061
Re: Let's see your clever builds
http://i.imgur.com/YKUPCFW.png?2
This has probably been done before, but I was quite proud of this little manufactury. It started with a simple idea "I want my pipe and underground pipe to be close together, but not in the same chest" and I managed to get them side by side. It wasn't difficult to ...
This has probably been done before, but I was quite proud of this little manufactury. It started with a simple idea "I want my pipe and underground pipe to be close together, but not in the same chest" and I managed to get them side by side. It wasn't difficult to ...
- Thu Jan 22, 2015 12:47 am
- Forum: Ideas and Suggestions
- Topic: Smart Inserter - Delay Switch
- Replies: 2
- Views: 1943
Smart Inserter - Delay Switch
You know how trains will wait at a stop for a certain length of time? I got to thinking, what if that was added to Smart Inserters?
The general idea is that, when you place an S-Insterter all the standard options appear, except that a small "clock" icon is at the bottom. When you click it an extra ...
The general idea is that, when you place an S-Insterter all the standard options appear, except that a small "clock" icon is at the bottom. When you click it an extra ...
- Sat Nov 01, 2014 9:00 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
- Replies: 25
- Views: 47049
Re: [MOD 0.11.X] Explosive Termites - extreme deforestation
Thank you, Res! I've been waiting all darn day for this.
May your deposits be ever full and your biters weak and slow!
May your deposits be ever full and your biters weak and slow!