Search found 13 matches

by keentom
Sat Oct 26, 2024 10:04 am
Forum: Implemented in 2.0
Topic: Create logistic group from blueprint
Replies: 13
Views: 2218

Re: Create logistic group from blueprint

I like this idea, what would make it even better:

A multiplier for logistic groups. So I want everything for this blueprint not once but 10 times? set the multiplier anad now you will request 430 inserters instead of 43.
by keentom
Sat Oct 26, 2024 10:01 am
Forum: Ideas and Suggestions
Topic: Interface Request: Hide minimap when hovering an entity
Replies: 9
Views: 351

Re: Interface Request: Hide minimap when hovering an entity

This was even a problem in 1.0 I think it would be good to change something about not seeing the tooltip in full. It's way worse on smaller resolutions/higher UI scale setting. Spitting a few ideas: autoscroll after 2 seconds delay add a scollbar that lets you scroll with arrow keys/page up/down Hid...
by keentom
Thu Oct 24, 2024 6:41 pm
Forum: Implemented Suggestions
Topic: [2.0.9]Missing confirm deletion dialog on space platforms
Replies: 20
Views: 871

Re: [2.0.9]Missing confirm deletion dialog on space platforms

Zaflis wrote: ↑Thu Oct 24, 2024 2:32 pm So i think this is the same button you all refer to inside hub UI? It doesn't ask to confirm :/
Exactly this.
by keentom
Wed Oct 23, 2024 9:29 pm
Forum: Implemented Suggestions
Topic: [2.0.9]Missing confirm deletion dialog on space platforms
Replies: 20
Views: 871

Re: [2.0.9]Missing confirm deletion dialog on space platforms

This may what happend to me to, my Space platform is just gone, it's way to easy to delete it on accident while fiddeling with the schedule.

There needs to be a warning or a log or something, I lost so many high quality items that way.
by keentom
Sun Apr 08, 2018 10:53 am
Forum: General discussion
Topic: Support for non Razer RBG hardware - Aurora
Replies: 1
Views: 2281

Support for non Razer RBG hardware - Aurora

This Reddit post made me look into this rabbit hole again. I should be no big deal to change the Razer RGB implementation of Factorio to work with other brands. Since there are a few good programers here maybe we can even do it ourselfes! The best shot is the Aurora project . A open source programs...
by keentom
Mon Feb 19, 2018 2:42 pm
Forum: Mods
Topic: [.13-1.1.109] Aircraft (1.8.9)
Replies: 191
Views: 137671

Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Afterburner? You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost. Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind. You can find settings for all mods from the main menu -> options ->...
by keentom
Mon Feb 19, 2018 1:10 pm
Forum: Mods
Topic: [.13-1.1.109] Aircraft (1.8.9)
Replies: 191
Views: 137671

Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Could you change when afterburners kick in? The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader. I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for i...
by keentom
Sun Dec 17, 2017 8:11 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 13096

Re: Version 0.16.5

doc wrote: Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas :)
I guess taking your favourite indie-dev and lock them in your basement so they only develop for you would be your approach? :D
by keentom
Sun Dec 17, 2017 8:00 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 13096

Re: Version 0.16.5

It's sunday, guys.
We love you for the quick updates but please take your deserved time off! :)
by keentom
Sun Oct 15, 2017 10:38 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70893

Re: Friday Facts #212 - The GUI update (Part 1)

Ok, after reading the FF it became obvious to me that we need a pin-function for every GUI-window. Like in Banished.
Maybe at some point for whatever reason I always want to have one specific assembler visible. Or one train or whatever. Would that be possible or could this be modded in?
by keentom
Mon Apr 24, 2017 8:35 pm
Forum: Technical Help
Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
Replies: 2
Views: 1459

Re: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10

I know I might missed it though I searched. Sorry!
by keentom
Mon Apr 24, 2017 8:18 pm
Forum: Technical Help
Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
Replies: 2
Views: 1459

[0.15.1] "Error loading mods" on fresh downloaded .zip WIN10

Hey, I get this error message on startup everytime if I try to lanch the .zip-version of the game. If I click disable all mods it just restarts to the same message. I have no mods installed, just downloaded the .zip, unzipped, started. Steam version works fine. This is under Windows 10 creators upda...
by keentom
Thu Oct 06, 2016 6:16 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 154740

Re: [MOD 0.13.x] Modular Armor Revamp

I guess I found a bug in the version that runs with factorio 0.13.20.
The fusion reactor only outputs 96W but in the description it says 9.6MW.
So basically the reactors are useless.

Go to advanced search