Search found 219 matches
- Thu Nov 21, 2024 7:00 pm
- Forum: Duplicates
- Topic: [2.0.20] Parameterized blueprint formula ignored
- Replies: 3
- Views: 120
Re: [2.0.20] Parameterized blueprint formula ignored
It's because you've set both values to 1 in the blueprint you prepared, and same values get folded to be the same parameter. If you hover over the first "1" in your blueprint you can see that it considers that one to be present in both places, so the rocket cargo size gets used for both t...
- Thu Nov 21, 2024 4:32 pm
- Forum: Bug Reports
- Topic: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
- Replies: 4
- Views: 173
Re: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
That there's a difference between base10 and base16 behavior is the real problem. In other words, if they clamped it to positives on all three combinators--while now consistent--would be incorrect as it forces a user to use base10 for negative numbers.
- Thu Nov 21, 2024 3:53 pm
- Forum: Duplicates
- Topic: [2.0.20] Parameterized blueprint formula ignored
- Replies: 3
- Views: 120
[2.0.20] Parameterized blueprint formula ignored
I have a simple blueprint that enables the the inserter if the chest has less than a rocket capacity, and the chest has a request of 40 * stack size . When pasting the blueprint, I select "mines" at the blueprint prompt. Both the inserter and the request size are set to 100. The expected o...
- Sun Nov 10, 2024 8:55 pm
- Forum: Bug Reports
- Topic: [2.0.16] "Production" of spoilage is not tracked in the production graphs
- Replies: 0
- Views: 60
[2.0.16] "Production" of spoilage is not tracked in the production graphs
This seems to be an oversight in the statistics. Since spoilage doesn't show up in the production graphs, the inspiring engineer doesn't have visibility to ensure consumption of spoilage meets production demands.
- Sun Nov 10, 2024 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 29
- Views: 2545
Re: Gleba science pack research micronmanagement solution
I, too, would like to see an automated solution for this automation game . I had to resort to a global alarm to let me know when to reorder techs, manually. Ugh, I feel dirty.
- Sat Nov 09, 2024 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
- Replies: 3
- Views: 323
Re: [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
I didn't misclick, as I had thought. In this case, I had done the same thing: sent the spidertron on a path and then went to Fulgora and was doing some building. I came back to Gleba to see where the spidertron was, hit CTRL-A and it didn't select it. In fact, it's giving the cursor of two spidertro...
- Sat Nov 09, 2024 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
- Replies: 3
- Views: 323
[kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
I'm attaching two saves. The first, jump to Gleba remote view, hit CTRL-A and you can control the spidertron. The second, jump to Gleba remote view, hit CTRL-A and you cannot control the spidertron. I observed this by CTRL-A sending the spider out to bring democracy to the pentapods with a series of...
- Sat Nov 09, 2024 4:33 pm
- Forum: Pending
- Topic: [2.0.10] Spidertron disappearing (when driven)
- Replies: 8
- Views: 292
Re: [2.0.10] Spidertron disappearing (when driven)
For myself, no. These spidertrons were placed a long while ago. Hours and hours worth of undos ahead of them if the queue was even that deep.
- Fri Nov 08, 2024 8:36 pm
- Forum: Pending
- Topic: [2.0.10] Spidertron disappearing (when driven)
- Replies: 8
- Views: 292
- Fri Nov 08, 2024 6:12 pm
- Forum: Pending
- Topic: [2.0.10] Spidertron disappearing (when driven)
- Replies: 8
- Views: 292
Re: [2.0.10] Spidertron disappearing (when driven)
[Version 2.0.15] I'd like to add that they disappear when not driven, too. I could not reproduce it by roughly retracing my steps. I am on Gleba and using the spidertron remote to control a grouped pair on Nauvis. I had them zigzagging through two biter bases and was watching them. Health and shield...
- Thu Nov 07, 2024 2:22 pm
- Forum: Duplicates
- Topic: [2.0.14] Replacing parameterized sub-factory led to parameter signal exposed
- Replies: 2
- Views: 107
Re: [2.0.14] Replacing parameterized sub-factory led to parameter signal exposed
I do not have that setting enabled, and I cannot select the param symbol for logistics. The broken part is that the game did something which I cannot do, and was not expected.
- Tue Nov 05, 2024 7:08 pm
- Forum: Gameplay Help
- Topic: What is this expanding symbol on the asteroid collector?
- Replies: 3
- Views: 322
Re: What is this expanding symbol on the asteroid collector?
Are you using the latest latest latestttt version ? because that seem to be something that is being worked on https://forums.factorio.com/viewtopic.php?f=11&t=119125 Brilliant! Thanks. I jumped back into the game and 2.0.15 was available. I updated it and... ... it fixed it. I didn't have to do...
- Tue Nov 05, 2024 6:30 pm
- Forum: Gameplay Help
- Topic: What is this expanding symbol on the asteroid collector?
- Replies: 3
- Views: 322
What is this expanding symbol on the asteroid collector?
I built another space platform over Nauvis and the asteroid collectors aren't collecting. They are both pulsing with the symbol in this photo:
- Tue Nov 05, 2024 5:58 pm
- Forum: Duplicates
- Topic: [2.0.14] Replacing parameterized sub-factory led to parameter signal exposed
- Replies: 2
- Views: 107
[2.0.14] Replacing parameterized sub-factory led to parameter signal exposed
If you load the save and jump to Nauvis, it's set to the parameterized build. I'm posting it here as a reference. I would routinely replace the build with T2/T1 module. (This was before I figured out how to use ingredients and had to select the T1.) At some point in the past, pasting it broke the bu...
- Tue Nov 05, 2024 5:17 pm
- Forum: Bug Reports
- Topic: [2.0.14] Parameterization setting all counts to same value
- Replies: 0
- Views: 89
[2.0.14] Parameterization setting all counts to same value
This blueprint has been "Select new contents" button a few times and fixed up. It's also had the parameters edited a few times. I say this as it may contribute to the observed problem. The problem is that it's filling in the decide combinator "count" field with the same values (e...
- Tue Nov 05, 2024 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Ability to "Read Fuel" from Biochambers.
- Replies: 11
- Views: 1045
Re: Ability to "Read Fuel" from Biochambers.
It might be better to separate fuel out as it's own checkbox/signal, similar to the "Read Working" checkbox/signal section (e.g., "Read Fuel" checkbox and signal choice).
- Tue Nov 05, 2024 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Ability to "Read Fuel" from Biochambers.
- Replies: 11
- Views: 1045
Re: Ability to "Read Fuel" from Biochambers.
Agreed. This may apply to other fuel-based assemblers. Since nutrients spoil, I didn't want to over-fuel machines. However, the biochamber doesn't report the fuel in the "read contents". You can workaround this with a combinator, "if ingredient1 >= required1 and ingredient2 >= require...
- Tue Nov 05, 2024 1:23 pm
- Forum: Bug Reports
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 1213
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
Vsync on/off makes no difference.
- Mon Nov 04, 2024 12:18 pm
- Forum: Bug Reports
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 1213
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
For me, as I noted, if I just load in and start playing on Gleba, it isn't a problem. Only after play time (primarly on Gleba, shift to the ship or other surfaces, back to Gleba, etc. etc.) does the FPS start lagging. How long did you play on Gleba on your 1060? I can see you have 165 Hz monitor. Do...
- Sun Nov 03, 2024 9:47 pm
- Forum: Bug Reports
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 1213
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
29 FPS, ANIMATED ON
60 FPS, ANIMATED OFF