![Smile :)](./images/smilies/icon_e_smile.gif)
Search found 17 matches
- Thu Mar 14, 2019 8:06 pm
- Forum: Gameplay Help
- Topic: Can I spawn hundreds of biter-spawner entity's around my base for fun?
- Replies: 2
- Views: 1500
Re: Can I spawn hundreds of biter-spawner entity's around my base for fun?
Yeesssss! Thank you ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Mar 14, 2019 8:21 am
- Forum: Gameplay Help
- Topic: Can I spawn hundreds of biter-spawner entity's around my base for fun?
- Replies: 2
- Views: 1500
Can I spawn hundreds of biter-spawner entity's around my base for fun?
I figured out this much:
But I'm wondering if I can one-liner a command that would randomize the position to values within a specific range which runs 100 times.
Anyone know how to do that?
Code: Select all
/c game.players[1].surface.create_entity{name = "biter-spawner", position = {410, -95}}
Anyone know how to do that?
- Thu Mar 07, 2019 12:50 am
- Forum: Technical Help
- Topic: Mods is only on the server. Mod is not on the server.
- Replies: 3
- Views: 1519
Re: Mods is only on the server. Mod is not on the server.
Ah.. thanks, I was going crazy! XD
- Wed Mar 06, 2019 10:04 pm
- Forum: Technical Help
- Topic: Mods is only on the server. Mod is not on the server.
- Replies: 3
- Views: 1519
Mods is only on the server. Mod is not on the server.
What did I do? It's the same mods, I just packed them up and uploaded them to the server. It used to work just fine.
![Image](https://forums.factorio.com/images/ext/7ce419e790694b1ffa3060f178694d1d.png)
![Image](https://forums.factorio.com/images/ext/7ce419e790694b1ffa3060f178694d1d.png)
- Tue Jan 23, 2018 1:46 am
- Forum: Resolved Problems and Bugs
- Topic: [16.17][linux] libpng warning: "Application built with libpng-1.2.50 but running with 1.6.30"
- Replies: 10
- Views: 8633
Re: [0.16.17] linux build with libpng issue
It looks like at least the Linux version of Factorio was built with the headers of libpng 1.2.50 and then statically linked against libpng 1.6.30. It should be broken for all Linux users and there’s absolutely nothing on our side that we could do about it except waiting for a fixed version.
Damn ...
Damn ...
- Tue Jan 23, 2018 1:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.17] game does not start on Linux (library/.so issue)
- Replies: 11
- Views: 7718
Re: [0.16.17] game does not start on Linux (library/.so issue)
Can also confirm, broken linux server.
- Sun Dec 17, 2017 7:37 am
- Forum: Technical Help
- Topic: [0.16.4] Public Server List and Server behind NAT?
- Replies: 3
- Views: 1486
Re: [0.16.4] Public Server List and Server behind NAT?
I was able to solve it, thank you!
- Sun Dec 17, 2017 7:06 am
- Forum: Technical Help
- Topic: [0.16.4] Public Server List and Server behind NAT?
- Replies: 3
- Views: 1486
Re: [0.16.4] Public Server List and Server behind NAT?
I think this might be related to these posts:
viewtopic.php?t=53952
viewtopic.php?t=47110
viewtopic.php?t=48157
viewtopic.php?t=53952
viewtopic.php?t=47110
viewtopic.php?t=48157
- Sun Dec 17, 2017 4:16 am
- Forum: Technical Help
- Topic: [0.16.4] Public Server List and Server behind NAT?
- Replies: 3
- Views: 1486
[0.16.4] Public Server List and Server behind NAT?
I'm not sure if this is a bug or a problem on my end with the server configuration. I have a server online (https://forums.factorio.com/viewtopic.php?f=53&t=55089 ) and it's listed in the public server list, but you cannot connect to it from the public server list join button. It works fine ...
- Sun Dec 17, 2017 4:02 am
- Forum: Multiplayer
- Topic: Ghoztcraft.net Factorio Server -- 24/7
- Replies: 0
- Views: 1213
Ghoztcraft.net Factorio Server -- 24/7
Hello!
I've just brought online my dedicated Factorio server. We're a friendly gaming community that's been around since 2004, we would love to meet some new gamers and hangout. Currently Vanilla, and this may change but probably not anytime soon and we're running on the experimental build. The ...
I've just brought online my dedicated Factorio server. We're a friendly gaming community that's been around since 2004, we would love to meet some new gamers and hangout. Currently Vanilla, and this may change but probably not anytime soon and we're running on the experimental build. The ...
- Fri Dec 15, 2017 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.2] Server crashes when added to steam favorites!
- Replies: 5
- Views: 4136
- Fri Dec 15, 2017 11:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.2] Server crashes when added to steam favorites!
- Replies: 5
- Views: 4136
Re: [0.16.x] Server crashes when added to steam favorites!
Post the complete log please, and change the title to the actual version of the game.
Thanks for the quick response.
This is repeatable on any public 0.16.0 0.16.1 and 0.16.2 server (hence the x). I just booted it up and added it to the server favorites and watched the log as it crashed. You ...
Thanks for the quick response.
This is repeatable on any public 0.16.0 0.16.1 and 0.16.2 server (hence the x). I just booted it up and added it to the server favorites and watched the log as it crashed. You ...
- Fri Dec 15, 2017 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.2] Server crashes when added to steam favorites!
- Replies: 5
- Views: 4136
[Oxyd] [16.2] Server crashes when added to steam favorites!
I'm not sure how many people use this... but I noticed that if I add a server the Steam "Servers" Favorites tab, it crashes Factorio 0.16.x 100% of the time.
Here's the log:
Factorio crashed. Generating symbolized stacktrace, please wait ...
158.969 Warning Logger.cpp:446: Symbols.size() == 13 ...
Here's the log:
Factorio crashed. Generating symbolized stacktrace, please wait ...
158.969 Warning Logger.cpp:446: Symbols.size() == 13 ...
- Mon Jun 26, 2017 6:56 am
- Forum: Technical Help
- Topic: Checking Server Status?
- Replies: 0
- Views: 3522
Checking Server Status?
Has anyone managed to do this? I was attempting to do it with PHP.
I can't seem to get anything back when I try to connect to the socket / ip/port.
Then I started looking at other sources, like this: http://www.yougetsignal.com/tools/open-ports/
Even there it says the port is closed, but the ...
I can't seem to get anything back when I try to connect to the socket / ip/port.
Then I started looking at other sources, like this: http://www.yougetsignal.com/tools/open-ports/
Even there it says the port is closed, but the ...
- Tue Apr 18, 2017 12:39 am
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 63044
Re: Friday Facts #186 - Marathon testing
I just wanted to chime in here.
Firstly, awesome job and congrats to the devs! The game is looking great!
I see a lot of people here posting about how long it's taken to release, and other defending the hard working developers. I thought maybe I had another perspective here or maybe I'm missing ...
Firstly, awesome job and congrats to the devs! The game is looking great!
I see a lot of people here posting about how long it's taken to release, and other defending the hard working developers. I thought maybe I had another perspective here or maybe I'm missing ...
- Wed Aug 10, 2016 1:11 am
- Forum: Implemented Suggestions
- Topic: Download mods when joining servers automatically
- Replies: 10
- Views: 8106
Re: Download mods when joining servers automatically
This is a good idea.
There's some complexity if the server isn't running the latest version of a mod. Right now I don't think there's any in-game way to download a mod that's not the most recent version.
Maybe download the mods directly from the server?
Downloading directly from the game server ...
There's some complexity if the server isn't running the latest version of a mod. Right now I don't think there's any in-game way to download a mod that's not the most recent version.
Maybe download the mods directly from the server?
Downloading directly from the game server ...
- Tue Aug 09, 2016 9:35 pm
- Forum: Implemented Suggestions
- Topic: Download mods when joining servers automatically
- Replies: 10
- Views: 8106
Download mods when joining servers automatically
Hi all, just registered on the forums here to post about this. I'm not sure if it's been suggested before, I did do some searching but I didn't see anything obvious. I wanted to suggest that we make joining multiplayer servers significantly easier by automatically downloading mods and toggling them ...