Search found 8 matches
- Fri Feb 15, 2019 4:41 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 100235
Re: Friday Facts #282 - 0.17 in sight
With the island terrain changes, will there be other islands on the map to expand to or is it just the one?
- Fri Jun 29, 2018 8:33 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 88302
Re: Friday Facts #249 - Dead end exploration
For proposal 4.
I would love a button which opens up all 10 rows at once on screen and allows me to add more rows and assign an Icon to the row.
This way its more like an inventory. If i have to scroll through bars one at a time, it would be difficult to find the right bar.
I would love a button which opens up all 10 rows at once on screen and allows me to add more rows and assign an Icon to the row.
This way its more like an inventory. If i have to scroll through bars one at a time, it would be difficult to find the right bar.
- Tue May 09, 2017 4:33 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 360051
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.3
Thanks so much!
I realized not every station needs a full 4-4 train full of items; So having the ability to haul large and small amounts is rather handy.
I realized not every station needs a full 4-4 train full of items; So having the ability to haul large and small amounts is rather handy.
- Tue May 09, 2017 6:49 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 360051
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.2
This is about car lengths, not about simultaneous deliveries.
949.241 Script interface.lua:66: [LTN] (UpdateStop) Yvonne provides item,coal 56817
949.432 Script interface.lua:66: [LTN] (GetProviders): found 57600/1 item,coal at @coal - 2 priority: 0 minTraincars: 8 maxTraincars: 8 locked Slots ...
949.241 Script interface.lua:66: [LTN] (UpdateStop) Yvonne provides item,coal 56817
949.432 Script interface.lua:66: [LTN] (GetProviders): found 57600/1 item,coal at @coal - 2 priority: 0 minTraincars: 8 maxTraincars: 8 locked Slots ...
- Tue May 09, 2017 2:42 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 360051
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.2
Train stations with mixed length min/max trains providing the same item doesn't work as expected
In depot: LL-CCCC-LL and L-C-L
Provider 1 : coal 57k items - min train 3 / max train 3 , priority : 0
Provider 2 : coal 57k items - min trains 8 / max trains 8, priority: 0
Requester: -2k coal - min ...
In depot: LL-CCCC-LL and L-C-L
Provider 1 : coal 57k items - min train 3 / max train 3 , priority : 0
Provider 2 : coal 57k items - min trains 8 / max trains 8, priority: 0
Requester: -2k coal - min ...
- Wed Nov 16, 2016 7:14 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 360051
Re: [Mod 0.14] Logistic Train Network
Thank you so much! Vanilla trains left so much to be desired.
Questions:
Can I have multiple depot stations?
Do depots / providers / requester stops need to be wired together?
Questions:
Can I have multiple depot stations?
Do depots / providers / requester stops need to be wired together?
- Thu Oct 13, 2016 4:10 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 214341
Re: Smart dynamic train deliveries with combinator Magick [0.13]
SmartTrains is deliberately limited in functionality, so that there's something left for the player to do, and problems to solve. This entire project (which was very interesting to build and to discuss with others) would not exist, and I would have stopped playing Factorio long ago, if SmartTrains ...
- Wed Oct 12, 2016 9:31 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 214341
Re: Smart dynamic train deliveries with combinator Magick [0.13]
How much of the circuitry could be rolled up into the smart trains mod? is there a real need for the combinators to exist?