Search found 8 matches

by SlopppyEngineering
Tue Nov 15, 2016 8:30 pm
Forum: Texture Packs
Topic: [Done] Fuel cell generator
Replies: 4
Views: 4683

Re: [Request] Fuel cell generator

My G*d, that is beautiful.
by SlopppyEngineering
Wed Nov 09, 2016 7:25 pm
Forum: Texture Packs
Topic: [Done] Fuel cell generator
Replies: 4
Views: 4683

Re: [Request] Fuel cell generator

That would be great. I made an attempt in Blender, but it is ugly. But the size works.
fuel-cell-3b.png
fuel-cell-3b.png (7.88 KiB) Viewed 4537 times
fuel-cell-3a.png
fuel-cell-3a.png (8.14 KiB) Viewed 4537 times
by SlopppyEngineering
Tue Oct 18, 2016 1:42 pm
Forum: Texture Packs
Topic: [Done] Fuel cell generator
Replies: 4
Views: 4683

[Done] Fuel cell generator

Hi there. I was hoping somebody is willing to make a fuel cell generator. Now, I'm using a sort of assembler building but it has issues with lining up the liquid pipes. What I had in mind for a look, is something like this; http://energy.sandia.gov/wp-content/uploads/2015/07/Containerized-H2-fuel-ce...
by SlopppyEngineering
Sat Sep 10, 2016 8:06 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37077

Re: [MOD 0.14] More Floors 1.0.4

Is it possible for the scripting to add a small electric pole into a tile? This way you could perhaps make an electrified factory floor.
by SlopppyEngineering
Fri Sep 09, 2016 10:57 pm
Forum: Mods
Topic: [MOD 0.14.2] Electric vehicles
Replies: 94
Views: 41850

Re: [MOD 0.14.2] Electric vehicles

Well the range depends on how many batteries you're willing to stuff in there, and once other mods start creating equipment for vehicles or locomotives in particular this may become a balancing point to consider, especially if you don't place charging stations at outposts. I have yet to measure how...
by SlopppyEngineering
Fri Sep 09, 2016 6:18 pm
Forum: Mods
Topic: [MOD 0.14.2] Electric vehicles
Replies: 94
Views: 41850

Re: [MOD 0.14.2] Electric vehicles

I also think that the train is a bit heavy to build. Very neat, but expensive. But it doesn't seem to have the drawbacks that current electric vehicles have, like charging time and range. If you want drawbacks, you can always have cheaper less powerful trains that can only support light coils and on...
by SlopppyEngineering
Thu Aug 18, 2016 10:25 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311174

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.3.1

Hey TheSAGuy, It's a good mod. I borrowed heavily from it, (BioTech) although from a slightly different angle to reduce pollution in the game. Hey SlopppyEngineering, I saw your mod. It would be polite to ask first :o . That said, I have no problem sharing my code and graphics. I've learned all my ...
by SlopppyEngineering
Thu Aug 18, 2016 4:20 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311174

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.3.1

Hey TheSAGuy,

It's a good mod. I borrowed heavily from it, (BioTech) although from a slightly different angle to reduce pollution in the game.

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