Search found 17 matches

by XGhozt
Thu Mar 14, 2019 8:21 am
Forum: Gameplay Help
Topic: Can I spawn hundreds of biter-spawner entity's around my base for fun?
Replies: 2
Views: 1500

Can I spawn hundreds of biter-spawner entity's around my base for fun?

I figured out this much:

Code: Select all

/c game.players[1].surface.create_entity{name = "biter-spawner", position = {410, -95}}
But I'm wondering if I can one-liner a command that would randomize the position to values within a specific range which runs 100 times.

Anyone know how to do that?
by XGhozt
Thu Mar 07, 2019 12:50 am
Forum: Technical Help
Topic: Mods is only on the server. Mod is not on the server.
Replies: 3
Views: 1519

Re: Mods is only on the server. Mod is not on the server.

Ah.. thanks, I was going crazy! XD
by XGhozt
Wed Mar 06, 2019 10:04 pm
Forum: Technical Help
Topic: Mods is only on the server. Mod is not on the server.
Replies: 3
Views: 1519

Mods is only on the server. Mod is not on the server.

What did I do? It's the same mods, I just packed them up and uploaded them to the server. It used to work just fine.

Image
by XGhozt
Tue Jan 23, 2018 1:46 am
Forum: Resolved Problems and Bugs
Topic: [16.17][linux] libpng warning: "Application built with libpng-1.2.50 but running with 1.6.30"
Replies: 10
Views: 8633

Re: [0.16.17] linux build with libpng issue

It looks like at least the Linux version of Factorio was built with the headers of libpng 1.2.50 and then statically linked against libpng 1.6.30. It should be broken for all Linux users and there’s absolutely nothing on our side that we could do about it except waiting for a fixed version.

Damn ...
by XGhozt
Sun Dec 17, 2017 7:37 am
Forum: Technical Help
Topic: [0.16.4] Public Server List and Server behind NAT?
Replies: 3
Views: 1486

Re: [0.16.4] Public Server List and Server behind NAT?

I was able to solve it, thank you!
by XGhozt
Sun Dec 17, 2017 4:16 am
Forum: Technical Help
Topic: [0.16.4] Public Server List and Server behind NAT?
Replies: 3
Views: 1486

[0.16.4] Public Server List and Server behind NAT?

I'm not sure if this is a bug or a problem on my end with the server configuration. I have a server online (https://forums.factorio.com/viewtopic.php?f=53&t=55089 ) and it's listed in the public server list, but you cannot connect to it from the public server list join button. It works fine ...
by XGhozt
Sun Dec 17, 2017 4:02 am
Forum: Multiplayer
Topic: Ghoztcraft.net Factorio Server -- 24/7
Replies: 0
Views: 1213

Ghoztcraft.net Factorio Server -- 24/7

Hello!

I've just brought online my dedicated Factorio server. We're a friendly gaming community that's been around since 2004, we would love to meet some new gamers and hangout. Currently Vanilla, and this may change but probably not anytime soon and we're running on the experimental build. The ...
by XGhozt
Fri Dec 15, 2017 11:09 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [16.2] Server crashes when added to steam favorites!
Replies: 5
Views: 4136

Re: [0.16.x] Server crashes when added to steam favorites!

Post the complete log please, and change the title to the actual version of the game.

Thanks for the quick response.

This is repeatable on any public 0.16.0 0.16.1 and 0.16.2 server (hence the x). I just booted it up and added it to the server favorites and watched the log as it crashed. You ...
by XGhozt
Fri Dec 15, 2017 10:48 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [16.2] Server crashes when added to steam favorites!
Replies: 5
Views: 4136

[Oxyd] [16.2] Server crashes when added to steam favorites!

I'm not sure how many people use this... but I noticed that if I add a server the Steam "Servers" Favorites tab, it crashes Factorio 0.16.x 100% of the time.

Here's the log:

Factorio crashed. Generating symbolized stacktrace, please wait ...
158.969 Warning Logger.cpp:446: Symbols.size() == 13 ...
by XGhozt
Mon Jun 26, 2017 6:56 am
Forum: Technical Help
Topic: Checking Server Status?
Replies: 0
Views: 3522

Checking Server Status?

Has anyone managed to do this? I was attempting to do it with PHP.

I can't seem to get anything back when I try to connect to the socket / ip/port.

Then I started looking at other sources, like this: http://www.yougetsignal.com/tools/open-ports/

Even there it says the port is closed, but the ...
by XGhozt
Tue Apr 18, 2017 12:39 am
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 63044

Re: Friday Facts #186 - Marathon testing

I just wanted to chime in here.

Firstly, awesome job and congrats to the devs! The game is looking great!

I see a lot of people here posting about how long it's taken to release, and other defending the hard working developers. I thought maybe I had another perspective here or maybe I'm missing ...
by XGhozt
Wed Aug 10, 2016 1:11 am
Forum: Implemented Suggestions
Topic: Download mods when joining servers automatically
Replies: 10
Views: 8106

Re: Download mods when joining servers automatically

This is a good idea.
There's some complexity if the server isn't running the latest version of a mod. Right now I don't think there's any in-game way to download a mod that's not the most recent version.

Maybe download the mods directly from the server?

Downloading directly from the game server ...
by XGhozt
Tue Aug 09, 2016 9:35 pm
Forum: Implemented Suggestions
Topic: Download mods when joining servers automatically
Replies: 10
Views: 8106

Download mods when joining servers automatically

Hi all, just registered on the forums here to post about this. I'm not sure if it's been suggested before, I did do some searching but I didn't see anything obvious. I wanted to suggest that we make joining multiplayer servers significantly easier by automatically downloading mods and toggling them ...

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