Search found 13 matches
- Fri Sep 08, 2023 4:49 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 127099
Re: Friday Facts #375 - Quality
I'm quite concerned that the inserters can't pick up different quality items at the same time. In the full animation, you can see the inserter on the far left on the bottom row of recyclers occasionally pick up 2 normal quality circuits, then pause since all of the next circuits on the belt are unco...
- Wed Apr 10, 2019 6:09 am
- Forum: Technical Help
- Topic: Factorio performance question regarding g-sync / freesync
- Replies: 0
- Views: 662
Factorio performance question regarding g-sync / freesync
Apologies if this is the wrong section... I've been in the market for a g-sync / freesync monitor (and supporting video card) and I'd like to know if they play nice with Factorio. When I say "play nice", I mean: If Factorio is running at 60UPS, can the monitor run at 60FPS? If Factorio run...
- Mon Mar 18, 2019 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Switching items does not work while dragging wire
- Replies: 1
- Views: 768
Re: [0.17.9] Switching items does not work while dragging wire
Looks like 0.17.15 fixes this. Thanks, guys!
- Thu Mar 14, 2019 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.11] Upgrade planner does not preserve wire connections between ghosts and non-ghosts
- Replies: 1
- Views: 1987
[kovarex] [0.17.11] Upgrade planner does not preserve wire connections between ghosts and non-ghosts
Steps to reproduce: Place a number of upgradable items, and connect them all together with wires Copy and paste them to a new location to create ghosts Place some (but not all) of the ghosts, either manually or with robots Upgrade all of them using the upgrade planner Place the upgraded items (again...
- Mon Mar 11, 2019 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] ctrl-F no longer searches inventory
- Replies: 3
- Views: 3594
Re: [0.17.10] ctrl-F no longer searches inventory
Awesome. You guys are the best!
- Mon Mar 11, 2019 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] ctrl-F no longer searches inventory
- Replies: 3
- Views: 3594
[0.17.10] ctrl-F no longer searches inventory
I noticed that ctrl-F no longer searches through the inventory in 0.17.10. It worked in 0.17.9. Other screens seem to be unaffected. I have a Dvorak keyboard, but neither ctrl-F nor ctrl-[key where F is on QWERTY keyboard = U] work with the inventory screen. (On the plus side, ctrl-F now works great...
- Sun Mar 10, 2019 2:18 am
- Forum: Modding interface requests
- Topic: Ability to generate LuaRailPath between two rail pieces
- Replies: 3
- Views: 1748
Re: Ability to generate LuaRailPath between two rail pieces
Agreed x2! I was just going to post a feature request / bug report for LTN that trains get assigned for stops they can't reach. If this makes it into LTN then I won't have to redesign my depots
- Fri Mar 08, 2019 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.9] Inventory search will switch categories after clicking an item
- Replies: 1
- Views: 4142
[kovarex] [0.17.9] Inventory search will switch categories after clicking an item
Steps to reproduce: 1. Go to inventory 2. Click on "combat" category 3. Search for "solar panel" - note that the inventory switches categories to production (this is not the bug) 4. Click on the solar panel from the production category to create the solar panel building What happ...
- Fri Mar 08, 2019 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Switching items does not work while dragging wire
- Replies: 1
- Views: 768
[0.17.9] Switching items does not work while dragging wire
Steps to reproduce: 1. Select a red/green wire or copper cable from inventory 2. Click on a power pole (or other valid object) to start placing the wire 3. Select another item from inventory What happens: There will be a "hand" icon over the new item in inventory and the previous wire plac...
- Wed Feb 27, 2019 1:28 am
- Forum: Duplicates
- Topic: [0.17.1] Misleading popup using uranium fuel cell in vehicles
- Replies: 1
- Views: 753
[0.17.1] Misleading popup using uranium fuel cell in vehicles
I just tried to manually put uranium fuel cells in a locomotive (I forgot this didn't work), and I got a popup saying "The Locomotive can't use Nuclear fuel." The same thing happens for cars and tanks. The confusion comes from the fact that there is a fuel actually called "Nuclear fue...
- Mon Feb 19, 2018 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59266
Re: [0.16.0] Sideloading works compeltely different now
Unfortunately, my balancers no longer compress the belt in all cases: ... As far as I can tell, the only way to make a balancer that compresses in all cases, without using a faster belt speed, is to split off the input to feed two balancers like the one in the picture then combine them with a split...
- Sat Dec 16, 2017 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59266
Re: [0.16.0] Sideloading works compeltely different now
As you will get used to the changes you will see that you will get new solutions to the problem that make it look even better, just be a little patient. As a solution to the missing underground-compression I already suggested making shorter furnace arrays and use balancers to compress the belt. Thi...
- Sat Feb 25, 2017 4:06 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52551
Re: Friday Facts #179 - New resource graphics & concrete
Uranium ore is yellow... https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2F3_7645Ep4Dg%2Fmaxresdefault.jpg&f=1 I have some green uranium ore: https://drive.google.com/uc?export=view&id=0B11Rq-QcUuN-U1Y0STVBRW1IWldHWHljMlROWm1xelFPTmFJ It's the one on the left. OK, so most...