Search found 250 matches
- Thu Aug 13, 2026 1:38 am
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 7
- Views: 7695
Re: Selector Combinator - Quality Transfer: simplifying its functionality
+1.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.
In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
05-09-2025, 13-17-58.png
Agreed. I just tried this and it failed. Still have to figure out how to make it work ...
- Sat Aug 08, 2026 4:17 pm
- Forum: General discussion
- Topic: What's the most hilarious way you've angered the biters?
- Replies: 4
- Views: 1635
Re: What's the most hilarious way you've angered the biters?
I just walk into the middle of a horde of biters, build an artillery base, then let it automate. They send me many objections but I rejected them all.
- Sat Aug 08, 2026 3:43 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 68
- Views: 13073
Re: Friday Facts #445 - The Biters Bite Back
First time writing a Forum post. But these Friday Fact about the Biter changes got me another idea, maybe as a default enabled setting for deathworld scenarios. Hereby my suggestion would be to allow biters to expand their existing bases on a slow pace to basically cover the entire map or grow to ...
- Fri Aug 07, 2026 10:15 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 68
- Views: 13073
Re: Friday Facts #445 - The Biters Bite Back
I do enjoy the biters and without them this game would be boring. Really I wish there would be a combat oriented DLC that utilized our production capacity in a star ship troopers type planet takeover. It would be neat to have to build capacity to fund an extra solar system war.
I have always ...
I have always ...
- Sat Aug 15, 2020 1:15 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 143237
Re: Version 1.0.0
Congrats on 1.0! This game has become absolutely amazing since the pre-alpha version! It's probably one of the most stable games I have ever seen and it devours my life when I play it
Keep on making quality games and putting that extra effort into them!
Keep on making quality games and putting that extra effort into them!
- Thu Aug 29, 2019 9:15 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 39259
Re: Are Bitters unnecessary?
Cover the world in biters with rapid expansion . So much that expanding costs huge amounts of resources. Now make resources dense but medium size. You will struggle to get what you need to survive and just expanding requires a large economy.
- Fri Jul 05, 2019 10:32 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 104989
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
What's a magazine? That from the old days of analog news?
Your probably better off paying streamers, sponsoring some factorio competitions with prizes that will get free news coverage, and tournaments. Everyone has ad blockers so they won't see your ads anyways.
Your game has news worthy appeal ...
Your probably better off paying streamers, sponsoring some factorio competitions with prizes that will get free news coverage, and tournaments. Everyone has ad blockers so they won't see your ads anyways.
Your game has news worthy appeal ...
- Mon Apr 02, 2018 9:41 pm
- Forum: General discussion
- Topic: I feel hollow after finishing a game of Factorio.
- Replies: 52
- Views: 55244
Re: I feel hollow after finishing a game of Factorio.
Play death world and try to survive. I too got bored during previous versions due to lack of military focus. Their improvements make a world of bugs actually fight able without turret creep. Spread your resources out and make them rare so you have to invade enemy territory to survive. I have a game ...
- Fri Mar 30, 2018 12:01 am
- Forum: Technical Help
- Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
- Replies: 5
- Views: 3670
Re: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
No mods. Full vanilla. It is on steam though.
- Thu Mar 29, 2018 11:45 pm
- Forum: Technical Help
- Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
- Replies: 5
- Views: 3670
Re: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
When I walk around everything just seems jumpy. I have gigabytes of RAM free, only using 75% of GPU memory, GPU usage is at 15%, 4 CPU's are under 75%.
I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes.
https ...
I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes.
https ...
- Thu Mar 29, 2018 11:36 pm
- Forum: Technical Help
- Topic: [16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
- Replies: 5
- Views: 3670
[16.36] When walking everything seems Jumpy and not smooth - Running Linux Mint
When I walk around everything just seems jumpy. I have gigabytes of RAM free, only using 75% of GPU memory, GPU usage is at 15%, 4 CPU's are under 75%.
I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes.
https ...
I am running Linux Mint 17.3 (Ubuntu). The game played fine last version. Nothing is crashing or giving errors but its hurting my eyes.
https ...
- Sat Mar 24, 2018 10:15 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 748473
Re: Friday Facts #225 - Bots versus belts (part 2)
Belts can only input so much into a factory at once. Bots can do infinite. Make it so only X number of bots can input/output from objects. Containers can allow a lot of input/output while factories can only do so many at a time.
- Tue Mar 20, 2018 7:23 am
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 57125
Re: Factorio should have DLC.
I'd like to see this as well although they should focus on larger expansion sized dlc instead of the far too frequent EU4 major dlc. One or two dlc a year is good. Then throw in minor music and art related dlc for people who will throw money at that for no reason.
Paradox games just overwhelm most ...
Paradox games just overwhelm most ...
- Tue Jan 16, 2018 10:43 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 748473
Re: Friday Facts #225 - Bots versus belts (part 2)
In real life the reason why we use belts is because it can haul heavy items, move it cheaply, and it uses little energy.
Using drones to lift anything of any weight would require very large multi-motor drones which would require a very powerful battery, have shitty battery life, and be hugely ...
Using drones to lift anything of any weight would require very large multi-motor drones which would require a very powerful battery, have shitty battery life, and be hugely ...
- Fri Jun 23, 2017 1:14 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 97621
Re: Friday Facts #195 - Poles re-design
Poland approves these poles


- Tue Apr 11, 2017 3:57 am
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 68274
Re: Friday Facts #184 - Five years of Factorio
5 years since I put money into the kick starter. Damn time flies.
- Wed Mar 09, 2016 5:43 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 347041
Re: Friday Facts #128 - Back down to earth
I don't think it should work with items but work with raw materials where they are abstractly represented, picking up a single piece of ore(lol). Like quickly unloading an ore train into a hopper then unloading the hopper as needed. I don't think they should use chests or crates but a hopper that ...
- Thu Feb 25, 2016 6:06 am
- Forum: General discussion
- Topic: Got a problem with a membership
- Replies: 4
- Views: 3399
Re: Got a problem with a membership
You can proudly say, that you know Factorio from version 0.1, not many people can say that these days :)
Even back then you could tell this game was going places. For $10 I got at least 150 hours of gameplay over multiple versions and soon to be more since I can get my friends into this now.
Now ...
Even back then you could tell this game was going places. For $10 I got at least 150 hours of gameplay over multiple versions and soon to be more since I can get my friends into this now.
Now ...
- Wed Feb 24, 2016 5:38 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 55469
Re: Friday Facts #126 - Steam Status II and Trains Stuff
User reviews will be high in the 90's
Critic reviews will be in the 80's because its not Skyrim graphics and they will complain about the tutorial and lack of hand holding as you progress up the tech tree. All my favorite games are in the 70-80 range of critics.
Critic reviews will be in the 80's because its not Skyrim graphics and they will complain about the tutorial and lack of hand holding as you progress up the tech tree. All my favorite games are in the 70-80 range of critics.
- Sun Dec 20, 2015 5:23 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 56854
Re: Friday Facts #117 - Path Finder Optimisation I
Really humans tend to send out scouts/recon to figure out a path to get to a target. That recon team then relays that information to the army and the army will take a path along the path the recon team found. They might change the attack location when closer to the target but if there is a known ...