Search found 30 matches

by nastyslave
Fri Jun 12, 2020 9:14 am
Forum: Reika's Mods
Topic: DewPointAggregator - This or a train full of water
Replies: 2
Views: 800

Re: DewPointAggregator - This or a train full of water

Please get a time and do some changelog then.
I think people don't want to use unknown black box with unknown changes. And people don't want to download two nearest versions and parsing files for find all changes.
Best regards.
by nastyslave
Sun Jun 07, 2020 12:57 pm
Forum: Bob's mods
Topic: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
Replies: 24
Views: 878

Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods

WOW man! TWO THOUSAND gfx files!!! :shock: You're so AWESOME artisan creator! Dont think it is SO huge... For sure this true sterling MOD of full value must be like pattern/standard for any modmaker:: That's how mod must be created and done! Great and accurate gfx! Maximum of files optimizations! Gr...
by nastyslave
Sat Jun 06, 2020 5:20 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 5131

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

AWWW, NICE!! Thanks for your hard work!!!
by nastyslave
Tue Jun 02, 2020 11:13 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 5131

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Oh man all of this graphics... literally outstanding! I'm happy that bobmods have great gfx artist now that reforge all of this. :mrgreen: I wish and ask that this mod will release for us in current state (in beta or something) and have regular updates until finish and receive deserved great feedbac...
by nastyslave
Sat May 30, 2020 9:53 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 5131

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

So... when this gfx overhaul will out?
Still can't wait))
by nastyslave
Fri May 22, 2020 4:53 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11357

Re: Friday Facts #348 - The final GUI update

Those new icons look very nice, though once again that means tons of graphics redesign work for modders... MODDERS ARE READY: under1-128.png express-belt-128.png rocket-fuel-128.png landfill-128.png electric-engine-128.png automobilism-128.png advanced-electronics-2-128.png
by nastyslave
Fri May 10, 2019 7:07 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 7605

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

Hello devs!
Also get us full information and description of \config\config.ini file. Especially I mean those settings that can't be changed from ingame menu. Like "check-for-unused-pixels=" and others. We need expanded description.
Best regards!
by nastyslave
Fri May 03, 2019 5:34 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 8082

Re: Version 0.17.36

https://i110.fastpic.ru/big/2019/0503/e2/e17cc9bc83ab14dbb3bbe093a2137ae2.png Why you sometimes (in last update) use so large (634x686) textures instead of use only needed red-square (210x200) image? Many users haven't too much videoRAM, so would you please optimize such textures to minimum size ne...
by nastyslave
Fri Apr 12, 2019 9:22 pm
Forum: Mods
Topic: [MOD 0.18.x] Better Offshore Pump
Replies: 4
Views: 792

Re: [MOD 0.17.x] Better Offshore Pump

Agree with that modded offshore pump must be at least 3 tiers upgradable.
Mk1 - slow burner-fuel pump
Mk2 - electrical pump with for example twice rate of water flow
Mk3 - electrical with some module slots.

Please imlement this to your mod.
by nastyslave
Fri Apr 05, 2019 1:08 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 12672

Re: Version 0.17.25

Why this recipe from angelsbioprocessing is now out of order? ingredients ={ {type="item", name="temperate-garden", amount=1}, {type="item", name="solid-fertilizer", amount=2}, }, results= { {type="item", name="token-bio", amount=8, probability=0.25}, {type="item", name="temperate-garden", amount=1}...
by nastyslave
Sun Mar 24, 2019 2:50 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 339
Views: 104724

Re: [0.17+] Space Exploration WIP

It IS something AWESOME... It looks absolutely STUNNING! That's what i'll dreaming about!...
Please tell us about your progress regularly.
by nastyslave
Wed Mar 06, 2019 4:48 pm
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 13561

Re: Version 0.17.6

Developers, i'm ask you again: please tell us what this setting (from config.ini) will do if we change it to true?

; Options: true, false
; check-for-unused-pixels=false
by nastyslave
Tue Feb 26, 2019 9:04 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 184368

Re: Version 0.17.0

Developers, please explain to us what exactly will happen, if we change it to TRUE :? ; Options: true, false ; check-for-unused-pixels=false ---------------------------------- p.s. to all gamers that didn't know this hint: try to change at yours config.ini FIND THIS: ; Options: true, false ; cache-s...
by nastyslave
Fri Feb 16, 2018 9:21 pm
Forum: Yuoki Industries
Topic: Gfx feedback
Replies: 5
Views: 1587

Re: Gfx feedback

You dont need to do your images less sharp and crisp. Better give it to me because i think i find the solution. I spend LOT of time and find this brand new method to do spritesheet less jittering in motion on surfaces that need to be static. If i understand right, then please explore and check/test ...
by nastyslave
Wed Feb 14, 2018 12:18 pm
Forum: Yuoki Industries
Topic: Gfx feedback
Replies: 5
Views: 1587

Re: Gfx feedback

Hello all.
I work on this problem too. Soon I present to mr.Yuoki result of my work that will contain improved visual quality, minimal jitter and high compression of main GFX. Size will be a little bigger than now, but quality will be best. Not so much free time now, but work is going on! Stand by.
by nastyslave
Sat Jan 20, 2018 12:04 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 89
Views: 20555

Re: [0.16.x] ShinyAngelGFX

Hello, Zombiee! Nice and useful mod, thanks! But graphics from this mod wasn't compressed. Fixed!) Tried to make it carefully and without any visible quality loss. Used wonderful Pinga and PngQuant software. Size of gfx is reduced more than 80% (39,2 MB --> 7,2 MB). Here you are repack gfx for your ...
by nastyslave
Sun Jan 14, 2018 4:31 pm
Forum: Mods
Topic: [MOD 0.14.22] Free Real Estate 1.0.2
Replies: 27
Views: 12392

Re: [MOD 0.14.22] Free Real Estate 1.0.2

This mod is differs from factorissimo by his performance. Is much more UPS-friendly and well-optimized. This is true, because when i play with factorissimo last time (when I construct MANY factories) my UPS is down to 25-20 and keeps reducing, and game comes unplayable. Then I install this Free-Real...
by nastyslave
Sun Jan 14, 2018 3:51 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 248
Views: 51689

Re: [MOD 0.14] Alien Biomes

Hello dear modder! Love your mod! Today I done repack of your graphics. (Used some tweaked pngquant and Pinga) 99% lossless. Believe me, i was very careful and checked quality visually many times at 500% zoom. Here you are: https://ufile.io/pp9vc Here is gfx from main mod. Compression is improved by...
by nastyslave
Tue Jan 09, 2018 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.15] Crash at trying to make compatible 0.15mod to 0.16
Replies: 2
Views: 942

[0.16.15] Crash at trying to make compatible 0.15mod to 0.16

Hello dear devs! First of all- you guys are the best! Here is a problem. When I trying to relive old 0.14 and 0.15 mod called "Free Real Estate". This mod is perform incredible and deserved to be ported to 0.16. When i started to edit mod's lua-files in previous versions of Factorio (like 0.16.0), g...
by nastyslave
Sat Dec 30, 2017 7:27 am
Forum: Yuoki Industries
Topic: Optimized GFX for Yuoki Mods (Oh,it's so lighter!) V3 upd!
Replies: 25
Views: 10426

Re: Optimized GFX for Yuoki Mods (Oh,it's so lighter!) V3 upd!

Of course, you are right, some data loss is here. But in dynamic of the game it's almost invisible. Imho, of course. Otherwise, you can always adjust quality settings and choose that level of compression what your eyes like ;) Sadly , but lossless compressed settings are not so effective (about ~20%...

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