Search found 10 matches
- Fri Mar 11, 2022 5:14 pm
- Forum: Outdated/Not implemented
- Topic: Performance: Multicore pathfinding for "low" GHz servers
- Replies: 10
- Views: 4742
Performance: Multicore pathfinding for "low" GHz servers
TL;DR Outsource pathfinding to idle cores, to optimize the main loop which is using one core 100% on server with multiple cores but low performance per core. What ? Instead of running the A* inside the main loop, i would suggest to implement some kind of event driven scenario for multicore usage. -...
- Mon Jan 10, 2022 8:03 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 10451
Re: Info overlay reports 60 UPS but Game Runs Slower
What i found by accident: i'm running Factorio vanilla (current experimental at date of post) as Linux GSM server on my Synology DS920+ (VM) .. weak CPU for the task, i know ;) .. Map size is about 30MB and we noticed the server got slower and slower, even with our "small base" (expensive ...
- Fri Oct 06, 2017 11:44 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.35] Train station: en-/disable & text color (cosmetic)
- Replies: 1
- Views: 1154
[0.15.35] Train station: en-/disable & text color (cosmetic)
Hi folks, This is not really a bug as in "problem" ;) If you disable and enable train stations through the circuit network the name of the station changes color to red and white. Case 1: if you have map open this change is reflected instantly -> it works, great Case 2: if you have the trai...
- Fri May 05, 2017 8:29 pm
- Forum: Duplicates
- Topic: 0.15.8 trains broke
- Replies: 42
- Views: 16909
Re: 0.15.8 trains broke
Crash while attempt to get in train. (vanilla)
- Train was in station (auto)
- Train was Oil Train (filling up)
- Got near the train
- Hit Enter to get in (and may have touched Shift while pressing Enter!)
- Crash
- Train was in station (auto)
- Train was Oil Train (filling up)
- Got near the train
- Hit Enter to get in (and may have touched Shift while pressing Enter!)
- Crash
- Fri May 05, 2017 8:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7][Rseding] Cannot load fuel into trains
- Replies: 20
- Views: 24776
- Mon Feb 13, 2017 11:54 pm
- Forum: Not a bug
- Topic: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
- Replies: 6
- Views: 2745
Re: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
Then there is no need for cable remove key binding at all?
But indeed mighty need for documentation of functionality what can be done and how can it be achieved
But indeed mighty need for documentation of functionality what can be done and how can it be achieved
- Mon Feb 13, 2017 11:46 pm
- Forum: Not a bug
- Topic: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
- Replies: 6
- Views: 2745
Re: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
Ah i see.. :oops: So let me rephrase this :D .. Why can't i click the cable i want to remove but instead have to click the machine / pole and it disconnects ALL the cables (by type) so that i have to reconnect every cable i don't want to remove? So this topic has evolved from Bug to Feature :idea: :...
- Fri Feb 10, 2017 7:00 pm
- Forum: Not a bug
- Topic: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
- Replies: 6
- Views: 2745
Re: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
Indeed, but it only disconnects power line cables, not e.g. red circuit cables
- Thu Feb 09, 2017 1:29 am
- Forum: Not a bug
- Topic: [0.14.22-0] Circuit Network: Connect Cable: Key Bindings
- Replies: 6
- Views: 2745
[0.14.22-0] Circuit Network: Connect Cable: Key Bindings
First of all there is no issue with Circuit Network ;) There is however an issue with connecting items with circuit cables Default key bindings works: - left click is build > select cable left click on one item, left click on another item = connected Now try this: - change build binding with plan bi...
- Wed Aug 03, 2016 9:32 pm
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221952
Re: Map exchange strings
Hi Board :D Lake-View Manor ( Easy/Medium , 0.13 , NoMods ) :ugeek: >>>AAANAA0AAAACAwYAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwMECQAAAGNydWRlLW9pbAMDBAoAAABlbmVteS1iYXNlAgIFCAAAAGl yb24tb3JlAwMEBQAAAHN0b25lAwMD05HfeICEHgCAhB4ABACkhnDJ<<< Don't worry, there WILL be enemies, but seldom ;) Lakeview.map....