Search found 19 matches

by wallE
Sun Apr 19, 2020 10:56 am
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 9081

Re: Auto-start nuclear fuel loading

If you are going towards a 10k SPM factory you will need about 40 - 45 GW power supply. Fully beaconed btw
by wallE
Tue Mar 31, 2020 11:51 am
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 9081

Re: Auto-start nuclear fuel loading

My two cents: I might have somewhat like a mega - nuclear - facility of now 356 reactors composed in two blocks. Imgur power array The reason why i built this was simple: Because i could and i was fed up with recurring power failures. The drawback of this construction was the enormous waste of urani...
by wallE
Fri Jan 26, 2018 10:47 am
Forum: Duplicates
Topic: [0.16.19] Cancel / decreasing craft items queue broken
Replies: 1
Views: 1233

[0.16.19] Cancel / decreasing craft items queue broken

You can't cancel any item crafting. Neither left nor right button has any effect on the crafting queue.
Seems like the same bug as in 0.15.13: viewtopic.php?t=48358
by wallE
Fri Jan 26, 2018 12:32 am
Forum: Releases
Topic: Version 0.16.19
Replies: 26
Views: 17385

Re: Version 0.16.19

Cancel Items from crafting queue seems to be broken again like it was in 0.15.13: viewtopic.php?t=48358

EDIT: Opened a bug report here: viewtopic.php?f=7&t=57158
by wallE
Fri Jun 09, 2017 4:03 pm
Forum: Gameplay Help
Topic: Belt contents
Replies: 4
Views: 2796

Belt contents

Hi! I'm sure i'm missing something and search didn't help either so ... is there a way to find out what actually IS on a belt piece (under the cursor)? Clicking on it just tells what kind of belt it is. Problem: I'm trying Bob's & Angel's and there are so many new (at least to me) items all gett...
by wallE
Tue Nov 29, 2016 12:36 pm
Forum: Railway Setups
Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Replies: 43
Views: 153288

Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY

Funny thing i had the other day. I use rotary junctions a lot - easy to build and allows trains to switch directions ( useful if you drive around manually!). My normal train setup is 1 engine with 4 wagons. What happend once and ONLY ONCE!: One train entered a roundabout coming from west with the in...
by wallE
Tue Nov 29, 2016 11:15 am
Forum: Ideas and Suggestions
Topic: After playing another 180 hours round
Replies: 2
Views: 1183

Re: After playing another 180 hours round

I wanted to hunt down those achievements so mods are out of question. AFAIK you can't enable mods and still get achievments BUT if it would be possible i'd use FARL, RSO, Tanker and i wish there was a large electric pole with an integrated light (It's just my style to place a light to each large pol...
by wallE
Tue Nov 29, 2016 12:00 am
Forum: Ideas and Suggestions
Topic: After playing another 180 hours round
Replies: 2
Views: 1183

After playing another 180 hours round

First of all - this game is great, i wouldn't have spend another 180 hours playing it otherwise. I did this marathon because of the (for me) new achievments - especially the 10 GJ Solar challenge. Anyway - i want to share some thoughts here, even though there might be many things mentioned in other ...
by wallE
Sat Sep 10, 2016 8:57 am
Forum: Gameplay Help
Topic: Smart Filter Inserter
Replies: 4
Views: 2800

Re: Smart Filter Inserter

I'm not sure if this is the right thread to post or the "show your creations" thread. I've found and build a solution that works quite nice - not perfect, but good enough. It is possible to fill each of the 20 slots of a wagon with different stuff out of ONE chest. There is no need for 12 ...
by wallE
Fri Aug 26, 2016 9:46 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994273

Re: Factorio Roadmap for 0.15 + 0.16

So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great! Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots. Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4? Bitter...
by wallE
Fri Aug 26, 2016 9:32 pm
Forum: Releases
Topic: Version 0.14.1
Replies: 21
Views: 23764

Re: Version 0.14.1

Experimental? 2 times a day? You're sure?
Anyway - even if you have no quality / testing department at all - well the this is alpha / fast / beta / what ever you call it - it's top ace.
Dear devs - please don't misuse the crowd - your game is awesome - guess how long it is if the word spreads?
by wallE
Fri Aug 26, 2016 9:20 pm
Forum: Ideas and Suggestions
Topic: 0.13.4 Add logistic train arms
Replies: 14
Views: 3921

Re: 0.13.4 Add logistic train arms

i really don't like quoting myself so: Why can't a wagon post it's content just like a chest? For starters the whole train posts it's content to the net like a f***** chest does right now? Just a single little change to be made: ADD an OUTPUT feed to the station. I think this was a clear enough answ...
by wallE
Fri Aug 26, 2016 9:12 pm
Forum: Releases
Topic: Version 0.14.1
Replies: 21
Views: 23764

Re: Version 0.14.1

I don't care about MP but i'm sure your QM sucks badly. On the other hand - great game, maybe one release per week would be enough?
by wallE
Tue Aug 23, 2016 11:18 am
Forum: Ideas and Suggestions
Topic: 0.13.4 Add logistic train arms
Replies: 14
Views: 3921

Re: 0.13.4 Add logistic train arms

I had exactly the same problem and no solution to pack more than 12 diff goods into a wagon. At least when you transport oil it is impossible to mix in one wagon because you cannot limit stacks to crude oil ( you need to allow empty barrels as well ) so any other available stuff will fill up the wag...
by wallE
Sat Aug 13, 2016 8:18 pm
Forum: Gameplay Help
Topic: Smart Filter Inserter
Replies: 4
Views: 2800

Re: Smart Filter Inserter

@ssilk: tx for moving this thread to where it belongs!

@Epicnoob: tx for your input! I had to adapt your input to my needs but it was extremly valuable for me!

Maybe i will show my solution here if someone is interested ...
by wallE
Sat Aug 13, 2016 2:36 pm
Forum: Ideas and Suggestions
Topic: Consistent Constants
Replies: 3
Views: 1381

Re: Consistent Constants

Sticking to your programming language: The way it's now, it's like having a constant defined, but the only way to know it's value is to look into the source code because you can't use it as value elsewhere as it's an undefined symbol outside it's scope / chest.
by wallE
Sat Aug 13, 2016 10:28 am
Forum: Gameplay Help
Topic: How does the logistic auto trash work?
Replies: 8
Views: 18669

Re: How does the logistic auto trash work?

I'm not sure if i got you right but you might mean the auto trash thingy in the character GUI where you put things in and your log robots grab and store them in a normal logistics storage box ( that light brown one )?
by wallE
Sat Aug 13, 2016 10:23 am
Forum: Ideas and Suggestions
Topic: Consistent Constants
Replies: 3
Views: 1381

Consistent Constants

For the sake of simplicity and consistency i'd like to suggest the (possible) usage of a logistic network where ever the user can fill in a number (aka constant). Example: Requester chest Here you can request up to 10 different items with different counts you can fill in by hand. These numbers are n...
by wallE
Fri Aug 12, 2016 4:15 pm
Forum: Gameplay Help
Topic: Smart Filter Inserter
Replies: 4
Views: 2800

Smart Filter Inserter

Assume you have a chest (or belt or train waggon - it doesn't matter) with mixed content from which you want to pick - lets say 50 repair packs, 30 fast inserters and 15 laser turrets with only ONE filter inserter. In this chest is an unknown amount of anything (iron, coal, ...), maybe there are eno...

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