Search found 37 matches

by nastyslave
Sun Aug 29, 2021 1:54 pm
Forum: Ideas and Suggestions
Topic: Change modded bonus icon from + to ^
Replies: 7
Views: 876

Change modded bonus icon from + to ^

Hello great devs!
Just a little suggestion. Change .png file that shows default image of "added bonus" (modded) at techtree
from unsuitable this
bonus-icon.png
bonus-icon.png (163 Bytes) Viewed 876 times
to styled this
bonus-icon-64.png
bonus-icon-64.png (991 Bytes) Viewed 876 times
Hope that change will not increase the size of the game by gigabytes :D
by nastyslave
Sun Jul 11, 2021 5:58 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1194
Views: 430000

Re: Yuoki Industries - Informations, Suggestions, Questions

Greetings to greatest art designer Yuoki Tani! Please add updated High Resolution item graphics to your awesome mods! (maybe for Yuoki_1.1 and yi_engines_1.1 in the beginning) I wish they will be 128x128 or at least 64x64 pixels... If you wish I will help to rewrite lua to new icons and can do mipma...
by nastyslave
Sun Apr 04, 2021 6:53 pm
Forum: Modding interface requests
Topic: Button in mod settings
Replies: 18
Views: 2242

Re: Button in mod settings

+1 to need that sort of buttons!
by nastyslave
Thu Mar 18, 2021 3:40 pm
Forum: Modding help
Topic: [Tutorial] PNG size optimization
Replies: 14
Views: 2200

Re: [Tutorial] PNG size optimization

I'm using https://css-ig.net/pinga
There was pretty nice articles about png-optimizers, but now I cant find them there...
by nastyslave
Wed Jan 27, 2021 7:21 pm
Forum: Modding interface requests
Topic: Get pollution isobands
Replies: 4
Views: 781

Re: Get pollution isobands

Please DEVs, give us some mod technology that can nicely color the polluted air like game colors water!
by nastyslave
Thu Jan 14, 2021 5:34 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 9459

Re: Version 1.1.11

Thank you for your hard work and FAST fixes of critical bugs!!!
Best regards!
by nastyslave
Wed Aug 26, 2020 7:47 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Incorect brighness behavior when changing parameters
Replies: 2
Views: 1510

[posila] [1.0.0] Incorect brighness behavior when changing parameters

Here is a simple command - "/c game.player.surface.dawn=0.95; game.speed=30" if you change the parameters of surface.dawn or surface.dusk to different from the default parameters, then at sunrise or sunset the brightness of the sunlight will change dramatically. But in version 0.17 everyth...
by nastyslave
Fri Jun 12, 2020 9:14 am
Forum: Reika's Mods
Topic: DewPointAggregator - This or a train full of water
Replies: 2
Views: 1678

Re: DewPointAggregator - This or a train full of water

Please get a time and do some changelog then.
I think people don't want to use unknown black box with unknown changes. And people don't want to download two nearest versions and parsing files for find all changes.
Best regards.
by nastyslave
Sun Jun 07, 2020 12:57 pm
Forum: Bob's mods
Topic: [1.1] - Artisanal Reskins: Bob's Mods
Replies: 78
Views: 18641

Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods

WOW man! TWO THOUSAND gfx files!!! :shock: You're so AWESOME artisan creator! Dont think it is SO huge... For sure this true sterling MOD of full value must be like pattern/standard for any modmaker:: That's how mod must be created and done! Great and accurate gfx! Maximum of files optimizations! Gr...
by nastyslave
Sat Jun 06, 2020 5:20 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 15836

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

AWWW, NICE!! Thanks for your hard work!!!
by nastyslave
Tue Jun 02, 2020 11:13 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 15836

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Oh man all of this graphics... literally outstanding! I'm happy that bobmods have great gfx artist now that reforge all of this. :mrgreen: I wish and ask that this mod will release for us in current state (in beta or something) and have regular updates until finish and receive deserved great feedbac...
by nastyslave
Sat May 30, 2020 9:53 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 15836

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

So... when this gfx overhaul will out?
Still can't wait))
by nastyslave
Fri May 22, 2020 4:53 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 32618

Re: Friday Facts #348 - The final GUI update

Those new icons look very nice, though once again that means tons of graphics redesign work for modders... MODDERS ARE READY: under1-128.png express-belt-128.png rocket-fuel-128.png landfill-128.png electric-engine-128.png automobilism-128.png advanced-electronics-2-128.png
by nastyslave
Fri May 10, 2019 7:07 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 13904

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

Hello devs!
Also get us full information and description of \config\config.ini file. Especially I mean those settings that can't be changed from ingame menu. Like "check-for-unused-pixels=" and others. We need expanded description.
Best regards!
by nastyslave
Fri May 03, 2019 5:34 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 10211

Re: Version 0.17.36

https://i110.fastpic.ru/big/2019/0503/e2/e17cc9bc83ab14dbb3bbe093a2137ae2.png Why you sometimes (in last update) use so large (634x686) textures instead of use only needed red-square (210x200) image? Many users haven't too much videoRAM, so would you please optimize such textures to minimum size ne...
by nastyslave
Fri Apr 12, 2019 9:22 pm
Forum: Mods
Topic: [MOD 0.18.x] Better Offshore Pump
Replies: 5
Views: 1828

Re: [MOD 0.17.x] Better Offshore Pump

Agree with that modded offshore pump must be at least 3 tiers upgradable.
Mk1 - slow burner-fuel pump
Mk2 - electrical pump with for example twice rate of water flow
Mk3 - electrical with some module slots.

Please imlement this to your mod.
by nastyslave
Fri Apr 05, 2019 1:08 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 17185

Re: Version 0.17.25

Why this recipe from angelsbioprocessing is now out of order? ingredients ={ {type="item", name="temperate-garden", amount=1}, {type="item", name="solid-fertilizer", amount=2}, }, results= { {type="item", name="token-bio", amount=8, probabi...
by nastyslave
Sun Mar 24, 2019 2:50 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 196312

Re: [0.17+] Space Exploration WIP

It IS something AWESOME... It looks absolutely STUNNING! That's what i'll dreaming about!...
Please tell us about your progress regularly.
by nastyslave
Wed Mar 06, 2019 4:48 pm
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 16990

Re: Version 0.17.6

Developers, i'm ask you again: please tell us what this setting (from config.ini) will do if we change it to true?

; Options: true, false
; check-for-unused-pixels=false
by nastyslave
Tue Feb 26, 2019 9:04 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 219034

Re: Version 0.17.0

Developers, please explain to us what exactly will happen, if we change it to TRUE :? ; Options: true, false ; check-for-unused-pixels=false ---------------------------------- p.s. to all gamers that didn't know this hint: try to change at yours config.ini FIND THIS: ; Options: true, false ; cache-s...

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