Search found 6 matches
- Sun May 06, 2018 5:30 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 51346
Re: Friday Facts #241 - New player experience
Making the first tutorial level easier and more conformant to Factorios core gameplay sounds very right. My Idea for that would be: Use the crashed escape pod. Its reactor can be a power source with large power area. The remains of the escape pod can contain some circuits so the player can directly ...
- Mon May 22, 2017 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] [kovarex] Map doesn't correctly update when using landfill
- Replies: 7
- Views: 4340
Re: [0.15.12] Map doesn't correctly update when using landfill
The bug i wanted to report is not the 'landfill trick' but the map issues. Is this a dublicate too? I could not find a similar book.
Mentioning the landfill trick is just because i have the feeling that this might have to do something with the map problem...
Mentioning the landfill trick is just because i have the feeling that this might have to do something with the map problem...
- Mon May 22, 2017 3:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] [kovarex] Map doesn't correctly update when using landfill
- Replies: 7
- Views: 4340
[0.15.12] [kovarex] Map doesn't correctly update when using landfill
Hi there, I was filling in some area with landfill. Now there is land, but in map mode there are still some strides of water shown. Reloading the game does not fix it For filling that area I used the "landfill doubling trick", which might be a bug too. If one puts landfill to 1x1 brush siz...
- Wed Apr 26, 2017 8:53 am
- Forum: Not a bug
- Topic: [0.15.2] Inserter rendered in front of programmable speaker
- Replies: 2
- Views: 1364
Re: [0.15.2] Inserter rendered in front of programmable speaker
Well, if the render order would be different (render starting from north to south, i.e. first render the inserter and everything in his row, then render the row before, etc...), the issue would be nonexistent. In 3d one needs also to do z-ordering. When looking closer I found out that the same happe...
- Tue Apr 25, 2017 11:36 pm
- Forum: Not a bug
- Topic: [0.15.2] Inserter rendered in front of programmable speaker
- Replies: 2
- Views: 1364
[0.15.2] Inserter rendered in front of programmable speaker
Dear Developers, I think I found a not yet reported bug If a inserter places an item, it is rendered in front of the "head" of the programmable speaker, even if the speaker was placed more south. See the attached image. Great work with the new version! I'm having tons of fun! Cheers Elbrecht
- Tue Aug 23, 2016 8:45 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 104141
Re: [0.13.13] Modpack: Farlands v0.13.1
Hey, I am currently playing a game with FarLands, current version. I have noticed that Mining drills have a extremely high pollution. An MK2 Mining drill has ~179.2 pollution. Is that wanted or is it a bug? I find it extremely high. If I switch off Misanthrope, the pollution goes down to 25.6. Is th...