Search found 179 matches

by irbork
Sat Jan 04, 2020 1:05 am
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 4797

Re: Friday Facts #328 - 2019 recap

I wonder if the baby that is born in 9 months will a good looking one :roll:
by irbork
Sat Dec 28, 2019 9:41 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

Just for clarification. The old tutorials are the pop-up windows at the start of the game?
by irbork
Sat Dec 28, 2019 9:34 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

As it was quarter to midnight on Friday night (CET) I was sure that after 326 consecutive FFF releases, the streak will end. Boy, I was wrong! As far as UTC is concerned the streak is on!
by irbork
Fri Dec 13, 2019 5:13 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 6426

Re: Friday Facts #325 - New Explosions and Particles

... so you can rest easy this holiday period without the worry of a surprise 0.18 release.
Rest easy? No. You just made this year Christmas the worst in many years. I hope this period will pass as quickly as possible, so we can start enjoying 0.18 bugs.
by irbork
Fri Nov 15, 2019 7:39 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 10047

Re: Friday Facts #321 - Countdown

Has the site received saturation upgrades or am I imagining things?
by irbork
Fri Nov 15, 2019 7:34 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 10047

Re: Friday Facts #321 - Countdown

The date is 25th September 2020
When I was reading up to this sentence I was thinking:
Yey, Factorio 1.0 for Christmas!
by irbork
Sat Nov 09, 2019 12:22 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17156

Re: Friday Facts #320 - Color correction

I wonder how long it will take for speedrunners to get used to the new map color scheme. It may prove to be difficult after millions of re-rolls and express map evaluations they have done so far.
by irbork
Fri Oct 25, 2019 3:34 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11438

Re: Friday Facts #318 - New Tooltips

Steam engines will have max temperature of the Steam. That means you cannot connect them to heat exchanges any more. Will they blow up if you connect them anyways? :twisted: :twisted: :twisted:
by irbork
Wed Oct 23, 2019 10:13 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 347
Views: 196917

Re: Foreman 0.1.9 - A factory optimisation tool.

Firemonkey1412 wrote:
Tue Sep 17, 2019 6:11 pm
The Links are online...
https://www.reddit.com/r/factorio/comme ... x_lastest/
Not working. Can ignore error but no recipes will load.
Image
https://imgur.com/a/9hWJkXV
by irbork
Sun Oct 20, 2019 6:18 pm
Forum: Ideas and Suggestions
Topic: Spawner generation priority
Replies: 1
Views: 110

Spawner generation priority

I wanted some foresty map with a lot of biters, so I have put trees and biters on maximum setting. Trees were generated ok but there was not a single biter on entire map. It would make much more sense and give some additional gameplay choices if the biter bases deleted trees around rather than the o...
by irbork
Fri Sep 27, 2019 4:18 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13474

Re: Friday Facts #314 - 0.17 stable

We know that there was a considerable amount of time spent playing WoW Classic in the past few weeks since the 0.17 stable was delayed so much. As far as optimizations of work go there is one good idea. Just try to do it like Coffee Stain Studio where only like 2 weeks were affected by holiday seaso...
by irbork
Fri Sep 20, 2019 5:41 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 8342

Re: Friday Facts #313 - Light at the end of the bug tunnel

WoW Classic is not only stealing our Factorio development speed but is is also preventing us to get a decently lengthy FFF.
by irbork
Fri Sep 13, 2019 2:10 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 20049

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

From the loos of it is sounds like the landfill action is quite well designed. I like it however I have always thought it will be more stony texture like gravel or little rocks used to replace the water. It's great that the man taking care of fluid mixing likes it so much. However taking under consi...
by irbork
Fri Aug 23, 2019 5:49 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 24484

Re: Friday Facts #309 - Controversial opinions

Inserters should not chase items - approve Blueprint import/export should be a modded feature - indifferent Combat/Biters - approve all 3 Miners shouldn't output directly to belts - strongly disagree Boilers shouldn't have a water output - disagree Pipes should work like electricity - 100% approve A...
by irbork
Fri Aug 02, 2019 8:53 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33296

Re: Version 0.17.60

If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
by irbork
Tue Jul 30, 2019 6:35 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33296

Re: Version 0.17.60

But you need over twice as many fluid boxes to get more crude, not to mention about rail network load, so BOP may be not as UPS efficient compared to AOP as you may think. It was tested. That was pretty fast, do you have the test data somewhere to look at? https://forums.factorio.com/viewtopic.php?...
by irbork
Tue Jul 30, 2019 6:26 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33296

Re: Version 0.17.60

I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower? That is indeed true, but now that solid fuel isn't even used in Chemical Science, it makes both light oil and solid fuel near useless until you bu...
by irbork
Tue Jul 30, 2019 6:19 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33296

Re: Version 0.17.60

Antaios wrote:
Tue Jul 30, 2019 6:09 pm
irbork wrote:
Tue Jul 30, 2019 6:06 pm
But you need over twice as many fluid boxes to get more crude, not to mention about rail network load, so BOP may be not as UPS efficient compared to AOP as you may think.
It was tested.
Where can I find the results?
by irbork
Tue Jul 30, 2019 6:16 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33296

Re: Version 0.17.60

And that's why I said before that it seems like you're making these changes to make a change . These changes didn't address the root cause of the issue with blue science, as has been pointed out to you several times in both of the other threads, and by making these changes you've done something you...
by irbork
Tue Jul 30, 2019 6:06 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33296

Re: Version 0.17.60

At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Processing for all my petro needs and less fluid boxes. Having the basic tech be superior to higher tech for late game big bases names...

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