Some thoughts without having red what others wrote (too early):
Cheaper missile recipe but still guided - why not introduce dumb fire missile below expensive guided missile? Turrets could use worm logic for targets which should work on asteroids quite well. Those irrational bugs might have a ...
Search found 9 matches
- Sat May 11, 2024 7:06 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 37835
- Fri Jan 05, 2024 2:43 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 65885
Re: Friday Facts #392 - Parametrised blueprints
Suggestion 1: included array of parameters
Instead of having to select manually parameters, why not 'automate' it by having a bunch stored in the blueprint and scroll through different setups similar to blueprint books' scroll function.
When i looked at the intro video, i expected a feature ...
Instead of having to select manually parameters, why not 'automate' it by having a bunch stored in the blueprint and scroll through different setups similar to blueprint books' scroll function.
When i looked at the intro video, i expected a feature ...
- Fri Sep 13, 2019 12:20 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 86523
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I just came here from Steam and tried hard to remember my login to tell the author what a good read this was.
I once spent back at university 2,5h making a 'simple' recursive function work which ended with just 4 lines of code... :cry:
I applaud the effort to give landfill it's own unique texture ...
I once spent back at university 2,5h making a 'simple' recursive function work which ended with just 4 lines of code... :cry:
I applaud the effort to give landfill it's own unique texture ...
- Fri Aug 11, 2017 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Tech tree: no hidden technologies and still readable
- Replies: 0
- Views: 1201
Tech tree: no hidden technologies and still readable
I would like to have all technologies fully integrated in the tech tree and keep it readable by using colors and/or limited steps.
Problem:
Right now technologies are partially erased from tech tree to avoid clutter and spaghetti, but this confuses players (or at least me and some others who have ...
Problem:
Right now technologies are partially erased from tech tree to avoid clutter and spaghetti, but this confuses players (or at least me and some others who have ...
- Fri Aug 11, 2017 2:56 pm
- Forum: General discussion
- Topic: Tech tree: struggle of hidden technologies
- Replies: 7
- Views: 6406
Tech tree: struggle of hidden technologies
Tech tree and its implemention should be revisited in my opinion.
Problem: hidden technologies
In my case i stumbled over processing unit - oh, you little purple b******.
And it's not a bug - it's a feature... :o
To quote a developer from a bug report topic:
Thanks for the report however this ...
Problem: hidden technologies
In my case i stumbled over processing unit - oh, you little purple b******.
And it's not a bug - it's a feature... :o
To quote a developer from a bug report topic:
Thanks for the report however this ...
- Tue Oct 04, 2016 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 57929
Re: Poll: Offshore Pump Should Need Energy
For an alternative setup i could think of a small windmill pump like this:
http://www.ironmanwindmill.com/how-windmills-work.htm
It would be automated, so no additional player interaction needed like current 'magically' pump, but it would also be a weak pump.
So it could be balanced vs an ...
http://www.ironmanwindmill.com/how-windmills-work.htm
It would be automated, so no additional player interaction needed like current 'magically' pump, but it would also be a weak pump.
So it could be balanced vs an ...
- Sun Aug 14, 2016 9:36 am
- Forum: Implemented Suggestions
- Topic: Barrels "Fluid handling" - ver. 0.13.0+
- Replies: 12
- Views: 6640
Re: Barrels "Fluid handling" - ver. 0.13.0+
Liquid wagon and universal fluid handling are on the to-do list for 0.14:
https://www.factorio.com/blog/post/fff-151
https://www.factorio.com/blog/post/fff-151
- Sun Aug 14, 2016 8:10 am
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear reactor as part of advanced steam setup
- Replies: 8
- Views: 5848
Re: [0.14] Nuclear reactor as part of advanced steam setup
At least I think the above concept covers the part for the fluid (water/steam) processing/reprocessing quite well indeed.
That's what it is.
Originally i wanted to post a complete concept for nuclear power but then i decided to go small, split things up and start with the easy and good looking ...
That's what it is.
Originally i wanted to post a complete concept for nuclear power but then i decided to go small, split things up and start with the easy and good looking ...
- Sat Aug 13, 2016 11:03 am
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear reactor as part of advanced steam setup
- Replies: 8
- Views: 5848
[0.14] Nuclear reactor as part of advanced steam setup
Nuclear reactor becomes part of an advanced steam setup that features superheated steam, advanced boilers, steam turbines and cooling towers.
Advanced Steam.jpg
For me a nuclear reactor is nothing more than a huge boiler. So it's only logically to make it a part of already existing steam setup ...
Advanced Steam.jpg
For me a nuclear reactor is nothing more than a huge boiler. So it's only logically to make it a part of already existing steam setup ...