Thank you very much guys!
I really appreciate the devs taking time to look into this.
I've been experimenting with a mod that would replace the 360 degree gun turrets with concrete bunkers with a narrow lane of fire. I've added line of fire to the bullets, so a player would need to carefully ...
Search found 3 matches
- Mon Jan 23, 2017 3:14 pm
- Forum: Implemented mod requests
- Topic: ammo-turret turn_range Improvements
- Replies: 6
- Views: 2635
- Mon Jan 16, 2017 12:29 pm
- Forum: Implemented mod requests
- Topic: ammo-turret turn_range Improvements
- Replies: 6
- Views: 2635
ammo-turret turn_range Improvements
Hello,
I've been experimenting with setting the turn_range under attack_parameters on ammo-turrets.
It works perfectly if turn_range is set at .25 or lower. The turret will only engage and fire at target enemies that fall within the green.
However, if the turn_range is larger than .25, the ...
I've been experimenting with setting the turn_range under attack_parameters on ammo-turrets.
It works perfectly if turn_range is set at .25 or lower. The turret will only engage and fire at target enemies that fall within the green.
However, if the turn_range is larger than .25, the ...
- Wed Nov 16, 2016 8:30 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.set_command for turrets
- Replies: 1
- Views: 1622
Re: LuaEntity.set_command for turrets
This would be awesome.
Howitzers that can target spawners from 200+ units away would be a fun way to automate the destruction of new biter spawners.
I know there are some mods like more turrets and the bio industries mod that add something like this, but its not a proper turret per say.
Howitzers that can target spawners from 200+ units away would be a fun way to automate the destruction of new biter spawners.
I know there are some mods like more turrets and the bio industries mod that add something like this, but its not a proper turret per say.