Search found 15 matches

by DDR
Sat Dec 09, 2017 9:42 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76818

Re: Friday Facts #220 - The best Friday Facts ever

Ok, where do I put my money for the shirt? I gave you $80 for the game originally, back when, I'll happily give you another $40 for the shirt now. It's been a good three-ish years.
years.png
years.png (74.47 KiB) Viewed 6331 times
by DDR
Sat May 06, 2017 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
Replies: 10
Views: 4897

Re: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)

I got a video of it in 15.9.
Image
(Took me 20 minutes to capture, I'm damn well posting it.)
by DDR
Sat Apr 08, 2017 1:21 am
Forum: Duplicates
Topic: [0.14.22] Mod list too high; hides 'install' button.
Replies: 1
Views: 881

[0.14.22] Mod list too high; hides 'install' button.

http://pasteall.org/pic/show.php?id=114420 (link: http://pasteall.org/pic/index.php?id=114420 ) If I reeeally stretch the window vertically, a few buttons along the lines of 'install' come in to view at the bottom, below 'currently downloading nothing'. I think they should be on the screen when the...
by DDR
Fri Mar 04, 2016 5:45 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 203499

Re: Friday Facts #128 - Back down to earth

My 2Β’ is that it would be really good as a booster for the train β†’ belt transfer. (Say, hopper-style unloader?) Right now, getting stuff from a long-haul train into the factory requires many chests and belts - very repetitive. (Although it is a bit better with construction robots, I usually have to ...
by DDR
Fri Apr 03, 2015 5:52 am
Forum: Pending
Topic: [0.11.19] [Mac] [slpwnd] Updater password dialog crashes on paste.
Replies: 3
Views: 5056

[0.11.19] [Mac] [slpwnd] Updater password dialog crashes on paste.

Description: When I paste my user name into the name field in the name/password prompt for updating, Factorio crashes and says to report the bug here. Hotkey: cmd-v (or cmd-.. I usually use a dvorak keyboard layout which factorio ignores, thankfully.) OS: Mac 10.10.2 (Yosemite) Factorio Version: 0.1...
by DDR
Tue Dec 09, 2014 5:16 pm
Forum: Releases
Topic: Version 0.11.5
Replies: 42
Views: 48552

Re: Version 0.11.5

I have a mac. The results from .11.5 are: 1) Doesn't work under wine/winebottler. - Black screen, menus don't draw backgrounds, etc. 2) Works under Parallels running the free win7 from https://www.modern.ie. - Although it takes a little longer loading. - Would probably work under Virtualbox, as well...
by DDR
Sun Dec 07, 2014 1:58 am
Forum: Technical Help
Topic: Game crashes on startup
Replies: 13
Views: 8112

Re: Game crashes on startup

The error message occurs using Factorio 0.10.12 on Windows 8.1 as well. The cause is not enough video memory (either video or random-access). To fix, either give your machine more memory or reduce factorio's usage by setting low-graphics to true in C:\Users\IEUser\AppData\Roaming\Factorio\config
by DDR
Mon Jun 30, 2014 3:00 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77294

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5

Weird; it's working OK in 10.2 here. It might be an input thing, rail direction is controlled by the mouse and not by whatever direction you happen to be driving the train.
by DDR
Thu Jun 26, 2014 1:59 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77294

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5

It works like a charm! I like hopping the train and riding the rails to see where I end up, far far away. I can't drive there because my car can't get through the forests, so it's a great way to sightsee. :D
by DDR
Wed Jun 25, 2014 5:24 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77294

Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.2

Hello. First off, wonderful, wonderful mod. :D Second off, I'm having a bit of trouble with regards to running it in 0.10.1. While it /lays/ rail, my attempts to subsequently drive over that rail in specific are met with a crash of the game. It can drive over pre-laid rail fine. I'm afraid I have no...
by DDR
Tue Jun 24, 2014 9:39 pm
Forum: Implemented mod requests
Topic: Custom minimap colours
Replies: 6
Views: 7862

Re: Custom minimap colours

Oh man.. I'll guess I'll just stick to colour extraction from map view. Thanks!
by DDR
Tue Jun 24, 2014 2:36 am
Forum: Show your Creations
Topic: Home Sweet Home: A Repurposed Railcar
Replies: 2
Views: 4119

Home Sweet Home: A Repurposed Railcar

So, it turns out that after a time, I do what any good monkey would do and make myself a nest. I was maybe tired when I did this. :) Screen Shot 2014-06-21 at 3.26.26 PM.png From left to right, top to bottom: lights, for light; logs and plastic for bed (wood, foam, synthetic fabrics and synthetic pi...
by DDR
Tue Jun 24, 2014 2:09 am
Forum: Show your Creations
Topic: Welcome to the Promised Land !
Replies: 5
Views: 5728

Re: Welcome to the Promised Land !

Ah hahahahahahaha :lol:

Out of the frying pan and into the fire, indeed.
by DDR
Sun Jun 22, 2014 2:14 am
Forum: Implemented mod requests
Topic: Custom minimap colours
Replies: 6
Views: 7862

Re: Custom minimap colours

A definite possibility. Say I wanted to change the colours of the dark ground and the normal ground - would I have to change the images themselves, or are their map colours specified in a config file somewhere?
by DDR
Sat Jun 21, 2014 7:21 pm
Forum: Implemented mod requests
Topic: Custom minimap colours
Replies: 6
Views: 7862

Re: Custom minimap colours

If it's impossible to give entities custom colours, is it possible to change the colour of an entire colour? I'd love to be able to see forests on my map, but I can only make them out on desert tiles. It would be really nice to be able to set them to a lighter shade of green.

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