Search found 22 matches

by WovenCookie
Mon Jan 11, 2016 9:51 pm
Forum: Gameplay Help
Topic: Basic Accumulators
Replies: 2
Views: 8346

Re: Basic Accumulators

yes it helped, thanks
by WovenCookie
Sat Jan 09, 2016 4:24 am
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38497

Re: Come and Guess #2: Stable Version of 0.13

The Phoenixian wrote:But an Influx of new players from steam will mean far more bug reports.
This is very true, 0.13.28 is my guess
by WovenCookie
Wed Sep 02, 2015 11:01 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 61498

Re: Friday Facts #101 - The players are real people

I do see an interesting gun...
what does this mean?
by WovenCookie
Tue Sep 01, 2015 2:05 am
Forum: Show your Creations
Topic: Look who's coming to dinner!!
Replies: 7
Views: 19386

Re: Look who's coming to dinner!!

y tho.
by WovenCookie
Mon Aug 31, 2015 2:25 pm
Forum: Pending
Topic: [0.12.5] No resources with mods...
Replies: 4
Views: 6406

Re: [0.12.5] No resources with mods...

Hehe, yeahh :oops: ... Just looked at it today and saw it said about the restart thing... But hey, good news! This thread was not a total waste! I found another one... The graphics is just all messed up. http://i.imgur.com/pNV7RwN.jpg?1 The menu (obviously) http://i.imgur.com/3uHm4Tt.png?1 Inside a ...
by WovenCookie
Sun Aug 30, 2015 11:05 pm
Forum: Pending
Topic: [0.12.5] No resources with mods...
Replies: 4
Views: 6406

[0.12.5] No resources with mods...

So I have two mods disabled, "Fully Automated Rail Layer" and "Resource Spawner Overhaul". So I go on and make a new game, all default settings, but when I get on, no resources spawn. I get trees and rocks, but no ores. here is a screenshot of the first world I tried. http://i.im...
by WovenCookie
Sun Aug 30, 2015 1:58 am
Forum: Off topic
Topic: Binary Facts!
Replies: 24
Views: 29124

Re: Binary Facts!

01010011 01101101 01100001 01110010 01110100 01111001 00100000 01100001 01101110 01100100 00100000 01101010 01100101 01110010 01101111 01101111 01101110 00101100 00100000 01001000 01101111 01110111 00100000 01100100 01101001 01100100 00100000 01111001 01101111 01110101 00100000 01110000 01101111 011...
by WovenCookie
Sun Aug 30, 2015 1:54 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 161599

Re: Count to 1,000,000

372 is the gene ID for homo sapiens
by WovenCookie
Sun Aug 30, 2015 12:02 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 111105

Re: [Public] Dedicated MP Server with Crash Detection

I helped out to let people know where to find wood.
by WovenCookie
Mon May 18, 2015 2:48 pm
Forum: Show your Creations
Topic: My Iron and Copper system, with buffer
Replies: 16
Views: 23179

My Iron and Copper system, with buffer

There is nothing too clever about this one, it is just as the title says. I may be wasting resources on this one, but what does it really matter, its just a couple of chests. All it really does that is "special" is add a buffer before placing it on the belts. There is probably better ways ...
by WovenCookie
Fri May 15, 2015 11:20 pm
Forum: General discussion
Topic: O the places you'll go!
Replies: 4
Views: 4647

Re: O the places you'll go!

This would be an amazing aspect to the game, but if at all, this would be in the FAR far future. I do wish it would go this far though.
As the magic conch once said... maybe someday.
by WovenCookie
Wed Aug 20, 2014 10:01 pm
Forum: General discussion
Topic: Dumbest way to take out a spawner
Replies: 11
Views: 5397

Re: Dumbest way to take out a spawner

Yeah honestly i just got an idea if you are doing hardcore mod, surround your base with a couple trains and leave a spot to enter and exit, because its not walls they won't go for the entrance.
by WovenCookie
Tue Jul 01, 2014 3:37 pm
Forum: General discussion
Topic: Dumbest way to take out a spawner
Replies: 11
Views: 5397

Dumbest way to take out a spawner

if you are a billionaire about to finish your game, then i have a suggestion, make a train track around a bunch of bitter spawners, then put a bunch a trains on it and set up 2 stations and set wait time to zero,then set the trains to automatic and get out of the circle. then get the bitters attract...
by WovenCookie
Mon Jun 30, 2014 9:47 pm
Forum: Technical Help
Topic: please i need some help with the forum!!!!
Replies: 1
Views: 3866

please i need some help with the forum!!!!

please i need some help with the forum, i want to put pictures on my posts but i dont know how, help please.
by WovenCookie
Fri Jun 27, 2014 1:42 pm
Forum: Modding help
Topic: Wiki tutorial by FreeER
Replies: 32
Views: 27678

Re: Wiki tutorial by FreeER

add[order = "something"] did you literally mean "something" or just put something there either or it still showed the same error when i did it. edit: Nevermind i fixed it,i didnt add place_result = "bomber", well i think thats it... i just need some pics and im good to...
by WovenCookie
Fri Jun 27, 2014 3:42 am
Forum: Modding help
Topic: Wiki tutorial by FreeER
Replies: 32
Views: 27678

Re: Wiki tutorial by FreeER

Wow, i don't know what it is, every time i fix one error another comes up, do you think at this point i should just go from scratch? any way here is the error, this error looks simple but i am just a beginner and only has a slightest clue of what I'm doing EntityPrototype Unknown key:"entity-na...
by WovenCookie
Fri Jun 27, 2014 12:29 am
Forum: Modding help
Topic: Wiki tutorial by FreeER
Replies: 32
Views: 27678

Re: Wiki tutorial by FreeER

Sorry for the miss understanding, i didn't put in my code yet, i just wanted to see an example its the same exact code from the wiki. I added the commas and that helped but it now says Error while loading prototype"bomber": Energy amount has to be specified in W or J (Watts or Joules) so, ...
by WovenCookie
Thu Jun 26, 2014 6:34 pm
Forum: Modding help
Topic: Wiki tutorial by FreeER
Replies: 32
Views: 27678

Wiki tutorial by FreeER

i was doing the tutorial and typing it but then a error came up, so i decided i will just copy paste but the error still came up it said Factorio\mods\Solar-Plus|data.lua:21:' } ' expected (to close ' { ' at line 1) near ' { ' and its the same code from the wiki, i didnt change anything yet. im usin...
by WovenCookie
Thu Jun 26, 2014 6:19 pm
Forum: Modding help
Topic: What Program did they use?
Replies: 5
Views: 2620

Re: What Program did they use?

Thank you i was just clueless

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