Search found 22 matches
- Mon Jan 11, 2016 9:51 pm
- Forum: Gameplay Help
- Topic: Basic Accumulators
- Replies: 2
- Views: 8346
Re: Basic Accumulators
yes it helped, thanks
- Sat Jan 09, 2016 4:24 am
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38497
Re: Come and Guess #2: Stable Version of 0.13
This is very true, 0.13.28 is my guessThe Phoenixian wrote:But an Influx of new players from steam will mean far more bug reports.
- Wed Sep 02, 2015 11:01 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 61498
Re: Friday Facts #101 - The players are real people
I do see an interesting gun...
what does this mean?
- Tue Sep 01, 2015 2:05 am
- Forum: Show your Creations
- Topic: Look who's coming to dinner!!
- Replies: 7
- Views: 19386
- Mon Aug 31, 2015 2:25 pm
- Forum: Pending
- Topic: [0.12.5] No resources with mods...
- Replies: 4
- Views: 6406
Re: [0.12.5] No resources with mods...
Hehe, yeahh :oops: ... Just looked at it today and saw it said about the restart thing... But hey, good news! This thread was not a total waste! I found another one... The graphics is just all messed up. http://i.imgur.com/pNV7RwN.jpg?1 The menu (obviously) http://i.imgur.com/3uHm4Tt.png?1 Inside a ...
- Sun Aug 30, 2015 11:05 pm
- Forum: Pending
- Topic: [0.12.5] No resources with mods...
- Replies: 4
- Views: 6406
[0.12.5] No resources with mods...
So I have two mods disabled, "Fully Automated Rail Layer" and "Resource Spawner Overhaul". So I go on and make a new game, all default settings, but when I get on, no resources spawn. I get trees and rocks, but no ores. here is a screenshot of the first world I tried. http://i.im...
- Sun Aug 30, 2015 1:58 am
- Forum: Off topic
- Topic: Binary Facts!
- Replies: 24
- Views: 29124
Re: Binary Facts!
01010011 01101101 01100001 01110010 01110100 01111001 00100000 01100001 01101110 01100100 00100000 01101010 01100101 01110010 01101111 01101111 01101110 00101100 00100000 01001000 01101111 01110111 00100000 01100100 01101001 01100100 00100000 01111001 01101111 01110101 00100000 01110000 01101111 011...
- Sun Aug 30, 2015 1:54 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 161599
Re: Count to 1,000,000
372 is the gene ID for homo sapiens
- Sun Aug 30, 2015 12:02 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 111105
Re: [Public] Dedicated MP Server with Crash Detection
I helped out to let people know where to find wood.
- Wed May 20, 2015 6:53 pm
- Forum: Show your Creations
- Topic: My Iron and Copper system, with buffer
- Replies: 16
- Views: 23179
- Mon May 18, 2015 2:48 pm
- Forum: Show your Creations
- Topic: My Iron and Copper system, with buffer
- Replies: 16
- Views: 23179
My Iron and Copper system, with buffer
There is nothing too clever about this one, it is just as the title says. I may be wasting resources on this one, but what does it really matter, its just a couple of chests. All it really does that is "special" is add a buffer before placing it on the belts. There is probably better ways ...
- Fri May 15, 2015 11:20 pm
- Forum: General discussion
- Topic: O the places you'll go!
- Replies: 4
- Views: 4647
Re: O the places you'll go!
This would be an amazing aspect to the game, but if at all, this would be in the FAR far future. I do wish it would go this far though.
As the magic conch once said... maybe someday.
As the magic conch once said... maybe someday.
- Wed Aug 20, 2014 10:01 pm
- Forum: General discussion
- Topic: Dumbest way to take out a spawner
- Replies: 11
- Views: 5397
Re: Dumbest way to take out a spawner
Yeah honestly i just got an idea if you are doing hardcore mod, surround your base with a couple trains and leave a spot to enter and exit, because its not walls they won't go for the entrance.
- Tue Jul 01, 2014 3:37 pm
- Forum: General discussion
- Topic: Dumbest way to take out a spawner
- Replies: 11
- Views: 5397
Dumbest way to take out a spawner
if you are a billionaire about to finish your game, then i have a suggestion, make a train track around a bunch of bitter spawners, then put a bunch a trains on it and set up 2 stations and set wait time to zero,then set the trains to automatic and get out of the circle. then get the bitters attract...
- Mon Jun 30, 2014 9:47 pm
- Forum: Technical Help
- Topic: please i need some help with the forum!!!!
- Replies: 1
- Views: 3866
please i need some help with the forum!!!!
please i need some help with the forum, i want to put pictures on my posts but i dont know how, help please.
- Fri Jun 27, 2014 1:42 pm
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 27678
Re: Wiki tutorial by FreeER
add[order = "something"] did you literally mean "something" or just put something there either or it still showed the same error when i did it. edit: Nevermind i fixed it,i didnt add place_result = "bomber", well i think thats it... i just need some pics and im good to...
- Fri Jun 27, 2014 3:42 am
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 27678
Re: Wiki tutorial by FreeER
Wow, i don't know what it is, every time i fix one error another comes up, do you think at this point i should just go from scratch? any way here is the error, this error looks simple but i am just a beginner and only has a slightest clue of what I'm doing EntityPrototype Unknown key:"entity-na...
- Fri Jun 27, 2014 12:29 am
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 27678
Re: Wiki tutorial by FreeER
Sorry for the miss understanding, i didn't put in my code yet, i just wanted to see an example its the same exact code from the wiki. I added the commas and that helped but it now says Error while loading prototype"bomber": Energy amount has to be specified in W or J (Watts or Joules) so, ...
- Thu Jun 26, 2014 6:34 pm
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 27678
Wiki tutorial by FreeER
i was doing the tutorial and typing it but then a error came up, so i decided i will just copy paste but the error still came up it said Factorio\mods\Solar-Plus|data.lua:21:' } ' expected (to close ' { ' at line 1) near ' { ' and its the same code from the wiki, i didnt change anything yet. im usin...
- Thu Jun 26, 2014 6:19 pm
- Forum: Modding help
- Topic: What Program did they use?
- Replies: 5
- Views: 2620
Re: What Program did they use?
Thank you i was just clueless