Search found 648 matches

by -root
Fri Apr 21, 2017 11:16 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 62796

Re: Friday Facts #187 - Space science & 0.15 graphics

tuesday PogChamp
by -root
Fri Dec 09, 2016 11:30 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 30074

Re: Friday Facts #168 - Nightvision Nightmare

The last paragraph somehow made my hopes go higher that we will not need to reboot the game every time a mod is added or updated. This would be very, very nice. When i was updating my game, the game had to close and reopen about four or five times until everything was right... Heat Vision would be ...
by -root
Fri Dec 02, 2016 11:35 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 29051

Re: Friday Facts #167 - Reactors Operational

Can't wait for nuclear power... it was suggested so long ago and its finally becoming a reality.

also, that new red desert biome looks like the sex.
by -root
Thu Dec 01, 2016 1:42 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 46492

Re: [YouTube] FishSandwich's Factorio playthroughs

FishSandwich wrote:What's up guys, for those that don't know I've returned to YouTube in a more part-timey manner than what I was doing before.
:D

wb.
by -root
Sun Apr 10, 2016 2:18 am
Forum: Combinator Creations
Topic: combinator computer MK2
Replies: 56
Views: 19997

Re: combinator computer MK2

highly impressive. I'm interested in the practical examples though. Can't wait to see a factory that is controlled by this bad boy.
by -root
Sat Apr 09, 2016 12:58 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 38828

Re: Friday Facts #133 - The train struggle

lol, and people are just like "uh, you should make it the same length". little did they know how much actually is required to make the trains the same in both directions. Onto the loader, I think you guys should draw some inspiration from real life. Get like a hopper or something going. The heavy in...
by -root
Fri Mar 11, 2016 11:20 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 72522

Re: Friday Facts #129 - The late game

the changes to resource generation are badly needed, so that sounds really good. Please model it off RSO. I'm actually genuinely hyped for a Kovarex version of RSO, because I know it'll be great. RE: late game mining drills... I like the idea, not the concept of adding another gameplay mechanic thou...
by -root
Sat Mar 05, 2016 4:15 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 108494

Re: Friday Facts #128 - Back down to earth

Loaderrs: Definitely overpowered and I want it. Looks like a really good idea.
by -root
Sat Feb 27, 2016 1:00 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 22687

Re: Friday Facts #127 - Steam Status III: Thank You

Grats on the smooth release guys. We'll see what kind of traction the game gains with the community. There are quite a few people hoping the game goes big and in the coming weeks we'll see. With 0.13 upcoming, that's the perfect time to carry this great release momentum over and start to convert a l...
by -root
Fri Feb 26, 2016 1:59 pm
Forum: Videos
Topic: Beginner Friendly Stream!
Replies: 0
Views: 333

Beginner Friendly Stream!

www.twitch.tv/rootnegative

Questions are welcome!!!!
by -root
Fri Feb 26, 2016 7:50 am
Forum: Gameplay Help
Topic: [YouTube] Negative Root's Factorio Tutorials
Replies: 51
Views: 53439

Re: [YouTube] Negative Root's Factorio Tutorials

yeah, you've fucked up a signal somewhere. send me the save file rootnegative@gmail.com
by -root
Mon Jan 18, 2016 4:23 am
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 27340

Re: Friday Facts #121 - Path Finder Optimisation II

Congrats to Klonan. He should be a good fit to the team and he already knows the community and the community already knows him so there's no way he can fail

:twisted:

No but seriously, Klonan, good luck! If Factorio goes big, you're gonna need it!!!
by -root
Mon Dec 14, 2015 4:11 am
Forum: Gameplay Help
Topic: [YouTube] Negative Root's Factorio Tutorials
Replies: 51
Views: 53439

Re: [YouTube] Negative Root's Factorio Tutorials

Posts like these make my day. Thank you both for your kind words...
by -root
Fri Dec 04, 2015 10:56 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 37134

Re: Friday Facts #115 - The power switch

Compilation times in C++ suck. The fact that I have to wait 3 and half minute whenever Factorio is recompiled makes me impatient and ineffective. Hey, compiling can be a lot of fun ! Ninja'd. Hey guys, regarding voice acting, why don't you use fiverr for that? You can get professional-level voice a...
by -root
Fri Nov 20, 2015 9:34 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 41159

Re: Friday Facts #113 - Better rail building

lol, that's the episode Xeteth gets squished :lol: :lol: :lol: . ~!choochoo Two things. Firstly, its great you guys are looking at rail building. We've gotten used to it, but it is pretty horrendous currently. Curves namely. Secondly, for those scared about what this means, I think if the algorithm ...
by -root
Sat Nov 14, 2015 12:09 am
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 31121

Re: Friday Facts #112 - Better noise

nice. terrain gen needs some love!
by -root
Sun Nov 08, 2015 8:06 am
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 42698

Re: Friday Facts #111 - Long term plans

vaderciya wrote:Does anyone know what the "secret" could be?
6 legged battle tank.
by -root
Sun Nov 08, 2015 12:45 am
Forum: Gameplay Help
Topic: When and how often to use modules?
Replies: 4
Views: 9135

Re: When and how often to use modules?

Image

Child pls. Beacon and module all the things :mrgreen: :lol: :mrgreen:
by -root
Sat Nov 07, 2015 11:43 pm
Forum: Gameplay Help
Topic: Balancing railway tracks? or fast track & slow track?
Replies: 6
Views: 11489

Re: Balancing railway tracks? or fast track & slow track?

I heard back from Hanziq. He's the guy that looks after the trains in Factorio. Basically, the path finding does look ahead and will avoid trains in front of it. But it can't tell if they are moving fast or slow. To answer your question, you can force a balancing of the track lines through crossover...
by -root
Sat Nov 07, 2015 1:27 pm
Forum: Show your Creations
Topic: Single tile spawn
Replies: 1
Views: 5804

Re: Single tile spawn

oh look! an island!

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