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by AJ3D
Mon Jan 23, 2017 3:14 pm
Forum: Implemented mod requests
Topic: ammo-turret turn_range Improvements
Replies: 6
Views: 2635

Re: ammo-turret turn_range Improvements

Thank you very much guys!

I really appreciate the devs taking time to look into this.

I've been experimenting with a mod that would replace the 360 degree gun turrets with concrete bunkers with a narrow lane of fire. I've added line of fire to the bullets, so a player would need to carefully ...
by AJ3D
Mon Jan 16, 2017 12:29 pm
Forum: Implemented mod requests
Topic: ammo-turret turn_range Improvements
Replies: 6
Views: 2635

ammo-turret turn_range Improvements

Hello,

I've been experimenting with setting the turn_range under attack_parameters on ammo-turrets.

It works perfectly if turn_range is set at .25 or lower. The turret will only engage and fire at target enemies that fall within the green.

However, if the turn_range is larger than .25, the ...
by AJ3D
Wed Nov 16, 2016 8:30 pm
Forum: Implemented mod requests
Topic: LuaEntity.set_command for turrets
Replies: 1
Views: 1622

Re: LuaEntity.set_command for turrets

This would be awesome.

Howitzers that can target spawners from 200+ units away would be a fun way to automate the destruction of new biter spawners.

I know there are some mods like more turrets and the bio industries mod that add something like this, but its not a proper turret per say.

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