Search found 245 matches

by Darthlawsuit
Thu Aug 29, 2019 9:15 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 5740

Re: Are Bitters unnecessary?

Cover the world in biters with rapid expansion . So much that expanding costs huge amounts of resources. Now make resources dense but medium size. You will struggle to get what you need to survive and just expanding requires a large economy.
by Darthlawsuit
Fri Jul 05, 2019 10:32 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16286

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

What's a magazine? That from the old days of analog news? Your probably better off paying streamers, sponsoring some factorio competitions with prizes that will get free news coverage, and tournaments. Everyone has ad blockers so they won't see your ads anyways. Your game has news worthy appeal if y...
by Darthlawsuit
Mon Apr 02, 2018 9:41 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 8378

Re: I feel hollow after finishing a game of Factorio.

Play death world and try to survive. I too got bored during previous versions due to lack of military focus. Their improvements make a world of bugs actually fight able without turret creep. Spread your resources out and make them rare so you have to invade enemy territory to survive. I have a game ...
by Darthlawsuit
Thu Mar 29, 2018 11:45 pm
Forum: Technical Help
Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
Replies: 5
Views: 459

Re: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint

When I walk around everything just seems jumpy. I have gigabytes of RAM free, only using 75% of GPU memory, GPU usage is at 15%, 4 CPU's are under 75%. I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes. https://www...
by Darthlawsuit
Thu Mar 29, 2018 11:36 pm
Forum: Technical Help
Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
Replies: 5
Views: 459

[16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint

When I walk around everything just seems jumpy. I have gigabytes of RAM free, only using 75% of GPU memory, GPU usage is at 15%, 4 CPU's are under 75%. I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes. https://www....
by Darthlawsuit
Sat Mar 24, 2018 10:15 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 125435

Re: Friday Facts #225 - Bots versus belts (part 2)

Belts can only input so much into a factory at once. Bots can do infinite. Make it so only X number of bots can input/output from objects. Containers can allow a lot of input/output while factories can only do so many at a time.
by Darthlawsuit
Tue Mar 20, 2018 7:23 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 9417

Re: Factorio should have DLC.

I'd like to see this as well although they should focus on larger expansion sized dlc instead of the far too frequent EU4 major dlc. One or two dlc a year is good. Then throw in minor music and art related dlc for people who will throw money at that for no reason. Paradox games just overwhelm most o...
by Darthlawsuit
Tue Jan 16, 2018 10:43 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 125435

Re: Friday Facts #225 - Bots versus belts (part 2)

In real life the reason why we use belts is because it can haul heavy items, move it cheaply, and it uses little energy. Using drones to lift anything of any weight would require very large multi-motor drones which would require a very powerful battery, have shitty battery life, and be hugely energy...
by Darthlawsuit
Fri Jun 23, 2017 1:14 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 25410

Re: Friday Facts #195 - Poles re-design

Poland approves these poles

Image
by Darthlawsuit
Tue Apr 11, 2017 3:57 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 22273

Re: Friday Facts #184 - Five years of Factorio

5 years since I put money into the kick starter. Damn time flies.
by Darthlawsuit
Wed Mar 09, 2016 5:43 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 108522

Re: Friday Facts #128 - Back down to earth

I don't think it should work with items but work with raw materials where they are abstractly represented, picking up a single piece of ore(lol). Like quickly unloading an ore train into a hopper then unloading the hopper as needed. I don't think they should use chests or crates but a hopper that ca...
by Darthlawsuit
Thu Feb 25, 2016 6:06 am
Forum: General discussion
Topic: Got a problem with a membership
Replies: 4
Views: 788

Re: Got a problem with a membership

You can proudly say, that you know Factorio from version 0.1, not many people can say that these days :) Even back then you could tell this game was going places. For $10 I got at least 150 hours of gameplay over multiple versions and soon to be more since I can get my friends into this now. Now to...
by Darthlawsuit
Wed Feb 24, 2016 5:38 am
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 21132

Re: Friday Facts #126 - Steam Status II and Trains Stuff

User reviews will be high in the 90's

Critic reviews will be in the 80's because its not Skyrim graphics and they will complain about the tutorial and lack of hand holding as you progress up the tech tree. All my favorite games are in the 70-80 range of critics.
by Darthlawsuit
Sun Dec 20, 2015 5:23 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 28969

Re: Friday Facts #117 - Path Finder Optimisation I

Really humans tend to send out scouts/recon to figure out a path to get to a target. That recon team then relays that information to the army and the army will take a path along the path the recon team found. They might change the attack location when closer to the target but if there is a known pat...
by Darthlawsuit
Thu Nov 26, 2015 3:31 am
Forum: General discussion
Topic: Anyone else think this game needs some Zombie's?
Replies: 22
Views: 13843

Re: Anyone else think this game needs some Zombie's?

Anyone else think this game needs some Zombie's? it may be the 6 hours of Walking dead i just watched but Adding a defence Mode Sounds good to me! something with a timer so not only do you half to Try to factorio but every day that passes more Zombies show up to burn your ammo and chew on your fort...
by Darthlawsuit
Fri Nov 06, 2015 8:56 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 42701

Re: Friday Facts #111 - Long term plans

you're already talking about expansions. does this mean you're not planning on supporting the game post-1.0 for free terraria or minecraft-esque (and don't starve, for a while)? or are you thinking multiple years into the future when talking about expansion plans? Add in onto this... Are you going ...
by Darthlawsuit
Fri Nov 06, 2015 8:16 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 42701

Re: Friday Facts #111 - Long term plans

Was never too happy with the space idea. I want to build my base not play around in space. I would never launch off and "win" the game because I don't want to abandon my base. What I'd like to see is some sort of terraforming device that converts the world into human livable habitat... on the offsid...
by Darthlawsuit
Fri Sep 18, 2015 7:32 pm
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 33003

Re: Friday Facts #104 - Deadlines ahead

But November is always when the most anticipated games come out, it's quite literally the worst month for indie devs (no indies come out this year either). Looking at the list this year - Need for Speed, Anno 2205, Call of Duty Black Ops 3, Starcraft 2 Legacy of the Void, Fallout 4, Football Manage...
by Darthlawsuit
Mon Sep 07, 2015 3:58 am
Forum: Gameplay Help
Topic: More Aggressive Biters
Replies: 7
Views: 11515

Re: More Aggressive Biters

Try some of these. game.map_settings.enemy_expansion.min_base_spacing = 5 game.map_settings.enemy_expansion.max_expansion_distance = 12 game.map_settings.enemy_expansion.min_player_base_distance = 8 game.map_settings.enemy_expansion.settler_group_min_size = 8 game.map_settings.enemy_expansion.settl...

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