Search found 40 matches
- Mon Jan 23, 2023 4:29 pm
- Forum: Releases
- Topic: Version 1.1.63
- Replies: 9
- Views: 13188
Re: Version 1.1.63
Do you have some specific issue with Vorbis or does it come down to quality/bitrate? When I'm trying to add some sounds/music to mods - game absolutely didn's understand half them, because half of .ogg's are OPUS, but this .ogg files are playing normaly with any audio player... Also, the quality of...
- Fri Jan 13, 2023 2:51 pm
- Forum: Releases
- Topic: Version 1.1.63
- Replies: 9
- Views: 13188
- Fri Jul 29, 2022 6:18 pm
- Forum: Releases
- Topic: Version 1.1.63
- Replies: 9
- Views: 13188
Re: Version 1.1.63
So can you add support for an OGG Opus codec? Because there is only support of OGG Vorbis in mods...FactorioBot wrote: βThu Jul 28, 2022 2:03 pm[*]Added PulseAudio driver for the SDL audio backend.
- Sun Aug 29, 2021 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Change modded bonus icon from + to ^
- Replies: 7
- Views: 2373
Change modded bonus icon from + to ^
Hello great devs!
Just a little suggestion. Change .png file that shows default image of "added bonus" (modded) at techtree
from unsuitable this to styled this Hope that change will not increase the size of the game by gigabytes
Just a little suggestion. Change .png file that shows default image of "added bonus" (modded) at techtree
from unsuitable this to styled this Hope that change will not increase the size of the game by gigabytes
- Sun Jul 11, 2021 5:58 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 608748
Re: Yuoki Industries - Informations, Suggestions, Questions
Greetings to greatest art designer Yuoki Tani! Please add updated High Resolution item graphics to your awesome mods! (maybe for Yuoki_1.1 and yi_engines_1.1 in the beginning) I wish they will be 128x128 or at least 64x64 pixels... If you wish I will help to rewrite lua to new icons and can do mipma...
- Sun Apr 04, 2021 6:53 pm
- Forum: Modding interface requests
- Topic: Button in mod settings
- Replies: 18
- Views: 4764
Re: Button in mod settings
+1 to need that sort of buttons!
- Thu Mar 18, 2021 3:40 pm
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 5301
Re: [Tutorial] PNG size optimization
I'm using https://css-ig.net/pinga
There was pretty nice articles about png-optimizers, but now I cant find them there...
There was pretty nice articles about png-optimizers, but now I cant find them there...
- Wed Jan 27, 2021 7:21 pm
- Forum: Modding interface requests
- Topic: Get pollution isobands
- Replies: 4
- Views: 1684
Re: Get pollution isobands
Please DEVs, give us some mod technology that can nicely color the polluted air like game colors water!
- Thu Jan 14, 2021 5:34 pm
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 11588
Re: Version 1.1.11
Thank you for your hard work and FAST fixes of critical bugs!!!
Best regards!
Best regards!
- Wed Aug 26, 2020 7:47 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.0.0] Incorect brighness behavior when changing parameters
- Replies: 2
- Views: 3370
[posila] [1.0.0] Incorect brighness behavior when changing parameters
Here is a simple command - "/c game.player.surface.dawn=0.95; game.speed=30" if you change the parameters of surface.dawn or surface.dusk to different from the default parameters, then at sunrise or sunset the brightness of the sunlight will change dramatically. But in version 0.17 everyth...
- Fri Jun 12, 2020 9:14 am
- Forum: Reika's Mods
- Topic: DewPointAggregator - This or a train full of water
- Replies: 2
- Views: 3084
Re: DewPointAggregator - This or a train full of water
Please get a time and do some changelog then.
I think people don't want to use unknown black box with unknown changes. And people don't want to download two nearest versions and parsing files for find all changes.
Best regards.
I think people don't want to use unknown black box with unknown changes. And people don't want to download two nearest versions and parsing files for find all changes.
Best regards.
- Sun Jun 07, 2020 12:57 pm
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 38205
Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
WOW man! TWO THOUSAND gfx files!!! :shock: You're so AWESOME artisan creator! Dont think it is SO huge... For sure this true sterling MOD of full value must be like pattern/standard for any modmaker:: That's how mod must be created and done! Great and accurate gfx! Maximum of files optimizations! Gr...
- Sat Jun 06, 2020 5:20 am
- Forum: Bob's mods
- Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
- Replies: 141
- Views: 35588
Re: [0.18] Need suggestions/feedback for a WIP reskin mod...
AWWW, NICE!! Thanks for your hard work!!!
- Tue Jun 02, 2020 11:13 am
- Forum: Bob's mods
- Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
- Replies: 141
- Views: 35588
Re: [0.18] Need suggestions/feedback for a WIP reskin mod...
Oh man all of this graphics... literally outstanding! I'm happy that bobmods have great gfx artist now that reforge all of this. :mrgreen: I wish and ask that this mod will release for us in current state (in beta or something) and have regular updates until finish and receive deserved great feedbac...
- Sat May 30, 2020 9:53 pm
- Forum: Bob's mods
- Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
- Replies: 141
- Views: 35588
Re: [0.18] Need suggestions/feedback for a WIP reskin mod...
So... when this gfx overhaul will out?
Still can't wait))
Still can't wait))
- Fri May 22, 2020 4:53 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 58935
Re: Friday Facts #348 - The final GUI update
Those new icons look very nice, though once again that means tons of graphics redesign work for modders... MODDERS ARE READY: under1-128.png express-belt-128.png rocket-fuel-128.png landfill-128.png electric-engine-128.png automobilism-128.png advanced-electronics-2-128.png
- Fri May 10, 2019 7:07 pm
- Forum: News
- Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
- Replies: 48
- Views: 23358
Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Hello devs!
Also get us full information and description of \config\config.ini file. Especially I mean those settings that can't be changed from ingame menu. Like "check-for-unused-pixels=" and others. We need expanded description.
Best regards!
Also get us full information and description of \config\config.ini file. Especially I mean those settings that can't be changed from ingame menu. Like "check-for-unused-pixels=" and others. We need expanded description.
Best regards!
- Fri May 03, 2019 5:34 pm
- Forum: Releases
- Topic: Version 0.17.36
- Replies: 15
- Views: 13542
Re: Version 0.17.36
https://i110.fastpic.ru/big/2019/0503/e2/e17cc9bc83ab14dbb3bbe093a2137ae2.png Why you sometimes (in last update) use so large (634x686) textures instead of use only needed red-square (210x200) image? Many users haven't too much videoRAM, so would you please optimize such textures to minimum size ne...
- Fri Apr 12, 2019 9:22 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Better Offshore Pump
- Replies: 5
- Views: 3117
Re: [MOD 0.17.x] Better Offshore Pump
Agree with that modded offshore pump must be at least 3 tiers upgradable.
Mk1 - slow burner-fuel pump
Mk2 - electrical pump with for example twice rate of water flow
Mk3 - electrical with some module slots.
Please imlement this to your mod.
Mk1 - slow burner-fuel pump
Mk2 - electrical pump with for example twice rate of water flow
Mk3 - electrical with some module slots.
Please imlement this to your mod.
- Fri Apr 05, 2019 1:08 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25381
Re: Version 0.17.25
Why this recipe from angelsbioprocessing is now out of order? ingredients ={ {type="item", name="temperate-garden", amount=1}, {type="item", name="solid-fertilizer", amount=2}, }, results= { {type="item", name="token-bio", amount=8, probabi...