Search found 250 matches

by Darthlawsuit
Thu Aug 13, 2026 1:38 am
Forum: Ideas and Suggestions
Topic: Selector Combinator - Quality Transfer: simplifying its functionality
Replies: 7
Views: 7695

Re: Selector Combinator - Quality Transfer: simplifying its functionality


+1.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.

In theory, in this circuit the output should be plastic with quality 2, but the output is empty.

05-09-2025, 13-17-58.png


Agreed. I just tried this and it failed. Still have to figure out how to make it work ...
by Darthlawsuit
Sat Aug 08, 2026 4:17 pm
Forum: General discussion
Topic: What's the most hilarious way you've angered the biters?
Replies: 4
Views: 1635

Re: What's the most hilarious way you've angered the biters?

I just walk into the middle of a horde of biters, build an artillery base, then let it automate. They send me many objections but I rejected them all.
by Darthlawsuit
Sat Aug 08, 2026 3:43 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 68
Views: 13073

Re: Friday Facts #445 - The Biters Bite Back


First time writing a Forum post. But these Friday Fact about the Biter changes got me another idea, maybe as a default enabled setting for deathworld scenarios. Hereby my suggestion would be to allow biters to expand their existing bases on a slow pace to basically cover the entire map or grow to ...
by Darthlawsuit
Fri Aug 07, 2026 10:15 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 68
Views: 13073

Re: Friday Facts #445 - The Biters Bite Back

I do enjoy the biters and without them this game would be boring. Really I wish there would be a combat oriented DLC that utilized our production capacity in a star ship troopers type planet takeover. It would be neat to have to build capacity to fund an extra solar system war.

I have always ...
by Darthlawsuit
Sat Aug 15, 2020 1:15 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 143237

Re: Version 1.0.0

Congrats on 1.0! This game has become absolutely amazing since the pre-alpha version! It's probably one of the most stable games I have ever seen and it devours my life when I play it :lol:

Keep on making quality games and putting that extra effort into them!
by Darthlawsuit
Thu Aug 29, 2019 9:15 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 39259

Re: Are Bitters unnecessary?

Cover the world in biters with rapid expansion . So much that expanding costs huge amounts of resources. Now make resources dense but medium size. You will struggle to get what you need to survive and just expanding requires a large economy.
by Darthlawsuit
Fri Jul 05, 2019 10:32 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 104989

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

What's a magazine? That from the old days of analog news?

Your probably better off paying streamers, sponsoring some factorio competitions with prizes that will get free news coverage, and tournaments. Everyone has ad blockers so they won't see your ads anyways.

Your game has news worthy appeal ...
by Darthlawsuit
Mon Apr 02, 2018 9:41 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 55244

Re: I feel hollow after finishing a game of Factorio.

Play death world and try to survive. I too got bored during previous versions due to lack of military focus. Their improvements make a world of bugs actually fight able without turret creep. Spread your resources out and make them rare so you have to invade enemy territory to survive. I have a game ...
by Darthlawsuit
Thu Mar 29, 2018 11:45 pm
Forum: Technical Help
Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
Replies: 5
Views: 3670

Re: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint

When I walk around everything just seems jumpy. I have gigabytes of RAM free, only using 75% of GPU memory, GPU usage is at 15%, 4 CPU's are under 75%.

I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes.

https ...
by Darthlawsuit
Thu Mar 29, 2018 11:36 pm
Forum: Technical Help
Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
Replies: 5
Views: 3670

[16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint

When I walk around everything just seems jumpy. I have gigabytes of RAM free, only using 75% of GPU memory, GPU usage is at 15%, 4 CPU's are under 75%.

I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes.

https ...
by Darthlawsuit
Sat Mar 24, 2018 10:15 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 748473

Re: Friday Facts #225 - Bots versus belts (part 2)

Belts can only input so much into a factory at once. Bots can do infinite. Make it so only X number of bots can input/output from objects. Containers can allow a lot of input/output while factories can only do so many at a time.
by Darthlawsuit
Tue Mar 20, 2018 7:23 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 57125

Re: Factorio should have DLC.

I'd like to see this as well although they should focus on larger expansion sized dlc instead of the far too frequent EU4 major dlc. One or two dlc a year is good. Then throw in minor music and art related dlc for people who will throw money at that for no reason.

Paradox games just overwhelm most ...
by Darthlawsuit
Tue Jan 16, 2018 10:43 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 748473

Re: Friday Facts #225 - Bots versus belts (part 2)

In real life the reason why we use belts is because it can haul heavy items, move it cheaply, and it uses little energy.

Using drones to lift anything of any weight would require very large multi-motor drones which would require a very powerful battery, have shitty battery life, and be hugely ...
by Darthlawsuit
Fri Jun 23, 2017 1:14 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 97621

Re: Friday Facts #195 - Poles re-design

Poland approves these poles

Image
by Darthlawsuit
Tue Apr 11, 2017 3:57 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 68274

Re: Friday Facts #184 - Five years of Factorio

5 years since I put money into the kick starter. Damn time flies.
by Darthlawsuit
Wed Mar 09, 2016 5:43 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 347041

Re: Friday Facts #128 - Back down to earth

I don't think it should work with items but work with raw materials where they are abstractly represented, picking up a single piece of ore(lol). Like quickly unloading an ore train into a hopper then unloading the hopper as needed. I don't think they should use chests or crates but a hopper that ...
by Darthlawsuit
Thu Feb 25, 2016 6:06 am
Forum: General discussion
Topic: Got a problem with a membership
Replies: 4
Views: 3399

Re: Got a problem with a membership

You can proudly say, that you know Factorio from version 0.1, not many people can say that these days :)

Even back then you could tell this game was going places. For $10 I got at least 150 hours of gameplay over multiple versions and soon to be more since I can get my friends into this now.

Now ...
by Darthlawsuit
Wed Feb 24, 2016 5:38 am
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 55469

Re: Friday Facts #126 - Steam Status II and Trains Stuff

User reviews will be high in the 90's

Critic reviews will be in the 80's because its not Skyrim graphics and they will complain about the tutorial and lack of hand holding as you progress up the tech tree. All my favorite games are in the 70-80 range of critics.
by Darthlawsuit
Sun Dec 20, 2015 5:23 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 56854

Re: Friday Facts #117 - Path Finder Optimisation I

Really humans tend to send out scouts/recon to figure out a path to get to a target. That recon team then relays that information to the army and the army will take a path along the path the recon team found. They might change the attack location when closer to the target but if there is a known ...

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