Search found 19 matches

by Tynach
Sat Nov 23, 2019 4:33 am
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8652

Re: Friday Facts #322 - New Particle system

Im doubtful that a 16 byte number would be necessary anywhere in factorio. A float for rotation could save a division every time it is evaluated, but there wouldn't be any need for a double unless it's just to follow a convention of using doubles everywhere. Regardless my main thought was just that...
by Tynach
Sat Nov 23, 2019 12:27 am
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8652

Re: Friday Facts #322 - New Particle system

Here are some thoughts for possible future improvements. Take advantage of the commonality between particles produced by a common source. Say you have a particle source object, which contains the majority of those 64bytes you mentioned. Then a particle would be a tiny structure which would be appen...
by Tynach
Fri Nov 22, 2019 7:09 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8652

Re: Friday Facts #322 - New Particle system

Each pointer is 8 bytes. As you get to medium-sized factories, that means your lists are each going to be in the 100K-1MB range. You might then say "I've got 8+GB of RAM, who cares?", but the reality is that it's not the RAM that's precious, it's your caches. If your lists don't fit in the cache, y...
by Tynach
Fri Nov 22, 2019 3:56 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

Yeah, I'd also love to actually see them in-game. Would love an ETA :)
by Tynach
Wed Nov 20, 2019 6:15 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

And there you go again, blaming the hardware for something that most definitely is a matter of personal taste. I've looked at the comparisons on several different screens already and my conclusion is the same. The before looks better than the after. You simply cannot accept that regardless of what ...
by Tynach
Wed Nov 20, 2019 5:33 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

Spot on... the monitor had shifted to game profile with a weird transfer function increasing hue. Back to calibrated sRGB profile, and it looks actually plausible. Ah, I forgot many monitors had those things... My current ones don't, but I've had plenty of past monitors that had modes which did all...
by Tynach
Wed Nov 20, 2019 4:09 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

And i think you overestimate the average humans interest in caring for all that which you said about color calibration. Furthermore, i did say average here. Meaning Wube should strive for the middle ground that makes everyone happy, not just the ones with monochrome monitors from the 60's or those ...
by Tynach
Tue Nov 19, 2019 3:55 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

Jap2.0 wrote:
Tue Nov 19, 2019 3:32 am
(A quote from me)
That's relating to the guy trying to say different players have different tastes, but that only the developers' own personal tastes were bad. I don't believe that's constructive or anything but rude.
by Tynach
Tue Nov 19, 2019 2:40 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

Ok seriously, all the people saying "color corrected monitors" need to just stop and instead consider... How many users use the same color profiles and have monitors set up for that? How many users use the exact "correct" color settings on their screens when playing games? The first part of that se...
by Tynach
Sat Nov 16, 2019 6:19 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

Slight misassumption here - this is tone mapping, and that's usually not using a linear transfer function to begin with. Neither in sRGB (linear), RGB (gamma corrected), YUV nor HSL space. So you can't even express it as a color twist matrix to begin with. The actual transfer function which corresp...
by Tynach
Sun Nov 10, 2019 10:02 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

A LUT is certainly one way to go about creating a difference between day and night, but I'm not convinced it's the best way to do it - especially when the transition from one to the other is gradual over a length of time. The use of a LUT implies you're wanting to avoid converting to and from linea...
by Tynach
Sun Nov 10, 2019 9:50 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

Re: unemployed. I know that feeling. EE and a programming job that stopped paying (literally), which forced me to go on unemployment unless the state could've made them pay in time. I was kinda hoping you were using some tutorials or even a book... the shadertoy website looks very interesting. Much...
by Tynach
Sat Nov 09, 2019 11:26 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

NERRRRRRRRRRRRRRRRRD Also, where did you learn these things? This sounds interesting. I've seen a bit on color spaces when it came to monitors, and YPbPr vs RGB, but that's as much as I know When I was a kid, I saw the same image being displayed on two different computer monitors when I was at scho...
by Tynach
Sat Nov 09, 2019 10:53 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16869

Re: Friday Facts #320 - Color correction

It would be a crime for me not to respond to this Friday Facts. Not only do I both love Factorio and use a calibrated monitor (and own my own colorimeter), but I've also spent the past few years writing colorspace conversion and manipulation code in GLSL, for fun . A LUT is certainly one way to go a...
by Tynach
Sat Jun 09, 2018 5:08 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 21823

Re: Friday Facts #246 - The GUI update (Part 3)

I'm calling it now: With the new GUI tileset, nobody will know if a value can be changed because the button and editable field look exactly the same. Notice the seed field for example, it looks exactly the same as the other buttons, making me wonder if it's a button, or a text field. At a quick non...
by Tynach
Tue Sep 06, 2016 10:40 pm
Forum: Ideas and Suggestions
Topic: [0.13] Circuit set lamp color should pick highest value
Replies: 9
Views: 3298

Re: [0.13] Circuit set lamp color should pick highest value

Hm. I'm not sure if this is a good idea. Cause it is possible to do this yourself (see above) and if implemented in general it increases the the cpu load in some situations. Not that I'm against it, but I think this has no high priority, cause of the reasons. :) There's no way it would increase CPU...
by Tynach
Thu Aug 25, 2016 7:43 pm
Forum: Pending
Topic: [0.13.15] mouse captured by factorio on linux
Replies: 16
Views: 2278

Re: [0.13.15] mouse captured by factorio on linux

I'm a KDE user and just ran into this, so it's not a desktop environment specific bug. I'm also using the Steam version. I've been using the steam version for a while and this is the first time, but I'm also not using the experimental builds (only the beta/'stable' ones)... So only today with the sw...
by Tynach
Mon Aug 22, 2016 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
Replies: 10
Views: 1500

Re: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or ar

Maybe remove your password from output? :) I.. Was pretty sure I did? I replaced it with 'hunter2', at least in the input, and didn't see it mentioned in the output anywhere. Though while I'm typing this, I'm looking at the post and seeing 'xxx' used instead of hunter2. Is that what you guys meant?...
by Tynach
Sun Aug 21, 2016 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
Replies: 10
Views: 1500

Re: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or ar

It appears that the server actually redirects, and spits out the HTML of a redirect page. I guess Factorio doesn't try to follow the redirect, instead just trying to parse the HTML as JSON. Hence the error: JSON parser error server reply (<unspecified file>(1): expected object or array) This is poss...

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