Search found 143 matches

by doktorstick
Sun Aug 16, 2020 3:52 am
Forum: Ideas and Suggestions
Topic: [1.0] No audible feedback when finalizing chest limit
Replies: 1
Views: 177

[1.0] No audible feedback when finalizing chest limit

Whenever you select the "X" in the chest inventory, it gives audible feedback. However, when you finalize the limiter by clicking on an chest slot, it does not make a noise. I do not know if this applies to other storage grids.
by doktorstick
Sat Aug 15, 2020 5:01 pm
Forum: Ideas and Suggestions
Topic: Tutorial Feedback - Automobilism stage
Replies: 0
Views: 68

Tutorial Feedback - Automobilism stage

Howdy. Even though I'm a long-time player, I decided to play through the tutorial. I'm on the stage where you need to research "automobilism". The flavor dialog indicates that the engineer will want to build a car, however, there's no guidance on how to prepare to build the car other than through re...
by doktorstick
Fri Aug 14, 2020 2:25 am
Forum: Technical Help
Topic: Purchasing directly from Wube as a gift
Replies: 1
Views: 90

Purchasing directly from Wube as a gift

Howdy. If I purchase from Wube, can I forward the email to someone as a gift? Or is the account tied to the emai (I don't know what email they would want to register with)? And what if I'm logged in versus logged out when purchasing the gift?

Thanks.
by doktorstick
Wed May 13, 2020 12:18 am
Forum: Ideas and Suggestions
Topic: Place a "Reset" icon next to mod's name on settings pages
Replies: 1
Views: 101

Place a "Reset" icon next to mod's name on settings pages

I had the need to reset a mod's map settings to default. I had no idea what those defaults were, and hovering over the "reset" icon in the upper-right of the window told me I had 52! changes that would be reverted. I could also see what settings would be reverted for the mod in question, since hover...
by doktorstick
Wed May 13, 2020 12:13 am
Forum: Resolved Problems and Bugs
Topic: [0.18.24] No scrollbar on player settings
Replies: 1
Views: 142

[0.18.24] No scrollbar on player settings

Startup and map settings have a scrollbar if there are a lot of settings. The player settings does not.
by doktorstick
Sat May 09, 2020 11:02 pm
Forum: Modding help
Topic: Help changing the tint on fire-flame smoke
Replies: 0
Views: 78

Help changing the tint on fire-flame smoke

Howdy. I've made a change to fire-flame, partially to be a different color given the environment. However, I'm struggling to get the roiling smoke clouds to have the new flame's tint. Here's the route I went. The I tried both .tint and .color, using green as it's easy to tell if it is working. The f...
by doktorstick
Sat May 09, 2020 10:40 pm
Forum: Not a bug
Topic: [18.22] serpent.block reference
Replies: 1
Views: 81

[18.22] serpent.block reference

Howdy. `serpent.block` isn't printing out information if the reference is shared among multiple keys nor is it indicating the value is a reference. Take for instance the snippet below. If you examine the `.pictures` key in the large dump, only the first entry has the `tint` and `flags` expanded. All...
by doktorstick
Fri May 01, 2020 9:34 pm
Forum: Ideas and Suggestions
Topic: A Stable Tooltip
Replies: 0
Views: 93

A Stable Tooltip

Howdy. My suggestion is to make the tooltips stable, both in sort order and with the count as long as the tooltip is shown . Instead of removing items that have a zero count, continue showing them with the label of 0 and/or color the the icon to indicate it's no longer present. It can be difficult c...
by doktorstick
Wed Apr 29, 2020 12:04 am
Forum: Modding interface requests
Topic: Choosing a personal logistic item event
Replies: 0
Views: 94

Choosing a personal logistic item event

Howdy. I was trying to write a mod that defaults the personal logistics to a factor of the stack size. The current behavior is to default the min/max to stack-size/infinity, respectively. My idea is to have a setting that instead of filling in those defaults, it would fill in the defaults scaled by ...
by doktorstick
Mon Apr 20, 2020 5:34 pm
Forum: Not a bug
Topic: [0.18.19] Sound mixing changes between normal and glitchy(?)
Replies: 1
Views: 154

[0.18.19] Sound mixing changes between normal and glitchy(?)

Playing Krastorio 2 (+mods). Built the gas station. It has a deep, throaty sound, but if I run out of sound range and run back to it, it becomes a staccato of glitchiness. If I repeat the action, it once again has its rumbly sound. In the attached save, I created a path for you to run on. Just run n...
by doktorstick
Fri Mar 20, 2020 1:07 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23695

Re: Friday Facts #339 - Beacon HR + Redesign process

What would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?
by doktorstick
Fri Jan 10, 2020 4:40 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 10397

Re: Friday Facts #329 - Campaign reassessment

I'm genuinely curious--what methods did you use to determine your conclusions about NPE?
by doktorstick
Fri Sep 06, 2019 8:53 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 11605

Re: Friday Facts #311 - New remnants 3

When spotlighting Industrial Revolution "boring vanilla" was used a couple of times in reference to certain aspects of gameplay. Will the devs then be addressing those "boring vanilla" parts before 1.0?
by doktorstick
Tue Aug 06, 2019 12:39 pm
Forum: Not a bug
Topic: [0.17.58] Fix CTRL-C and CTRL-X to activate on keydown
Replies: 7
Views: 609

Re: [0.17.58] Fix CTRL-C and CTRL-X to activate on keydown

Okay, well, thanks for hearing me out. Cheers.
by doktorstick
Tue Aug 06, 2019 12:25 pm
Forum: Not a bug
Topic: [0.17.58] Fix CTRL-C and CTRL-X to activate on keydown
Replies: 7
Views: 609

Re: [0.17.58] Fix CTRL-C and CTRL-X to activate on keydown

I made a mistake w/ SHIFT-CLICK point, which unfortunately in Internet discussions, allows everything else to be ignored.

The UI still lies.
by doktorstick
Tue Aug 06, 2019 12:07 pm
Forum: Not a bug
Topic: [0.17.58] Fix CTRL-C and CTRL-X to activate on keydown
Replies: 7
Views: 609

Re: [0.17.58] Fix CTRL-C and CTRL-X to activate on keydown

I understand that, but the behavior isn't consistent nor is it user-friendly. CTRL-C-Click, they for sure aren't trying to insert a fictional item into an entity. When you press and hold ALT-D, the cursor shows the deconstruct operation and the operation is allowed . When you press and hold ALT-U, t...
by doktorstick
Thu Aug 01, 2019 12:21 pm
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 10
Views: 489

Re: Allow the "Q" picker over the "Crafting" items to select a ghost

wobbycarly wrote:
Thu Aug 01, 2019 11:04 am
This setting already exists in 0.17
As BlueTemplar said, that setting allows #4 to work. It does not allow you to select an item from the "Crafting" menu as a ghost.
by doktorstick
Wed Jul 31, 2019 3:17 pm
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 10
Views: 489

Re: Allow the "Q" picker over the "Crafting" items to select a ghost

You can actually set an item on the hotbar even if you don't have it (click an empty slot or middle-click to clear a filled one). Then, in the settings somewhere, is an option that I believe is off by default that will let you use those items from the hotbar to place ghosts even if you don't have o...
by doktorstick
Tue Jul 30, 2019 10:17 pm
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 10
Views: 489

Allow the "Q" picker over the "Crafting" items to select a ghost

Howdy. Often I don't have items and want to place ghosts to be placed by robots in the network. My current choices are: 1) Craft the item and then place ghosts; 2) Scroll around radar range and find the items, CTRL-C and place them; 3) Add them to my "Logistics", wait for the items to be delivered, ...
by doktorstick
Fri Jul 26, 2019 1:56 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 251507

Re: [MOD 0.17.x] Natural Evolution - All things Alien!

What is the critter that burns down your tank's shields in 0 seconds flat and the continues to burn you until your tank explodes. It's a green fire and lasts forever . I don't know how to mitigate this. I'm guessing it's stacking from multiple enemies, but without any counter, it's a bit of a repeat...

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