Search found 27 matches

by ingmarins
Fri Feb 23, 2024 12:03 pm
Forum: Not a bug
Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Replies: 2
Views: 829

Re: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)

Awesome, as mine is a Logitech mouse, I can just use the Options+ software to change the horizontal buttons to some keyboard combo and bind that instead, so for me it's not that big of a problem
by ingmarins
Thu Jan 18, 2024 2:27 am
Forum: Not a bug
Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Replies: 2
Views: 829

[1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)

TL;DR: Horizontal scroll doesn't work, but also does, but backwards. Windows 10, Logitech M705 . The mouse has a feature of tilting the scrollwheel sideways to do horizontal scroll. In control settings, trying to bind a control to [left or right scroll] results in binding [Mouse wheel up/down], howe...
by ingmarins
Mon Aug 31, 2020 4:12 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Pressing "previous technology" keybind in blueprint library focuses search
Replies: 1
Views: 2876

[kovarex] [1.0.0] Pressing "previous technology" keybind in blueprint library focuses search

1) open blueprint library
2) press "previous technology"
Expected: At worst nothing happens, at best go back one level of blueprint book.
What happened: Focused search. Does not happen in other interfaces.
by ingmarins
Fri Aug 21, 2020 6:55 pm
Forum: Modding help
Topic: [Answered]entity map_color not working
Replies: 4
Views: 1752

Re: entity map_color not working

Still didn't work. Any other ideas? Pardon my pebcak. It didn't work when I was looking at a pre-charted map. It works when the map is being charted either by radar or making changes (building or deconstructing something) in the chunk. Even seems to work without drawing box. I guess the entities st...
by ingmarins
Fri Aug 21, 2020 4:44 pm
Forum: Modding help
Topic: [Answered]entity map_color not working
Replies: 4
Views: 1752

Re: entity map_color not working

Still didn't work. Any other ideas?
by ingmarins
Fri Aug 21, 2020 4:32 pm
Forum: Modding help
Topic: [Answered]entity map_color not working
Replies: 4
Views: 1752

Re: entity map_color not working

They did, but now I removed it, and it's still not showing up. Going to try setting drawing box.
by ingmarins
Fri Aug 21, 2020 3:44 pm
Forum: Modding help
Topic: [Answered]entity map_color not working
Replies: 4
Views: 1752

[Answered]entity map_color not working

Hi.
I'm playing pyanodon's, which adds moss to rocks. In order to find them more easily, I wanted to add a map color to rocks, but it doesn't seem to work on the map. It shows up in ctrl-shift-F though.
by ingmarins
Wed Aug 12, 2020 4:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] Pipette does not clear paste tool when selecting real entity
Replies: 2
Views: 1210

Re: [0.18.47] Pipette does not clear paste tool when selecting real entity

It clears empty blueprint and copy tool, but paste tool and blueprint with data is only cleared when selecting ghosts.
by ingmarins
Wed Aug 12, 2020 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] Pipette does not clear paste tool when selecting real entity
Replies: 2
Views: 1210

[0.18.47] Pipette does not clear paste tool when selecting real entity

Pipette (bound separately from clear cursor) successfully selects entity under cursor and clears blueprints, books and planners. It also clears copy and cut tools (before area is selected).
However, it clears paste tool only when selecting pipette over ghost, but not real entity.
by ingmarins
Fri Jul 31, 2020 1:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.38] Crash reassigning blueprint to grid incompatible with containing rail
Replies: 3
Views: 2360

[0.18.38] Crash reassigning blueprint to grid incompatible with containing rail

Selecting new contents for a blueprint that has Absolute reference point incompatible with Rail and Train stop placement crashes the game. 1) Copy entities to blueprint works fine with absolute reference screenshot1.png 2) Copy entities and rail to blueprint works fine with absolute reference screen...
by ingmarins
Sat Jul 18, 2020 11:48 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.36] Train automation tutorial has outdated graphics
Replies: 1
Views: 1206

[Klonan] [0.18.36] Train automation tutorial has outdated graphics

Instructs to create blueprint by clicking a tick button, UI has green arrow button labeled Create blueprint
427520_20200718100527_1.png
427520_20200718100527_1.png (122.71 KiB) Viewed 1206 times
by ingmarins
Sat Jul 18, 2020 11:43 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Logistic requests only show researched items regardless of setting
Replies: 1
Views: 1977

[0.18.36] Logistic requests only show researched items regardless of setting

Logistic requests only allow selecting items that are researched regardless of the setting to allow all items in filters.
screenshot.png
screenshot.png (429.66 KiB) Viewed 1977 times
by ingmarins
Sat Jun 20, 2020 6:17 pm
Forum: Modding help
Topic: Set tile building area?
Replies: 1
Views: 955

Set tile building area?

Hi!
How can I set tile building area (like pressing numpad+/-) from script? Basically, I want to be able to set it to 1*1 or X*X, where X is build distance by pressing one button.
How do I do this from script?
by ingmarins
Sun Mar 22, 2020 2:59 am
Forum: Gameplay Help
Topic: Train speed calculation
Replies: 1
Views: 1231

Train speed calculation

I'm playing with mods that change trains, so I was wondering what would be a good locomotive/cargo wagon ratio. The wiki page of Locomotive explains something about maximum speed , but there are some constants involved that I'm not sure about the meaning of. Why is there a 10 here?: train_speed = tr...
by ingmarins
Fri Mar 06, 2020 3:44 pm
Forum: Spread the Word
Topic: "Don't ask any questions"
Replies: 0
Views: 2728

"Don't ask any questions"

This one time I come home and my roommate gets the door for me, saying "don't ask any questions". I say sure, I guess, and coming into the room he's on the PC, but I can't see the screen. Coming closer, I see he is playing Factorio, apparently for 3 hours prior to my arrival. He said he wa...
by ingmarins
Sun Aug 04, 2019 3:42 pm
Forum: Not a bug
Topic: [0.17.62] inconsistent miner arrows
Replies: 2
Views: 1328

[0.17.62] inconsistent miner arrows

Steps to reproduce: 1. Alt-mode off Pick up on cursor Electric miner (item or ghost) Pick up on cursor Burner miner (item or ghost) What happens: Existing miners (entities or entity ghosts, burner or electric) show no arrow Existing miners (entities or entity ghosts, burner or electric) show output ...
by ingmarins
Sun Jun 09, 2019 10:10 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.47] Crash: Controller::clearQuickBarSelectedSlot in cutscene
Replies: 1
Views: 2045

[Rseding91] [0.17.47] Crash: Controller::clearQuickBarSelectedSlot in cutscene

STR: 1) During cutscene put Blueprint related item (Blueprint, Deconstruction planner, etc.) on cursor or clear Blueprint related item from cursor. 2) Game crashes Result: When using shortcuts for Blueprint related items or clearing Blueprint related items from cursor during a cutscene, the game cra...
by ingmarins
Sun Jun 09, 2019 8:40 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.X] NPE shows entities built by the scenario author
Replies: 1
Views: 2244

[abregado][0.17.X] NPE shows entities built by the scenario author

These entities show up in statistics immediately after starting NPE Arrival scenario.
2019-06-09 11_24_33-Factorio 0.17.47.png
2019-06-09 11_24_33-Factorio 0.17.47.png (1.03 MiB) Viewed 2244 times

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