Search found 178 matches

by Shenpen
Sun Aug 18, 2019 10:25 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 66
Views: 2776

Re: [MOD 0.17+] Adamo Mods

The nuclear stuff looks very interesting!
by Shenpen
Fri Aug 16, 2019 12:37 pm
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

First up: Thank you both for suggestions!

I will take a closer look, when I can.
Im a bit pressed for time, but this is next on my list.
by Shenpen
Mon Aug 12, 2019 10:50 am
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

What I need to figure out is how to make an alternative recipe for asphalt (using tar) active in case your mod is loaded and then put a soft dependency to the mod. Did you figure out how to do this? I have a method that's worked well in my mods if you would like a code snippet. No. I can make it wo...
by Shenpen
Thu Aug 08, 2019 3:40 pm
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

bobingabout.png
bobingabout.png (875.16 KiB) Viewed 237 times
Bobs mods compatibilities are qued up...
by Shenpen
Tue Aug 06, 2019 8:55 pm
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

Palladium oxide supported on TiO2, Al2O3, La2O3, Nb2O3 and SiO2 served as water oxidation catalysts. The following test reaction was employed: TiO2- and Al2O3-supported catalysts functioned most efficiently. It has been shown that palladium oxide (4.4%) supported on TiO2 is very stable, no degradati...
by Shenpen
Tue Aug 06, 2019 8:49 pm
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

Scientists have spent decades trying to create artificial enzymes capable of cranking out important chemicals and fuels at an industrial scale with performance rivaling their natural counterparts. Researchers from Stanford University and SLAC National Accelerator Laboratory have developed a syntheti...
by Shenpen
Mon Aug 05, 2019 9:53 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 88
Views: 4447

Re: Changelog tutorial

Exelent. I'm certain that will motivate a lot reading. Then people just need to "learn to code".
by Shenpen
Mon Aug 05, 2019 9:45 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 88
Views: 4447

Re: Changelog tutorial

Pi-C wrote:
Mon Aug 05, 2019 9:42 am
Shenpen wrote:
Mon Aug 05, 2019 9:19 am
Will there be a succinct version of this "guide" at a later point?
I've been advised against making a PDF version of it. Bilka mentioned he'd put up a wiki based on this -- but I guess there's more important work he has to do right now. :-)
Perhaps a tv-series then.
by Shenpen
Mon Aug 05, 2019 9:19 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 88
Views: 4447

Re: Changelog tutorial

It's not really necessary to quote the entire text of the tutorial just to add a short comment to it.
Is actually an illustrative point!

Will there be a succinct version of this "guide" at a later point?
by Shenpen
Mon Aug 05, 2019 7:08 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 88
Views: 4447

Re: Changelog tutorial

TL;DR Teach modders to write changelogs in such a way that they make best use of Factorio's capabilities. Why? There are lots of mods around, and most of them have changelogs. It is good to have changelogs (you want to know before updating whether an update may break something) -- it is even better...
by Shenpen
Sat Aug 03, 2019 5:23 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82479

Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)

Amazing design!
by Shenpen
Fri Aug 02, 2019 8:04 pm
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

What I need to figure out is how to make an alternative recipe for asphalt (using tar) active in case your mod is loaded and then put a soft dependency to the mod.
by Shenpen
Fri Aug 02, 2019 7:19 pm
Forum: Mods
Topic: [Mod 0.17.54] Factorio Bitumen
Replies: 105
Views: 46659

Re: [Mod 0.17.54] Factorio Bitumen

My mod-code is a great place to get started if you know nothing about coding. There is nothing complicated about what I have done, because I simply don't have the skills for that. Coke would be a great addition to the bitumen stuff. I will certainly have a look. I remember running some kind of coke-...
by Shenpen
Tue Jul 30, 2019 8:43 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 78
Views: 4948

Re: Removing fluid temperature - thoughts?

Turns out I was just being particularly blind yesterday. Works perfectly!
gas-generators.png
gas-generators.png (2.3 MiB) Viewed 390 times
by Shenpen
Mon Jul 29, 2019 9:23 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 71
Views: 5485

Re: [MOD 0.16] Diesel Locomotive

I think I will find a way to "change" the main kerosine into a loco fuel. If I had lead I would process the kerosine with lead to make a loco-fuel.
As it happens I dont have any lead, but perhaps I can add some other additive.
by Shenpen
Mon Jul 29, 2019 9:06 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 71
Views: 5485

Re: [MOD 0.16] Diesel Locomotive

diesellocokerosene
There is also a balance regarding other uses. The main use for kerosine is actually as a solvent for cocaine production...
Which is why I hesitate about renaming it a loco-fuel...
by Shenpen
Mon Jul 29, 2019 9:01 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 71
Views: 5485

Re: [MOD 0.16] Diesel Locomotive

["?Diesel-Locomotive
The questionmark makes it a soft dependency?
by Shenpen
Mon Jul 29, 2019 8:34 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 71
Views: 5485

Re: [MOD 0.16] Diesel Locomotive

I'm really just trying to learn about compatibilities, how to integrate and make my mod a useful part of the Factorio world. This is a challenge from the technical perspective but also in finding the right balance in terms of friendly behavior towards everybody else in the community. So I'm really j...
by Shenpen
Mon Jul 29, 2019 8:14 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 78
Views: 4948

Re: Removing fluid temperature - thoughts?

I *just* posted a mod that adds a fluid-burning boiler and fuel_values to existing fluids, plus a methane source to burn directly (and more clearly). https://mods.factorio.com/mod/adamo-carbon/downloads I dont find any option for fluid burning boiler. Just one technology with four recipes. All work...
by Shenpen
Mon Jul 29, 2019 7:30 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 78
Views: 4948

Re: Removing fluid temperature - thoughts?

On the other hand I would love to see some form of fluid-fuel being implemented. Even if is just some kind of internal conversion to a solid fuel before burning it off. I have never understood why this should be a big issue regarding ups or other performance variable. The fluid energy source is a t...

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