Search found 76 matches

by Jan11
Tue Oct 27, 2020 7:05 am
Forum: Ideas and Suggestions
Topic: Pollution clouds /Smog
Replies: 6
Views: 192

Re: Pollution clouds

nosports wrote:
Sun Oct 25, 2020 7:24 am
there are two smog mods - maybe this is what you seek ?
I use one of them "Smog: Visual Pollution" but it has only a layer system, which is the same as the map pollution, so you have a lot visible of sharp edges.
That`s why I wrote my suggestion here.
by Jan11
Sat Oct 24, 2020 12:57 pm
Forum: Ideas and Suggestions
Topic: Pollution clouds /Smog
Replies: 6
Views: 192

Pollution clouds /Smog

It would be nice if you could add pollution clouds. :D I use a mod which add pollution clouds but there are some disadvantages like sharp edges etc.
by Jan11
Sun Sep 27, 2020 2:30 pm
Forum: General discussion
Topic: Visual Smog/ Pollution
Replies: 1
Views: 321

Visual Smog/ Pollution

Hi, does anyone know a mod that adds visual Smog / Pollution?

I only found one Mod "Smog: Visual Pollution" but this mod only use "sharp edged" radar pollution fields in grey color and it doesn't look good in combination with "Dark Night" mod. At day it`s okay
by Jan11
Tue Aug 18, 2020 11:14 am
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 15
Views: 2245

Sorting button

Hi,

I know there is a option for inventory sorting, but most of the time I don`t want to sort it, because I have my own inventory order.
I really would prefer a button in the inventory edge, which sorts only once my inventory. :D
by Jan11
Mon Aug 17, 2020 7:39 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 21429

Re: Friday Facts #359 - Crash site: The beginning

kirazy wrote:
Sat Aug 15, 2020 5:53 pm
Jan11 wrote:
Sat Aug 15, 2020 5:35 pm
I like the older version of the new mining drills much more.
There's an app for that:
https://mods.factorio.com/mod/classic-mining-drill
https://mods.factorio.com/mod/semi-classic-mining-drill
Thanks :o
by Jan11
Sat Aug 15, 2020 5:35 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 21429

Re: Friday Facts #359 - Crash site: The beginning

I like the older version of the new mining drills much more.
by Jan11
Fri Aug 14, 2020 1:28 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 126
Views: 46798

Re: Version 1.0.0

Congrats.
by Jan11
Sun Feb 09, 2020 11:15 am
Forum: Ideas and Suggestions
Topic: Steam Backup / solar / accumulator tutorial
Replies: 1
Views: 175

Steam Backup / solar / accumulator tutorial

I have this problem everytime when I start a new game. (over all the years) And everytime I search youtube for an tutorial. How to setup steam only as backup. I really know there are different ways but if you only do it one or twice a year you don`t remember it. I don`t use all the other functions. ...
by Jan11
Tue Feb 04, 2020 2:01 pm
Forum: Ideas and Suggestions
Topic: Max Energy Capacity
Replies: 6
Views: 385

Max Energy Capacity

Hi I wish there would be a calculated amount for energy production. Until now there is the display for production and consumption and I it shows me yes you have enough energy to build more or not but it shows me never my max energy production. (and please don`t remove it) I still have to calculate i...
by Jan11
Wed Jan 22, 2020 8:34 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 48820

Re: Version 0.18.0

Whaaat 0.18 release? unexpected puuuuh Iceborne and now 0.18 puuuh my life is to short. ^^ :mrgreen:
by Jan11
Fri Jan 17, 2020 7:39 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 12349

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Satisfactory pipes and Bethesda Horse Armor DLC :lol: :lol: :lol: :lol: :lol: :lol: :lol:
by Jan11
Wed Jul 24, 2019 4:07 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 58609

Re: Friday Facts #304 - Small bugs; Big changes

Not patch again? Today? I want to start a new game.^^ :mrgreen:
by Jan11
Tue Jul 23, 2019 10:20 am
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 6441

Re: When do YOU give up and start fresh?

I finish the game every time. Most of the time after rocket launch. I play everytime marathon.
After that I don`t play factorio for some months and then that I play again.

Ah and I reset all my achievements
by Jan11
Mon Jul 22, 2019 5:49 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 58609

Re: Friday Facts #304 - Small bugs; Big changes

Not really... Otherwise, I already mentioned it, but I guess that a picture is better ? Only problem with that is many people will probably disable those from the start. True, but the onus is on the player if they disable an in-game help feature without at least thumbing through the pages, so in th...
by Jan11
Mon Jul 22, 2019 5:03 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 58609

Re: Friday Facts #304 - Small bugs; Big changes

Please release the update.
by Jan11
Mon Jul 22, 2019 7:32 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 58609

Re: Friday Facts #304 - Small bugs; Big changes

Me too.
by Jan11
Sat Jul 20, 2019 11:59 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 58609

Re: Friday Facts #304 - Small bugs; Big changes

nice
by Jan11
Sat Jun 08, 2019 10:19 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 13634

Re: Friday Facts #298 - Demo upgrade for Stable

More important "Have lasers now a sound?"
by Jan11
Sun Mar 03, 2019 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
Replies: 16
Views: 1802

Re: [0.17.4] Can not click inventory or menu buttons

I have it too but I don`t know why. It only last some seconds (i open the inventory and main menu and inventory with my keyboard a few times and close them) that solves it for me.
by Jan11
Sun Mar 03, 2019 12:17 pm
Forum: General discussion
Topic: No more sound alert when buildings being damaged/attacked ?
Replies: 5
Views: 1699

Re: No more sound alert when buildings being damaged/attacked ?

Unfavorable it was gone too since in 0.16. You only get only a alert if something is destroyed. The only new thing is the new short alert sound in 0.17.

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