Search found 246 matches

by irbork
Fri Nov 15, 2024 2:13 pm
Forum: Not a bug
Topic: 2.0.15 - rounding errors?
Replies: 1
Views: 296

2.0.15 - rounding errors?

There are often imprecise calculations in section multiplier:
1) copy foundry recipe from assembler onto requester chest
2) it requests 187 steel and tungsten plate between others, 112 electronic circuit, 75 refined concrete
3) if you want materials for 1 craft you put into multiplier "1/187*50 ...
by irbork
Fri Nov 15, 2024 1:44 pm
Forum: Ideas and Suggestions
Topic: New functionality of assembler copy (shift+RMB)
Replies: 2
Views: 389

New functionality of assembler copy (shift+RMB)

I would really like 2 additional paste options:
1) paste (shift+LMB) on the storage chest = set filter to produced item
2) paste (shift+LMB) into logistic request add section button = makes section with all recipe ingredients and quantities

1 - will ease configuring storage output chests for ...
by irbork
Wed Nov 13, 2024 5:49 am
Forum: Ideas and Suggestions
Topic: Circuits more item quality options
Replies: 0
Views: 167

Circuits more item quality options

Add any quality and quality operators in circuit conditions/operations.
Now when you want to get how much "item" you have on the network you have to make a combinator for every quality. With any quality option it would be done in one combinator. Just add the numbers of all qualities. Similarly for ...
by irbork
Wed Nov 13, 2024 5:25 am
Forum: Ideas and Suggestions
Topic: More options for item requests quality filter
Replies: 0
Views: 163

More options for item requests quality filter

Now you cannot choose to request 400 items with quality > normal.
Please add such option by requesting:
1) 400 of each that meet the filter or
2) 400/(no .of qualities that meet the filter) of each items.
Whichever will be fine since we can easily adjust the amount to the method you choose.
by irbork
Wed Nov 13, 2024 5:13 am
Forum: Ideas and Suggestions
Topic: Add auto launch rocket to chosen space station when loading the silo with inserter
Replies: 0
Views: 252

Add auto launch rocket to chosen space station when loading the silo with inserter

Now you have to stand there for 20 min and send rockets one by one every dozen seconds. It is so annoying if you simply want to send exactly what space station needs. If you would not exclude platforms from delivery chest letting the logistics system handle that afterwards I would stand there for an ...
by irbork
Thu Oct 31, 2024 5:25 pm
Forum: Ideas and Suggestions
Topic: Personal logistics additive could be better
Replies: 0
Views: 145

Personal logistics additive could be better

Now when you have standard order of 1000 belt with max unlimited, and add other group with 2000 belt and max of 2500, the bots will supply you with 3000 belt.
Would be so much more useful if they supplied only the highest request and made it 2000 supply with unlimited cap.
Currently I always have to ...
by irbork
Sun Oct 27, 2024 2:25 am
Forum: Ideas and Suggestions
Topic: Sober up tonic required
Replies: 0
Views: 160

Sober up tonic required

Would be nice to have one since driving car or tank in straight line without it is almost impossible.
Alternatively s way to restrict freedom of driving angle, like a button to press which will align driving angle to closest cardinal/intercardinal direction.
by irbork
Sat Sep 24, 2022 9:48 am
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 4649

Re: What should I do when I need to play Factorio?


It doesn't have 10% of the content that Factorio has but it has oil and my interest. So far I have 76 hours on Turmoil, where you pump oil and sell it for a profit using some game mechanics I've never seen before. There are pockets of natural gas. They can be tapped to push oil to the surface or ...
by irbork
Sat Sep 24, 2022 9:46 am
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 4649

Re: What should I do when I need to play Factorio?




Idk, if it is safe, but I guess they are occupied with the switch-version for some time.

Why not try something heavily modded?
This will presumably be different to the DLC (unless the mods are similar to DLC, which is quite unlikely)
Or maybe ONI, Timberborn, Captian of Industry. Although ...
by irbork
Sat Sep 24, 2022 9:44 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 34183

Re: Friday Facts #370 - The journey to Nintendo Switch

Oh, great! I guess I can safely be paying Factorio for the next 6 months, maybe even until June'23 :)
by irbork
Sun Sep 18, 2022 1:20 pm
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 4649

Re: What should I do when I need to play Factorio?


Idk, if it is safe, but I guess they are occupied with the switch-version for some time.

Why not try something heavily modded?
This will presumably be different to the DLC (unless the mods are similar to DLC, which is quite unlikely)
Or maybe ONI, Timberborn, Captian of Industry. Although ...
by irbork
Sun Sep 18, 2022 1:18 pm
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 4649

Re: What should I do when I need to play Factorio?

Xorimuth wrote: Sun Sep 18, 2022 10:33 am 2. There was never a release date announced for the DLC, this is entirely your fault for making one up yourself
after the game was fully released and devs committed to DLC they said it will be ready in a year. It was over 1,5 year ago.
by irbork
Sun Sep 18, 2022 9:20 am
Forum: General discussion
Topic: What should I do when I need to play Factorio?
Replies: 17
Views: 4649

What should I do when I need to play Factorio?

Ever since the DLC was announced I had clear plan not to play Factorio for several months before release to enjoy the DLC content without Factorio fatigue, so I have stopped playing Factorio last year to get 6 month break. But the DLC went MIA, spring '22 went by without any tangible news, nobody ...
by irbork
Thu Sep 15, 2022 1:58 am
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 57055

Re: Factorio is coming to Nintendo Switch™

Nobody cares!
Where/when is the DLC?
by irbork
Sat Apr 02, 2022 6:51 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 68
Views: 61349

Re: Friday Facts #369 - To the moon

Sweet ideas. Can't wait for all the money earning possibilities 8-)
I have one issue though, your Initial Coin Offering link was hacked by some shady individual, who wants to stop you pursuing this opportunity :!:
by irbork
Fri Feb 04, 2022 8:50 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 154218

Re: Friday Facts #367 - Expansion news

I don't know about 30$. It's quite a steep price for DLC in Western Europe. I guess I will have to wait and see what will be the general opinion about this add on, and get it only if it will be universally acclaimed, or hope that no discount policy will change with more products for sale.
by irbork
Wed Dec 29, 2021 9:33 pm
Forum: Spread the Word
Topic: Help me in finding Factorio-related video please!
Replies: 4
Views: 4720

Re: Help me in finding Factorio-related video please!

Maybe there was copyrighted music and it got delisted.
by irbork
Wed Aug 11, 2021 10:28 am
Forum: Implemented Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 22529

Load Game - sort by date

As in title.
I like to keep saves from my old games as a reminder, or as a gateway to old build designs. My Load Game list of files is quite extensive. And with auto save often erasing my last save for resume function, I have to click many files and look for play time and file name to find my last ...
by irbork
Mon Jul 26, 2021 7:32 am
Forum: Ideas and Requests For Mods
Topic: Simpler, less taxing fluids
Replies: 2
Views: 1835

Simpler, less taxing fluids

Recently I play with fluid heavy mods and there is too much problems with liquid physics and ups impact.
Can someone make a mod that makes fluids/pipes work like electricity/wires. Everything connected to the same pipe can use and transfer all the available liquid immediately.
Thanks for help.
by irbork
Sat Jul 24, 2021 7:21 pm
Forum: Ideas and Suggestions
Topic: Assembler crafting buttons
Replies: 20
Views: 7842

Re: Assembler crafting buttons

In case of Gun Turret there would only be +1 and max button needed, however the other will work as max as well or be removed on gui creation

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