When rerolling a map in the PvP Scenario, the screen will turn black and a progress bar will appear between the time it takes to start a new map generation, and provide the map. During this time, pressing the M keybind or clicking on the minimap will cause the game to crash. Log is attached.
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Search found 18 matches
- Thu Feb 28, 2019 5:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] PvP Scenario causes crash in DrawEngine when entering map view during reroll
- Replies: 1
- Views: 2317
- Tue Aug 07, 2018 8:30 pm
- Forum: Multiplayer
- Topic: Factorio giveaway on redmew
- Replies: 1
- Views: 1680
Factorio giveaway on redmew
Hello there! I am one of the admins over at redmew (a MP factorio community) and to celebrate 80 concurrent players on our server at once, we are hosting a factorio giveaway. To be eligible for this, you must be in our discord which you can join at http://redmew.com/discord . We will close the entry ...
- Thu Jul 05, 2018 3:17 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1128583
Re: Friday Facts #120 - Spidertron
It has been 908 days since the spidertron was first revealed. Is there any hope this will be in 0.17 or 1.0? It is on the "low priority" section of the roadmap; I would just like to know if it is still being considered.
- Tue Jun 12, 2018 6:41 am
- Forum: Not a bug
- Topic: [0.16.50] Infinite research increment resets with console?
- Replies: 1
- Views: 1705
[0.16.50] Infinite research increment resets with console?
Not sure if this is a bug, intended, or something not worth fixing.
When working in a sandbox world, I often like to have the worker robot speed infinite research quite high to get things done quicker. The easiest way I have found to do this is by spamming the /c game.player.force.technologies ...
When working in a sandbox world, I often like to have the worker robot speed infinite research quite high to get things done quicker. The easiest way I have found to do this is by spamming the /c game.player.force.technologies ...
- Thu May 31, 2018 2:35 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.16.46] Crash during catch up: "ManualBuilder::canBuildCollisionCheck"
- Replies: 3
- Views: 2205
- Wed May 30, 2018 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.16.46] Crash during catch up: "ManualBuilder::canBuildCollisionCheck"
- Replies: 3
- Views: 2205
[posila] [0.16.46] Crash during catch up: "ManualBuilder::canBuildCollisionCheck"
Hello,
during a Multiplayer game between a colleague and myself, my internet connection was reset and I was dropped from the game. Upon rejoining, I was about halfway through the map redownload process when the game crashed. Attached is the log. This was a lightly modded savegame, with mods ...
during a Multiplayer game between a colleague and myself, my internet connection was reset and I was dropped from the game. Upon rejoining, I was about halfway through the map redownload process when the game crashed. Attached is the log. This was a lightly modded savegame, with mods ...
- Sun Apr 15, 2018 6:47 pm
- Forum: Not a bug
- Topic: [0.16.36] Server crashes when using /forcetoggle while dead
- Replies: 2
- Views: 1421
Re: [0.16.36] Server crashes when using /forcetoggle while dead
Ah, it was on our side after all. I will tell the responsible people. Sorry for taking up some of your time!
- Sun Apr 15, 2018 3:31 am
- Forum: Not a bug
- Topic: [0.16.36] Server crashes when using /forcetoggle while dead
- Replies: 2
- Views: 1421
[0.16.36] Server crashes when using /forcetoggle while dead
Hello,
this may seem like a weird case, but figured I should report it nonetheless. While attempting to place some biter spawners in a multiplayer game, I decided to try and switch forces using the /forcetoggle command, in order to not be killed when walking in enemy territory. However, I was too ...
this may seem like a weird case, but figured I should report it nonetheless. While attempting to place some biter spawners in a multiplayer game, I decided to try and switch forces using the /forcetoggle command, in order to not be killed when walking in enemy territory. However, I was too ...
- Thu Jan 25, 2018 3:50 am
- Forum: This Forum
- Topic: Responsive Friday Facts
- Replies: 1
- Views: 1852
Re: Responsive Friday Facts
If you are on iPhone you should be able to use reader mode https://www.engadget.com/2014/03/26/iph ... y-web-pag/
- Mon Oct 02, 2017 2:51 am
- Forum: Technical Help
- Topic: 12+ Desync Reports from a period of several months
- Replies: 1
- Views: 1055
12+ Desync Reports from a period of several months
Hello,
I recently purged my factorio folder and moved over a dozen desync reports over to google drive. Even compressed, they are all over 100MB. Do I post them one at a time or just all at once? Also, they may not be of much help since I likely won't be able to confirm/deny secondary information ...
I recently purged my factorio folder and moved over a dozen desync reports over to google drive. Even compressed, they are all over 100MB. Do I post them one at a time or just all at once? Also, they may not be of much help since I likely won't be able to confirm/deny secondary information ...
- Thu Jul 27, 2017 4:45 pm
- Forum: Pending
- Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
- Replies: 7
- Views: 3464
Re: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
Sorry for the late response!
Have not crashed since when dealing with blueprints lib upload.
Have not crashed since when dealing with blueprints lib upload.
- Thu Jul 27, 2017 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Game crashes after placing rails in MP
- Replies: 4
- Views: 3824
Re: [0.15.31] Game crashes after placing rails in MP
Well if by reproduce it you mean crash again then yes. Happened again in a different spot, further down the line. I should add that this time and the first time were both caused soon after removing a power pole and then clicking the arrow that appears on the tracks to lay more rail.
I will try to ...
I will try to ...
- Thu Jul 27, 2017 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Game crashes after placing rails in MP
- Replies: 4
- Views: 3824
[0.15.31] Game crashes after placing rails in MP
Hi,
I was on a public MP server and while placing diagonal rails next to each other, my game crashed. Booted it back up, continued placing rails and crashed again. Attached is the file from the second incident.
I was on a public MP server and while placing diagonal rails next to each other, my game crashed. Booted it back up, continued placing rails and crashed again. Attached is the file from the second incident.
- Fri Jun 02, 2017 6:17 pm
- Forum: Pending
- Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
- Replies: 7
- Views: 3464
Re: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
Sure, here it is.Is it ok compressed in a ZIP file? The forums wouldn't allow me to upload a .dat file
- Thu Jun 01, 2017 2:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.16] Crash after reconnecting to server
- Replies: 3
- Views: 2948
[Rseding91] [0.15.16] Crash after reconnecting to server
OS: MacOS
Version: 0.15.16
What Happened: While connecting to a multiplayer server, I noticed that my computer was using WFiFi as the primary internet connection instead of Ethernet; I turned WiFi off and the game would not download any more game packets (understandable). When I tried to click ...
Version: 0.15.16
What Happened: While connecting to a multiplayer server, I noticed that my computer was using WFiFi as the primary internet connection instead of Ethernet; I turned WiFi off and the game would not download any more game packets (understandable). When I tried to click ...
- Wed May 31, 2017 4:03 am
- Forum: Pending
- Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
- Replies: 7
- Views: 3464
Re: [0.15.16] Crash after sending chat message
Sorry, that was the wrong log file. Here is the one with the crash.
- Tue May 30, 2017 1:35 am
- Forum: Pending
- Topic: [Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
- Replies: 7
- Views: 3464
[Oxyd] [0.15.16] "Loading blueprint signals will desync on loading since they are empty"
I was playing on a multiplayer server, placing down underground belts when the game crashed after sending a chat message.
OS: Mac0S
Version: 0.15.16
OS: Mac0S
Version: 0.15.16
- Mon Aug 29, 2016 1:25 am
- Forum: Duplicates
- Topic: [0.13.19] Demo crash/error on mac when opening game
- Replies: 1
- Views: 1664
[0.13.19] Demo crash/error on mac when opening game
Hi,
new user here so I apologize for any formatting errors.
I installed the demo on my mac from steam (played before at friend's house and loved it); upon loading it it stopped at 41% and then gave the following error:
Error when opening /Applications/factorio.app/Contents/data/base/graphics ...
new user here so I apologize for any formatting errors.
I installed the demo on my mac from steam (played before at friend's house and loved it); upon loading it it stopped at 41% and then gave the following error:
Error when opening /Applications/factorio.app/Contents/data/base/graphics ...