Search found 18 matches

by ospeovedos
Sun Dec 22, 2024 11:55 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
Replies: 9
Views: 1529

Re: [2.0.28] Space platform drop slot items hidden by yellow squares


I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.


I've had the exact same thing happen with that same angle shape, shortly after upgrading to 2.0.25. I only noticed it once ...
by ospeovedos
Fri Nov 15, 2024 6:21 pm
Forum: Duplicates
Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
Replies: 8
Views: 1393

Re: [2.0.15] Filters for Quality < > Shows up in the background while takeoff


Hopefully this was fixed as part of https://forums.factorio.com/viewtopic.php?p=634080#p634080

It's a good idea to check in the latest experimental before posting a bug report. Don't know why they haven't updated stable this week yet.

Unfortunately, it has not yet been fixed. My screenshot was ...
by ospeovedos
Fri Nov 15, 2024 5:42 pm
Forum: Duplicates
Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
Replies: 8
Views: 1393

Re: [2.0.15] Filters for Quality < > Shows up in the background while takeoff

I noticed something similar with display panels. The text will still show from the starting surface even if nothing else is visible in the stars.

In my screenshot, the three "DISPLAY" lines are from display panels with "always show in alt mode" selected. The one "HIDDEN" line is from hovering my ...
by ospeovedos
Tue Oct 22, 2024 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Brightness and contrast sliders are reset to 0 if negative (minor issue)
Replies: 1
Views: 732

[2.0.8] Brightness and contrast sliders are reset to 0 if negative (minor issue)

I would like to first note that this is an issue with the slider only; there is no missing functionality.

Under "graphics settings" there are sliders for brightness, contrast, and saturation. The brightness and contrast sliders go from -100 to 100, and the saturation slider goes from 0 to 120 ...
by ospeovedos
Fri Jul 05, 2024 5:57 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 61147

Re: Friday Facts #418 - Space Age release date

Boo. The release date should have been July 5.

In all seriousness, this FFF clarified something that I missed before: the elevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0, but I ...
by ospeovedos
Fri Sep 08, 2023 4:49 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 255805

Re: Friday Facts #375 - Quality

I'm quite concerned that the inserters can't pick up different quality items at the same time. In the full animation, you can see the inserter on the far left on the bottom row of recyclers occasionally pick up 2 normal quality circuits, then pause since all of the next circuits on the belt are ...
by ospeovedos
Wed Apr 10, 2019 6:09 am
Forum: Technical Help
Topic: Factorio performance question regarding g-sync / freesync
Replies: 0
Views: 842

Factorio performance question regarding g-sync / freesync

Apologies if this is the wrong section...

I've been in the market for a g-sync / freesync monitor (and supporting video card) and I'd like to know if they play nice with Factorio.

When I say "play nice", I mean:
If Factorio is running at 60UPS, can the monitor run at 60FPS?
If Factorio runs below ...
by ospeovedos
Mon Mar 18, 2019 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Switching items does not work while dragging wire
Replies: 1
Views: 1024

Re: [0.17.9] Switching items does not work while dragging wire

Looks like 0.17.15 fixes this. Thanks, guys!
by ospeovedos
Thu Mar 14, 2019 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.11] Upgrade planner does not preserve wire connections between ghosts and non-ghosts
Replies: 1
Views: 2415

[kovarex] [0.17.11] Upgrade planner does not preserve wire connections between ghosts and non-ghosts

Steps to reproduce:
Place a number of upgradable items, and connect them all together with wires
Copy and paste them to a new location to create ghosts
Place some (but not all) of the ghosts, either manually or with robots
Upgrade all of them using the upgrade planner
Place the upgraded items (again ...
by ospeovedos
Mon Mar 11, 2019 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] ctrl-F no longer searches inventory
Replies: 3
Views: 4197

Re: [0.17.10] ctrl-F no longer searches inventory

Awesome. You guys are the best! :D
by ospeovedos
Mon Mar 11, 2019 6:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] ctrl-F no longer searches inventory
Replies: 3
Views: 4197

[0.17.10] ctrl-F no longer searches inventory

I noticed that ctrl-F no longer searches through the inventory in 0.17.10. It worked in 0.17.9. Other screens seem to be unaffected.

I have a Dvorak keyboard, but neither ctrl-F nor ctrl-[key where F is on QWERTY keyboard = U] work with the inventory screen.

(On the plus side, ctrl-F now works ...
by ospeovedos
Sun Mar 10, 2019 2:18 am
Forum: Modding interface requests
Topic: Ability to generate LuaRailPath between two rail pieces
Replies: 3
Views: 2170

Re: Ability to generate LuaRailPath between two rail pieces

Agreed x2! I was just going to post a feature request / bug report for LTN that trains get assigned for stops they can't reach. If this makes it into LTN then I won't have to redesign my depots :P
by ospeovedos
Fri Mar 08, 2019 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.9] Inventory search will switch categories after clicking an item
Replies: 1
Views: 4527

[kovarex] [0.17.9] Inventory search will switch categories after clicking an item

Steps to reproduce:
1. Go to inventory
2. Click on "combat" category
3. Search for "solar panel" - note that the inventory switches categories to production (this is not the bug)
4. Click on the solar panel from the production category to create the solar panel building

What happens:
As soon as you ...
by ospeovedos
Fri Mar 08, 2019 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Switching items does not work while dragging wire
Replies: 1
Views: 1024

[0.17.9] Switching items does not work while dragging wire

Steps to reproduce:
1. Select a red/green wire or copper cable from inventory
2. Click on a power pole (or other valid object) to start placing the wire
3. Select another item from inventory

What happens:
There will be a "hand" icon over the new item in inventory and the previous wire placement ...
by ospeovedos
Wed Feb 27, 2019 1:28 am
Forum: Duplicates
Topic: [0.17.1] Misleading popup using uranium fuel cell in vehicles
Replies: 1
Views: 992

[0.17.1] Misleading popup using uranium fuel cell in vehicles

I just tried to manually put uranium fuel cells in a locomotive (I forgot this didn't work), and I got a popup saying "The Locomotive can't use Nuclear fuel." The same thing happens for cars and tanks.

The confusion comes from the fact that there is a fuel actually called "Nuclear fuel" which works ...
by ospeovedos
Mon Feb 19, 2018 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 69763

Re: [0.16.0] Sideloading works compeltely different now


Unfortunately, my balancers no longer compress the belt in all cases:

...

As far as I can tell, the only way to make a balancer that compresses in all cases, without using a faster belt speed, is to split off the input to feed two balancers like the one in the picture then combine them with a ...
by ospeovedos
Sat Dec 16, 2017 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 69763

Re: [0.16.0] Sideloading works compeltely different now


As you will get used to the changes you will see that you will get new solutions to the problem that make it look even better, just be a little patient. As a solution to the missing underground-compression I already suggested making shorter furnace arrays and use balancers to compress the belt ...
by ospeovedos
Sat Feb 25, 2017 4:06 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 61870

Re: Friday Facts #179 - New resource graphics & concrete

Uranium ore is yellow...
https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2F3_7645Ep4Dg%2Fmaxresdefault.jpg&f=1
I have some green uranium ore:
https://drive.google.com/uc?export=view&id=0B11Rq-QcUuN-U1Y0STVBRW1IWldHWHljMlROWm1xelFPTmFJ
It's the one on the left. OK, so most of ...

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