I like this idea, what would make it even better:
A multiplier for logistic groups. So I want everything for this blueprint not once but 10 times? set the multiplier anad now you will request 430 inserters instead of 43.
Search found 13 matches
- Sat Oct 26, 2024 10:04 am
- Forum: Implemented in 2.0
- Topic: Create logistic group from blueprint
- Replies: 13
- Views: 2218
- Sat Oct 26, 2024 10:01 am
- Forum: Ideas and Suggestions
- Topic: Interface Request: Hide minimap when hovering an entity
- Replies: 9
- Views: 351
Re: Interface Request: Hide minimap when hovering an entity
This was even a problem in 1.0 I think it would be good to change something about not seeing the tooltip in full. It's way worse on smaller resolutions/higher UI scale setting. Spitting a few ideas: autoscroll after 2 seconds delay add a scollbar that lets you scroll with arrow keys/page up/down Hid...
- Thu Oct 24, 2024 6:41 pm
- Forum: Implemented Suggestions
- Topic: [2.0.9]Missing confirm deletion dialog on space platforms
- Replies: 20
- Views: 871
- Wed Oct 23, 2024 9:29 pm
- Forum: Implemented Suggestions
- Topic: [2.0.9]Missing confirm deletion dialog on space platforms
- Replies: 20
- Views: 871
Re: [2.0.9]Missing confirm deletion dialog on space platforms
This may what happend to me to, my Space platform is just gone, it's way to easy to delete it on accident while fiddeling with the schedule.
There needs to be a warning or a log or something, I lost so many high quality items that way.
There needs to be a warning or a log or something, I lost so many high quality items that way.
- Sun Apr 08, 2018 10:53 am
- Forum: General discussion
- Topic: Support for non Razer RBG hardware - Aurora
- Replies: 1
- Views: 2281
Support for non Razer RBG hardware - Aurora
This Reddit post made me look into this rabbit hole again. I should be no big deal to change the Razer RGB implementation of Factorio to work with other brands. Since there are a few good programers here maybe we can even do it ourselfes! The best shot is the Aurora project . A open source programs...
- Mon Feb 19, 2018 2:42 pm
- Forum: Mods
- Topic: [.13-1.1.109] Aircraft (1.8.9)
- Replies: 191
- Views: 137671
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
Afterburner? You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost. Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind. You can find settings for all mods from the main menu -> options ->...
- Mon Feb 19, 2018 1:10 pm
- Forum: Mods
- Topic: [.13-1.1.109] Aircraft (1.8.9)
- Replies: 191
- Views: 137671
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
Could you change when afterburners kick in? The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader. I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for i...
- Sun Dec 17, 2017 8:11 pm
- Forum: Releases
- Topic: Version 0.16.5
- Replies: 9
- Views: 13096
Re: Version 0.16.5
I guess taking your favourite indie-dev and lock them in your basement so they only develop for you would be your approach?doc wrote: Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas
- Sun Dec 17, 2017 8:00 pm
- Forum: Releases
- Topic: Version 0.16.5
- Replies: 9
- Views: 13096
Re: Version 0.16.5
It's sunday, guys.
We love you for the quick updates but please take your deserved time off!
We love you for the quick updates but please take your deserved time off!
- Sun Oct 15, 2017 10:38 am
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70893
Re: Friday Facts #212 - The GUI update (Part 1)
Ok, after reading the FF it became obvious to me that we need a pin-function for every GUI-window. Like in Banished.
Maybe at some point for whatever reason I always want to have one specific assembler visible. Or one train or whatever. Would that be possible or could this be modded in?
Maybe at some point for whatever reason I always want to have one specific assembler visible. Or one train or whatever. Would that be possible or could this be modded in?
- Mon Apr 24, 2017 8:35 pm
- Forum: Technical Help
- Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
- Replies: 2
- Views: 1459
Re: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
I know I might missed it though I searched. Sorry!
- Mon Apr 24, 2017 8:18 pm
- Forum: Technical Help
- Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
- Replies: 2
- Views: 1459
[0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
Hey, I get this error message on startup everytime if I try to lanch the .zip-version of the game. If I click disable all mods it just restarts to the same message. I have no mods installed, just downloaded the .zip, unzipped, started. Steam version works fine. This is under Windows 10 creators upda...
- Thu Oct 06, 2016 6:16 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 154740
Re: [MOD 0.13.x] Modular Armor Revamp
I guess I found a bug in the version that runs with factorio 0.13.20.
The fusion reactor only outputs 96W but in the description it says 9.6MW.
So basically the reactors are useless.
The fusion reactor only outputs 96W but in the description it says 9.6MW.
So basically the reactors are useless.