Search found 239 matches

by irbork
Sat Sep 24, 2022 9:48 am
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 1162

Re: What should I do when I need to play Factorio?

It doesn't have 10% of the content that Factorio has but it has oil and my interest. So far I have 76 hours on Turmoil, where you pump oil and sell it for a profit using some game mechanics I've never seen before. There are pockets of natural gas. They can be tapped to push oil to the surface or th...
by irbork
Sat Sep 24, 2022 9:46 am
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 1162

Re: What should I do when I need to play Factorio?

Idk, if it is safe, but I guess they are occupied with the switch-version for some time. Why not try something heavily modded? This will presumably be different to the DLC (unless the mods are similar to DLC, which is quite unlikely) Or maybe ONI, Timberborn, Captian of Industry. Although, Deathwor...
by irbork
Sat Sep 24, 2022 9:44 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 15305

Re: Friday Facts #370 - The journey to Nintendo Switch

Oh, great! I guess I can safely be paying Factorio for the next 6 months, maybe even until June'23 :)
by irbork
Sun Sep 18, 2022 1:20 pm
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 1162

Re: What should I do when I need to play Factorio?

Idk, if it is safe, but I guess they are occupied with the switch-version for some time. Why not try something heavily modded? This will presumably be different to the DLC (unless the mods are similar to DLC, which is quite unlikely) Or maybe ONI, Timberborn, Captian of Industry. Although, Deathwor...
by irbork
Sun Sep 18, 2022 1:18 pm
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 1162

Re: What should I do when I need to play Factorio?

Xorimuth wrote:
Sun Sep 18, 2022 10:33 am
2. There was never a release date announced for the DLC, this is entirely your fault for making one up yourself
after the game was fully released and devs committed to DLC they said it will be ready in a year. It was over 1,5 year ago.
by irbork
Sun Sep 18, 2022 9:20 am
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 1162

What should I do when I need to play Factorio?

Ever since the DLC was announced I had clear plan not to play Factorio for several months before release to enjoy the DLC content without Factorio fatigue, so I have stopped playing Factorio last year to get 6 month break. But the DLC went MIA, spring '22 went by without any tangible news, nobody ev...
by irbork
Thu Sep 15, 2022 1:58 am
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 81
Views: 21951

Re: Factorio is coming to Nintendo Switch™

Nobody cares!
Where/when is the DLC?
by irbork
Sat Apr 02, 2022 6:51 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 65
Views: 38052

Re: Friday Facts #369 - To the moon

Sweet ideas. Can't wait for all the money earning possibilities 8-)
I have one issue though, your Initial Coin Offering link was hacked by some shady individual, who wants to stop you pursuing this opportunity :!:
by irbork
Fri Feb 04, 2022 8:50 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 214
Views: 84590

Re: Friday Facts #367 - Expansion news

I don't know about 30$. It's quite a steep price for DLC in Western Europe. I guess I will have to wait and see what will be the general opinion about this add on, and get it only if it will be universally acclaimed, or hope that no discount policy will change with more products for sale.
by irbork
Wed Dec 29, 2021 9:33 pm
Forum: Spread the Word
Topic: Help me in finding Factorio-related video please!
Replies: 4
Views: 2751

Re: Help me in finding Factorio-related video please!

Maybe there was copyrighted music and it got delisted.
by irbork
Wed Aug 11, 2021 10:28 am
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 54
Views: 9931

Load Game - sort by date

As in title. I like to keep saves from my old games as a reminder, or as a gateway to old build designs. My Load Game list of files is quite extensive. And with auto save often erasing my last save for resume function, I have to click many files and look for play time and file name to find my last s...
by irbork
Mon Jul 26, 2021 7:32 am
Forum: Ideas and Requests For Mods
Topic: Simpler, less taxing fluids
Replies: 2
Views: 860

Simpler, less taxing fluids

Recently I play with fluid heavy mods and there is too much problems with liquid physics and ups impact.
Can someone make a mod that makes fluids/pipes work like electricity/wires. Everything connected to the same pipe can use and transfer all the available liquid immediately.
Thanks for help.
by irbork
Sat Jul 24, 2021 7:21 pm
Forum: Ideas and Suggestions
Topic: Assembler crafting buttons
Replies: 20
Views: 3016

Re: Assembler crafting buttons

In case of Gun Turret there would only be +1 and max button needed, however the other will work as max as well or be removed on gui creation
by irbork
Sat Jul 24, 2021 7:19 pm
Forum: Ideas and Suggestions
Topic: Assembler crafting buttons
Replies: 20
Views: 3016

Assembler crafting buttons

TL;DR I would love to see buttons in assembler interface that allow for more manageable transfer of resources for crafting, depending on the quantity desired. What ? Buttons would transfer resources from player's inventory to assembler in exact quantity needed. Crafting Buttons.png For example Elec...
by irbork
Sat Jul 24, 2021 7:04 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] World setting - damage multipliers
Replies: 2
Views: 666

Re: [Suggestion] World setting - damage multipliers

I think this is a good idea for a mod, because it’s too special. There is of course more, because for that we need to have this modable. @irbork: So you can decide where I should move this to, “modding interface requests” (therefore it needs a lot more technical details, but would enable you to wri...
by irbork
Fri Jul 23, 2021 4:14 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] World setting - damage multipliers
Replies: 2
Views: 666

[Suggestion] World setting - damage multipliers

TL;DR I would really like to be able to set different damage multipliers (biter-player, player-biter, biter-buildings). The player-biter setting numerical or dependent on player count (*players, *players/2, etc.) Why ? In multiplayer games clearing biters is way to easy in comparison to base defens...
by irbork
Fri Jun 18, 2021 10:16 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 53328

Re: Friday Facts #366 - The only way to go fast, is to go well!

I did not particularly enjoyed that one, but at least I know that you guys are still alive (despite COVID-19), and working on my favorite game.
by irbork
Sat Mar 20, 2021 11:24 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
Replies: 2
Views: 2687

[twinsen] [1.1.27] Chat map tags activate unintentionally

When there is message in chat that has map tag ling in it, there is a way that it may be activated unintentionally, resulting in going to the map view. It happens in example when using deconstruction planner. When selecting an area the mouse button up event may occur when the cursor is over chat and...
by irbork
Thu Mar 11, 2021 7:46 pm
Forum: Technical Help
Topic: Checking manual crafting counts in the late game
Replies: 2
Views: 1215

Checking manual crafting counts in the late game

What is the console command or any other way (mod, etc.) to check the number of items the player/force has crafted during the gameplay. Before I have launched rocket I had Lazy Bastard counter, but it disappears after completion. Now I am curious how many times have I slipped and handcrafted somethi...
by irbork
Tue Jan 19, 2021 8:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Belt upgrade with smart on not working properly.
Replies: 1
Views: 1264

[kovarex] [1.1.12] Belt upgrade with smart on not working properly.

If you have a L shape turn of yellow belts and try to upgrade it to red by dragging with new features on it fails right after the turn. As you hold your LMB and approach the turn, press rotate key on the turned tile, and move the cursor to continue, a new red belt line is placed right next to the on...

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