Search found 18 matches
- Sun Dec 22, 2024 11:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 1529
Re: [2.0.28] Space platform drop slot items hidden by yellow squares
I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
I've had the exact same thing happen with that same angle shape, shortly after upgrading to 2.0.25. I only noticed it once ...
- Fri Nov 15, 2024 6:21 pm
- Forum: Duplicates
- Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
- Replies: 8
- Views: 1393
Re: [2.0.15] Filters for Quality < > Shows up in the background while takeoff
Hopefully this was fixed as part of https://forums.factorio.com/viewtopic.php?p=634080#p634080
It's a good idea to check in the latest experimental before posting a bug report. Don't know why they haven't updated stable this week yet.
Unfortunately, it has not yet been fixed. My screenshot was ...
- Fri Nov 15, 2024 5:42 pm
- Forum: Duplicates
- Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
- Replies: 8
- Views: 1393
Re: [2.0.15] Filters for Quality < > Shows up in the background while takeoff
I noticed something similar with display panels. The text will still show from the starting surface even if nothing else is visible in the stars.
In my screenshot, the three "DISPLAY" lines are from display panels with "always show in alt mode" selected. The one "HIDDEN" line is from hovering my ...
In my screenshot, the three "DISPLAY" lines are from display panels with "always show in alt mode" selected. The one "HIDDEN" line is from hovering my ...
- Tue Oct 22, 2024 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] Brightness and contrast sliders are reset to 0 if negative (minor issue)
- Replies: 1
- Views: 732
[2.0.8] Brightness and contrast sliders are reset to 0 if negative (minor issue)
I would like to first note that this is an issue with the slider only; there is no missing functionality.
Under "graphics settings" there are sliders for brightness, contrast, and saturation. The brightness and contrast sliders go from -100 to 100, and the saturation slider goes from 0 to 120 ...
Under "graphics settings" there are sliders for brightness, contrast, and saturation. The brightness and contrast sliders go from -100 to 100, and the saturation slider goes from 0 to 120 ...
- Fri Jul 05, 2024 5:57 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 61147
Re: Friday Facts #418 - Space Age release date
Boo. The release date should have been July 5.
In all seriousness, this FFF clarified something that I missed before: the elevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0, but I ...
In all seriousness, this FFF clarified something that I missed before: the elevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0, but I ...
- Fri Sep 08, 2023 4:49 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 255805
Re: Friday Facts #375 - Quality
I'm quite concerned that the inserters can't pick up different quality items at the same time. In the full animation, you can see the inserter on the far left on the bottom row of recyclers occasionally pick up 2 normal quality circuits, then pause since all of the next circuits on the belt are ...
- Wed Apr 10, 2019 6:09 am
- Forum: Technical Help
- Topic: Factorio performance question regarding g-sync / freesync
- Replies: 0
- Views: 842
Factorio performance question regarding g-sync / freesync
Apologies if this is the wrong section...
I've been in the market for a g-sync / freesync monitor (and supporting video card) and I'd like to know if they play nice with Factorio.
When I say "play nice", I mean:
If Factorio is running at 60UPS, can the monitor run at 60FPS?
If Factorio runs below ...
I've been in the market for a g-sync / freesync monitor (and supporting video card) and I'd like to know if they play nice with Factorio.
When I say "play nice", I mean:
If Factorio is running at 60UPS, can the monitor run at 60FPS?
If Factorio runs below ...
- Mon Mar 18, 2019 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Switching items does not work while dragging wire
- Replies: 1
- Views: 1024
Re: [0.17.9] Switching items does not work while dragging wire
Looks like 0.17.15 fixes this. Thanks, guys!
- Thu Mar 14, 2019 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.11] Upgrade planner does not preserve wire connections between ghosts and non-ghosts
- Replies: 1
- Views: 2415
[kovarex] [0.17.11] Upgrade planner does not preserve wire connections between ghosts and non-ghosts
Steps to reproduce:
Place a number of upgradable items, and connect them all together with wires
Copy and paste them to a new location to create ghosts
Place some (but not all) of the ghosts, either manually or with robots
Upgrade all of them using the upgrade planner
Place the upgraded items (again ...
Place a number of upgradable items, and connect them all together with wires
Copy and paste them to a new location to create ghosts
Place some (but not all) of the ghosts, either manually or with robots
Upgrade all of them using the upgrade planner
Place the upgraded items (again ...
- Mon Mar 11, 2019 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] ctrl-F no longer searches inventory
- Replies: 3
- Views: 4197
Re: [0.17.10] ctrl-F no longer searches inventory
Awesome. You guys are the best! 

- Mon Mar 11, 2019 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] ctrl-F no longer searches inventory
- Replies: 3
- Views: 4197
[0.17.10] ctrl-F no longer searches inventory
I noticed that ctrl-F no longer searches through the inventory in 0.17.10. It worked in 0.17.9. Other screens seem to be unaffected.
I have a Dvorak keyboard, but neither ctrl-F nor ctrl-[key where F is on QWERTY keyboard = U] work with the inventory screen.
(On the plus side, ctrl-F now works ...
I have a Dvorak keyboard, but neither ctrl-F nor ctrl-[key where F is on QWERTY keyboard = U] work with the inventory screen.
(On the plus side, ctrl-F now works ...
- Sun Mar 10, 2019 2:18 am
- Forum: Modding interface requests
- Topic: Ability to generate LuaRailPath between two rail pieces
- Replies: 3
- Views: 2170
Re: Ability to generate LuaRailPath between two rail pieces
Agreed x2! I was just going to post a feature request / bug report for LTN that trains get assigned for stops they can't reach. If this makes it into LTN then I won't have to redesign my depots 

- Fri Mar 08, 2019 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.9] Inventory search will switch categories after clicking an item
- Replies: 1
- Views: 4527
[kovarex] [0.17.9] Inventory search will switch categories after clicking an item
Steps to reproduce:
1. Go to inventory
2. Click on "combat" category
3. Search for "solar panel" - note that the inventory switches categories to production (this is not the bug)
4. Click on the solar panel from the production category to create the solar panel building
What happens:
As soon as you ...
1. Go to inventory
2. Click on "combat" category
3. Search for "solar panel" - note that the inventory switches categories to production (this is not the bug)
4. Click on the solar panel from the production category to create the solar panel building
What happens:
As soon as you ...
- Fri Mar 08, 2019 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Switching items does not work while dragging wire
- Replies: 1
- Views: 1024
[0.17.9] Switching items does not work while dragging wire
Steps to reproduce:
1. Select a red/green wire or copper cable from inventory
2. Click on a power pole (or other valid object) to start placing the wire
3. Select another item from inventory
What happens:
There will be a "hand" icon over the new item in inventory and the previous wire placement ...
1. Select a red/green wire or copper cable from inventory
2. Click on a power pole (or other valid object) to start placing the wire
3. Select another item from inventory
What happens:
There will be a "hand" icon over the new item in inventory and the previous wire placement ...
- Wed Feb 27, 2019 1:28 am
- Forum: Duplicates
- Topic: [0.17.1] Misleading popup using uranium fuel cell in vehicles
- Replies: 1
- Views: 992
[0.17.1] Misleading popup using uranium fuel cell in vehicles
I just tried to manually put uranium fuel cells in a locomotive (I forgot this didn't work), and I got a popup saying "The Locomotive can't use Nuclear fuel." The same thing happens for cars and tanks.
The confusion comes from the fact that there is a fuel actually called "Nuclear fuel" which works ...
The confusion comes from the fact that there is a fuel actually called "Nuclear fuel" which works ...
- Mon Feb 19, 2018 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 69763
Re: [0.16.0] Sideloading works compeltely different now
Unfortunately, my balancers no longer compress the belt in all cases:
...
As far as I can tell, the only way to make a balancer that compresses in all cases, without using a faster belt speed, is to split off the input to feed two balancers like the one in the picture then combine them with a ...
- Sat Dec 16, 2017 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 69763
Re: [0.16.0] Sideloading works compeltely different now
As you will get used to the changes you will see that you will get new solutions to the problem that make it look even better, just be a little patient. As a solution to the missing underground-compression I already suggested making shorter furnace arrays and use balancers to compress the belt ...
- Sat Feb 25, 2017 4:06 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 61870
Re: Friday Facts #179 - New resource graphics & concrete
Uranium ore is yellow...
https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2F3_7645Ep4Dg%2Fmaxresdefault.jpg&f=1
I have some green uranium ore:
https://drive.google.com/uc?export=view&id=0B11Rq-QcUuN-U1Y0STVBRW1IWldHWHljMlROWm1xelFPTmFJ
It's the one on the left. OK, so most of ...
https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2F3_7645Ep4Dg%2Fmaxresdefault.jpg&f=1
I have some green uranium ore:
https://drive.google.com/uc?export=view&id=0B11Rq-QcUuN-U1Y0STVBRW1IWldHWHljMlROWm1xelFPTmFJ
It's the one on the left. OK, so most of ...