Search found 15 matches
- Fri Feb 25, 2022 9:14 pm
- Forum: General discussion
- Topic: Web says "Password breached", how does it know, technically?
- Replies: 3
- Views: 1832
Re: Web says "Password breached", how does it know, technically?
Thanks, that was exactly the info I was looking for.
- Fri Feb 25, 2022 4:58 pm
- Forum: General discussion
- Topic: Web says "Password breached", how does it know, technically?
- Replies: 3
- Views: 1832
Web says "Password breached", how does it know, technically?
Hi, the other day I logged into my account on factorio.com just to find out a big fat yellow warning at the top of the page saying: Password breached Your password has previously appeared in a data breach unrelated to factorio.com. Please change it as soon as possible on your profile page. For more ...
- Wed Oct 27, 2021 9:20 am
- Forum: Duplicates
- Topic: [1.1.43] Thread exception: double value not in range for fixed point number
- Replies: 5
- Views: 1646
Re: [1.1.43] Thread exception: double value not in range for fixed point number
I see this was already "solved" next door:
viewtopic.php?f=30&t=100394&p=555105
viewtopic.php?f=30&t=100394&p=555105
- Wed Oct 27, 2021 9:17 am
- Forum: Duplicates
- Topic: [1.1.43] Thread exception: double value not in range for fixed point number
- Replies: 5
- Views: 1646
Re: [1.1.43] Thread exception: double value not in range for fixed point number
I believe I've got the same issue, at least the relevant log lines say the very same: 103.140 Warning WorkerThread.cpp:58: Thread exception: double value not in range for fixed point number. 103.143 Error MainLoop.cpp:709: Thread pool error 103.144 Error Util.cpp:83: double value not in range for fi...
- Fri Jul 19, 2019 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Check for updates before cropping sprites
- Replies: 2
- Views: 998
Re: Check for updates before cropping sprites
Yes, please, this is getting on my nerves, too, especially since the Factorio startup times seem to have crawled to rather ridiculous amounts of time. 0.15 loaded within a few seconds, now 0.17 loads for over a minute.
- Tue Jul 31, 2018 2:31 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32383
Re: Friday Facts #253 - Fans & Fun
Train-out-of-fuel warning is too late already. We need a Train-burning-its-last-fuel warning so that we can redirect the train to somewhere it can refuel *before* it halts completely. Now, do we have any way of changing train schedules based on their cargo / fuel? That would be awesome - "when ...
- Wed Jul 25, 2018 12:58 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36050
Re: Friday Facts #251 - A Fistful of Frames
I wish I had known about the LAN party earlier, I found out literally a day after. I was free at that time, I would have loved to come to play. :(
- Mon Dec 18, 2017 5:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
- Replies: 18
- Views: 10848
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
I think I have hit the same crash - at least the stacktrace seems the same: [...] Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-itcwd3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-itcwd3\src\util\logge...
- Sat Oct 21, 2017 3:42 pm
- Forum: News
- Topic: Friday Facts #213 - The little things 2
- Replies: 55
- Views: 24836
Re: Friday Facts #213 - The little things 2
Some people posted about needing to fit two or more recipes worth of requests in a requester chest. There's an easy solution, that even combines this with "more time". Have a shortcut that doesn't replace the currently requested items, but simply adds the ones being copied. This way: - Cop...
- Wed Feb 01, 2017 2:21 pm
- Forum: Gameplay Help
- Topic: Disable mini map
- Replies: 10
- Views: 6686
Re: Disable mini map
Awesome mod, thanks :)
- Mon Jan 30, 2017 12:52 pm
- Forum: Gameplay Help
- Topic: Disable mini map
- Replies: 10
- Views: 6686
Re: Disable mini map
It's three years old but still relevant and one that I feel would be rather easy for the devs to fix, while scratching a major itch for me.
- Mon Jan 30, 2017 9:07 am
- Forum: Gameplay Help
- Topic: Disable mini map
- Replies: 10
- Views: 6686
Re: Disable mini map
Another good reason for hiding and showing the minimap is when the right sidebar is too full to show everything - for example when a logistics network has too many item types in it, you can't see the ones in the bottom. Currently this means going through three levels of menus to toggle the map on or...
- Fri Sep 02, 2016 11:31 am
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 96678
Re: [MOD 0.13] Satellite Uplink Station 1.0.1
Here's a counter-argument: the current behavior somewhat collides with the "research all technologies" achievement.
- Fri Aug 26, 2016 7:42 am
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 96678
Re: [MOD 0.13] Satellite Uplink Station 1.0.1
Ah, that makes some sense. Although it is against everything else in the game. Normally the game allows you to research everything without any limits. How about making the uplink station research available and the station constructible, but when one tries to use it without a satellite launched, disp...
- Thu Aug 25, 2016 4:21 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 96678
Re: [MOD 0.13] Satellite Uplink Station 1.0.1
Hi, I've installed the mod when it was on version 1.0.0, now reached the endgame and just noticed that I cannot research the uplink station. I tried updating the mod to 1.0.1, still nothing. The technology is completely missing from the research window, it's not listed as unavailable, it's just not ...