Search found 20 matches

by ColonelWill
Fri Apr 05, 2024 3:35 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26852

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

nice changes, now we have filtered pumps can we have set filter for tanker wagons on trains please
by ColonelWill
Sat Mar 30, 2024 4:12 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 23730

Re: Friday Facts #404 - Frustration not found

Q-picking a cliff should give you cliff explosives.
by ColonelWill
Sat Mar 31, 2018 3:08 am
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 45729

Re: Friday Facts #236 - Building a rollup

I would say "your doing it all wrong"
by ColonelWill
Tue Jan 23, 2018 10:55 pm
Forum: Duplicates
Topic: [16.16] Desync on Will's Megabase
Replies: 3
Views: 1829

Re: [16.16] Desync on Will's Megabase

we broke it again, sorry devs
by ColonelWill
Mon Jul 03, 2017 8:59 pm
Forum: Releases
Topic: Version 0.15.27
Replies: 18
Views: 20306

Re: Version 0.15.27

Balancing All researches now require equal ratios of science pack types. This reduces the cost of some researches. For Automation 2 this means the costs went from 2x40 to 1x80 wich is fine, but the research time is now doubled as well. Out of experience i can say that this research already took way...
by ColonelWill
Mon Apr 24, 2017 4:33 am
Forum: Spread the Word
Topic: Twitch & Youtube content for v0.15
Replies: 2
Views: 3076

Twitch & Youtube content for v0.15

Hey guys

Just wanted to share this short video on what we are doing over on Twitch and Youtube this week the release of the 0.15

https://youtu.be/ltbY-ZQGLCk

See you soon, happy gaming .... remember to eat and sleep lol

Will
by ColonelWill
Fri Oct 30, 2015 10:53 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289107

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Thanks so much for updating the mod so fast, means alot
by ColonelWill
Sat Jun 20, 2015 2:24 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289107

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

This is what I get when I load the Mega base with it http://puu.sh/ivxsi/4e50720d52.jpg

Have cleared the mod, saved and then added new mod etc

I can still use the custom one tho so no big deal really.
by ColonelWill
Mon Jun 15, 2015 10:32 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289107

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

Cheers for this works perfectly in MP so far tested with Deamonengineer.

New version does not work on my mega bsae tho get a crash to desktop :(
by ColonelWill
Fri Apr 03, 2015 1:56 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Designs for ColonelWill
Replies: 51
Views: 42217

Re: Belt Designs for ColonelWill

I can see it perfectly clearly and from that pic recreated it for use in my mega base. cheers Madzuri !
by ColonelWill
Sat Jan 17, 2015 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Instant train deceleration causes damage
Replies: 3
Views: 4148

Re: [0.11.12] Instant train deceleration causes damage

I am also getting this same damage but with no mods that change trains, and when driving by hand.
by ColonelWill
Fri Jan 02, 2015 9:44 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 84786

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Does it now work for MP in 11.8 or just SP?

Thanks
by ColonelWill
Wed Dec 17, 2014 2:40 am
Forum: General discussion
Topic: Pet Peeves or Annoyances
Replies: 8
Views: 3957

Re: Pet Peeves or Annoyances

It was me that said you about the trees turning to a dead tree if damaged while we was building a railway line, I forget which one tho lol
by ColonelWill
Wed Dec 03, 2014 7:31 pm
Forum: General discussion
Topic: Save edit
Replies: 6
Views: 3045

Re: Save edit

Don't forget to put productivity in your oil refinery and every step of the oil industry after the pumps, where you want to do it as above.
by ColonelWill
Sat Nov 22, 2014 1:36 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289107

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Would it be possible for it to work in a MP game for just one person (the host) so that person could be reasonable for managing the trains ?
by ColonelWill
Thu Nov 13, 2014 11:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.2] Attaching a wagon to a locomotive crashes the game
Replies: 6
Views: 2642

Re: [0.11.2] Attaching a wagon to a locomotive crashes the g

I have this problem as well, loaded a game from 11.1 in 11.2 on windows x64 in single player mode.

placed a rail car down, highlighted another one to join it and the game crashed to desktop.
by ColonelWill
Fri Oct 31, 2014 5:14 pm
Forum: General discussion
Topic: 11.0 is here go people go!
Replies: 5
Views: 3090

Re: 11.0 is here go people go!

yea im up for that, whats your ip?
by ColonelWill
Fri Oct 31, 2014 4:42 pm
Forum: General discussion
Topic: 11.0 is here go people go!
Replies: 5
Views: 3090

11.0 is here go people go!

11.0 is here go people go!
by ColonelWill
Thu Jul 17, 2014 4:43 pm
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15938

Re: Station!!

@ sillyfly

Very impressive rail network, could I trouble you for the map string so I could build something similar myself have been looking for a good map to a big network.

Many thanks

Will
by ColonelWill
Fri Jun 27, 2014 12:12 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289107

Re: [MOD 0.10.x] The Fat Controller. Remote train management

Been playing with this mod today, found it very useful and fun, one thing I would like would be to give each train a name or have it show the name of loco so I know what each one in the list is doing, as atm it only shows where it is/ heading.

Many thanks great Mod

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