Search found 7 matches

by The_Mell
Fri Sep 13, 2019 12:20 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 31410

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I just came here from Steam and tried hard to remember my login to tell the author what a good read this was. I once spent back at university 2,5h making a 'simple' recursive function work which ended with just 4 lines of code... :cry: I applaud the effort to give landfill it's own unique texture, e...
by The_Mell
Fri Aug 11, 2017 3:27 pm
Forum: Ideas and Suggestions
Topic: Tech tree: no hidden technologies and still readable
Replies: 0
Views: 412

Tech tree: no hidden technologies and still readable

I would like to have all technologies fully integrated in the tech tree and keep it readable by using colors and/or limited steps. Problem: Right now technologies are partially erased from tech tree to avoid clutter and spaghetti, but this confuses players (or at least me and some others who have fi...
by The_Mell
Fri Aug 11, 2017 2:56 pm
Forum: General discussion
Topic: Tech tree: struggle of hidden technologies
Replies: 7
Views: 2819

Tech tree: struggle of hidden technologies

Tech tree and its implemention should be revisited in my opinion. Problem: hidden technologies In my case i stumbled over processing unit - oh, you little purple b******. And it's not a bug - it's a feature... :o To quote a developer from a bug report topic: Thanks for the report however this is wor...
by The_Mell
Tue Oct 04, 2016 3:14 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19723

Re: Poll: Offshore Pump Should Need Energy

For an alternative setup i could think of a small windmill pump like this: http://www.ironmanwindmill.com/how-windmills-work.htm It would be automated, so no additional player interaction needed like current 'magically' pump, but it would also be a weak pump. So it could be balanced vs an electrical...
by The_Mell
Sun Aug 14, 2016 9:36 am
Forum: Implemented Suggestions
Topic: Barrels "Fluid handling" - ver. 0.13.0+
Replies: 12
Views: 2838

Re: Barrels "Fluid handling" - ver. 0.13.0+

Liquid wagon and universal fluid handling are on the to-do list for 0.14:
https://www.factorio.com/blog/post/fff-151
by The_Mell
Sun Aug 14, 2016 8:10 am
Forum: Ideas and Suggestions
Topic: [0.14] Nuclear reactor as part of advanced steam setup
Replies: 8
Views: 2652

Re: [0.14] Nuclear reactor as part of advanced steam setup

At least I think the above concept covers the part for the fluid (water/steam) processing/reprocessing quite well indeed. That's what it is. Originally i wanted to post a complete concept for nuclear power but then i decided to go small, split things up and start with the easy and good looking part...
by The_Mell
Sat Aug 13, 2016 11:03 am
Forum: Ideas and Suggestions
Topic: [0.14] Nuclear reactor as part of advanced steam setup
Replies: 8
Views: 2652

[0.14] Nuclear reactor as part of advanced steam setup

Nuclear reactor becomes part of an advanced steam setup that features superheated steam, advanced boilers, steam turbines and cooling towers. Advanced Steam.jpg For me a nuclear reactor is nothing more than a huge boiler. So it's only logically to make it a part of already existing steam setup. The ...

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