Search found 19 matches
- Sun Apr 19, 2020 10:56 am
- Forum: Combinator Creations
- Topic: Auto-start nuclear fuel loading
- Replies: 18
- Views: 11306
Re: Auto-start nuclear fuel loading
If you are going towards a 10k SPM factory you will need about 40 - 45 GW power supply. Fully beaconed btw
- Tue Mar 31, 2020 11:51 am
- Forum: Combinator Creations
- Topic: Auto-start nuclear fuel loading
- Replies: 18
- Views: 11306
Re: Auto-start nuclear fuel loading
My two cents:
I might have somewhat like a mega - nuclear - facility of now 356 reactors composed in two blocks.
Imgur power array
The reason why i built this was simple: Because i could and i was fed up with recurring power failures.
The drawback of this construction was the enormous waste of ...
I might have somewhat like a mega - nuclear - facility of now 356 reactors composed in two blocks.
Imgur power array
The reason why i built this was simple: Because i could and i was fed up with recurring power failures.
The drawback of this construction was the enormous waste of ...
- Fri Jan 26, 2018 10:47 am
- Forum: Duplicates
- Topic: [0.16.19] Cancel / decreasing craft items queue broken
- Replies: 1
- Views: 1529
[0.16.19] Cancel / decreasing craft items queue broken
You can't cancel any item crafting. Neither left nor right button has any effect on the crafting queue.
Seems like the same bug as in 0.15.13: viewtopic.php?t=48358
Seems like the same bug as in 0.15.13: viewtopic.php?t=48358
- Fri Jan 26, 2018 12:32 am
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 19570
Re: Version 0.16.19
Cancel Items from crafting queue seems to be broken again like it was in 0.15.13: viewtopic.php?t=48358
EDIT: Opened a bug report here: viewtopic.php?f=7&t=57158
EDIT: Opened a bug report here: viewtopic.php?f=7&t=57158
- Fri Jun 09, 2017 4:03 pm
- Forum: Gameplay Help
- Topic: Belt contents
- Replies: 4
- Views: 3170
Belt contents
Hi!
I'm sure i'm missing something and search didn't help either so ...
is there a way to find out what actually IS on a belt piece (under the cursor)? Clicking on it just tells what kind of belt it is.
Problem: I'm trying Bob's & Angel's and there are so many new (at least to me) items all ...
I'm sure i'm missing something and search didn't help either so ...
is there a way to find out what actually IS on a belt piece (under the cursor)? Clicking on it just tells what kind of belt it is.
Problem: I'm trying Bob's & Angel's and there are so many new (at least to me) items all ...
- Tue Nov 29, 2016 12:36 pm
- Forum: Railway Setups
- Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
- Replies: 43
- Views: 167393
Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Funny thing i had the other day.
I use rotary junctions a lot - easy to build and allows trains to switch directions ( useful if you drive around manually!).
My normal train setup is 1 engine with 4 wagons.
What happend once and ONLY ONCE!: One train entered a roundabout coming from west with the ...
I use rotary junctions a lot - easy to build and allows trains to switch directions ( useful if you drive around manually!).
My normal train setup is 1 engine with 4 wagons.
What happend once and ONLY ONCE!: One train entered a roundabout coming from west with the ...
- Tue Nov 29, 2016 11:15 am
- Forum: Ideas and Suggestions
- Topic: After playing another 180 hours round
- Replies: 2
- Views: 1475
Re: After playing another 180 hours round
I wanted to hunt down those achievements so mods are out of question.
AFAIK you can't enable mods and still get achievments BUT if it would be possible i'd use FARL, RSO, Tanker and i wish there was a large electric pole with an integrated light (It's just my style to place a light to each large ...
AFAIK you can't enable mods and still get achievments BUT if it would be possible i'd use FARL, RSO, Tanker and i wish there was a large electric pole with an integrated light (It's just my style to place a light to each large ...
- Tue Nov 29, 2016 12:00 am
- Forum: Ideas and Suggestions
- Topic: After playing another 180 hours round
- Replies: 2
- Views: 1475
After playing another 180 hours round
First of all - this game is great, i wouldn't have spend another 180 hours playing it otherwise.
I did this marathon because of the (for me) new achievments - especially the 10 GJ Solar challenge.
Anyway - i want to share some thoughts here, even though there might be many things mentioned in ...
I did this marathon because of the (for me) new achievments - especially the 10 GJ Solar challenge.
Anyway - i want to share some thoughts here, even though there might be many things mentioned in ...
- Sat Sep 10, 2016 8:57 am
- Forum: Gameplay Help
- Topic: Smart Filter Inserter
- Replies: 4
- Views: 3227
Re: Smart Filter Inserter
I'm not sure if this is the right thread to post or the "show your creations" thread.
I've found and build a solution that works quite nice - not perfect, but good enough. It is possible to fill each of the 20 slots of a wagon with different stuff out of ONE chest. There is no need for 12 different ...
I've found and build a solution that works quite nice - not perfect, but good enough. It is possible to fill each of the 20 slots of a wagon with different stuff out of ONE chest. There is no need for 12 different ...
- Fri Aug 26, 2016 9:46 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1090386
Re: Factorio Roadmap for 0.15 + 0.16
So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great!
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4 ...
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4 ...
- Fri Aug 26, 2016 9:32 pm
- Forum: Releases
- Topic: Version 0.14.1
- Replies: 21
- Views: 25419
Re: Version 0.14.1
Experimental? 2 times a day? You're sure?
Anyway - even if you have no quality / testing department at all - well the this is alpha / fast / beta / what ever you call it - it's top ace.
Dear devs - please don't misuse the crowd - your game is awesome - guess how long it is if the word spreads?
Anyway - even if you have no quality / testing department at all - well the this is alpha / fast / beta / what ever you call it - it's top ace.
Dear devs - please don't misuse the crowd - your game is awesome - guess how long it is if the word spreads?
- Fri Aug 26, 2016 9:20 pm
- Forum: Ideas and Suggestions
- Topic: 0.13.4 Add logistic train arms
- Replies: 14
- Views: 4657
Re: 0.13.4 Add logistic train arms
i really don't like quoting myself so:
Why can't a wagon post it's content just like a chest? For starters the whole train posts it's content to the net like a f***** chest does right now?
Just a single little change to be made: ADD an OUTPUT feed to the station.
I think this was a clear enough ...
Why can't a wagon post it's content just like a chest? For starters the whole train posts it's content to the net like a f***** chest does right now?
Just a single little change to be made: ADD an OUTPUT feed to the station.
I think this was a clear enough ...
- Fri Aug 26, 2016 9:12 pm
- Forum: Releases
- Topic: Version 0.14.1
- Replies: 21
- Views: 25419
Re: Version 0.14.1
I don't care about MP but i'm sure your QM sucks badly. On the other hand - great game, maybe one release per week would be enough?
- Tue Aug 23, 2016 11:18 am
- Forum: Ideas and Suggestions
- Topic: 0.13.4 Add logistic train arms
- Replies: 14
- Views: 4657
Re: 0.13.4 Add logistic train arms
I had exactly the same problem and no solution to pack more than 12 diff goods into a wagon.
At least when you transport oil it is impossible to mix in one wagon because you cannot limit stacks to crude oil ( you need to allow empty barrels as well ) so any other available stuff will fill up the ...
At least when you transport oil it is impossible to mix in one wagon because you cannot limit stacks to crude oil ( you need to allow empty barrels as well ) so any other available stuff will fill up the ...
- Sat Aug 13, 2016 8:18 pm
- Forum: Gameplay Help
- Topic: Smart Filter Inserter
- Replies: 4
- Views: 3227
Re: Smart Filter Inserter
@ssilk: tx for moving this thread to where it belongs!
@Epicnoob: tx for your input! I had to adapt your input to my needs but it was extremly valuable for me!
Maybe i will show my solution here if someone is interested ...
@Epicnoob: tx for your input! I had to adapt your input to my needs but it was extremly valuable for me!
Maybe i will show my solution here if someone is interested ...
- Sat Aug 13, 2016 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Consistent Constants
- Replies: 3
- Views: 1624
Re: Consistent Constants
Sticking to your programming language: The way it's now, it's like having a constant defined, but the only way to know it's value is to look into the source code because you can't use it as value elsewhere as it's an undefined symbol outside it's scope / chest.
- Sat Aug 13, 2016 10:28 am
- Forum: Gameplay Help
- Topic: How does the logistic auto trash work?
- Replies: 8
- Views: 20503
Re: How does the logistic auto trash work?
I'm not sure if i got you right but you might mean the auto trash thingy in the character GUI where you put things in and your log robots grab and store them in a normal logistics storage box ( that light brown one )?
- Sat Aug 13, 2016 10:23 am
- Forum: Ideas and Suggestions
- Topic: Consistent Constants
- Replies: 3
- Views: 1624
Consistent Constants
For the sake of simplicity and consistency i'd like to suggest the (possible) usage of a logistic network where ever the user can fill in a number (aka constant).
Example: Requester chest
Here you can request up to 10 different items with different counts you can fill in by hand. These numbers are ...
Example: Requester chest
Here you can request up to 10 different items with different counts you can fill in by hand. These numbers are ...
- Fri Aug 12, 2016 4:15 pm
- Forum: Gameplay Help
- Topic: Smart Filter Inserter
- Replies: 4
- Views: 3227
Smart Filter Inserter
Assume you have a chest (or belt or train waggon - it doesn't matter) with mixed content from which you want to pick - lets say 50 repair packs, 30 fast inserters and 15 laser turrets with only ONE filter inserter.
In this chest is an unknown amount of anything (iron, coal, ...), maybe there are ...
In this chest is an unknown amount of anything (iron, coal, ...), maybe there are ...