Search found 120 matches

by afk2minute
Mon May 22, 2017 9:07 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 131328

Re: Uranium Power

Hello,

How is development going?
by afk2minute
Mon Feb 27, 2017 12:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 501525

Re: Development and Discussion

Try searching for lithium.

I dont have PC with factorio nearby sadly, cant check....
by afk2minute
Mon Feb 27, 2017 12:07 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 501525

Re: Development and Discussion

Using Arumbas latest Bobs + Angels mod pack with yuoki Industries. Has anyone encountered a problem with Lithium Ion Batteries - I have all of the ingredients (thermal water, lithium, cobalt...etc) but cannot find lithium ion batteries in the Tech Tree or the Crafting menus - I have all science res...
by afk2minute
Mon Feb 27, 2017 9:14 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 501525

Re: Development and Discussion

Just make loaders consume ALOT of energy.
by afk2minute
Tue Dec 06, 2016 8:52 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 131328

Re: Uranium Power

What do you mean by "minimal list"?

I just began playing with these 2 mods and yours mod.
It can be a long time before i get to uranium power, but once i do, ill make a report.
by afk2minute
Wed Nov 23, 2016 10:46 am
Forum: Ideas and Suggestions
Topic: Character should have max running speed
Replies: 10
Views: 1749

Re: Character should have max running speed

In my opinion there should be some sort of "slider" (or another control in the interface, and even a hotkey, i would like to use mouse wheel for that) that you can use to set the speed that your exo will give you (i.e. set it to max while traveling long distance, set it lower when inside your base, ...
by afk2minute
Tue Sep 20, 2016 12:37 pm
Forum: Ideas and Suggestions
Topic: clock combinator
Replies: 23
Views: 3197

Re: clock combinator

What he means is you have an isolated power grid, only a little one with say six solar panels, an accumulator, and a radar. The radar creates a constant power drain which is handled by the solar panels during the day which also charge the accumulator. Once night falls, solar panels stop working and...
by afk2minute
Mon Sep 19, 2016 11:05 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 501525

Re: Development and Discussion

Will you change bobmonium and rubyte ore?
They are quite similar now, maybe make rubite more red in colour (both in game and icons)?
by afk2minute
Mon Sep 19, 2016 11:03 am
Forum: Balancing
Topic: Achievements: "Lazy Bastard" should be achieved earlier...
Replies: 8
Views: 1610

Re: Achievements: "Lazy Bastard" should be achieved earlier...

Its already one if the easiest achievments.
Dont see why they should change it.
by afk2minute
Sat Sep 17, 2016 9:33 am
Forum: Ideas and Suggestions
Topic: Clock needed to keep in touch with the outside world
Replies: 18
Views: 3426

Re: Clock needed to keep in touch with the outside world

ssilk wrote:It would be useful, if someone, which finds a good program to display the time in forground and has eventually also the other features (Alarm...), that he posts the links to it here.
That looks like the best solution for OP problem.
by afk2minute
Thu Sep 15, 2016 5:08 pm
Forum: Ideas and Suggestions
Topic: clock combinator
Replies: 23
Views: 3197

Re: clock combinator

Deadly-Bagel wrote:Clock would have several functions, output signal:
  • every x ticks
  • every x seconds
  • at [time of day]
  • ???
This would be okay i guess.
by afk2minute
Thu Sep 15, 2016 12:53 pm
Forum: Ideas and Suggestions
Topic: clock combinator
Replies: 23
Views: 3197

Re: clock combinator

Clock combinator is okay, but what other uses will it have? If its only for this single thing, than should it be really implemented? (You can use separate network with a few accus\radars\combinators to determine what power flow from battaries is now). (Or even 1 constant + 1 decider + 1 solar panel ...
by afk2minute
Thu Sep 15, 2016 12:42 pm
Forum: Ideas and Suggestions
Topic: Signal "each" for filter inserters
Replies: 8
Views: 891

Re: Signal "each" for filter inserters

So plug decider combinator with output 1 of resource if resource<100 input to chest and output of it filter inserter, this will set filter for an item if its <100 and this will work. Am I missing a hidden feature here? If you send a signal of an item with count 1 to a filter inserter it will start ...
by afk2minute
Thu Sep 15, 2016 12:31 pm
Forum: Ideas and Suggestions
Topic: Signal "each" for filter inserters
Replies: 8
Views: 891

Re: Signal "each" for filter inserters

He means have one Filter Inserter configured for say iron plates and copper plates, linked to a chest and say [Each] < 100. If copper plates fall below 100, it will insert copper plates, and if iron plates fall below 100 it will insert iron plates. However, as inserter circuitry is enable/disable o...
by afk2minute
Thu Sep 15, 2016 11:25 am
Forum: Ideas and Suggestions
Topic: Signal "each" for filter inserters
Replies: 8
Views: 891

Re: Signal "each" for filter inserters

I have a chest that contains straight and round pipes. I want there to be 100 of each in the chest and if it is less a filter inserter is to put in some more. I can set up a filter inserter to pick up straight pipes, wire it to the box and enable it when straight pipes < 100. But when I add round p...
by afk2minute
Thu Sep 15, 2016 11:18 am
Forum: Show your Creations
Topic: Research Belt Loop
Replies: 8
Views: 2559

Re: Research Belt Loop

Just make more science packs than you need, thats it. Belts would fill up and everything works. Overengineering is fun, cant take that from you. :D Also connect all your lamps to a constant combinators that outputs green (or other) color signal and make lamps work all the time, that is much better f...
by afk2minute
Thu Sep 15, 2016 7:03 am
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 11025

Re: [0.13] Make inserter stack bonus individually configurable

Tbh, why do you need that (ok one use i know is "smart furnace design" but it was shown that it can be worked around)? I really dont see any use of that.... To have a single inserter reliably move more than one item eg for loading trains: A chest with more than one item (for example a logistic netw...
by afk2minute
Wed Sep 14, 2016 3:15 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 131328

Re: Uranium Power

changed the json and using on 0.14... really loving it, looks nice.. the detail is amazing. I had a look at your code, and its just mind blowing the detail you have gone into. Small complaint 2x 33MW... Doesn't really give enough power for my needs.... Can we get another building for the 144MW with...
by afk2minute
Wed Sep 14, 2016 12:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 501525

Re: Development and Discussion

Sulfur dioxide is SO2 so you need 1 Sulfur and 2 Oxygen. But Oxygen is O2 not O (atomic oxygen is quite hard to make). So 1:1 seems the right thing. if you want to go this "far" then you need to revisit all of chemical recipes - since, how can you then create only 1 unit of H2O from hydrogen and ox...
by afk2minute
Wed Sep 14, 2016 7:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 501525

Re: Development and Discussion

steinio wrote:Sulfur dioxide is SO2 so you need 1 Sulfur and 2 Oxygen.
But Oxygen is O2 not O (atomic oxygen is quite hard to make). So 1:1 seems the right thing.

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