Search found 164 matches

by doktorstick
Fri Sep 27, 2024 2:50 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 300
Views: 30817

Re: Friday Facts #430 - Drowning in Fluids

I suppose my apparent dislike isn't that it's so simplistic, it just doesn't give the players options. As compared to the electric network--which is just one big honking thing--you at least get decide how you want to power it, what resources you want to consume to do so, and so on. With the fluid ne...
by doktorstick
Fri Sep 27, 2024 12:23 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 300
Views: 30817

Re: Friday Facts #430 - Drowning in Fluids

  • What do you mean 250x250?
  • Is this a bounding box?
  • Where is it centered?
  • How do we know where the boundaries are so we can plan instead of "whoopsie! I need a pump now"?
  • Can I have a pipeline that is 62_500 pipe segments without flow falloff?
by doktorstick
Fri Aug 16, 2024 1:57 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 29742

Re: Friday Facts #424 - Gleba Pentapod Enemies

Estelyen wrote:
Fri Aug 16, 2024 1:53 pm
Or read Project Hail Mary.
They look like Rocky. Why make them look like Rocky, question?! Rocky is my friend, don't like fighting him! ♫♪♫♫♪! ;)
Amaze! Highly recommend it. Yes yes yes.
by doktorstick
Fri Aug 16, 2024 11:25 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 29742

Re: Friday Facts #424 - Gleba Pentapod Enemies

Nice! I'm glad to see new enemies as I'm a military-is-logistics-challenge type player. :) I saw that there's some final touches to add to the creatures yet. I'd suggest for the big boy, give its steps some weight with puffs of dirt? spores? when it steps. If you get the eggs off Gleba and they hatc...
by doktorstick
Fri Jul 12, 2024 11:30 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19436

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

For panels with multiple lines of text (so you have to hover to see it in full), maybe it would be useful to have a small visual indicator that there actually is more text to be displayed? Like a small "[...]" icon in the corner or something. The point is, then users don't have to guess w...
by doktorstick
Fri Jul 12, 2024 11:29 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19436

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Nice, I like the panels. I'd like to see it handle showing item counts, too. Being able to see at a glance your levels of fluids, for example, would be great.
by doktorstick
Fri Jun 21, 2024 9:43 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65518

Re: Friday Facts #416 - Fluids 2.0

As an engineer and simulation specialist for thermal systems, I am sad about this change. From my point of view, the fluid system, as bad as it may be, was/is the only part of the game that actually deals with engineering tasks. The rest of the game only creates logistical problems. Even if only ve...
by doktorstick
Fri Jun 21, 2024 12:47 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65518

Re: Friday Facts #416 - Fluids 2.0

But what if you make the "sections" only 1 pipe long (each pipe is a machine connected to another pipe) it may bring back the "realism" of pipes filling up one after another but still keep the improvement of the new system ? Haha. I can see a mod that when you place a pipe, it p...
by doktorstick
Fri Jun 21, 2024 12:41 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65518

Re: Friday Facts #416 - Fluids 2.0

Do pumps count as a sink that "drains" the pipe, like the tanks do as described in the FFF? It seems like really long segments will still need to be broken up by pumps (if the above is "yes") to prevent the lower output throughput. And if pumps aren't a sink and it has to be tank...
by doktorstick
Fri Jun 21, 2024 12:09 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65518

Re: Friday Facts #416 - Fluids 2.0

You can also cram unlimited amounts of fluid down a single string of pipes. So while your nuclear power still needs a bunch of off shore pumps it only needs one pipe connecting them to the reactor. I wondered about that too. The FFF didn't talk about limits, but instead about solving the quirky beh...
by doktorstick
Fri Jun 14, 2024 12:38 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 52235

Re: Friday Facts #414 - Spoils of Agriculture

Will pollution kill off your agriculture, much like it kills off the trees on Nauvis?

I hope so. I hope there's some tension to building big on Gleba.
by doktorstick
Fri May 31, 2024 12:26 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25743

Re: Friday Facts #413 - Gleba

The last ALT text: "Entering into the meatlands"
by doktorstick
Fri Apr 12, 2024 1:10 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 156
Views: 29527

Re: Friday Facts #406 - Space Age Music

All I want is the music volume slider to be reasonably tuned. Every game I have to lower music down to < 10%. :)
by doktorstick
Fri Dec 08, 2023 4:50 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 33444

Re: Friday Facts #388 - Smaller things for 2.0

Always enjoy those QoL changes.

Would it be possible to keep the formula in the text field for future edits? It would be kind to my future self when I revisit part of a factory to see why I chose that value of 141331233.
by doktorstick
Fri Oct 20, 2023 5:47 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 53988

Re: Friday Facts #381 - Space Platforms

Ultimately, though, so far, it seems like there isn't actually a lot you need to construct on the platforms. Fuel (and oxidizer) and ammo that I can remember off from the top of my head. Water if you want to bring in Nuclear. There shouldn't be the need for overly big or complex belt setups with th...
by doktorstick
Fri Oct 20, 2023 5:20 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 53988

Re: Friday Facts #381 - Space Platforms

It's a trade-off, though. Either you have folks complaining about the realism of the platform being its own constructor, or you have folks complaining about the realism of independently floating, small thruster powered objects somehow keeping pace with the rocket propelled platform and updating spe...
by doktorstick
Fri Sep 08, 2023 6:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 178885

Re: Friday Facts #375 - Quality

Drury wrote:
Fri Sep 08, 2023 1:50 pm
Factorio is a sci-fi factory game, there's no reason why a solar panel should be :lol: "legendary". What legends are told about these solar panels?
Thanks. I needed a good chuckle.
by doktorstick
Fri Sep 08, 2023 12:04 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 178885

Re: Friday Facts #375 - Quality

The recycler creating better outputs than inputs feels wrong gameplaywise. To me, it seems like it should have a chance of producing the same tier (or lower) as the input, and that quality beacons would increase the chance to recapture the good inputs.
by doktorstick
Sat Apr 16, 2022 4:39 pm
Forum: Modding interface requests
Topic: Increase max logistic filter count above 1,000
Replies: 4
Views: 1769

Re: [1.1.57] Not enough personal logistic slots // API mismatch

That's semantics. It's a bug if the intent was to manage your items. It's a suggestion if a limit of 1 or 10 or 1000 was purposeful game design.
by doktorstick
Sat Apr 16, 2022 4:24 pm
Forum: Modding interface requests
Topic: Increase max logistic filter count above 1,000
Replies: 4
Views: 1769

Increase max logistic filter count above 1,000

Howdy. The APi for set|get_personal_logistic_slot notes the slot_index is a uint . In practice, you'll get a Factorio error if it's greater than 65K. In reality you cannot add more than 1000 items to the personal logistics, which is too limiting. I argue that it's too few because mods such as Krasto...

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