Search found 5 matches

by mfoo
Sat Feb 25, 2017 12:54 am
Forum: Modding discussion
Topic: custom LuaGui
Replies: 2
Views: 1482

Re: custom LuaGui

ya i read that too just thought there was a more elegent way, thanks though
by mfoo
Fri Feb 24, 2017 11:13 pm
Forum: Modding discussion
Topic: custom LuaGui
Replies: 2
Views: 1482

custom LuaGui

Hi, is there a way to hide, modify or extend the LuaGui from an entity when its .opened (e.g constant-combinator)? Trying to add a custom gui when you open an entity, but .top or .left seems weird for that purpose (for now) and .center would work i guess if you could hide the original gui. any sugge...
by mfoo
Sun Aug 14, 2016 11:12 am
Forum: Ideas and Suggestions
Topic: Mining drill placement
Replies: 0
Views: 726

Mining drill placement

Allow the mining drill to be placed on land with no resources so you can build a larger blueprint with it. Then the blueprint places mining drills only on resources (as it is currently implemented). If that isnt too confusing.
by mfoo
Fri Aug 12, 2016 1:41 pm
Forum: Ideas and Suggestions
Topic: Remove the deconstruction planner item
Replies: 5
Views: 7682

Re: Remove the deconstruction planner item

You dont have to select the pick-axe to use it and for blueprints/-book there is at least a reason to have it as a tool. But just as simple as it is to shift-click to let your robots place your items, it should be just as simple to remove them. Besides it seems superfluous having an item you only ne...
by mfoo
Thu Aug 11, 2016 3:15 pm
Forum: Ideas and Suggestions
Topic: Remove the deconstruction planner item
Replies: 5
Views: 7682

Remove the deconstruction planner item

... and embed its functionality (as an equivalent to shift-left-click) as shift-right-click / drag.

You could even realize filtered removal this way. If you have an item selected and shift-right-click select an area, the robots could remove only this item / anything but this item.

thoughts?

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