when I set all sound settings to zero, I can still hear the repair pack being applied while repairing something. That's it, I guess...
Search found 35 matches
- Thu Feb 27, 2014 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Repair pack sound ignores volume settings
- Replies: 1
- Views: 1470
[0.9.1] Repair pack sound ignores volume settings
Hi,
when I set all sound settings to zero, I can still hear the repair pack being applied while repairing something. That's it, I guess...
when I set all sound settings to zero, I can still hear the repair pack being applied while repairing something. That's it, I guess...
- Wed Jul 24, 2013 9:18 am
- Forum: Ideas and Suggestions
- Topic: Bridges
- Replies: 7
- Views: 14184
Re: Bridges
Actually, I don't see any need to make them "above" the normal level. You could make them at the same level, just render them last, so their sprites would replace anything below. And you'd just mark such covered space as empty, so you can walk over it and build there.
Or it could be done your way ...
Or it could be done your way ...
- Tue Jul 23, 2013 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Bridges
- Replies: 7
- Views: 14184
Re: Bridges
I don't see any reason why should bridges be so expensive. Making pathways above ground is construction-wise quite cheap and simple. And for bridges above water - you just need pillars, otherwise it's simple as well. Unless you want trains to go over it. But still, just look at how stone furnaces ...
- Thu Jul 18, 2013 7:06 pm
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 16493
Re: Some thoughts about light in general
This seems too complicated without much gain. I'd rather if developers aimed at content (and stuff) rather than eye-candy.
- Thu Jul 18, 2013 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Bots
- Replies: 3
- Views: 7744
Re: Logistic Bots
I'd like to see something in between. I have used logistic bots on only one map and in only limited numbers. They were supposed to move material between two pairs of chests. When one pair got empty/full, those bots servicing that pair started to flee to the other pair, which was miles away. Then ...
- Thu Jul 18, 2013 7:49 am
- Forum: Ideas and Suggestions
- Topic: Some more relief !!!
- Replies: 6
- Views: 10775
Re: Some more relief !!!
Bump.
I'd like some developer reaction to this suggestion. I don't know how it should be done or whether it is possible. But things like mountains and rivers would give us a lot of new possibilities. For one I'd love to have hydroelectric power plants.
I'd like some developer reaction to this suggestion. I don't know how it should be done or whether it is possible. But things like mountains and rivers would give us a lot of new possibilities. For one I'd love to have hydroelectric power plants.
- Fri Jul 05, 2013 11:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.5.0] Terrain generator bugs
- Replies: 13
- Views: 7771
Re: [0.5.0] Terrain generator bugs
Hello,
I've been playing a map generated in 0.5.1 and being played only so much before upgrading to 0.5.2. I've found some fish on the ground. I can be quite sure those map chunks with fish on ground were generated in 0.5.2 (if I understand your map generation correctly).
Here are some uploads ...
I've been playing a map generated in 0.5.1 and being played only so much before upgrading to 0.5.2. I've found some fish on the ground. I can be quite sure those map chunks with fish on ground were generated in 0.5.2 (if I understand your map generation correctly).
Here are some uploads ...
- Mon Jun 24, 2013 4:57 pm
- Forum: Pending
- Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
- Replies: 17
- Views: 13344
Re: [0.3.2][0.5.1][Performance] Game is unplayably slow
For anyone who might be interested in this thread, the developers and I tried profiling the problem on my computer. Nothing specific came up so the conclusion is my computer is too slow to run such a big map.
The good news is improvements and optimizations should come in 0.6 series. We'll see how ...
The good news is improvements and optimizations should come in 0.6 series. We'll see how ...
- Mon Jun 24, 2013 12:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.2] Mining loaded cargo wagons
- Replies: 4
- Views: 3156
Re: [0.5.2] Mining loaded cargo wagons
Yes, there was just the train crash. No game crash 
- Sun Jun 23, 2013 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.2] Mining loaded cargo wagons
- Replies: 4
- Views: 3156
[0.5.2] Mining loaded cargo wagons
Hello,
I've just had my first train crash (I would swear that signal was green!). After accidentaly damaging my cargo wagons I wanted to mine them to repair them. Mining did not give me the cargo loaded inside. I would expect it since that's what happens with chests.
I've just had my first train crash (I would swear that signal was green!). After accidentaly damaging my cargo wagons I wanted to mine them to repair them. Mining did not give me the cargo loaded inside. I would expect it since that's what happens with chests.
- Sun Jun 23, 2013 2:25 pm
- Forum: Releases
- Topic: Version 0.5.2
- Replies: 8
- Views: 17040
Re: Version 0.5.2
Thanks a lot for those bugfixes! 
- Thu Jun 20, 2013 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.1] Unminable rail tracks
- Replies: 3
- Views: 2912
Re: [0.5.1] Unminable rail tracks
OK, thanks. You'd better move this into the Not a bug subforum.
- Thu Jun 20, 2013 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.1] Unminable rail tracks
- Replies: 3
- Views: 2912
[0.5.1] Unminable rail tracks
Hello,
I tried playing that old save from 0.2 series, that I also uploaded on that unplayable slowness thread. I'm not sure what's happening, but one specific piece of curved rail track cannot be mined - it just says that it cannot be mined and nothing happens. Has anyone encountered this?
Here's ...
I tried playing that old save from 0.2 series, that I also uploaded on that unplayable slowness thread. I'm not sure what's happening, but one specific piece of curved rail track cannot be mined - it just says that it cannot be mined and nothing happens. Has anyone encountered this?
Here's ...
- Wed Jun 19, 2013 8:17 am
- Forum: General discussion
- Topic: thoughts about [0.5.0]
- Replies: 29
- Views: 20965
Re: thoughts about [0.5.0]
You are right with this one. The straight edges / the fish on the grass / etc. shouldn't happen when new map is generated. We will have a look into this one asap.
Great, thank you! :)
Since there has been multiple issues even after 0.5.1 there will be another bug fix release 0.5.2 in couple ...
Great, thank you! :)
Since there has been multiple issues even after 0.5.1 there will be another bug fix release 0.5.2 in couple ...
- Wed Jun 19, 2013 8:09 am
- Forum: Pending
- Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
- Replies: 17
- Views: 13344
Re: [0.3.2][0.5.1][Performance] Game is unplayably slow
Great, thanks!kovarex wrote:We will do some profiling under linux on bluecubes computer, and we might find out what is wrong.
- Tue Jun 18, 2013 9:04 pm
- Forum: Pending
- Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
- Replies: 17
- Views: 13344
Re: [0.3.2][0.5.1][Performance] Game is unplayably slow
I was just checking that you are not watching TV, because it doesn't meet your framerate standard and limit you cannot tolerate.
I said below 25fps people start seeing lags. TV runs at 25fps + interlacing which kinda makes it into 50. I didn't say I can't tolerate fps below 30, I just implied I'm ...
I said below 25fps people start seeing lags. TV runs at 25fps + interlacing which kinda makes it into 50. I didn't say I can't tolerate fps below 30, I just implied I'm ...
- Tue Jun 18, 2013 8:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.3.2][0.5.1][Not fixed] Map Editor Segfaults
- Replies: 10
- Views: 5997
Re: [0.3.2][0.5.1][Not fixed] Map Editor Segfaults
@ kovarex - can you reproduce? It would be nice if you said that you can't, so it would be obvious that you have to rely on Dr.Eddy's testing.
Dude, stop this madness. Do you really want to go there? This is like some kind of holy war against me.
And BTW: have you noticed one other guy also ...
Dude, stop this madness. Do you really want to go there? This is like some kind of holy war against me.
And BTW: have you noticed one other guy also ...
- Tue Jun 18, 2013 8:42 pm
- Forum: Pending
- Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
- Replies: 17
- Views: 13344
Re: [0.3.2][0.5.1][Performance] Game is unplayably slow
Fun fact: CZ DVB-T broadcasting runs at 25fps (+ interlacing)
Yes. So?
Obviously, they have finish rewriting the main loop ( very beneficial thing for everyone with weaker hardware. I hope I'll be able to lower the FPS to save power while travelling ) before looking at this "unplayable ...
Yes. So?
Obviously, they have finish rewriting the main loop ( very beneficial thing for everyone with weaker hardware. I hope I'll be able to lower the FPS to save power while travelling ) before looking at this "unplayable ...
- Tue Jun 18, 2013 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.1] Linux build does not start, config broken
- Replies: 4
- Views: 3077
[0.5.1] Linux build does not start, config broken
Hello,
just a minor bug. The Linux config file has a duplicate line in core/locale/cz/gui-map-generator.cfg. The duplicate is map_width. Removing it fixes the problem.
just a minor bug. The Linux config file has a duplicate line in core/locale/cz/gui-map-generator.cfg. The duplicate is map_width. Removing it fixes the problem.
- Tue Jun 18, 2013 8:33 pm
- Forum: Pending
- Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
- Replies: 17
- Views: 13344
Re: [0.3.2][0.5.1][Performance] Game is unplayably slow
Ofcourse, that it is better to optimise the core demands than just use more and more cores.
If you want to compare the effectivity of the update and have save that is 0.2.10 compatibile, it is best to compare absolute numbers of the time spent in the game update.
That save is 0.2.10 compatible ...
If you want to compare the effectivity of the update and have save that is 0.2.10 compatibile, it is best to compare absolute numbers of the time spent in the game update.
That save is 0.2.10 compatible ...