Search found 35 matches

by Dr.Eddy
Thu Feb 27, 2014 9:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Repair pack sound ignores volume settings
Replies: 1
Views: 1110

[0.9.1] Repair pack sound ignores volume settings

Hi,

when I set all sound settings to zero, I can still hear the repair pack being applied while repairing something. That's it, I guess... :)
by Dr.Eddy
Wed Jul 24, 2013 9:18 am
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11098

Re: Bridges

Actually, I don't see any need to make them "above" the normal level. You could make them at the same level, just render them last, so their sprites would replace anything below. And you'd just mark such covered space as empty, so you can walk over it and build there. Or it could be done y...
by Dr.Eddy
Tue Jul 23, 2013 5:54 pm
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11098

Re: Bridges

I don't see any reason why should bridges be so expensive. Making pathways above ground is construction-wise quite cheap and simple. And for bridges above water - you just need pillars, otherwise it's simple as well. Unless you want trains to go over it. But still, just look at how stone furnaces, w...
by Dr.Eddy
Thu Jul 18, 2013 7:06 pm
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 12375

Re: Some thoughts about light in general

This seems too complicated without much gain. I'd rather if developers aimed at content (and stuff) rather than eye-candy.
by Dr.Eddy
Thu Jul 18, 2013 6:59 pm
Forum: Ideas and Suggestions
Topic: Logistic Bots
Replies: 3
Views: 6708

Re: Logistic Bots

I'd like to see something in between. I have used logistic bots on only one map and in only limited numbers. They were supposed to move material between two pairs of chests. When one pair got empty/full, those bots servicing that pair started to flee to the other pair, which was miles away. Then tha...
by Dr.Eddy
Thu Jul 18, 2013 7:49 am
Forum: Ideas and Suggestions
Topic: Some more relief !!!
Replies: 6
Views: 9407

Re: Some more relief !!!

Bump.

I'd like some developer reaction to this suggestion. I don't know how it should be done or whether it is possible. But things like mountains and rivers would give us a lot of new possibilities. For one I'd love to have hydroelectric power plants.
by Dr.Eddy
Fri Jul 05, 2013 11:15 am
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Terrain generator bugs
Replies: 13
Views: 6012

Re: [0.5.0] Terrain generator bugs

Hello, I've been playing a map generated in 0.5.1 and being played only so much before upgrading to 0.5.2. I've found some fish on the ground. I can be quite sure those map chunks with fish on ground were generated in 0.5.2 (if I understand your map generation correctly). Here are some uploads: http...
by Dr.Eddy
Mon Jun 24, 2013 4:57 pm
Forum: Pending
Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
Replies: 17
Views: 11436

Re: [0.3.2][0.5.1][Performance] Game is unplayably slow

For anyone who might be interested in this thread, the developers and I tried profiling the problem on my computer. Nothing specific came up so the conclusion is my computer is too slow to run such a big map. The good news is improvements and optimizations should come in 0.6 series. We'll see how th...
by Dr.Eddy
Mon Jun 24, 2013 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.2] Mining loaded cargo wagons
Replies: 4
Views: 2516

Re: [0.5.2] Mining loaded cargo wagons

Yes, there was just the train crash. No game crash :)
by Dr.Eddy
Sun Jun 23, 2013 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.2] Mining loaded cargo wagons
Replies: 4
Views: 2516

[0.5.2] Mining loaded cargo wagons

Hello,

I've just had my first train crash (I would swear that signal was green!). After accidentaly damaging my cargo wagons I wanted to mine them to repair them. Mining did not give me the cargo loaded inside. I would expect it since that's what happens with chests.
by Dr.Eddy
Sun Jun 23, 2013 2:25 pm
Forum: Releases
Topic: Version 0.5.2
Replies: 8
Views: 15686

Re: Version 0.5.2

Thanks a lot for those bugfixes! :)
by Dr.Eddy
Thu Jun 20, 2013 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] Unminable rail tracks
Replies: 3
Views: 2412

Re: [0.5.1] Unminable rail tracks

OK, thanks. You'd better move this into the Not a bug subforum.
by Dr.Eddy
Thu Jun 20, 2013 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] Unminable rail tracks
Replies: 3
Views: 2412

[0.5.1] Unminable rail tracks

Hello, I tried playing that old save from 0.2 series, that I also uploaded on that unplayable slowness thread. I'm not sure what's happening, but one specific piece of curved rail track cannot be mined - it just says that it cannot be mined and nothing happens. Has anyone encountered this? Here's th...
by Dr.Eddy
Wed Jun 19, 2013 8:17 am
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 17844

Re: thoughts about [0.5.0]

You are right with this one. The straight edges / the fish on the grass / etc. shouldn't happen when new map is generated. We will have a look into this one asap. Great, thank you! :) Since there has been multiple issues even after 0.5.1 there will be another bug fix release 0.5.2 in couple of days...
by Dr.Eddy
Wed Jun 19, 2013 8:09 am
Forum: Pending
Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
Replies: 17
Views: 11436

Re: [0.3.2][0.5.1][Performance] Game is unplayably slow

kovarex wrote:We will do some profiling under linux on bluecubes computer, and we might find out what is wrong.
Great, thanks! :)
by Dr.Eddy
Tue Jun 18, 2013 9:04 pm
Forum: Pending
Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
Replies: 17
Views: 11436

Re: [0.3.2][0.5.1][Performance] Game is unplayably slow

I was just checking that you are not watching TV, because it doesn't meet your framerate standard and limit you cannot tolerate. I said below 25fps people start seeing lags. TV runs at 25fps + interlacing which kinda makes it into 50. I didn't say I can't tolerate fps below 30, I just implied I'm s...
by Dr.Eddy
Tue Jun 18, 2013 8:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.3.2][0.5.1][Not fixed] Map Editor Segfaults
Replies: 10
Views: 4872

Re: [0.3.2][0.5.1][Not fixed] Map Editor Segfaults

@ kovarex - can you reproduce? It would be nice if you said that you can't, so it would be obvious that you have to rely on Dr.Eddy's testing. Dude, stop this madness. Do you really want to go there? This is like some kind of holy war against me. And BTW: have you noticed one other guy also noticed...
by Dr.Eddy
Tue Jun 18, 2013 8:42 pm
Forum: Pending
Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
Replies: 17
Views: 11436

Re: [0.3.2][0.5.1][Performance] Game is unplayably slow

Fun fact: CZ DVB-T broadcasting runs at 25fps (+ interlacing) Yes. So? Obviously, they have finish rewriting the main loop ( very beneficial thing for everyone with weaker hardware. I hope I'll be able to lower the FPS to save power while travelling ) before looking at this "unplayable" (...
by Dr.Eddy
Tue Jun 18, 2013 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] Linux build does not start, config broken
Replies: 4
Views: 2529

[0.5.1] Linux build does not start, config broken

Hello,
just a minor bug. The Linux config file has a duplicate line in core/locale/cz/gui-map-generator.cfg. The duplicate is map_width. Removing it fixes the problem.
by Dr.Eddy
Tue Jun 18, 2013 8:33 pm
Forum: Pending
Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
Replies: 17
Views: 11436

Re: [0.3.2][0.5.1][Performance] Game is unplayably slow

Ofcourse, that it is better to optimise the core demands than just use more and more cores. If you want to compare the effectivity of the update and have save that is 0.2.10 compatibile, it is best to compare absolute numbers of the time spent in the game update. That save is 0.2.10 compatible, sin...

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