Search found 12 matches
- Tue Jul 08, 2014 9:58 am
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
Re: [0.10.2] Insane amount of biters upon spawn
Thanks for the reply will try that out when i get a chance
- Fri Jul 04, 2014 10:26 am
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
Re: [0.10.2] Insane amount of biters upon spawn
Dont you agree that are WAY to many biters with Very low enemy bases?
No, you set the frequency to "low" and that means, that you will get big fields of large nests in long distances. Think to waves on the sea: long waves vs. short waves,
I agree in that way, that the whole map-setup is ...
No, you set the frequency to "low" and that means, that you will get big fields of large nests in long distances. Think to waves on the sea: long waves vs. short waves,
I agree in that way, that the whole map-setup is ...
- Thu Jul 03, 2014 7:50 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
Re: [0.10.2] Insane amount of biters upon spawn
Settings to lowest

map

Size

Still way to many. I'm gonna be forced to play on peaceful because i want very rare ores

map

Size

Still way to many. I'm gonna be forced to play on peaceful because i want very rare ores
- Thu Jul 03, 2014 5:16 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
Re: [0.10.2] Insane amount of biters upon spawn
It happends ever single time. if resources are set to low it seems to be replaced by biters.ssilk wrote:If you set no starting area, you have none.
This is not a bug, restart map.
edit:
Dont you agree that are WAY to many biters with Very low enemy bases?
- Thu Jul 03, 2014 2:18 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
Re: [0.10.2] Insane amount of biters upon spawn
Its on very small On normal its even worse
- Thu Jul 03, 2014 1:47 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
Re: [0.10.2] Insane amount of biters upon spawn
That does indeed sort of fix it, but thats not a fix for my problem, im trying to get a hardmode spawn, where i have to find resources when i enable starting area its all placed infront of you and defeats the purpose of hard mode


- Thu Jul 03, 2014 1:33 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7723
[0.10.2] Insane amount of biters upon spawn
I was gonna start livestreaming some hard mode factorio when i game across this bug,
http://i.imgur.com/umfI4Lj.jpg
Will result in this right upon spawning i walked a tiny bit to show the size.
http://i.imgur.com/pYxkS1y.jpg
and on normal
http://i.imgur.com/24SHDnU.jpg
http://i.imgur ...
http://i.imgur.com/umfI4Lj.jpg
Will result in this right upon spawning i walked a tiny bit to show the size.
http://i.imgur.com/pYxkS1y.jpg
and on normal
http://i.imgur.com/24SHDnU.jpg
http://i.imgur ...
- Thu Jun 26, 2014 3:20 pm
- Forum: Modding help
- Topic: What Program did they use?
- Replies: 5
- Views: 3249
Re: What Program did they use?
You can use any eclipse, just use this lua plugin
http://www.eclipse.org/koneki/ldt/#installation
http://www.eclipse.org/koneki/ldt/#installation
- Sat Jun 21, 2014 12:44 am
- Forum: Modding help
- Topic: Ordering Recipes + incorrect showing of recipe
- Replies: 7
- Views: 10006
Re: Ordering Recipes + incorrect showing of recipe
you can use these prefix also in item-groups and recipes - if you encounter an error it's easier to find
expample: Fill-Barrel ->et-fill-barrel ;) - because you can't be sure the next mod-developer has the same idea and name this recipe also fill-barrel
another point, in orginal files items and ...
expample: Fill-Barrel ->et-fill-barrel ;) - because you can't be sure the next mod-developer has the same idea and name this recipe also fill-barrel
another point, in orginal files items and ...
- Thu Jun 19, 2014 3:27 pm
- Forum: Modding help
- Topic: Ordering Recipes + incorrect showing of recipe
- Replies: 7
- Views: 10006
Re: Ordering Recipes + incorrect showing of recipe
You have a valid point that i should use a clear prefix which is "et-" ill get on that right away,
so far i got pretty much all custom items and recipes that should not overwrite any, how ever i cannot be 100% sure as the game is quite complex,
ill rename everything with the prefix and make sure ...
so far i got pretty much all custom items and recipes that should not overwrite any, how ever i cannot be 100% sure as the game is quite complex,
ill rename everything with the prefix and make sure ...
- Thu Jun 19, 2014 4:28 am
- Forum: Modding help
- Topic: Ordering Recipes + incorrect showing of recipe
- Replies: 7
- Views: 10006
Re: Ordering Recipes + incorrect showing of recipe
Thanks, i also noticed that it was not updating when i switched to the latest version and the order was fixed , i figured recipes where being stored in the save file so i kept starting a new game , these commands will surely shorten the process by being able to load save games with all factories ...
- Thu Jun 19, 2014 12:11 am
- Forum: Modding help
- Topic: Ordering Recipes + incorrect showing of recipe
- Replies: 7
- Views: 10006
Ordering Recipes + incorrect showing of recipe
hello guys,
I been working on my own mod that extends the current transport system,
but i came across something that im so unfamiliar with that i require some help.
what i have currently
http://i.imgur.com/PYkJTY8.png
Question 1:
I Fixed it, i needed to include the parent group order.
and i ...
I been working on my own mod that extends the current transport system,
but i came across something that im so unfamiliar with that i require some help.
what i have currently
http://i.imgur.com/PYkJTY8.png
Question 1:
I Fixed it, i needed to include the parent group order.
and i ...